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Heroes of Newerth Local Server announced

Heroes of Newerth Local Server announced

iGame, co-operating with S2 Games, the creators of Heroes of Newerth, will start testing a local HoN server infrastructure this week. iGame is apparently providing a dedicated test network and the required hardware to test the game’s local appeal and, at the same time, work towards South Africa being one of the first countries to receive a master server. iGame promises that the local server’s performance will be up to to the high standards of its other gaming servers. iGame is said to be very keen on this and have said that they would be working with specific key local gaming communities to complete the testing of the new service. If all goes well, the iGamer local server should be up and running in two days time (Wednesday or so), thereafter players will be allowed to choose the iGame SA server from the in-game drop down server menu. Naturally, locally hosted games will have lower latencies (ping) than the international servers and will use local bandwidth (if you’re set up for it). Despite the fact that you’ll still need to do the usual international login to get onto the server, iGame have said that they are working on getting a dedicated and fully localized authorization server which should allow players to play using local-only bandwidth packages.

The following was said by iGame representative, Johnathan Smit which gives some personal input on the local server:
“We look forward to working with S2 Games to ensure that Heroes of Newerth is localized successfully and is available to the local gaming community as part of the iGame Portal.”

Ultimately, we can already see the growth in the SA community of Heroes of Newerth, and while a local server doesn’t stop the international login or the relatively high cap usage of HoN, it will definitely ensure that games will be a lot smoother and 100% lag and delay free. All we can do at this point is wait to see how the local server works out, because right now it sounds very exciting. Once things are up and running, we will be sure to let you know.

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • Golradir

    I read in another article, that login will happen through an international server? Would this be routed through the server hosted by iGame as to make it seem to the end user that it is hosted locally?

  • Nitrate

    No.

    You will need international BW to login. You will then have the option to host on a local server.

    Bottom line; You need international.

    If you don’t route your BW the local server is pointless

  • Tody

    Well it’s not entirely pointless, Nitrate, as you DO get a lesser ping/latency :D ! lol, but on target: yeah pretty much of what Nitrate said is true.

    You will still need international bandwidth to login to the server and then, if you’re setup with route sentry or so, you can play on the local server and use your local cap. If not, you can play on the local server for the sake of it being South African, and also to ensure you get a low ping/latency, almost guaranteeing a 100% lag/delay free game. Then again, you don’t really lag on the international servers (if you play on the right ones) and there’s always the technical difficulties that could lower the efficiency of the local server.

    Time will tell, but hey, local is local.

  • Golradir

    can you routesentry in vista? I tried once and failed quite horribly.

  • Tody

    @Golradir
    Hmm, I’m not entirely sure as I haven’t had much experience with Vista or Routesentry, but a quick google search found me this guide on how to get route sentry working on Vista (I’m pretty sure that Route Sentry DOES work on Vista, it’s just a matter of getting it to work):

    http://mybroadband.co.za/vb/showpost.php?p=1054285&postcount=38

    I hope it helps you, but you can try googling if it doesn’t. I’m sorry I can’t be of more help really.

  • Pada

    Why not setup the local server to authenticate the players against the master server, so that players won’t need something like RouteSentry or other methods of “traffic splitting”?

    Anyways, its great to see that they are at least trying to host a local server :D

    Golradir, see this post of stroebs to setup RouteSentry for Windows Vista/7: http://mybroadband.co.za/vb/showpost.php?p=2753845&postcount=470

  • Nitrate

    They are working on that, but I don’t think its as easy as installing server-side software Pada.

    I think S2 wants to keep that a bit undercover..