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Life, The Universe, And Gaming — It’s Time For The Cavie Awards

Life, The Universe, And Gaming — It’s Time For The Cavie Awards

Foreword: This column had a slightly different, more edgy tone to it when I first began but over time the decision was taken to change things up a bit and go for a more… eccentric style of expression. I basically just retconned my column, the irony of which will be made clear to you all, soon. Some time in the near future, I will link the original piece here for those who are interested.

Post Foreword: I should probably add that this column will mostly involve Mass Effect 3 related subject matter so the necessary spoiler alerts should apply, as well as the hope that by now this ‘dead horse’ still has some life left for me to beat out — BioShock: Infinite anyone? — while I make my points known. If not, however, at least stay for the pictures. Thank you.

Our eGamer Awards may have already happened but now I feel it’s time to have another set of Awards, all to be handed out in this here column based purely on opinion and subjective thought. Why? The better question is why not? But to answer, it’s because I feel as if the gaming world has earned a few well-deserved accolades that require presentation and I have humbly taken it upon myself to do so.

Shall we get started?

Okay, to the first award then.

And the award for Hypocrisy goes to: Gamers!

Yes, you guys.

I’m hoping you’re all here because you play games (or at the very least enjoy reading my columns) because if not then really, what are you doing here? Perusing pretty pictures perhaps?

A few months ago this game released called Modern Warfare 3. Maybe you’ve heard of it? Little old Infinity Ward released the game to massive fan backlash (even if it was critically well-received) with gamers claiming that there was no longer any innovation to be found in the series and gaming as art would be dead if the world continued to follow in the footsteps of Call of Duty. I of course attempted to defend the series by citing that it’s not fair to denounce a game that was at best a ‘popcorn action title’ rather than a serious art-house exhibition, however that most certainly flew over the heads of everyone else who kept on hating it because “lol cod suckz0rs lol halo ftw” or something.

Enter BioWare with Mass Effect 3, a game I truly adored for all of the entertaining, memorable and emotionally charged set-pieces and experiences, that somehow also received massive fan backlash nonetheless. Wait, what? Now I understand that I’ve acquired something of a reputation for being the BioWare fanboy of this site, and I know that Timothy, Alessandro, Rudolf and Duncan have all had their respective words regarding the game in some way or the other, with Azhar taking the so-called cake (I lie) for pointing a reaper-sized death-ray at the game because of its ending, but I’m not here to defend the game as a fanboy. I recognise the flaws that were discussed and I’m more than happy to accept them with adequate thought. I’m simply here to make a few points that I feel either have not been discussed or were glossed over and not touched on well enough, paedophilia jokes aside.

To that extent, how, just how can any of you hate on BioWare for attempting to do something different with their game after you just hated on an entire series for always doing the same thing?

Just kidding, guys. That defensive statement was totally accidentally on purpose. But the point is there.

See, BioWare opted to do something different with Mass Effect 3. The commonly known fact (okay so it’s just a widely held opinion) is that the third of anything is not necessarily the best. Yes God of War fans might argue this fact but I doubt many other fans of series that are trilogies would be able to hold up the third title as the undisputed greatest in every possible way. No, GTA III does not count because GTA and GTA 2 were top-down experiences and Vice City and San Andreas were not part of a “trilogy” of titles. No, Halo fanboys. Don’t even think about it.

So when BioWare opted to do something different — which actually wasn’t that different, but I’ll get to that soon — it ought to have been welcomed, even if it failed in execution. I mean, here’s a developer that’s making an honest attempt to innovate and be original and they get slammed for it. Why? Mostly because players didn’t get the happy ending with Shepard sipping Pangalactic Gargle Blasters on a beach with Garrus, that they all wanted.

At the risk of sounding somewhat pretentious, have any of you read Shakespeare or watched movies that were considered art? A fair few of them don’t end as you’d expect. In fact Shakespeare was somewhat obsessed with tragedy, to the point that even his comedic plays had some element of death and loss in them. Ever watched a science fiction film and sat there afterwards wondering what the fuck just happened? Seen the ending of Inception without Nolan killing it for you in that interview he did a while later? Unanswered questions and ambiguous conclusions are all over the place and we need only look at some of the better movies or books of previous years in order to find them. They’re a powerful means of ending something off. They get people talking about your story way after they’ve experienced it. How is that a bad thing?

