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Hands-On: Diablo III

Hands-On: Diablo III

As the title of this particular piece of literature might suggest this is a hands on preview for Diablo 3. Since this is possibly one of the most anticipated games… ever, it is indeed a heavy burden to bare, to be tasked with the important responsibility of conveying every fact and intricate detail of what I experienced while playing the Diablo 3 beta.

I myself consider Diablo 2 to be the best RPG I’ve ever played to this day. My love for Diablo 2 started many years ago when I was in high school at the age of 16. We played through normal all the way to the end of Act 4 at an overnight LAN at my house. My first character, the necromancer, will always be one of my favourites. There were many more Diablo 2 LANs that followed that one. Finally at the age of 23 while trying to do a MSc at UCT I became heavily addicted to Diablo 2. I played for practically 4 months straight (12pm-3am everyday) on the local Twilight Server. Accomplishing many level 90+ chars and even doing Uber Tristram with Chris (Machine) and Richard (DeMoNiK) in hardcore mode. I Hope this Diablo 2 resume helps qualify me for the task I’m about to undertake.

 

Denial

There have been many nay sayers over the past few months regarding Diablo 3. One can merely look at the string of news articles sitting on eGamer that point to trouble brewing in the future of the world of Sanctuary. But it’s Blizzard right? They make the best games of all time. Everything they’ve ever made has been a success (barring Star Craft Ghost). They’re too big to fail. The exact same words used to describe companies at the center of the 2008 economic recession. Many people were cynical regarding Diablo 3 in conversations to me but I remained the ever blind optimist.

 

Anger

Oh the joy I experienced when Dean hit me up with a beta key a few weeks ago. It’s as if I had just woken up unexpectedly on my birthday. I hurriedly began the installation process and went on my merry way to work, bragging to everyone on Facebook and everyone else I met face to face that I had been privileged enough to receive a Diablo 3 beta key. I even took the next day off work to take the time to enjoy the game once the install had completed. I logged in and began my day as a Barbarian. I thought I’d feel most at home with a character class that had come along for the ride from the previous game.

To my utter despair I experienced not a millisecond under 800ms of latency according to the little latency indicator in the right hand side of the HUD. The game was unplayable. Visual jerks and stutters in the movement and attacks of my character made the experience almost unbearable (This would definitely be unplayable to a hardcore player). At first I thought maybe my computer was getting too old for this sort of thing, but alas no matter what the graphics were set to I experienced what could typically be described the worst network latency and jerkiness one could ever expect. This was an absolute shock to my core. Not a week earlier, I had been playing Path of Exile (also on a European server) with not even a single noticeable disturbance due to network latency. Playability was extremely poor when encountering a group of monsters greater than about 10 and even worse was trying to cast an AOE spell on these monsters. I swear I could have counted to three while waiting for my barbarians ground-slam to progress to the next frame.

To rub salt into my already fresh wounds of network latency. I discovered that my characters stats were auto assigned upon level up. Not only that, but my skills were unlocked in a completely linear fashion. There were no skill points to spend, no character choices to be made. Everything just… unlocks? And from these unlocked skills I can’t even choose which skills I want to use in combination with each other. There are essentially just 6 lists of skills and I have to choose one skill from each of the unlocked skills in these lists to have active at this time on hotkeys 1 2 3 and 4 and mouse left and right. So not only can I not choose skills, but I can’t even choose which skills can be used together, that’s been done for me too. This is an absolute insult. I feel as though I’m being treated like a down syndrome child that can’t be trusted with making a permanent choice with regards to how I build my character. My maxed out character is essentially no different to anyone else’s except for the gear that I wear. WHERE IS THE R IN RPG? It’s honestly a spit in the face to anyone who ever enjoyed Diablo 2 for what it was.

