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Turns Out Police Warfare Wasn’t Actually Fake

Back in February, an interesting video showing a pitch for a Call of Duty game set in modern day law enforcement surfaced, showing off how police warfare could actually be a viable direction for the franchise. The video was deemed fake and, up until yesterday, the world was fine with that. However, Police Warfare is real; it’s just not a Call of Duty.

Police Warfare is another game to join a growing list of Kickstarter projects. The game was originally pitched as a Call of Duty sequel, but has now turned into an individual multiplayer project, with developers formerly from Ubisoft, EA, Epic Games and Activision all working on it. The title “draws inspiration from the large scale, multiplayer experience of a title such as Battlefield 3, and combines it with the cops and robbers style of Grant Theft Auto and HEAT”.

Since it is a Kickstarter project this could potentially never see the light of day. However, it does look slightly interesting, and team-based multiplayer shooting is hard to look over. If the Kickstarter doesn’t work out, hopefully another publisher will see the potential and pick it up.

Source: Kotaku

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Name: Alessandro Barbosa
Location: Johannesburg
Position: Editor, Tech

  • SairenSA

    Counter Strike Theft Auto 2.0; Yes, please.

    • SairenSA

      Or at a glance, Battle Strike Counter Theft Field Auto Two-point-owe.

  • http://www.facebook.com/nanonyous Theo Lubbe

    I’d have one major requirement for this game to work;

    Limited respawns per player.

    If players can only respawn 3 or 5 times a piece, and with a decent system determining how, when, where and why, it could actually work out great, particularly if ‘levels’ have a partial ‘director’ system not unlike what’s done in Left4Dead 1/2 that randomly change aspects of the levels so that no two matches should be completely identical.

    I’m talking dynamic traffic jams/accidents forcing people to get out of their vehicles and carry on on foot, being able to go through buildings to avoid helicopters going overhead, helicopters crashing into buildings causing fires that need to be attended to by amberlamps and fire trucks/NPC police units, bridges that can be destroyed, buildings that could collapse, things like that.

    There’s certainly an incredible amount of potential for a game of this theme if all the best parts of various existing games’ gameplay concepts can be meshed together in an efficient manner.

    Hell, I’d even be willing to say that if I could pitch these ideas to the development team AND fund the game, I’d be willing to bet all that funding on the financial security I would (potentially) be creating for myself going forward as a shareholder.

    • SairenSA

      Your idea of the game would be essential if it’s a MMO though.

    • http://www.facebook.com/nanonyous Theo Lubbe

       I think these would be crucial aspects even if it’s only a 64-player game ala Battlefield.
      The alternative would be to maintain a points-per-side system and that if and when a team completes their objective, the remaining points are weighed in as their ‘score’ for the round, similar to team versus for Left4Dead.

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    Interesting hmmm

  • AG_Sonday

    Police Warfare: SA, I would put my money behind that. Chest in, stomach out ftw.