Gears Of War Has “Literally The Worst Writing In Games” – Dead Space Dev
Gears of War has never been so much about a tightly knit and immersive narrative so much as it was a vessel for killing Locust in spectacular ways. However, from what I know of the games (having never fully played one) it’s not exactly dreadfully written. The games’ stories are done well enough to do what they need to do. If you’re playing Gears for the story and not gameplay then you’re playing the wrong game really.
However, Dead Space story producer Chuck Beavers has levelled some heavy criticism against the writing in Gears of War. It came in an interview for EA’s “Breaking Into the Industry” and was went live on EA’s site on April 16. According to Beaver, Gears “contains atrocious, offensive violations of story basics. Yet it doesn’t seem to ruin it for many, many people. It’s literally the worst writing in games, but seems to have no ill effects.”
The blog post has subsequently been pulled however, as is always the case with these things, there’s a cached version for the eager beavers amongst you who wish to read more of Mr Beaver’s hate for Gears’ writing.
In an interview with IGN in January, Beavers also spoke about writing:
“You always need to have magnificent, fun things happening that have to be entertaining every time. So you always move forward. You test out [what] constricts you the least or which is the most exciting.”
Beavers is entitled to his opinions but he doesn’t need to publicly slate another game and its developers. Then again, are his criticisms justified? For the record, Beavers looks like a bit of a douche as you’ll see if you read the cached version of his interview.