It doesn’t end there though. Not only have I been robbed of any character building opportunity. I’ve also been subjected to cartoony look and feel graphics (World of Warcraft basically). Now I’m not too concerned about this because I’ve always maintained that graphics do not make a game, but I do think it is a departure from the gritty non-cartoonlike feel that Diablo 1 and Diablo 2 had going for them.

 

Bargaining

Now if you could completely overlook my last three paragraphs, the remaining aspects of the game are everything you could ever hope for in Diablo 3. The game is incredibly polished for a beta. There is a rich environment created in New Tristram with a level of interactivity that didn’t exist in back in the days of Diablo 2. You can drop chandeliers on monster’s heads, you can shoot out the beams supporting a rickety old wall, you can smash up lamp posts and tables. The game is really well done in this respect. Our good old friend Deckard Caine and his hot niece make an appearance in the beta with what seems to be the start of a promising plot with an engaging voice acted narrative. Tomes with more voice narrative are found throughout the game providing even more enrichment to the story and lore of the monsters.

The five characters presented seem really cool and fresh. All the skills themselves seem great with all the potential in the world for making a great RPG. The attack animations and spells seem all well polished and a lot of thought has gone into it as a whole. So maybe it won’t be that bad? Maybe the game has been delayed because Diablo 2 fans were as outraged as I was to find out about the lack of character building opportunities and the retard treatment that permeates the beta and as a result of this Blizzard has gone into a major redevelopment cycle to fix this Kony like atrocity. And of course maybe the game will be playable once real servers are dedicated to hosting the game with less bandwidth contention. It surely can’t have such horrible inefficiencies in it’s network programming?

 

Depression and Acceptance

At the end of the day we’ll never know until release day. We can’t bargain with death and we certainly can’t bargain with Blizzard. If these major issues are ever resolved Diablo 3 just might live up to it’s predecessors. If not, I think it will go down as mediocre success to the retarded masses, but the real Diablo fans will weep for the greatest sequel of a sequel that never was.

The sad reality is that I’ve cancelled my Diablo 3 Collectors Edition pre-order from Kalahari.com because I feel so strongly about how betraying Diablo 3 is to the real Diablo fan. I hope to receive my R740 back from Kalahari.com in the next day or so and then I will take a wait and see approach as to whether Blizzard continues on its collision course of being another sellout developer with regards to game-play quality in order to appease the dumber generation or whether they rise to the real challenge and create another great game that is playable for years to come as Diablo 2 was.

If You Liked This, You Should Try These!

Name: Matthew Slade
Location: Cape Town
Position: Columnist, Mobile

  • Treble

    When i see a Diablo article i expect for a date to be announced :(

  • PsiCoRe

    I am… speechless… WTF is this!?!?  Here’s a comment from MTV: http://multiplayerblog.mtv.com/2011/09/21/diablo-3-beta-reveals-massive-changes-no-more-skill-or-stat-points/

    “and I think the changes are for the better. Thanks to these new systems,
    you’ll no longer need to restart a new character after 30 hours because
    you realized you stuck a skill point in the wrong place, or allocated
    your stats wrong.”

    Ag shame. The whole point of proving your skill and playing the game was building an imba character. What are we going to call this game? A shoot’n'loot? If you can’t take the heat get out of the kitchen and play on the n00b servers where they can pack your lunch and tie your laces for you. Leave the hardcore gamers alone or you will get pwned. Either that or go play some facebook games and stop fucking up gaming for the rest of us.

    I might cancel too if this is the case. I want LAN play (co-op mostly) and I want to play my role my way.

    • Cloud Strife

      If theres no lan play then I wont buy this..

    • http://www.facebook.com/nanonyous Theo Lubbe

       There was originally talk of allowing local LAN play while logged into the bnet servers for profile updating and exploit prevention, but I believe I read at some point last year that it got scrapped on account of still being exploitable and causing too much of an administration headache. Couldn’t be arsed to cite resources on it though, so feel free to look it up yourself to confirm/deny it, if you’d like.

