Crytek: We Want Crysis 3 To Be The “Best Looking Game That’s Ever Been Made”
Crytek recently chatted with Gamerzines, revealing its ambition to create “the best-looking game that’s ever been made” with Crysis 3, and the studio believes that it’s “well on the way” to achieving that goal.
Talk about setting the bar high. Although colour me skeptical of Crysis 3′s gameplay after Crysis 2.
“It’s really important for us to underline that [Crysis 3] is not only about the technology, but about the setting and the mood,” said Rasmus Højengaard, Crytek’s creative director.
“The thing is, the quality of the artwork here is not so much about the tech as the quality of the actual art, and that’s really good because it’s easier to translate onto lesser-powerful hardware platforms. The difficult thing to translate is the tech, and we want to make sure that not only do we push the technology, we also the push the quality of the artwork, the mood and the sense of a living breathing environment.
“The visuals need to be amazing even if they don’t have the tech,” he continued. “We’re just going for making the best looking game that’s ever been made, basically, and I think we’re well on the way.”
Once again Crytek will be using its own in-house engine, the CryEngine, to power the game, as it did with the previous games in the series. According to the developer, Crysis 3 is being developed utilising an ‘enhanced’ version of CryEngine 3.
However, the tricky part is that the industry expects spring 2013 to be when the next-generation consoles will be revealed, and it then becomes questionable whether Crysis 3 may be overshadowed by the revelation of next-gen technology. But Højengaard is confident that this won’t be an issue.
“God of War  had big success doing this where it launched late in the console cycle,” he continued.
“I think if a game is amazing enough and if there’s no availability of other consoles, then people will buy it anyway. Whether it’s going to be a swansong or a benchmark of what was possible on those consoles, we can’t really tell until we’re at that point. If it becomes that, that’s great!”
Højengaard believes that Crytek’s confidence in its technology is so high that the studio has developed “almost arrogant perceptions to game design,” demonstrating this by adding random items into its game worlds hoping that players “might see it”.
“We had all these random animals walking around [in Crysis 1] and all that kind of stuff. That kind of headspace where you have almost arrogant perceptions to game design: ‘I’m going to put a frog here just because you might see it’. We now have little critters jumping around Manhattan [in Crysis 3].”
That last part is pretty cool. I remember getting eaten by a shark in the original Crysis because I swam out too far and too deep. It was scary as hell but pretty awesome. I didn’t find anything enjoyable like that in Crysis 2, so I really hope Crysis 3 brings back the magic from the original game, in all areas.
Be sure to check out the debut gameplay trailer if you haven’t already.