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Gaming Like A Sir: Marketing Games Properly

Gaming Like A Sir: Marketing Games Properly
My new column, NOW WITH WORDS!

Immersion is an odd thing. Developers toss and overwork the word as if each use directly correlates to another sold copy of their game.

As a child I believed it. As an angsty teen everything was a lie. Now as an adult, the world is the appropriate shade of murky grey. Some things are lies and other things are near truths.

What amazes me is that there seems to be almost no correlation between what marketing teams say and what the game actually is. I know that there is some logic behind this, no marketing douche is going to admit the faults of the crap he’s peddling, I understand that, respect it even. Marketing departments and companies make their living finding the best in what they sell. At least that’s the most romantic way I can think to put it. They emphasize the good and hide the bad. Welcome to the real world.

What I don’t understand is when they just lie. I get that exaggeration plays a part in any bit of advertising; it’s understood by all and accepted as fair play. When we pick up a product and its features are a little less shiny than the Stepford-esque zombies flogging it would have you believe, we aren’t too surprised. At least we shouldn’t be.

The idea, I’ve always assumed, is to take a nugget of truth and to expand and embellish it. What I don’t understand is when a company prances the marketing dance, but without even that nugget of truth to hang its web of silky fabrications on.

It seems to me that marketers would be better suited emphasizing and selling the good aspects of a product rather than trying to make it compete in categories where it is obviously and laughably inferior.

Let’s take one of the most stalwart buzz words of our time: immersion.

The routine is always the same;

“We’re cranking up the immersion.”

“We have many immersive elements.”

“Immersion is a key feature\priority\design philosophy\aspect of our game.”

Not every game can be and have everything and I don’t understand why marketing monsters try to make us believe otherwise. Does it actually work?

Does this actually convince anyone? Is my understanding of the collective minimum intellect of our fair ape-race so off base that this is actually an effective way to part man from his money? I have gotten to the point where I barely even hear this kind of drivel. I base my purchasing decisions entirely on gameplay footage, trailers, and hard facts about features.

Don’t misunderstand, if a company tells me they’re going for immersion by creating or using a core, large new feature – awesome. Show me some gameplay and I might be convinced. When I hear that a game now comes with “amazing, cutting-edge, artistically beautiful graphics to help immerse players” all I think is are there so few actually impressive features with your game that this is what you have to resort to?

To the ladies out there, if a man approached you and said he had an impressive two hands with a matching pair of feet would you be impressed or would you wonder what the hell was wrong with his brain?

The sad part is that I know where this trend of over marketing comes from – the blinding harsh reality of game development. We might expect a series of impressive, standard features to accompany any game and for the AAA titles out there, they generally do. For the smaller companies, the indie darlings and the garage start-ups out there, this makes breaking into the industry all the more difficult.

For the penniless developer, every single little feature represents a good portion of their budget and considerably more risk than even an entire game for a huge publisher. This makes it very tempting to suddenly start advertising every little thing they’ve ever done.

All I can say is that I hope they don’t. Even when they mean well, they just come across as tacky. Maintain some dignity and make it look easy. I understand struggling and fighting to be one of the big boys. We’ve all had that feeling. Some people out there seem to make it look so easy, seem so effortless, and they have so much.

Even when you’re a part of the group, one of the blokes, and happily one of the cool kids, there is always going to be that insecurity. What if I’m not good enough?

This extended high school metaphor is no different for game developers, big and small. Games are immensely difficult, expensive and time consuming to make. It requires a level of passion, dedication and sheer balls than most things to go out there and create an experience for the entire, nasty world to judge.

You know what? Have faith. Nothing makes a game look cooler than when its developers clearly love and are genuinely proud of it. You want a great marketing campaign? Give me a 5 minute video with random artist drone #47 and show me the level of passion and care that has gone into making a weapon look cool, or a character animate properly, or a shoe lace flutter just right.

You want to make me appreciate your game? Show me what goes into it and then show me the best of its features. Shame creates shame, when a gamer smells a cover up, we become like blood hounds. The same is true for love.

Show me the love and I’ll show you the money.

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Name: Jake Woolf
Location: Cape Town
Position: Columnist

  • http://twitter.com/Weeman360 Pienaar Anker

    Jake, even-though I’ve never met you, your columns make me feel like were friends. 
    … nohomo

  • Nexorsist

    Great article, I definitely have to agree! And for a change I have nothing to add :P

  • http://www.facebook.com/nadine.franzsen Nadine Franzsen

    I was going to say something related to the article but a more pressing matter, that’s the guy who proposed to his girlfriend during the 2 Oceans at the finish line!! :D Awe!!!!

    • Treble

      Also the pic reminds you of Lyle

  • Noitslemon

    Jake, I have met you, and your writing makes me feel like we’re friends. HOMO. <3

    • http://twitter.com/Weeman360 Pienaar Anker

      lol

    • http://egamer.co.za/author/africanwoolf/ Jake

       *Not sure If I should feel complimented or terrified*

      Where have we met? Give me your initials?

      WHATS YOUR GAME SPACEMAN?!!

      (if you get that last reference, high fives)

  • http://egamer.co.za/ Azhar Amien

    Great column! :) I mostly agree. I don’t mind marketing hype, it’s the way of the world, but to be honest I can’t stand it when it’s lies. Like, and I hate to bring it up again, in the case of Mass Effect 3′s press hype about the ending.

    As long as they’re just harmlessly exaggerating features that are actually there, I’m pretty cool with it personally because I’ve been around the industry for enough years to know what’s cracking when they talk.

  • AG_Sonday

    As always, great read, great article and we should meet.
    Marketing by nature is an exercise in the art of hyperbole and immersion just happens to be one of those buzzwords that makes people think the game must be something good. It’s part of the stock gaming back-of-the-box vocab. It’s code for “we couldn’t think of anything legitimately good to say about our game so we’re gonna use broad non-descript terms”.

    Games should just be marketed through trailers and the like, you don’t go see a movie based on a poster but on the actors, the genre and more specifically what the trailer was like. I don’t see the point in such overambitious hyperbole on game boxes when they know it’s mostly just lies.

    • http://egamer.co.za/author/africanwoolf/ Jake

       We really need to make plans on campus. This coming weekend, the long weekend. *I’m watching you* :)

  • http://www.esalesdata.com/email-list/peoplesoft-users-list.php PeopleSoft Users Lists

    True ! And How you make it everyday practice gaming is also like that in marketing!