    • http://www.facebook.com/kyle.schultz.89 Kyle Schultz

      I wouldn’t let something like that determine whether or not I buy it. Personally, I play SP and Internet MP a LOT more than LAN. It may be different for you, but IMO, that wouldnt be the thing to make or break a game for me

  • http://www.facebook.com/nanonyous Theo Lubbe

    I wouldn’t put it past them to continue with the dumbed-down version of the game. They made changes to how stats work for WoW to make them ‘easier’, too, in addition to consolidating a bunch of skills that were technically very unique and had specific uses. I’m not even a WoW fan, but hell, in three months I’d grown accustomed to how nice and complex my skill-set *was* when I wanted it to be, for a Hunter, and then suddenly my skills almost got halved, with some of the replacements essentially becoming useless to me, and things overall just feeling bland?

    I also didn’t like SC2′s single-player. Those playing it for its multiplayer may be willing to gobble up whatever’s fed to them, ignoring the fact that they are essentially playing a game with numbers and a user interface that could have been replicated in a game like Supreme Commander or Total Annihilation in the way of mods, but considering that they made people pay about R500 for the game and will likely continue to do so for the second and third games (and mark my words, I’m expecting a fourth), I feel they failed massively, and are busy following suit with EA and Activision to try and milk their cash-cows as much as possible before bothering with new or fresh IP.

    • http://egamer.co.za Dean Oberholzer

      Blizzard is owned by Activision, and Activision is forcing them to do nasty things.. So, yep.

    • http://www.facebook.com/nanonyous Theo Lubbe

       Right, completely forgot about that…

    • http://egamer.co.za Dean Oberholzer

       @facebook-630292039:disqus ALL MAKES SENSE NOW!

  • Coxsenai

    I don’t know how they can do this…
    Who in their Right mind would think that taking out the allocating of skills and str, dex, and so on is an IMPROVEMENT???????
    thats what i’ve started to realize from these Long awaited games. They become utter rubbish to what we as the gamers expect…

    I think from what i have just read that this game no longer deserves my support. 

  • http://twitter.com/KomboKitten Genevieve Lesch

    Interesting read. Thanks for taking the time to write this up for us :)

  • Matthew Slade

    No problem. Thanks for reading. Looks like they haven’t delayed the game for too long. So it looks like it will be as dumbed down as it is in the beta:

    http://eu.battle.net/en/int?r=d3

  • http://www.facebook.com/constant.duncan Constant Duncan

    Diablo 3 Release Date is Confirmed
    The time has come and the announcement you’ve all been waiting for has
    been announced! Diablo III is launching on May 15 2012. Digital
    pre-order sales are now available on Blizzard’s website here. Be sure to
    get in and start downloading. Now go and tell your friends!

     

  • Phatso

    Before raking me over the coals, pleas read my entire comment. How can you possibly claim to be such a huge Diablo fan, when the first you heard of the automatic stat-point allocation and skill-slots was when you first ran through the beta?

    I am quite peeved that you’d slander the game so much, yet have proven that you haven’t been following the development journey. From the outset, just another D2 “fan” that didn’t have D2.5 delivered to them.

    I mean this post with the utmost respect and barely ever comment on eGamer (although I frequent the site), but really? The last I heard someone rage about the “lack-of-choice” was months ago.

    Just to be clear, I too was abrasive of the automatic stat-allocation. But after running through the beta a couple of times myself, I realised that this was Diablo for today. Sure it caters for the masses a bit (like EVERY other game released these days), but it feels like Diablo. More focus on gameplay and loot and less focus on “oh its my first time playing, let me read a guide on how to build my character so i don’t wind up deleting him after getting to level 60″.

    • http://www.facebook.com/nanonyous Theo Lubbe

       Replay appeal lies in customization for a game like Diablo. If your skills and attributes are linear, and you rely purely on your gear to differentiate your character from another of the same class, the game instantly loses a large portion of replay value; unless the differentiation in gear can make up for the removal of character customization.

