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5 Great Features In Average Games

5 Great Features In Average Games

A diamond in the rough. Because the Aladdin in us never dies.

Have you played my favourite game? Do you agree with my choice of console? Masterchief or Kratos?

No?!

Death to you, your parents, your unborn children and any person who has willingly, unwillingly or unwittingly helped you.

Also I’ll pee on your lawn and shave my initials onto your dog.

Intolerance.

We all know it, we all understand it and hate it. We all propagate it, in some way or another.

We’re all small blonde girls on the inside. That Powerpuff looking thing we call confidence is really quite fragile and the result is that we crave validation.

Every time we meet a like-minded individual, who loves what we love, Bubbles gets a little stronger. When we fight intolerance, ignorance or just plain cruelty, it gets a little smaller.

Where is this hippie speech leading?

To a single quote:

A wise man can learn more from a fool than a fool from a wise man.

Life is almost never black and white. Right and wrong are ideas taught to us as children, when we knew nothing. At this stage we were barely better than retarded and the natural inclination to dichotomise makes us accept this idea unquestioningly.

Stop it. Just stop it.

Of course there are some clear evils and some clear goods in this world but they are far rarer than we think. Almost everything is a matter of perspective.

The above quote is a very powerful idea. The stupid, close-minded, prejudiced morons of this world cannot broaden their horizons; they cannot accept new ideas or fathom other perspectives.

The best of us can and do just that. Every scientist, artist and business man will tell you that failure is as valuable as success. Not to the person failing obviously, but as a broader concept.

We immediately dismiss most things. We live in an age of information downpour; so much, all the time, on every topic. Brain explode. Given this society, dismissive behaviour is understandable, a natural development and almost unavoidable. That doesn’t make it right.

Sometimes it’s worth looking at the average and the bad to find some insight into the good. If we learn from the past we can improve our futures.

That’s what we’re doing here today. As a follow up to last week’s 5 Terrible Features In Great Games here are 5 great features in average or unpopular games.

Some of these games are good. Others are not. All of them have some excellence brought down by bits of mediocrity.

We can still learn from them, because we are wise men.
 

5. Alice Madness Returns – Imagination

The game was solid but repetitive. The structure workmanlike and the platforming never made it past “quite fun”. Even the combat was only good up for a couple of hours before it got boring.

I only noticed all of this after 6 \ 7 hours of play time. I am a nitpicky, anal gamer. Little things bug the hell out of me if they’re not done at least adequately.

Not all of these relatively glaring flaws were noticeable because of the sheer amount of imagination in the game’s setting, world, style and characters.

When I look at Skyrim, a small part of me dies at the blandness of the world. Where is the colour? The life? The imagination?

We could all learn a bit from Alice.

4. Alpha Protocol – Dialogue Structure

Mass Effect popularised the dialogue wheel. Letting us the know the gist of what was going to be said without actually ruining the dialogue Shepard will say a nanosecond later.

This worked well and many games copied it, some well others not.

Meet Alpha Protocol; a largely broken game from Sega that failed spectacularly. Yet I remember it. I remember some missions with the same fondness that I remember some of the best gaming moments.

In Alpha Protocol the dialogue sequences and discussions were turned into a whole game in itself. Just by adding a timer to the dialogue I was forced to make decisions on the fly – making the whole experience far more intense and rewarding. It also flowed a lot better.

Then, there was their whole character system where certain characters responded to certain behaviour well and other behaviour poorly. The implementation was sometimes lacking and clunky but when it worked, damn it felt cool to say things and manipulate characters.

Alpha Protocol made me excited for dialogue and non-combat scenarios in a way few other games have. There are entire missions in Alpha Protocol that are primarily about a stake out or recognisance. They were the most compelling missions, and that is saying something.

If you’re in a gaming noir mood, grab a copy of the game. It will cost you like a buck at this point and if you view the exercise as a case study, you’ll have a good time.

3. Zeno Clash – World Building

At a guess, most people will not have played this game.

I played it when it released and it haunts me still.

What can only be described as a first person, melee brawler running on Valve’s Source engine, this game is something ridiculously unique. The weirdness and imagination of the world will hit you immediately. This is a game that shows us its world without shame.

If you can accept its premise and its eeriness, there is a warm, interesting and fully realised world beneath the relatively short game. The society has its own sects and the interactions between characters are weirdly real for such a fantastical game.

The characters behave like their world is the only one there is. Their way is the only logical one. They take for granted you understand political and personal motivations that web the story while still explaining them so you’re never lost.

With more environment variation than most triple A games the whole art style was a contender for the imagination award as well.

What set Zeno Clash apart was just how well realised the world was. By the end of the game, the world had carved its own niche in my mind.

It’s a magnificent place to inhabit if you can appreciate the weirdness.

Full of mystery and questions, itching to explore more and to experience everything, please dear lord let there be a sequel soon.

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Name: Jake Woolf
Location: Cape Town
Position: Columnist

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    There`s always something in those average games that makes one find some kind of joy. ME1 was a mediocre game for me until i finished it. Then it just became friggin awesome and i played it another 4 times. Of which i finished it 3 times in 5 days. Aaaah the days of being single and on leave

    • http://egamer.co.za/author/africanwoolf/ Jake

       So very true. I played ME1 on pc and found it really good, then when it ended I played it several more times because of how utterly immersed I was.

