Arkane: Players Must Have “Their Own Experiences” With Dishonored
According to the creative directors of Dishonored, who recently had a chat with VG247, the game will have enough content to allow players to shape their own unique experiences based on how they choose to play it.
Raf Colantonio, the co-creative director, told Sam Clay at a viewing event last week for the game that even though the main storyline will remain identical for all players, the “minute-to-minute story” promises to provide something different for each player, depending on how they play.
“I think every playthrough will be a little different, yes,” said Colantonio.
“It’s not that every playthrough will have a different story, it’s that every playthrough will have its own minute-to-minute story. The overarching story is gonna be kind of the same for everybody: the different endings and different flavours now and then.
“What matters again is as a player, I feel like I own the experience. I feel like, ‘wow, the system responded to what I wanted to do and it was kinda cool’.”
Colantonio’s partner in creative crime, Harvey Smith, known around the industry for his work on Deus Ex and Thief, made similar statements.
“Different people are gonna purchase the game different ways,” said Smith.
“Some people are just gonna race and bash their way through. And that works, that’s fine. And other people are going to take their time, play creatively and experiment like that. And we’re okay with both approaches.”
Dishonored will release on PC, PS3 and Xbox 360 somewhere in 2012, but since the date hasn’t even been narrowed down yet, my guess is that it will be delayed to early 2013.
Be sure to watch the exciting debut cinematic trailer if you haven’t already.