“What we wish, we readily believe, and what we ourselves think, we imagine others think also.”

Cue Mass Effect 3 players who previously — and I know it’s not all of you but since when do you guys stop at generalisations? — clamoured for innovation in their games, hating on BioWare for the ending that was presented to them. And why? Because the developer left questions unanswered and introduced some pretty epic plot-holes? I will agree that there are some plot-holes, some really huge ones, but the beauty of the game’s ending is that (much like Inception) it is up to your own interpretation, at least for the moment.

This then leads up to the next award.

The award for Artistic Expression goes to: Mass Effect 3!

I’ve read quite a few articles that offered various interpretations of the ending — guys, this is where that spoiler alert I mentioned in the foreword comes in — and I have to admit that some of them have solid ground to stand on, whereas admittedly others do not.

One of the better articles found here via Penny Arcade, attempted to reason with criticisms of the game’s ending and offer some explanation as to why some aspects were omitted. There are others that went straight out and defended an ending that was initially also hated by the writer. I read one that explained exactly what was good about the game’s ending, with another via the Extra Credits guys that also attempted to justify some of the complaints fans had a few weeks later, after the initial fervour had died down. Finally, I read this article which brings me to my next point; that of symbolism.

My initial plan was to quote excerpts from each of those articles that backed up my own opinions but I figured if any of you really cared for them then you’d just click through and read the entire article in context anyway, rather than just my little quote. The point is that not many people have defended the game’s ending or offered some proper thought over why we got the ending that we did. Many of you have been content to simply hate on the series for presenting you with some ten minutes out of three forty-hour-plus experiences that you were not happy with.

Tell me, what was it about the ending that you disliked so intensely? Was it that Shepard dies in two out of the three endings, possibly all three if you didn’t get your war assets high enough? Was it that you only got those three endings and your choices leading up to that point ended up with little to no significance whatsoever? Was it that you had no closure regarding your squad mates and the various species that had travelled to Earth to help take it back?

Most of the articles above are required reading as far as I’m concerned, but if you really don’t want to then at least check out that last one I linked because it’s going to come in handy for what I’m about to say.

For me, the game’s ending wasn’t as final as I’d hoped for. However, it’s a sci-fi series from a developer that is reputed across the industry for having excellent writing, so I didn’t really mind that much. The ending confused me at first; why was this little child I’d been dreaming about suddenly speaking to me as if some deus ex machina had taken over? Why was The Illusive Man shown taking charge of the Control terminal when it was clearly coloured blue and as we know, blue is the game’s standard colour for Paragon choices. Why also was Anderson shown shooting at the Destroy terminal which was coloured red, typical of a Renegade choice. Where had my squad mates disappeared to? How the fuck was I breathing in what seemed like outer space, without a helmet?

Many questions arose, and I was presented with the great choice, each that signified a major character (salute) of the series; The Illusive Man (control), Saren (synergy) and Anderson (destroy).

But why did I have to make this choice in the first place? Why was it necessary?

It was only until I considered for a moment that perhaps everything after the final scramble towards what looked like Harbinger, on Earth, was actually not to be taken as reality — in a manner of speaking. Even the now infamous Marauder Shields could well have just been the effect of indoctrination, a hallucination or some even stranger post-death phase.

Each of these brings with it an entirely new set of questions, certainly, but who’s to say that it’s a bad thing to have questions? I mean, it definitely would explain certain other core themes of the game such as the tension between synthetics and organics, or why every light-emitting object in the game regardless of colour, did a blue lens flare (indoctrination?) on your screen. Of course, there’s also the whole “Your demise is inevitable” thing that first Sovereign and then Harbinger spouted.

I’m not saying it was BioWare’s intention from the start but perhaps there were answers to some of our questions to be presented as post-game DLC? We already knew that the game would be getting post-game DLC, certainly. As Mass Effect 2 and Mass Effect did before it, Mass Effect 3 was always going to be getting some sort of story-related DLC. But now of course, even if it was on purpose, it’s just too late for BioWare to redeem themselves, yet still they try, which brings me to my next award.

The award for Copping Out goes to: BioWare!