      If you needed to ‘read a guide’ for Diablo 1 or 2, then you failed as a player, the developers didn’t fail in the creation of their game. If you believe that the right course of action for modern games is to dumb down existing, working and enjoyable formulas so that players not unlike you can play them without having to think for two seconds, then you have again failed as a player, and as a gamer. This video is very much for you;

      http://www.youtube.com/watch?v=8FpigqfcvlM

      Now go die in a fire. You are a perfect example of what is wrong with ‘the modern gamer’.

    • Phatso

      Thanks for reading too deeply into my post and nitpicking the sh!t out of it. I had gripe with the Author’s surprise at the “no stat-allocation” portion of the beta. I did not say that I am happy that the game got dumbed down nor did I say I read guides to play D1/D2.

      This was announced how long ago? And there are still upset fans of the series, which I can perfectly understand. Even I thought that they were making a move for the worst and taking out a core part of the game. That was before I played the beta.
      Out of interest, have you played it? I’d like to know your thoughts on it, seeing as though my post was about Diablo 3 and Diablo 3 alone.

      Having played games for roughly 20 years, I also miss the “old days” where there were thousands of outcomes and gamers weren’t forgiven for their mistakes. The joy of getting past a certain portion of certain games then was greater than that of completing certain games today. Do I wish developers would do things differently? Certainly. Am I going to stop playing games because they don’t? No.

      But you know what? I guess you’re right. I am what is wrong with a modern gamer. Off to die
      in a fire I go. Glad you read the part where I said “with the utmost
      respect”. Now wonder I don’t comment on this site. Enjoy Diablo 3 guys.

    • http://egamer.co.za Dean Oberholzer

       @1c97e6f1af940973709fa95ea4fa97bf:disqus I think the issue with the surprise at “no stat allocation” is perfectly acceptable here. Thing is, we covered the mainstream content on Diablo 3 – where true fans read more than that, and participated on the forums etc.

      Following that, with this hands on, it’s obviously our duty to announce everything we find and come across in the game. It’s a hands-on after all, we need to mention this.

      I’m sure that a lot of people didn’t know about the no stats allocation thing, and that’s why reading the hands on is beneficial because they will then learn about it. So I guess it’s no fair to say it should be left out. I guess I understand your point regarding the ‘surprise’ though, as Matt is a big Diablo fan. Maybe he prefers to play the game than read about it.

      After all, he’s been playing Path of Exile which is a great game too, and he showed us what that’s all about.

      Guess people are going to hate the game regardless. If it was like the old one, it would be hated. If it was a new version (which it is) it’ll be hated.

      It’s not a win for anyone.

      But yeah, his surprise at it might be surprising, however we still have the duty to announce all our annoyances with the game.

      Thanks for the comments nonetheless. :-) And all of the support, of course!

    • Matthew Slade

      I think Theo’s said it all already for me. But some things to add:

      You’re right regarding me not following D3′s development so closely. However that doesn’t say anything about my devotion to the franchise or Diablo 2. Just because I didn’t hang on every scrap that Blizzard’s thrown out over the last couple of years regarding D3 doesn’t make me any less of a fan. I know people that would refuse to play the beta because they’d rather have the full experience upfront when the game is released than spoil it by playing the beta. Does that make them less of a fan or does it just mean they like to wait for the final product before they enjoy it?

      “Sure it caters for the masses a bit (like EVERY other game released these days)”
      This is such a generalized statement I don’t think I even need to point out how obvious the counter examples are (Path of Exile is the first that comes to mind)

      But it brings up the interesting point of yes many of the big players in game development are moving towards dumbing down their games. That’s fine though, because then all the smart people will stop buying the games and hopefully support more idie-ish development initiatives such as Path of Exile and Torchlight 2.

