1,533 Views | 26 Comments

5 Terrible Features In Great Games

5 Terrible Features In Great Games

May you find what you are looking for.

The above line is an old Chinese curse. The disparity between Western and Eastern culture is never more evident than in their way of insulting each other.

Our insults start with something like “your momma so fat…” Eastern insults start more along the lines of “venerable sir, may I have a moment of your time?”

This barbaric line might then be followed with “may you find what you are looking for”. If you are a douche you might interpret anything anybody says ever as an insult. In which case you’d throw your arms back and scream “Come at me bro!” while arching your shoulders and trying not to pee yourself.

If you were more reasonable you’d probably think it’s a sweet thing to say. Yes, I do hope I find what I’m looking for. You have yourself a nice day mister Miyagi (or Jackie Chan depending on your specific level of Asian racism).

In reality, the man has indeed insulted you so I guess the douche was actually more accurate this time. Then again, the douche challenged his own reflection to come at him, and lost.

It is an amazing piece of philosophical manoeuvring to think that actually finding what you want would be a bad thing. Yet it’s true. Not always, and certainly not with the small material things. My life is indeed better with that cool shirt or those kickass speakers but it becomes easier to understand when you think about it more abstractly.

If I actually achieved world dominance I’d be happy for a while, sure, but what happens after I finish recreating gladiatorial battles and making it illegal to say “mine”?

I’d be empty. Without purpose. As much as I want many things, I want them more as ideas.

The funny thing is that this should never stop us from trying to achieve success. Anything artistic, gaming included, is the ultimate frontier. With unlimited time and money we could still never achieve perfection.

Perfection doesn’t exist. It’s a good thing. It leaves us free to try as hard as we can. Knowing failure is certain means you don’t have to worry about it.

We can objectively assess any product, great or small, good or bad and assess it without emotion getting in the way. Nothing is perfect. So criticism is always allowed.

This is possibly the greatest modern societal achievement. We’ve maybe lost some of the sacredness that used to pervade society, but we’ve gained openness, humbleness in our artists and the expectation that we must always strive to improve ourselves and what we do.

Fair trade.

These are five games which were great in many ways. Not so much in others. Gaming is collaborative. The nature of this means that we can get the excellent mixed in with the average. More so than in other mediums we can forgive some areas to experience transcendence in others.

These games pushed the limit.

They’re not bad, they just did a bad thing.

We love them but we want to change them.

 

5. Story In Modern Warfare 2 and 3

Some will say story is not the point. Some will say that the multiplayer is all that matters. Some should crawl back into their mother’s wombs and un-conceive themselves.

There are many great things about the Modern Warfare series. The original Modern Warfare is, was and will always be a turning point for the Call of Duty series and the gaming industry as a whole.

That does not excuse the level of nonsense in the following two games.

At the top of the drawing boards, written in huge neon letters with its own back generator should be coherency. A story is worthless if it’s not easy to follow, at least on its most fundamental level.

Boring, lacklustre, incomprehensible – the story managed to be all of these things. We just needed a bad guy and a reason to chase; maybe some nice subplots or side characters.

What we got was the conspiracy ravings of a homeless man wearing a tinfoil hat who blinks his eyes independently.

4. Everything New in Assassin’s Creed Revelations

…except the story.

I loved the original Assassin’s Creed. Warts and all. Then the sequel came along and tightened all the soft bits and accentuated the pretty bits. I loved it too.

Then we had Brotherhood. More great story but ultimately a lot of fluff. There was still enough new, interesting content to warrant the purchase, but it was a weary purchase and I found myself often thinking “Yeah, there really is a lot of stuff here. It was worth buying”. I shouldn’t be having those thoughts.

The quality and quantity of what is added to a series to warrant a full price tag should be self-evident. It shouldn’t keep crossing my mind.

Then we have Revelations. The storyline was great and added a lot more. Given that Ubisoft have said that Assassin’s Creed 3 will feature a new protagonist, this is the final game in the Assassin’s Creed 2 trilogy. I know. It makes no sense.