The articles I quoted above weren’t all entirely positive and defensive of Mass Effect 3′s ending but they stood out as some of the only legitimate opinionated pieces online that attempted to not outright hate on the game for the ending it presented us. The thing is, if you’re happy about a game then you’re not going to go onto every internet forum, gaming website and blog in existence and sing its praises — unless you play Halo of course — because that’s just silly. Why then do we do it for games we claim to hate? Is it entitlement, or just an unwillingness to accept something that is unfamiliar to us, ie. a non happy ending scenario?

Mass Effect 3 has sold millions by now, and I would put a conservative estimate of fan complaints at around fifty thousand, with perhaps a bit more that disliked the game but opted not to share their thoughts. Yes it’s enough to flood BioWare’s Social Network forums but it’s a mere drop in the ocean of gamers who actually played the third game in its entirety.

How do fifty thousand gamers get their way over a few million? Is it really as simple as going onto a forum online and cryfacing for a while?

Chances are BioWare had already planned some sort of post-ending DLC but with the fan furore that erupted post-release, there simply was no way they could have got away with it. In fact, it is my belief that this is all EA’s fault. We already know Electronic Arts to be somewhat money-hungry, introducing such atrocities as Origin and Online Passes in order to further their own agendas, so why not force BioWare to leave some valuable story elements out of the game itself, for post-release DLC?

“Assuming Direct Control” indeed.

I’m not saying that BioWare are blameless though. In fact, it saddened me to have to see quotes from Casey Hudson prior to the game’s release that said there will be no “A, B or C” style of ending, and it made me even more bleak when I saw Ray Muzyka’s announcement that BioWare would be changing the ending to provide more closure.

More closure, now?

Copping out level: BioWare.

If they had just stuck to their guns and went about their business, all would have been well. I’m sure any post-game DLC would have been charged but now that it’s considered to be ending-changing DLC because fans asked for it, of course gamers are going to be upset at having to pay for it. And that it even exists in the first place. BioWare basically took the wrong choice here, as I did the first time I played through the ending of Mass Effect 3.

The thing about the story of Mass Effect 3 that many don’t understand is that although you get to craft your character within the universe and make a certain amount of choices that affect said universe, it is ultimately still BioWare’s story to tell. In the first game you made certain choices that, regardless of what they were, culminated in a battle in the Citadel against the reaper Sovereign and his pet; Saren. Yes, you could have persuaded him to commit suicide instead of battling you but it wasn’t that much of a difference. In Mass Effect 2 you died, were brought back to life and then tasked with heading up a suicide mission against the Collectors, the former prothean race enslaved by the reapers. Regardless of your choices throughout the game, the ending was the same and your only choice thereafter was whether or not the destroy the Collector base right at the end, however leading up to that point you were following a somewhat linear progression of events; recruit some people, Horizon, recruit some more people, acquire loyalty of first batch, Reaper IFF, acquire the rest of the loyalties, Omega Relay.

Mass Effect 3 actually brought some game-changing choices with it, which brings me to my next award:

The Longest Ending In Existence award goes to: Mass Effect 3!

See, the way I look at it Mass Effect 3 in its entirety was the ending of the series. Many criticisms levelled at the game involve the lack of closure with regards to the various major aspects (salute) in previous games. I ask you now: Did you not deal with the genophage, at long last? Did you not deal with the quarian war with the geth for their home world of Rannoch? Did you not discover the true plans of Cerberus and stop them?

I will admit that the game wasn’t entirely conclusive for everything. I personally would still like to know why the star in the background of The Illusive Man’s base changed colour depending on your choice at the end of Mass Effect 2 over whether or not to destroy the Collector Base. I would like to know why the star on that mission in the second game where you recruited Tali was expanding at an accelerated rate, something I thought had some tie-in to the story. I would like to know what happened to the geth Colossus unit. I would like to know what that insect-like creature in the second game that I thought was harbinger, actually was.

Some other topics were only slightly glossed over, with the rachni queen (or a rachni queen if you killed her in the first game) being shown in a single side-mission and nothing else. Some topics completely contradicted the game’s ending — if you remember the Overlord project’s assertions that synergy is necessary for cooperation to be achieved, but then you actually manage to do just that on Rannoch if you take the necessary paragon choices anyway.

