Games To Satiate Your Hunger For Diablo 3

Name: Path of Exile
Genre: Isometric, Action RPG
Multiplayer: Yes
Platforms: PC
Developers: Grinding Gear Games
Publishers: Grinding Gear Games
Release Date: 2012 (Pending Confirmation)
Preview: Hands-On: Path of Exile
Path of Exile is going all out in order to compete in the action RPG war of 2012. If our hands-on preview of Path of Exile doesn’t impress upon you the scope of the game’s character development choices, nothing will. It has an absolutely massive ‘passive’ (massive passive, massive passive, massive passive; sorry, got carried away there) skill tree, the likes of which I have never seen and gives a huge amount of variations to character development. Path of Exile separates skills into the passive, such as attributes, passive buffs and debuffs as well as other misc skills; and active abilities which are acquired through collectable and acquirable gems, used in available sockets.
To diversify itself even more so from the competition, Path of Exile has no currency system. Instead, everything the player needs is dropped as loot. Equipment to adorn; orbs for upgrading; and scrolls to identify or portal around the world, that’s it. There are also currently 5 classes to choose from, with a sixth on the way; each specialising in an attribute like strength or dexterity and the rest are a hybrid of two attributes.
All in all, and as an MMO looking to compete with an action RPG heavy year, Path of Exile and its unique gameplay formula is a definite competitor in my books.
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