Apart from the story and character, every new feature actually detracted from the core experience. A good core experience, which should be obvious – it’s untouched since Assassin’s Creed 2. The hook blade is a fun gimmick but everything else is just so much salad obscuring the steak underneath.

There was a time when a hook blade would have been cheap DLC. Now it’s a core feature on a sequel. Who cares about bombs? You have a gun, throwing knives, smoke bombs, poison blades, a cross bow, a sword, a smaller sword, two hidden blades and an army of other similarly equipped lackeys at your disposal, who gives a tinker’s cuss about bombs.

This is a stealth based assassination game. BOMBS?

Assassin’s Creed 3 better blow my hair into a Super Saiyan.

3. Kratos’ Character Arc in God Of War 3

Did the graphics melt my face?

Into a puddle.

 

Did the epicness divert blood flow from my brain?

Pants tighteningly so.

 

Then what the hell happened to Kratos? He went from lovable badass who is filled with pain we understand to just being a douche. He was like an angsty petulant child who happens to be able to smash things.

It’s not often that I see things that really capture my feelings completely. These guys did. Watch what they have to say and you’ll understand fully why I actually wish God of War 3 had been cancelled.

2. Lip Syncing in Kingodms of Amalur

This is more of a gripe than anything else but seriously; it’s like watching a fish talk while sounds come from somewhere.

The rest of the games is really very good and the writing is even excellent as is the voice acting, which is why this is such a shame.

I’m not sure if this is the kind of thing that can be patched but I just wonder how this got past the QA team. It feels like the first thing you’d jot down when you pick up the game to test it.

The funny thing is that it gets less noticeable since you end up reading the dialogue subtitles most of the time. There is no way to turn them off and it’s really hard to ignore onscreen text.

Maybe they did that on purpose…

1. Combat in Skyrim Just So Poor

This follows directly from playing Kingdoms of Amalur. I haven’t finished Skyrim, I don’t think it’s possible to finish Skyrim but net result is that both games are sitting on my hard drive.

Picking up Skyrim, the awesomeness of the world and storyline is evident. Distracting even.

It took me several hours of playing Skyrim (as a mage\one handed weapons guy) before I paused the game and realised the combat was just not fun.

There is no feedback, enemies barely react and I don’t feel smart, powerful or skilled.

It fails in every category of RPG gameplay.

Given what else is on display I forgave the combat as a necessary evil to get a world as big and alive as Skyrims.

Then I played Kingdoms of Amalur. Lip syncing problems aside, the world is big, beautiful and alive. There is more location variety than in Skyrim. A lot of the locations are just more epic in scope than Skyrims and there is actually colour and vibrancy to the world.

The side quests are more interesting and the storyline is more unique. All this and I haven’t even mentioned the combat.

From within the first couple of hours I was already spoilt for choice, felt awesomely powerful while still needing to fight hard to survive. I also felt tactically in control.

Dodging around attacks, firing spells, secondary weapons, and swinging a huge fiery hammer I felt great.

I tried to play Skyrim again. I don’t think I can.

If You Liked This, You Should Try These!

Name: Jake Woolf
Location: Cape Town
Position: Columnist

  • Treble

    I Agee 100% with Skyrim I to can never go back and play this game it was the same thing over and over and over again. I think this weekend it’s time to trade it in but I’m keeping the map

    • http://egamer.co.za/author/africanwoolf/ Jake

       Unfortunately with the release of The Witcher 2 and Kingdoms of Amalur, Skyrim starts to really look a little long in the tooth.

      The only thing that Skyrim has going for it is the sheer size of the world and amount of content on display. Then again, Kingdoms of Amalur probably has more and I’d rather play quality content over procedurally generated stuff.

  • http://twitter.com/Weeman360 Pienaar Anker

    Same happened to me. The combat in Reckoning is amazing. I just can’t go back to such, I don’t know what the word is, static? combat.

    • http://egamer.co.za/author/africanwoolf/ Jake

       Static is a really good choice of word. Thinking about it now static is exactly what the game feels like. It’s sort of drab and wooden. As for the combat, it feels like you’re swinging through the air watching the life bar for any signs of change.