So BioWare were lazy with some of their design choices. The exclusion of a krogan squad member for example was a particular annoyance for me. Yes James Vega is every bit as strong as a krogan but at least let it be known to me, somehow? It would have been really awesome to watch the man take on a krogan in hand-to-hand combat and win. Why was that not a thing? It’s almost as if the focus on telling the big stories stole the limelight from the smaller ones, such as the implied awkwardness between Shepard and his human ally from the first game or Liara’s shadow broker ties.

Regardless, this is still BioWare’s story to tell and you as the player should not be demanding they appease your every whim, always. In fact, that’s almost impossible. I’m not saying you have no right to demand satisfaction here, of course you should be satisfied with what you play, but answer me this and answer honestly: Prior to the last half hour or so, were you not entertained?

The truth is that regardless of what direction BioWare took with Mass Effect 3′s ending, not everyone was going to be pleased with it. So is it fair to criticise them for this and demand a new ending? Your ending? No, of course not. But by all means, criticise their laziness and bad design choices.

My final award then, that of Most Passionate, goes to all of you: BioWare Fans!

If there is anything to be said about the reception of Mass Effect 3 so far, it’s that the game has an astoundingly passionate following. In fact one could even assert that no game has ever been able to boast this kind of proper fanbase. Not even you Halo fanboys out there. The outrage over the ending is one thing, but the amount of people who are willing to put out YouTube videos, do lengthy features (cough) on gaming websites and visit every forum on the internet in order to express their disliking of said ending, is staggering. Even more so, the amount of people who are willing to do exactly those things in order to defend the ending. There are even Mass Effect 3 memes out there now, some far funnier than Skyrim’s old “arrow in the knee” one.

It’s telling of just how loved this franchise is, that fans would go to such lengths for it.

And it’s an amazingly heart-warming observation to make, even though some fans are the equivalent of ravenous bugblatter beasts in their hatred and denouncing of all things Mass Effect 3. Quick sidebar: If experiencing Mass Effect 3′s ending is something that “kills the entire series” for you, you’re doing it wrong.

I was recently emailed by a friend who wanted to, now that the series has concluded, do a full series playthrough starting from the first Mass Effect with all squad-mates surviving (where possible) and all missions done through all games (fetch-quests aside) and see who manages to finish it first. My immediate response: Challenge accepted!

It’s this kind of love for a series that is going to take gaming really far. It’s unfortunate then that developers cop out and perhaps even cede to their publishers who then aim to hurt us as consumers in order to allegedly heal us.

I guess the point I’m trying to make here is, good on you all for being so passionate about a gaming series. Certainly one of my all-time favourites — yes I still wholeheartedly believe that objectively, Mass Effect 3 is an A+ title that might well go on to be this year’s Game Of The Year — along with the GTA series, Dungeon Siege prior to the most recent one and of course Warcraft, I would like to see the Mass Effect series live on further even if it would be difficult to envision the series without its primary protagonist of either gender, in Shepard. Hell even there, we’ve got something different in that for once we have a non-sexist style of game that allows for females to be every bit as powerful as males instead of just booty-shots — Miranda aside.

In the end, do I think that the last few weeks of hate for Mass Effect 3 was worth it? Hell yes I do. It’s shown us that as gamers we are finally reaching the level of passion that is common for many readers and film-viewers, and as an industry we might well be maturing. Yes publishers are trying to take advantage of us and yes we’re hating hypocritically, but even still we’re showing that we are as emotionally invested in gaming as anyone could be in anything else.

I think that we all deserve an award here, for being proud and passionate fans.

If You Liked This, You Should Try These!

Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • Yashaar Mall

    you know WHAT? Fuck you guys. Maruader Shields is the best last boss of all time. 

  • Yashaar Mall

    Good article CaV1E.

    There’s a few points I’d like to make, and I expect tones of backlash.

