Assassin’s Creed III Dev Talks Combat System, New Features
Ubisoft Montreal, the developers of Assassin’s Creed III, in a recent interview with NowGamer, has teased fans with some new information regarding what to expect from the game’s new combat system and from some of its gameplay changes and new features. It certainly looks like a lot has changed.
According to the developers, the game’s combat mechanics have been entirely rebuilt from scratch. There will also be new weapons, as well as a regenerative health system to replace the old one.
Alexander Hutchinson, the game’s creative director, gave us some insight on these changes and new features, “We rebuilt the combat system from the ground up. Everything from the player strategy, to enemy types, to animations and camera implementation is new.”
“Connor’s combat system is based around a two handed fighting style, so he uses either tomahawk and knife, assassin’s blade and knife, as well as many other combinations.”
“The core for us is a redesign of the health system, so that instead of having health units and needing to heal after combat, you now have a regenerating health system which means you can’t regain health during combat – you need to escape and rest. This exponentially increases the challenge.”
Hutchinson reiterated the claims that the world map in Assassin’s Creed 3 would be about 1.5 times larger than Assassin’s Creed: Brotherhood’s Rome. But don’t worry, there won’t be any renovating.
The upcoming sequel won’t have the bomb crafting system from Revelations either.
Assassin’s Creed III will be out on October 31 on PC, PS3 and Xbox 360.