90 Views | 9 Comments

Crytek: We Want Crysis 3 To Be The “Best Looking Game That’s Ever Been Made”

Crytek: We Want Crysis 3 To Be The “Best Looking Game That’s Ever Been Made”

Crytek recently chatted with Gamerzines, revealing its ambition to create “the best-looking game that’s ever been made” with Crysis 3, and the studio believes that it’s “well on the way” to achieving that goal.

Talk about setting the bar high. Although colour me skeptical of Crysis 3′s gameplay after Crysis 2.

“It’s really important for us to underline that [Crysis 3] is not only about the technology, but about the setting and the mood,” said Rasmus Højengaard, Crytek’s creative director.

“The thing is, the quality of the artwork here is not so much about the tech as the quality of the actual art, and that’s really good because it’s easier to translate onto lesser-powerful hardware platforms. The difficult thing to translate is the tech, and we want to make sure that not only do we push the technology, we also the push the quality of the artwork, the mood and the sense of a living breathing environment.

“The visuals need to be amazing even if they don’t have the tech,” he continued. “We’re just going for making the best looking game that’s ever been made, basically, and I think we’re well on the way.”

Once again Crytek will be using its own in-house engine, the CryEngine, to power the game, as it did with the previous games in the series. According to the developer, Crysis 3 is being developed utilising an ‘enhanced’ version of CryEngine 3.

However, the tricky part is that the industry expects spring 2013 to be when the next-generation consoles will be revealed, and it then becomes questionable whether Crysis 3 may be overshadowed by the revelation of next-gen technology. But Højengaard is confident that this won’t be an issue.

“God of War [2] had big success doing this where it launched late in the console cycle,” he continued.

“I think if a game is amazing enough and if there’s no availability of other consoles, then people will buy it anyway. Whether it’s going to be a swansong or a benchmark of what was possible on those consoles, we can’t really tell until we’re at that point. If it becomes that, that’s great!”

Højengaard believes that Crytek’s confidence in its technology is so high that the studio has developed “almost arrogant perceptions to game design,” demonstrating this by adding random items into its game worlds hoping that players “might see it”.

“We had all these random animals walking around [in Crysis 1] and all that kind of stuff. That kind of headspace where you have almost arrogant perceptions to game design: ‘I’m going to put a frog here just because you might see it’. We now have little critters jumping around Manhattan [in Crysis 3].”

That last part is pretty cool. I remember getting eaten by a shark in the original Crysis because I swam out too far and too deep. It was scary as hell but pretty awesome. I didn’t find anything enjoyable like that in Crysis 2, so I really hope Crysis 3 brings back the magic from the original game, in all areas.

Be sure to check out the debut gameplay trailer if you haven’t already.

Source: Gamerzines

If You Liked This, You Should Try These!

Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • http://www.facebook.com/kyle.schultz.89 Kyle Schultz


    I remember getting eaten by a shark in the original Crysis because I swam out too far and too deep”

    Dude I nearly shit my pants when that happened -_-

    • http://egamer.co.za/ Azhar Amien

      I know right! Holy crap! It’s STILL scary even if you cheat for invincibility and watch the shark attack you or chase you. Although I got a kick out of getting into an attack boat and using the machine gun to kill it.

      Ah, Crysis 1 was just too damn fun :D Love it.

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       Damn missed the shark. I kept close to land as possible. OK playing Crysis 1 again

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    Interesting. Now give us an epic boss fight at the end

  • Pauljames2830

    Ok i have something i would like to ask, and yes i understand this might not be the time or place, but what was there to dislike about crysis 2? yes its different, and yes it is buggy in quite a few aspects, but that doesnt change the fact that i really enjoyed playing it, in my opinion gamers these days, and yes i have to generalize to carry my point over, but gamers are spoilt and therefore ungrateful, the amount of work and technology that goes into these games is beyond comprehension, yet we complain about the smallest things… its stupid, and why waste so much energy in complaining? yes you expected more, but that doesnt mean u cant enjoy it nonetheless… 

    • http://egamer.co.za/ Azhar Amien

      Seeing as how the original Crysis is one of my favourite games of all time, and I’ve played it at least three times, let me summarise the main reasons I was hugely disappointed with Crysis 2 and did not like it as much as I would have hoped:

      - It was linear and restricted, completely reduced from Crysis 1′s massive open playing field
      - There were so few vehicles and opportunities to ride them in the game
      - The suit, while streamlined with its controls, felt dramatically underpowered compared to the original game, especially when it came to Strength and Speed, which was a real deal breaker for me. Test the difference. I’ve played Crysis 1 enough to know. I found some design decisions to be particularly stupid, such as a full powered punch draining your power completely despite having hardly any effect, and you being unable to sprint when you have no power. The throw mechanic didn’t work nearly as well as it did in the original game. I mean, your power drains from just holding someone? Talk about decreasing player power.
      - The upgrade system in single player was badly designed. Many of the abilities seemed that they would work well together (Air Stomp, Air Friction) but you cannot equip two abilities in the same category. Some also seemed overly expensive (invis detector) despite hardly being needed or useful.

      - Diversity in gameplay was almost non-existent, which was a deal breaker for me. The original game had so much more weapons, options, and variance in how you wanted to play. Combining suit powers, while it didn’t have the best controls, was a lot of fun, and there was actually a good sense of skill to using your powers effectively. In Crysis 2, by contrast, the streamlined controls actually made things limited. In the original the four powers changed your playing style and added various buffs and drawbacks. For example, Speed increased your walking, running, reloading, punching (drained power) and weapon swapping speeds, but used up power quickly. Strength increased your jumping power, dramatically enhanced your attack and increased bullet damage, at the cost of power. Basically, each suit power had various strengths and weaknesses which you had to take note of. Crysis 2 has none of that.