    First point is that a few people complained that this was more of an action game, than an RPG, which Bioware are famous for. I even read some fail of a comment which stated, ” Bioware promised us an RPG, but gave us a first person shooter!!!”. Herp, derp, derpy derp. Next thing you know Gears of War will be classed as sports. I actually enjoyed the fact that this was less RPG focused. In Mass Effect and Mass Effect 2, when you did a mission or side-mission, there were decisions to be made that would affect the outcome on that mission; It didn’t really allowed you to do that in Mass Effect 3. This really upset some people, but it didnt really put any anger in my heart. I took it as a good thing that Bioware didn’t just use the same formula as they did for the previous games, but rather took a step in a different direction. Besides, how lame would it have been to talk Marauder Shields out of trying to kill you. 

    Secondly, I already made this point on Azhar’s article, but it appears to me that they would’ve avoided at least 40% of the hate if the game had better closure. By this i mean that after you make your final choice, text comes up onto the screen (ie Dragon Age style) and it talks about what happened after you made your decision. It would say x or y amount of allies died, all reapers destroyed, your teammates survived but are in sorrow because of your death and Miranda’s ass absorbed all the impact from Reaper destruction. Basically it provides a narrative on what you did, and what impact it made. Yes at the conclusion of the game, there are scenes that show you what happens, but its very ambiguous and could have been displayed in greater depth. 

    For example, I didnt cure the genophage and ended up having to kill Wrex at the end in order to stop him from telling the rest of the krogans. It would have been nice to see a scene at the end when the Krogans couldn’t reproduce, and attack everything that moves out of anger and confusion.  

    A huge aspect of the game that pissed people off was that whether you were renegade or paragon, we were all faced with the same decisions at the end. I played as a renegade the entire game, Cavie played as a paragon, yet we both chose the same final ending. I suspect people wanted your choices made throughout the game to count for something at the end. Or, if it didn’t, for those outcomes of those decisions to be shown at the end, such as in the final scenes of the game, or in the text conclusion, like i suggested. 

    I wouldn’t say that I liked the ending per se, but I sort of expected and accepted it because we were thrown into a intergalactic war, shit happens, people die, and often the hero who ends the war isn’t around to celebrate in after war benefits. Shepard is a soldier of war, his mission was to destroy/control(/ synergize? ) the reapers, end the war and save humanity, and he ultimately succeeded in achieving this goal. 

    Throughout my first play through, i focused on doing things right, rather than doing the right thing. I sought to maximize my war assets so that we could defeat the reapers and i didn’t give a fuck who disagreed. In the end i had to make a few sacrifices, such as killing Wrex, but all’s fair in love and war. I think maybe this is why i didn’t mind the ending. In my second playthrough though, i have decided to do things by the book and be a total paragon about it. 

    Anyway, all of what i said is completely pointless now because Bioware are going to release their DLC with the “real endings”. The real ending will probably say that everything Marauder Shields and post Marauder Shields are hallucinations by Shepard. You will be thrust into a major battle, with all your allies behind you and attack the reapers and try to reach the Crucible. You’ll get there, fight the Husked-up Illusive man, activate the Crucible, and, if your were paragon throughout the game, the reapers all die. If you were renegade, you would simply gain control of the reapers, and then have the power to shape the galaxy as you want it, and finally Trololololol all over the Illusive Man’s body. TAKE THAT MARTIN SHEEN!

    Space is infinite, therefore the stories that may be told in the Mass Effect universe are infinite in number. It would be stupid to say that the whole series is dead, we don’t know whose stories have been left untold in the galaxy.What we do know that the Shepard saga is dead, and there’s no point complaining about it because that’s the entire point of a trilogy finale anyway. 

    • http://www.facebook.com/nanonyous Theo Lubbe

       Little FYI, the genophage didn’t stop the Krogan from reproducing altogether, it simply caused many of their infants to be still-born (where a single Krogan female can lay a clutch of a thousand eggs at a time). The race would survive just fine without the genophage cured, all that it being in place means is that the Krogan, who’s males are constantly all about beating others into submission or dying trying, don’t have the best population growth rate out there, and their males only see it as a matter of “Our population is reducing because genophage! Those bladdy alien agents are trying to control our population!”, not “Well gee, we’re killing our race by wanting to pick a fight with everything that moves despite dying quite a lot and not being able to sustain the rate at which we throw our stupid reptile asses into the fire… Maybe we should, like, stop fighting or something…”

    • Yashaar Mall

      yes i am well aware of that, but the way Wrex puts a shotgun to your face, confronting you when hes found out your betrayed him, makes me want to think how the rest of the Krogan would react when finding out this out for themselves. So basically i wanted to know how the remaining Krogan would behave once they found out that Shepard didn’t cure the genophage. Would they want to exact their revenge on somebody? 