      Finally I don’t advocate that you need to plan every skill and attribute point of your character in a game where actual character construction exists. Path of Exile handle it really well by allowing you 8 skill points to be reallocated as part of a quest reward ( 2 per difficulty). If this isn’t enough for you, you can also find or trade for a rather rare orb that allows you to redo an additional point (per orb). This creates a happy balance between the more sophisticated players like Theo and the less sophisticated players like yourself

    • Phatso

      Thanks for the comments Dean & Matt. I will make an effort to take my “less sophisticated” self (I jest) and try out Path of Exile. After all, May 15 is a long way to go. Keep up the good work on eGamer guys.

    • http://www.facebook.com/nanonyous Theo Lubbe

        Just to point out/as a reminder, I don’t like games to be overly
      complicated to the point of simply not being interesting (EYE: Divine
      Cybermancy, as an example) without there being a very clear *reason* why
      you’re improving one aspect of your character over another.

      At the same time, though, I don’t like the idea of not being able to
      specialize in one element (fire, ice, lightning) on a Sorcerer, for
      Diablo, say, where the enemies have historically had strengths and
      weaknesses to particular things, and your character’s build would have a
      major impact on your effectiveness vs certain enemies as a result.

      Phatso, to answer your question, no, I don’t have a D3 beta key as
      Blizzard were kind enough to forget about me despite sending me a
      message yonks ago informing me I would be included in the beta, back
      when I still played WoW. I have known about the removal of stat changes
      for a while now, though, but seeing as I’ve grown out of bothering to
      babysit games prior to release for anything more than a release date,
      and just seeing for myself how they come out/complaining about their
      shortcomings or major flaws post-release, I’d just about forgotten about
      it, too.

      I’ve also known about the bullshit of having linear skills and, more
      annoyingly, some system of ‘pages’ of skills and a total of 6 skills
      available to the player at any one point in time, for an equally long
      time. I wasn’t particularly hopeful of D3 before any solid details about
      its gameplay surfaced, but I can tell you my interest gradually waned
      as I heard of all the ways they’re going out of their way to fuck the
      game up with. You may/may not know, but part of the reason these changes
      were ever even considered was because Blizzard wanted to see D3 on
      consoles, too, and the 6-skills system would’ve worked best for a
      controller.

      As for ‘respect’, just because you give text-based respect to someone on
      the internet does not mean you are entitled to text-based respect from
      others voicing their opinions on your opinion/remarks. Similarly, I
      don’t expect anyone to treat me with ‘respect’ online if I’m going to be
      abrasive.

    • http://www.facebook.com/nanonyous Theo Lubbe

       Epic Disqus system fail right there.

    • http://www.facebook.com/daniel.croeser Daniel Croeser

       I agree. I thought the exact same thing – the writer claims to be a hardcore fan but only realised these things when playing beta? Huh? Very old news. Go read the D3 site – there are a hell of a lot of changes from D2. The new rune system is also a dumbing down. I remain optimistic about this game, but I just pray this game doesn’t still lag when it comes out. I will cry.

    • http://egamer.co.za Dean Oberholzer

      I think you need to read what he said about not knowing everything prior to going into the beta. 

  • http://egamer.co.za/author/africanwoolf/ Jake

    Should have seen it coming after Starcraft 2. One campaign as good as three se poes. Weak story, weak characters and a whole lot of weak ass copping out.

    Where was the epic, multi-layered awesome world we know and love?

    Dead. Dead under the fat ass of Activision.

  • NeoN

    As brutal as it was to read, I’m glad I did. Still looking forward to it’s release, but it’s not priority number-one for me – since I’ll only jam the campaign anyway.

  • http://www.facebook.com/people/Nico-Ben-de-Villiers/700960179 Nico-Ben de Villiers

    Okay, you got the basics of it right. I too have beta access, and my word have you gone out of your way to get some things just plain wrong.
    1: “…800ms of latency… (also on a European server).” There are no European Diablo III beta servers. You have been playing on US servers, to which I get a maximum ping of 400(1mb uncapped with Afrihost), which is very playable. Now, there has been some talk recently of EU servers being made available for the beta, as of yet, I cannot access them or verify their existence. Its irrelevant though as I am currently playing on US servers with under 400ping, which undoubtedly gets better when we are on EU servers.