  • SairenSA

    Thing about Skyrim, it has mods, argument = void rite thar. 

    • http://egamer.co.za/author/africanwoolf/ Jake

       Thing is, I’ve modded Skyrim into a beast far greater than the mugwump that was the vanilla game.

      My problem is that Bethesda seem to have not cared about a lot of what they did because they new mods would fix it.

      I wouldn’t even have minded that if they had made sure to have a stable engine. They didn’t.

      EVEN that could be forgiven if the combat actually felt weighty, tactile and satisfying. It doesn’t.

      I was enjoying myself in Skyrim until I played Kingdoms of Amalur. Then I looked back and realised how comparatively poor Skyrim is.

      ….maybe I should write 10 reasons Kingdoms of Amalur is better than Skyrim. I think it’s already been done though. :

  • Anonymous

    I disagree with MW 2 and 3 story were we playing the same games??? Especially 2 the major twist it had was jaw dropping and for a story to affect soo many people that when the MW 3 story trailer was shown it had millions of views people asking what about Price and Soap..that is a testament of a true story when a game known for its mutliplayer has a story trailer garnering more views and comments than the multiplayer vid..

    AC Revelations everything is bad except the story..WHAT.. The main problem of Revelations is the story…it dragged and just felt forced which made the whole game dull and boring for me and left me thinking that Brotherhood would have been a much more deserving end of Ezio’s story…I actually hope YOU find what you are looking for cause I dont agree with some of your views….

    • http://egamer.co.za/ Azhar Amien

      Not going to comment on Call of Duty :D hehehe. But Modern Warfare’s focus on story does make it more interesting than its linear shootout missions would suggest.

      But I completely agree with the point of Revelations. The story was horrific. A twenty minute tale stretched well over six hours and filled with devoid-of-point and lackluster missions. The game, because of the bad pace and repetitiveness, was dull and dragged. The only good part to the game was the last hour that wrapped up Altair and Ezio’s story. The rest of the game was below mediocre for me.

      And the gameplay was much too similar to the three games before it, so it didn’t do any good for me. It was kind of exhausted. Revelations was just a lacking game as far as I’m concerned, it almost put me off the series as a whole if not for my interest in the story’s end.

    • http://egamer.co.za/author/africanwoolf/ Jake

       Well, you know I pretty much loved your article on the AC franchise. I think the storyline of the series is the only reason I’m still excited for AC 3.

      As for the pacing, gameplay and everything else – needs to be seriously re thought.

      I would say I have faith, but I don’t. It’s easier to be pleasantly surprised than to have your heart broken.

    • http://egamer.co.za/author/africanwoolf/ Jake

       Well madam, while I may disagree with what you say, but I’ll defend to the death your right to say it :D

      We can at least both agree that we hope Assassin’s Creed 3 is a HUGE improvement over Revelations and that the new COD is awesome.

    • Pea_Peralta

      Lol agreed.

    • http://www.facebook.com/nadine.franzsen Nadine Franzsen

      I have to agree with Pea, MW2 was amazing, I like it more than CoD4 even. But MW3 that’s where I disagree though, the story was very very bad for me. It hardly had anything to chew on.

      Revelations I also agree the story was weak and the game was dragged out too long for such a short story. The gameplay I enjoyed though. Sure the bombs were a bit tacky and I rarely used them, but I had fun playing nonetheless. 

    • Pea_Peralta

      Come on GG it was not that bad MW3 story that is..I agree it had lost some of its fizzle when it came to twists but my god that bromance between Price and Soap heartwarming, that scene when Price lights up that cigar at the end and you think back to 1 that heli ride with Soap..my gawd..:(  When the game ended the credits were not the only thing running..had a good cry over that story..respect to Sledgehammer and Infinity they game that story to me a deserving ending…

  • MartinB105

    “There is no way to turn [subtitles] off and it’s really hard to ignore onscreen text.”

    This is the real terrible feature.

    I hate playing games with subtitles (unless it’s for non English dialogue or non-voiced games; e.g. Zelda), and forcing subtitles on me is definitely a deal-breaker for what otherwise looked like an interesting game.