      And yes i do agree that they would improve their population growth rate if they calmed down a bit.

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    Great article dude. when you said “at least check out that last one I linked because it’s going to come in handy for what I’m about to say.” i was like OK FINE this was after i avoided reading those long articles. BTW that last article links to another article which i also read. FUK LOAD OF READING.

    And i believe ME3 will get GOTY simply because if SKYRIM can get it when the game is broken then ME3 will win everything. BIASED opinion kinda based on fact right here

    • http://egamer.co.za Dean Oberholzer

      Lol dude. When I read this last night – I was like “Fuck that, I’m not reading any other post. They all going to be long and this is already long enough”. I just winged it. Funny enough, you didn’t actually need to read those other articles — sorry to let you know that :P

      Also – Skyrim wasn’t our game of the year. We’re like, better than that. :P Sorry to let you know :P

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       I know it wasnt your GOTY as you guys have taste but i said that with a metacritic state of mind. Multiple sites gave it GOTY so i combined that and made it one a award LOL

      Oh and i know i didnt have to read it. I learnt that the hard way as i`ve pretty much been keeping tabs on all ME3 news. THANX CAVIE for making me read more words. Someone needs to put his head on a zombie or even better get all SEAN BEAN and wood pike on him

  • http://twitter.com/MGTHABO Marko Swanepoel

    Great article Cavie. The conclusion was still a better ending than Mass Effect 3. 

    I joke, I joke!

    I wasn’t particularly happy with the ending per se, but I did think it was adequate enough to be a sufficient ending to the series. It hasn’t spoiled the series for me at all because I enjoyed every moment of it. Even when Marauder Shields killed me on Insanity.

    I do see the positives from all this shit though. Like the great Buddha Jim Sterling said, ME3 has ignited all types of emotions from thousands of gamers and that is brilliant. Just the fact that people can get so angry at a simple ending is evidence enough to prove that gaming has evolved from a simple past-time to a passion. 

    I’ll just remember the good times. 

  • http://twitter.com/danbates_za Daniel Bates

    okay, so hit me up whenever you are keen for that series play through!!! i may be on the opposing end of the “endings” gate…but i love the series regardless.

  • Adam Meikle

    Bioshock Infinite is going to be better than Mass Effect 3. End of story.

  • Pojut

    Hey there, thanks for using my article as “that last link”! I’m glad I was able to provide something constructive to the conversation.

    • http://egamer.co.za Dean Oberholzer

      Cool! Thanks for taking the time to comment too :-)

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       Yeah seriously, thanks for commenting.

      I have to admit that yours was one of the most well-explained and easily understandable mindfuck-styled articles that I’ve read so far, on this topic. And I’ve read through ridiculous amounts of articles on this topic.

      Well played to you, sir.

    • Pojut

      Thanks! The key was taking a couple days after I finished the game prior to writing anything on the subject

  • http://www.facebook.com/people/Robert-Rodarte/100000946243972 Robert Rodarte

     Even before the ending backlash which has nothing to do with people wanting a happily ever after. The game is average. Story and dialogue wise that is. Game play was above average. I mean cringe worthy dialogue and cliched romances/death scenes aside. The entire game read like a James Cameron script writing for dummies mad lib book. Think people just can’t judge this as a stand alone game. Which in the end it basically was. Both sides need to move on though. I sold the game and got something else. They should try better with their next game. Key word being try. Oh and you lot need to start trying harder with your reviews too. Focus on the small positives and ignore all the clear faults? Then give it a 10/10 simply because the game could be worse? The eff is that?

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       Which game are you referring to, that got a 10/10?

      Fair enough on your other points but honestly I don’t see this as that much of a step back from previous games. The thing is, if you look at this as a standalone game you will do injustice to pretty much everything in it that’s not the combat system or perhaps the ending.

      Others claim to dislike the introduction of a combat-centric focus at times. I don’t. I got to write the review. If someone wrote it that didn’t like shooter-styled RPGs then that would be their issue to bring to the fore. I had none of that.