      Good, single, non-university times indeed :D

    • http://www.facebook.com/profile.php?id=1266331818 TwiZtiD

       hahaha those were the days eh XD

  • http://twitter.com/Clones694 Commander Shepard

    Maybe it’s because I grew up on a farm and love the cowboys. – OMG I didn’t know we had cowboys in South Africa!

  • http://www.facebook.com/kyle.schultz.89 Kyle Schultz

    Dammit now I have to re-install Dark Messiah. Damn you, you Jake person. Damn you

    • Cloud Strife

      Ye I enjoyed DM, its a little buggy in windows 7 though..

    • http://egamer.co.za/author/africanwoolf/ Jake

      If I add to the number of hours you spend playing Dark Messiah I have succeeded :D

  • SairenSA

    Dark Messiah love! Luckily Arcane devs are making Dishonored for 2012. :D And I have a feeling it’s simply going to fucking rock.

    • http://egamer.co.za/author/africanwoolf/ Jake

       I didn’t care about the game until I saw who was developing it then I was like…

      …a hope?

      A chance…

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    I loved Dark Messiah to bits. Always have.

    And I’m pretty sure a certain Mirror’s Edge had ledge-grabbing as well. :P Granted, a few years later. 

    • http://egamer.co.za/author/africanwoolf/ Jake

       Thing is, Mirror’s Edge was a platformer. It’s entire premise was ledge grabbiness.

      I love Mirror’s Edge, don’t get me wrong but Dark Messiah was all the more special because the platforming was satisfying while not being the focus.

      Also the rope bow is the greatest deviceweapontool ever :D

  • AG_Sonday

    Best column you’ve written yet, if I do say so and I do wish bigger devs putting out more successful games would take note of some of the effort put into average games like these. For example, I didn’t much care for Test Drive Unlimited 2 but I had to respect its scope, range of vehicles and a host of other things that you don’t normally find in your usual open-world racer. They were buried under a great deal of flaws and a bit of poor execution but I’ll remember it a little for that.

    More often than not though, an average game lacks the right execution. I’ll play it and see all the potential wasted.

    The most memorable average game I’ve played though is Just cause 2. The missions were repetitive, it was an eon before you got a bit of story gameplay in and even though the story was meant to be a spoof it was just meh. Nonetheless it is one of the most fun sandbox games I’ve ever played.

    • http://egamer.co.za/author/africanwoolf/ Jake

      Thanks man :)

      Couldn’t agree more with Just Cause 2.

      The beautiful, chaotic, awesome freedom was just so fun that I sank WAY more time into it than I would have guessed.

      If Rockstar channel the zany fun of Just Cause 2 just a little, GTA V will never leave my hdd.

  • Alessandro Barbosa

    I absolutely loved Alice: Madness Returns, but the repetativeness threw ne off eventually :P

    But damn, the imagination put into that game was incredible :-)

  • Phil 123 Smith

    Dark Messiah is excellent and most certainly has the best combat in any fantasy RPG to date. I don’t know anyone who thinks otherwise :o

    • http://egamer.co.za/author/africanwoolf/ Jake

       well, except Bethesda. They think its more fun to give the player almost no visual, visceral or even identifiable feedback when fighting.

      They think that watching the little red bar above enemies head gets smaller is the absolute climax of fun.

      Swinging my sword like I’m playing happy slaps is apparently far more satisfying than staggering someone, stabbing them in the chest, knocking them to the ground by hurling a barrel, dodging other incoming enemies, kicking some dudes into spikes and then impaling the still unconsious guy.

      Yeah no, the happy slaps thing is way more fun.

  • http://www.facebook.com/jesamania Jesamaine Rikisahedew

    Omg I love this new guy. Because he uses words I like.

    • AG_Sonday

      Makes you wonder what we ever saw in that Cavie character, don’t it? :P

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       :3

    • Yashaar Mall

      get the hell off egamer cavie. we have a test tomorrow :p

  • Treble

    Yeah this Jake Woolf person really puts up awesome articles where you find these awesome people and Cavie is amazing :D

  • http://www.facebook.com/profile.php?id=100001518271446 Daniel Lau

    i agree with most of the article…if only they could make ALL aspects of the game great

  • http://domzor.tumblr.com Dom van Blerk

    I wouldn’t call most of these games average, but you conveyed your ideas well otherwise. :p

  • ChancellorAceX

    This is SOOOO true! and nobody seems to realize it. This is the reason that I can’t play the CoD series. They’re all, more or less, the same game and it bothers me to NO END!!

    Just the worlds and the stories are what draw me in to want to play the game.

  • sage of the six paths

    Yet another great article and contender for article of the week. I dread to see the day that there’s nothing more to list.

    • http://egamer.co.za/author/africanwoolf/ Jake

       There will always be more to list.

      As a last resort, I could always list the top 5 things I need to make more lists :P

  • RichardJonathanDubbeld

    who said that quote first? it’s very bad to just quote something and not say who said it.

    anyway Alpha Protocol was not the first game to put a timer on dialogue… ever played Fahrenheit/Indigo Prophecy?

  • RichardJonathanDubbeld

    want Dark Messiah… but it’s so hard to find for the 360 nowadays

    • Guest

      Thats why we have PC & Steam

  • Albert Botha

    I sooooo love how the question master chief or can stir up any conversation haha (CoD players included haha)