      - The story hardly seemed to relate to the original game. It was convoluted. Even the entire designs of the ceph were changed compared to their blue, machine-like forms in Crysis 1. Crysis 2 didn’t seem to follow the same storyline.
      - There hardly seemed to be a physics engine at work, unlike the impressive one in the original.
      - The setting was hardly used. In the original, the jungle was used fantastically well and allowed you to take cover, hide, plan your attacks, take alternate routes, play in different ways (sniper, run and gun, stealth, tank etc etc), but Crysis 2 limits you severely with its claustrophobic structure and linear levels. There were no good vantage points, hardly any room to explore or experiment, and it was a letdown.
      - The graphics were unimpressive at the game’s launch. The PC version was a letdown of note, not giving players any freedom to tweak the graphic settings and having no DirectX 11 support. Yes it got patched in eventually, but it felt like consoles were favoured. I played the game on PS3 and it was unimpressive.
      - The enemy AI was terrible, despite being advertised as being so advanced. They freely enjoyed getting shot and posed no challenge. There were also very little enemy types.
      - The game was extremely repetitive, unlike the original game.

      Those aren’t all of my reasons, but I feel it’s enough. I expected a lot more being such a massive fan of the original Crysis. I felt Crysis 2 took away almost everything I loved about Crysis 1. Yes I still enjoyed playing Crysis 2, especially its multiplayer at times, but it was a serious letdown for me and I hope Crysis 3 is not like it.

    • Pauljames2830

      ya you gave plenty of reasons to be dissapointed, plenty of valid reasons. :) and yes i completely understand what you are saying, the game in itself is completely different, in almost every aspect, and thats that, its different from the original, and should not be judged on that factor…

      I agree that crysis 1 was the best in the series, and crysis 2 (in comparison with “gameplay”) was a flop, but a flop i enjoyed, and i feel that if crysis 2 was exactly the same as original, with the same mechanics and semi-sandbox world, people would still find reasons to complain… Crysis 1 is the best in the series, and therefore anything that follows will not be able to meet expectations…

      so in conclusion, crysis 1 was a great and possibly the best start to the series (depending on the outcome of crysis 3) but that doesnt mean that its sequel should be compared at the same calibre.

    • http://www.facebook.com/kyle.schultz.89 Kyle Schultz

      IMO the problem with Crysis 2 is that it felt more of a presentation of what they are doing than a complete game, a tech demo if you will.

      The additions to the suit such as modules, streamlined/integrated modes and the whole host of new abilities such as kicking a car or sliding, were absolutely awesome. The problem was you never really got to take full advantage of any of it.

      Modules as you say were categorised, probably out of fear of being overpowered (Even in SP? Cmon, crytek, cut us some slack). Sliding did next to fuck all. And the odd time you found a car to kick, it was way too far out to be of any use against an enemy. IMO they need to put less focus on those horrible abominations they created out of the Ceph and put more focus on Man vs Man combat. 

      Lets be fair here, against other humans in SP, you had a blast. Ceph were merely a matter of cloak, run around, shoot in head/soft spot, repeat. Humans had so many different ways to dispose of.

    • http://egamer.co.za/ Azhar Amien

      @513be106b934086d18f0856c886a9f91:disqus, that’s also true hey, that Crysis 2 had trouble meeting the expectations Crysis 1 set. I also enjoyed playing it, maybe not as much as I wanted to, but I did nevertheless :) However, I feel that Crysis 2 would have been okay if it tried, but it didn’t do better than the original. I can live with that, but what upset me is that it took away the things I loved most about the original. All of the elements that kept me repeatedly going back to Crysis 1 and loving every moment of it. Always finding new ways to play and new ways to enjoy the game. It’s that magic that I want back. That diversity.

      @facebook-703445977:disqus, I 100% agree with you bud. It focused far too much on its technology and graphics than its gameplay, where as the original Crysis did both to an incredible degree.

      Dude, I couldn’t have put it better. The additions were cool in concept, but there were absolutely no opportunities to use them. I didn’t like the car-kick though, because you had to be aligned with the car in a certain way and then to “interact” with it. In the original Crysis, while you didn’t get to kick anything, you got to simply punch the car from any angle with super strength and fling it like a sack of potatoes. Yes it was unrealistic, but nothing about Crysis is realistic and it was fun as hell. It was fantastic fun in the original Crysis to rig a car with explosives, punch it towards an army of enemies and blow it.

      None of that player-created magic was in Crysis 2. What I mean is, if you go back to Crysis 1, you can find a lot of hilarious and fun ways to cause chaos and mess around. Ways you think up yourself, that actually end up working.

      But in Crysis 2, you can’t. It’s so restricted. For example, early in the game there’s a car on top of a roof, and enemies are down below. I tried to put a grenade (and then an explosive barrel) in the car and kick it off down to my enemies below, but because there was no quick save each time I messed up I had to reload from 3-5 minutes back. And more importantly, I don’t remember finding another opportunity to engineer something funny like this in Crysis 2. It was too limited.

      Yes, I also can’t understand why they couldn’t give players as much power as possible, because that’s the way the game is advertised. It can’t be the “nanosuit 2.0″ if it’s weaker than the original suit.