      I actually saw the story and subsequent dialogue as something of an improvement over the two previous games, which had a lot of dialogue but not as much actual substance in my opinion.

      And yeah, it seems a lot of people are done with talking about Mass Effect 3 now. Which is sad because the more talking is done, the more we can all benefit from understanding rather than blindly hating / loving.

    • http://www.facebook.com/people/Robert-Rodarte/100000946243972 Robert Rodarte

       Mass Effect 3. Clearly not everyone gave it a 10/10 but most did. Even when they didn’t, they still rated it highly. Also ME3 was clearly the story second game in the series. They did not try with the story. Where the first introduced you to a new story and trilogy long problem. With some familiar pieces and ideas but presented in a new way. The second introduced you to the big players involved and expanded on character progression and character interaction to help grow some actual meaningful relationships. The third abandoned all that for style over substance for the masses Almost purposely ignoring the first two games that came before it. As someone that has seen a lot of movies and read a lot of books/comics. I have made it a mission to never settle for good enough. Which a lot of people did with ME3. Seriously did you love Avatar? Cause ME3 was that in a nut shell. Cliched dialogue and scenes throughout. One dimensional characters. Seriously everybody from the previous games was turned into caricature one thought version of themselves. You also should judge this as a stand alone game because it was that. It was the type of game that obviously didn’t care about the previous ones that came before it. Wrex/Wreav were the same difference. Oh right, you could get a little throw away buddy dialogue from Wrex if he is around. Rewritten or killed get heretics? Doesn’t matter. Rachni Queen? Doesn’t matter. Etc. It is the same game/story beyond the superficial differences you would surely bring up, regardless of what was done in the first two games. If you judge this as a series, great story and build up to a crappy end. If you judge it as a stand alone game? Average with a crappy end. Again, I’m not calling for a change to the ending. I’m calling for a better effort with the next game. From the entire “video game industry”.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       I think we can both agree that the scale of Mass Effect’s story is one that regardless of what BioWare attempted with the threequel, there would always be some level of oversight because in order for them to do a true follow-on that addressed every single scenario, it would take at least another year of development. Whether the blame for that is BioWare’s or EA’s is irrelevant of the fact that Mass Effect 3 was an ambitious game, certainly one that boldly went where no game has gone before in carrying over the save data from what would be two games leading up, and yes there was a tonne of variables to consider which made life incredibly tough, so why didn’t they just add on a few more dev cycles?

      I guess the easy answer is that with the focus on bringing in new players as well as multiplayer, something had to take a backseat and it had to be character and story because singleplayer was all that was left. That said, I didn’t at all mind the shift because I enjoyed the additions. But I do agree that characters weren’t as fleshed out and Shepard is… well… monotone at best, most days. Still, when you consider the sheer amount of variables it does make development overwhelming. So I feel for BioWare on that, but I understand that if they needed more time then they should have taken it.

      I do however feel as if there was enough variation, from the simple fact that of the many friends I’ve spoken to who’ve played this game, not a single one of us has experienced the same progression of story. Some lost Mordin, others betrayed him, one even saved him, as just one example.

      In any case, I think that if you looked at ME3 as a standalone game then it would probably not be getting as much criticism for the things it does. You can’t argue that it’s got class and brings some epic storytelling to the fore, even if you’ve seen better in previous games.

    • http://www.facebook.com/people/Robert-Rodarte/100000946243972 Robert Rodarte

       See your entire comment right there sums it all up. The game could have been worse. That sums it up entirely. The game deserves a 10/10 because it could have been worse? No. That’s wrong. Anyway you slice it. Mass Effect never had amazing game play. It had story to lean on. That is what we judged it on. Because that is what it clearly focused on. Mass Effect 3 abandoned that for, while improved game play, still above average at best. Even your variations are superficial at best. Mordin became a character with one thought. I feel bad about the genophage and now want to cure it. Simply because, why not? Regardless of the game before. He is the one to help cure it because why not? Alright.

      If you judge it as a stand alone game it’s an average game with a bad ending. If you judge it as a series, great build up with an average closing chapter topped off with a horrible end.