    2:”And from these unlocked skills I can’t even choose which skills I want to use in combination with each other.”
    This is the standard feature, you may change this by simply going into the gameplay options and selecting ‘Elective Mode’. Now you are free to choose any combination of skills as you see fit. (This is for the idiot-masses so their character doesn’t have 7 damage skills and no utility skills, in which you will die)

    3:”My maxed out character is essentially no different to anyone else’s except for the gear that I wear”
    My maxed out Necromancer summoner is essentially the same as every other maxed out Necromancer summoner in Diablo II. A skill tree is which binds you to your choices do nothing but create the illusion of being unique. You are not. The difference in two necromancer summoners and their capability is in the gear they wear, not in their skill tree. There are some subtle differences, sure: “Oh, you maxed the caster skellies too? I opted for more in corpse explosion”In Diablo III this essentially translates to: “Oh, you chose the rune that gives you more skellies? I opted for the rune which gave me harder hitting skellies”Luckily, if I now feel like trying out having more skellies, I don’t have to play 10hours to level another character up to level 80, I’m free to chance my skills and experiment till I find a build I like, and I’ll stick with that. I don’t see how that harms any form of gameplay experience, or replay ability of the game.

    4:”, but I do think it is a departure from the gritty non-cartoonlike feel that Diablo 1 and Diablo 2 had going for them.”
    Your point isn’t wrong here, it is true, but I feel it still deserves some mentioning as blizzard has spent countless hours commenting on their graphics style.They tend towards a more cartoony style of graphics as it ages better than a style which tries to go ultra-realistic. Call diablo II’s graphic style ultra-realistic and I’ll show you how green my hero gets when he’s poisoned…They claim (you may agree or disagree, its their opinion) that games who attempt to have an ultra realistic graphics feel doesn’t last very long as it is soon after overshadowed by better graphics.

    eGamer, this writer of yours, see he does his homework next time before writing a hands on review and getting some of his major dislikes completely wrong. Seems that ‘impressive’ Diablo II resume doesn’t qualify you.

  • Matthew Slade

    Thanks for at least numbering your post so I could easily respond to it:
    1. Yeah I was mistaken about the server location. So presumably the network issue isn’t an issue.

    2. Point taken. But hardly a consolation to the fact that skill trees have been turned into skill lists. Especially after being treated to skill graphs in POE

    3. You’re clearly showing your ignorance here. I hardly think it’s neccessary to explain that because cookie cutter builds exists it doesn’t invalidate the choice to build something unique and different such as a sacrifice paladin or an energy only sorc. Also any real D2 player worth his salt knows you always max out corpse explosion on a fishymancer. It’s part of the core build. So that was a bad example.

    4. I don’t think it’s a good enough reason in all honesty. Rather give me dated gritty graphics than cartoon graphics. The real enjoyment should lie in the gameplay not in the graphics, so this is mostly a non-issue anyway.

    Haters gonna hate. Learn to fishymancer before you come and comment on my article

  • http://www.facebook.com/people/Nico-Ben-de-Villiers/700960179 Nico-Ben de Villiers

    3: Building something unique or different, like a sacrifice paladin or energy only sorc, still doesn’t make you unique. The point I was trying to make is that even if you decide on a ‘unique and different build’, you are not. You may differ in subtle ways from someone else’s skill build, but essentially you are the same build. The difference is in the gear you use. Diablo III at the least gives you the option to mess about with any build. The fact that you aren’t locked into that build doesn’t make your character any more or less unique than before.

    The one part I do dislike is the no stats allocation change. We’ll see how that pans out.

    As for the fishymancer remark. I wasn’t describing one of those. Seems all summoners are fishymancers, oh the irony.