    I’ve always wondered why so many games default to having subtitles enabled.  You don’t see it in movies or TV.

    • http://egamer.co.za/author/africanwoolf/ Jake

       You make a really interesting point. I have to always go into the options screen of any new game to check if subtitles are enabled.

      Subtitles are the ultimate immersion breaker to me (unless the whole thing is in a foreign language).

      I’ve gotten over it in Kingdoms of Amalur but the result is that I read most dialogue and skip the voice acting because I read faster than people talk.

      I really wish there was a way to disable them :

    • Pea_Peralta

      To be honest i love subtitles.. I turn them on so i can clearly understand the random banter from NPCs and before i start  a game i ALWAYS turn them on..Also very helpful for those hard of hearing and those who are not..

  • Alessandro Barbosa

    I was completely put off from Skyrim’s combat, even before KOA was released :P

  • http://www.facebook.com/nadine.franzsen Nadine Franzsen

    Finally someone who thinks Skyrim (the combat at least) is boring and it lacks colour! I agree with your complaints about the game, as I am very disappointed with it. I find the gameplay boring and the story hasn’t grabbed me. It took forever to learn something about my character and what your purpose is in Skyrim. I’m sad to say I don’t play it anymore. Oblivian had me at hello, and Skyrim, well it had an early goodbye. 

    Amalur really looks like a vibrant game that would hold my attention for more than 15 minutes. I would gladly trade Skyrim for Amalur. Sad to hear about the lip syncing problems, but from what I could tell from the demo, the conversations weren’t going to be the star of the show anyway.

  • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

    agree 100%

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    Going to do this with headings, for clarity.

    MW’s Story:

    Yes, it was silly and random and broke many story-telling rules but it was necessary and at times even fitting for the kind of game that Infinity Ward were going for. The story opened up the way for rollercoaster set-pieces that couldn’t really have been done with a more coherent, more well thought out storyline. Just like with Black Ops. It NEEDED to be ridiculous.

    Revelation’s Additions:

    The thing is, as much as we can agree that it was glorified DLC, Revelations actually added on some really neat features. The hookblade doubled your climbing speed, which spat in the face of your character’s age and made climbing up a vertical object that much more fun. The bombs while not entirely stealthy, were also an interesting addition that gave the player yet more options.  And to be perfectly honest, the story wasn’t so great in my opinion. It was good for an hour, I guess.

    Amalur’s Voice Work:

    It’s not that it’s inherently BAD, it’s just that you spend so much of time in dialogue that you tend to pick up on little issues that stick with you through further dialogue in the game. It doesn’t have BioWare’s production values and I agree that sometimes it’s just really awful, but if you’re looking at lip-synching as a flaw then the game must be doing so many other things right, yeah?

    Skyrim’s combat:

    The only game that did first-person combat with swords really well, is Dark Messiah. Cavie-appointed fact. Skyrim tries. Indeed many looked forward to this game for the ability to dual-wield. It’s not a bad system, just really clumsy.

  • Odonnelljt

    This is what all gaming journalism should be. Excellently written, perfect amount of humour in just the right places and excellent, valid and above all intresting topics. Well done Jake :)

    • http://egamer.co.za/author/africanwoolf/ Jake

       Appreciate it :D

  • http://www.facebook.com/people/Haig-Harold-Tait/1231233033 Haig Harold Tait

    OMFG MORE DISCUSSIONS…….SO…..MANY…..COMMENTS!

    • http://egamer.co.za/author/africanwoolf/ Jake

       I am the comment generator. The creator of discussion.

      Tremble.

  • http://www.facebook.com/ardentshaar Yashaar Mall

    You forgot the ‘Dragon Age 2′ feature in Dragon Age 2.
    OK, i get this joke is getting old

  • http://www.facebook.com/johann.smith.name Johann Smith

    I’m still divided by Skyrim and KoA, however KoA is definately keeping my attention.  But wait the ‘ME3′ demo is being downloaded, so will this also fit into this terrible features list…Kinect ‘voice’ commands…