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Team Meat On Piracy — “We Don’t F!@#ing Care”

Team Meat On Piracy — “We Don’t F!@#ing Care”

So Piracy!

There’s a topic that people will go on and on and on and … (continues for a bit) … and on and on talking about, until the cows come home, have lunch and then die of aids. Sorry cows, next time use protection.

Controversial topics are everywhere in gaming, none more so than piracy.

It is common knowledge amongst gamers, how developers try to combat and deal with piracy and the pirating of the games that they release to retail.

That nasty word “DRM” that’s actually an acronym for Devil’s Raping Machines Download Rights Management Satan gets thrown around all too often with gamers the world over, throwing their arms up in frustration when a game they had just paid good cash for, opts to install a compulsory rootkit to their drive in order to ascertain whether they had actually paid good cash for the game in the first place.

However, not all developers seem to be as vested in the war against piracy.

Indeed Team Meat certainly isn’t bothered about Super Meat Boy, their hugely successful Steam-published game, being wholly ripped off, despite its indie status.

“Our game was hugely pirated –  we don’t fucking care,” exclaimed developers Tommy Refenes and Edmund McMillen. “If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game.”

Sounds a little hippie, sure, but it warms the heart when developers speak of games as though they aren’t just business deals and the reason for their salaries.

“If they like this game there’s really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it’s not cool to go round and say I really like this game that I stole, so they’re not going to say that. So it’s going to come around to sales.”

We at eGamer do not advocate piracy, and indeed it is especially distasteful when an indie game is a victim of piracy, I mean come on, how fucking cheap are some people, but Team Meat seem to be cool with it, and they do make a very good point, so kudos to them for being so positive about it.

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Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • Fishmeistercod

    After listening to that, I think I might just buy Super Meat Boy, even if I don’t play it. .-.

  • CyniKill

    If I hadn’t pirated SMB first, I probably wouldn’t have known about it and eventually bought it.

    It’s good to see indie devs not being total dicks about piracy. Notch, as well as Runic Games have pretty much said the same thing as these guys.

  • Phil

    What’s up with eGamer these days? Have you employed an old sailor as your leader writer? F-bombs all over the show, including in half the headlines…

    • http://egamer.co.za/author/cavie Caveshen

      Admittedly you’re not the first person to notice this, recently. :P
      I blame videogames.

    • http://egamer.co.za/ Azhar

      I blame you Cavie. :D

      I may be evil and “jaded”, as you say, but I do not need the primitive and weak “f-bomb” to convey messages or destroy.

  • A-G Sonday

    I blame curry, a lack of that shit makes us Indians aggressive and everyone knows eGamer is now almost fully Indian.

  • Michael

    “And it’s not cool to go round and say I really this game that I stole”

    Am I the only one who noticed that you accidentally a word?

    • http://egamer.co.za/author/cavie Caveshen

      Corrected, thanks. I accidentally a mistake.