Wolf’s Wicked Words: 1.2mm Of Awesome
Feeling the weight of the world on your shoulders, gasping for redemption in the form of precious air, with so much at stake. Should I continue with my current path and watch the world crumble before my sore and bloodshot eyes? Do I betray the one dearest to me and set things right, so that my fellow comrades and townsfolk live a peaceful and prosperous life?
With games pushing the boundaries ever so often, one can’t help but wonder, where is all this going?
Game developers can create a wondrous and phantasmagorical landscape full of lush beauty with characters that you genuinely care about all propelled by a riveting story that encourage us to grab at the nearest source of tissues. Immersion being the first one in line to report for duty. Is this a good thing? Let’s see.
These realities enter our lives by means that isn’t so magical by itself. Via a signal or cable or disc. Take a moment and think how crowded it is on a disc. All those wonderful characters, their dialogue and all those miscellaneous odds and ends. Claustrophobia-hell, anyone?
Squeezing all those textures and sounds of ambiance through a cable from the other side of the world to your console, PC or mysterious apparatus just for your enjoyment. That’s wonderful and somewhat awkward.
We have seen the most amazingly artistic landscapes in games. Red Dead Redemption’s dry and abandoned landscape teeming with wildlife that wants your face on a silver platter. Bulletstorm’s murderous and lush vistas. The Witcher 2′s living and breathing forest. Prime examples of creativity and the wits of a talented development team. Areas such as these not only look good, but they “feel” alive. Areas that are populated correctly, have just the right ambiance and background music can be a thing of wonders. You will get the chance to connect with the characters and feel at home inside another realm.
When it comes to personal experience, there were certain situations where I didn’t want to leave. I wanted to stay with the characters, I wanted my protagonist’s abilities and, yes, even his rockin’ bod. Why not? This feeling crept into my thoughts more than once whether it was a game or a movie. Who wouldn’t want a super agile body filled with all types of awesome?
Scenarios and situations where you want to be can be so tempting, you’ll sell your grandmother with all her dolls that have the capability to creep the hell out of certain people. (Certain people being me.) Seriously, what is up with those dolls? Their eyes alone can be used in a horror movie. Those eyes and math are equally terrifying and cause serious mind-like catastrophes. And now I have also offended all the doll enthusiasts.
Speaking of horror. Dead Space, in my case, can be seen as a one way ticket to “masochism on a disc”. I like playing scary games that will have you jumping in and around your seat. Knowing all of the spine-tingling horrors that await me, I brought home the package containing the experience and scenarios to have me squeal like a little girl. Think about it. I brought home a bunch of scares on a 1.2mm flat surface filled with all types of code and numbers. Call me gullible, but that’s awesome.
Deus Ex: Human Revolution really made me feel like I was in another time period. Everyone’s life is being influenced by augmentations and all types of robotic craziness. The art-style, wonderful soundtrack and story really placed me in another reality without me really having to use the top secret “Time Manipulation Capsule” down at NASA’s research base in….. Or we can talk about soup.
When talking to people I know about games, I sometimes get the strange face saying: “How can a game be an experience? It’s just a silly source of entertainment.” How wrong that is. Games are entertainment, yes, but they are so much more than that. It’s living breathing worlds filled with a story and opportunities to be explored and appreciated. You did not read anything about NASA, OK?