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Starbreeze CEO Doesn’t Feel Syndicate “Could Have Ever Lived Up To Some People’s Expectations”

Starbreeze CEO Doesn’t Feel Syndicate “Could Have Ever Lived Up To Some People’s Expectations”

Well that’s an inspiring attitude from Mikael Nermark, the president and CEO of Starbreeze Studios.

Nermark, recently speaking with Joystiq, said that despite being proud of Starbreeze’s work on sci-fi shooter Syndicate, he feels fans’ expectations were too high.

However, in the end the firm was “happy” with the direction they took and how it turned out.

“Syndicate comes with a lot of expectations,” he said. “Such a great brand, such a great franchise. I don’t think we could’ve ever lived up to some people’s expectations.

“I love the original. When I got into the industry way back, RTS and that kind of game were my kind of game. But you always wanna add your touch to it, you wanna make it your game even though it’s built on a great franchise.

“So I think that’s hard. Overall, we’re happy.”

Not a great excuse considering the game was turned into a generic shooter in order to appeal to the masses. For me it was fun at times, but quite forgettable really, and mediocre overall.

Source: VG247

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • http://www.facebook.com/KingDemo Shawn Marran

    Never played the original so i can’t compare but this was an epicly awesome game to me! played it from start to finish without stopping xD Great game!

  • SairenSA

    CEO of Starbreeze, it’s simple really. Use the same game but make it more complex and better looking. :I

  • http://filesharingtalk.com/ SonsOfLiberty

    I actually thought it was okay, I played the first one so long ago didn’t remember it, I played about half of it, and then another game came out and went to that, I started paying this again last night, and it’s almost good, it’s “okay” more or less, but it’s still worth the run through :)

  • AG_Sonday

    That’s bullshit. It’s not like this game followed in any way on from the old Syndicate so any expectations that fans may have had were rendered invalid by that. He’s basically saying that they didn’t try hard enough but is blaming it on fans never being satisfied.

    It’s true that fanboys are never really happy but you can’t use that as an ecuse for a lack of effort on the developer’s part.