      I mean honestly with your reply to me just there, even you admit it is an average game. If critics came out and called it that from the get go. The hate would have been a lot less severe. Because nobody would have expected what was promised. A perfect game with an ending that lives up to everyone’s expectations. Instead we got the opposite of that and critics calling fans entitled cry babies for disagreeing. I don’t expect a change to the ending and even if there is, I won’t get it. I’ll just hope they try harder on their next game. And that you guys will try harder when you rate/review it.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       Once again valid points, but you’re forgetting two things:

      1. I never called it a perfect game; in fact I myself gave it an ‘Outstanding’ rating on the site, which is not the ‘Perfect’ rating and in my review, explained why. I agreed that there were flaws but I figured these were easily overlooked.

      2. In this very column, I stated that the third of anything is not going to be the best one. It’s a rare occurrence when that actually happens.

      I still believe that a lot of the hate being aimed at ME3 is from fans who allowed themselves to get hyped up by BioWare (people who are trying to sell a product of theirs as much as they’re trying to please current fans and continue their story) and are now bitter for it. This isn’t ME3′s fault for not delivering as much as it’s the fault of fans for expecting the holy grail of gaming. Not that BioWare aren’t themselves to blame. I see their lazy design choices everywhere in this game, but then I consider how much they must have had to work and I’m somewhat humbled by what I’m playing.

      You’re basing your argument on people rating it perfectly, but let’s not forget that a lot of fans outright hated the game regardless of what critic ratings are at. I could then go and say that the hate is unfounded for X, Y and Z reason and I would be no better of.

      I guess at the end you know what the game is truly worth in your eyes and you can only hope that others agree with you. I for one do see ME3′s flaws but I still have yet to come across another game from the previous year or so that had me as fulfilled and entertained; The Witcher 2 aside.

    • http://www.facebook.com/people/Robert-Rodarte/100000946243972 Robert Rodarte

       Yeah near perfect and perfect aren’t that different when you are rating an average game. Especially when the positives are along the lines of, “The game play is the best in the series so far, but even so nothing revolutionary or that noteworthy. Especially when Mass Effect has always been a story driven game. So let’s review it on the thing it has always leaned on.”

      So Mass Effect 3 deserves a free pass because other things suck the same if not more? Right, the last Matrix was bloody brilliant now that you mention it. We also got hyped because we believed you guys. You were the ones that created the hype. Maybe you got caught up in Bioware’s hype? Hell even now it seems you are seeing Mass Effect 3 through Bioware rose colored glasses. We aren’t bitter, just disappointed. From the entire “video game industry”, that is supposed to have our backs. How is it that the fans are playing games with a critical eye and the critics are playing games like blind fanboys? I’m not basing my argument on perfect ratings. Near perfect, perfect, amazing, stupendous, etc. Anything above, above average is a downright lie. Opinion can give you some leeway but come on. How much does your love of Mass Effect 3 have to do with the actual game and how much has to do with the entire series and a blind sense of loyalty to Bioware?

      This game was not their best effort. Call them out on it. We don’t ask for better. We won’t get better. Not saying we should demand a new ending. Just come out and tell them, “It wasn’t good. You didn’t try. Try harder next time, or we won’t buy it”. Then again as long as there are people out there that will buy your product regardless of quality, who cares about those that want real quality? That want real effort. Oh well, hopefully indie gaming does for video game nerds what indie/foreign cinema does for movie nerds.

    • http://egamer.co.za/ Azhar Amien

      Cavie, I’m sort of agreeing with Robert here, I was on the fence until your last comment, which I feel does not make much sense. True, the third of anything is not often good, but does that mean just accept it and not have high standards for it?

      Silent Hill 3 was awesome. Metal Gear Solid 3: Snake Eater was beyond incredible. God of War III was really great. Warcraft III was amazing. It would seem pointless to name more examples, because I think I’ve shown that we can actually expect a high standard from the third of any series, especially if it’s the conclusion to a franchise as big as Mass Effect.

      The reasons for fans being upset are obvious, and completely relevant. It had nothing to do with high expectations. It has to do with BioWare going against their promises, going against the series main themes and story and providing absolutely no closure or sense. Let’s hope their free DLC somewhat helps this. I enjoyed Mass Effect 3 and was largely happy with it until that shocking ending.

  • Rudolf_Venter

    Great article dude!