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10 Best Collectibles In Games

10 Best Collectibles In Games

As a GamerScore Whore (GSW) I detest collectibles. Most of the time collectibles prevent me from getting 1000G, because I just can’t be bothered to sit with a guide for hours collecting 400 flags for one puny achievement. It’s a thorn in the side for most completionist as well, because to complete the game 100%, one needs to collect 2000 mysterious seashells which are lying around. Sometimes, collectibles can be seen as completely unnecessary, almost as if they were thrown in either for the lulz or to pad up the game.

When a game features collectibles in a good way, it’s magic. When done right, collectibles can be the most fun you can have in a game. They can give you valuable information, or be a treat to hunt down. That’s how it’s done right. Throwing a bunch of random crap into corners and hoping people will give a damn is not doing it right. You have to give players sufficient incentive to run around looking for stuff.

The following games feature awesome collectibles. These are done right.

 

10. Mario Bros. 1-UP Mushroom

Let’s start off in classic fashion. The 1-UP mushroom in Mario Bros. isn’t a collectible in itself, but many gamers of old wanted to collect. It’s a strange sort of excitement when you bash your fist into a brick wall to see that green mushroomy bastard pop out. We all sought for him as we all wanted just one more life, in case Super Turtle Ultimate Extreme decided to go all Kamikaze on our ass. He is one of the first collectibles in games, that gamers actually wanted to collect, and for that, I commend the little guy.

 

9. Skulls In Halo 3

While not being that innovative, the skulls in Halo 3 were a strange kind of collectible. They required super-eyesight to see it, and some pretty shifty techniques to actually reach it. They were a pain in the ass to collect, but the stuff you had to do to get to them was actually fun. Bungie didn’t place the skulls in obvious locations, nor did they make thousands of them, no, they gave gamers a challenge. A challenge to exploit some of the game’s mechanics and to use some unorthodox means. They felt worthwhile to collect, and they inspired all sorts of creativity from players. That’s doing it right in my books.

8.  Fallout 3 Bobbleheads

Not only were the bobbleheads fun to collect because you had to go out of your way to obtain them and discover new and interesting locations, but they gave you valuable increases to your stats. That’s how a collectible should be done. Not give you random concept art for every 100th bird you kill, but give you actual useful skills to use in your game. Also, you can display them in your house, and I’m sure some of the more budding real-life collectors of bobbleheads and figurines were quite happy with that addition. Each bobblehead had its own charm and pose to make it all the more interesting.

 

7. Crackdown Agility Orbs

Collectibles should be fun to collect, and Crackdown pulled that off beautifully. While being a nightmare to collect all the orbs, they did provide a nice incentive to hop around like a crackhead bunny. It was immense fun to sprint down a rooftop, grabbing all the agility orbs you could. Not only that, but you were required to collect them to build your Agility skill. So the more you manage to collect, the more you can jump around like a madman. That gave players real motivation to actually collect them in the first place.

 

6. Skyrim Daedric Weapons

Oh the wonderful world of dragons and mages. When you’re not in Dragonsreach discussing the ongoing hostilities like the rest of the great warriors, or taking numerous arrows in the knee, you can explore the ever expansive world, where you will sometimes stumble onto what seems like Daedric altars. Each of them have their own unique quest that involve difficult choices and otherwise nefarious deeds to complete. When you finish the quest you will be awarded by the Daedric entities, with extremely powerful artifacts and weapons that change the entire game.

These range from powerful armor pieces to sweet looking daggers. Whether you choose to keep them on you, or display them in your house, they all seem pretty worth it. Even if you have to eat someone, or get sent into an Alice in Wonderland themed nightmare. They were all extremely exciting to obtain and that’s brilliant.

 

5. Assassin’s Creed Revelations Animus Fragments

This is one very important entry for me because Revelations pulled off, what I think is, the most brilliant sort of collectible system I’ve ever seen. The worst part of any collectible system in games is the one that got away. We all know that one. The one collectible you need in order to complete your entire collection, which is nowhere to be found — and you’ve looked pretty much everywhere. You refuse to use a guide, and you have absolutely no idea where the collectible could be. Revelations got rid of that completely.

Not only did you get valuable pieces of memory from Desmond, whenever you got a certain amount, but you also unlocked all the locations of the other fragments when you complete the memory sequences. That’s brilliant. You can still enjoy collecting the fragments yourself, but you don’t have to brush through a certain district, meticulously searching as you’re scared that you might have missed one. It gives players freedom to explore, and to collect at their own will. It doesn’t force them to do stupid things, like consult a guide or sit through endless walkthroughs for closure and achievements.

 

4. BioShock Audio Logs

BioShock’s audio logs did something extremely great when it came to storytelling. They offered valuable insight into the story of Rapture, as well as providing a brilliant background to the characters in the game. An audio log can range from an innocent citizen talking, to scientists explaining their experiments. The beautiful thing about audio logs is that the housewife talking about her New Year’s party is now some fucked up mutilated monster coming for you with a bloody pipe. It makes you somewhat sympathetic to the people you’re killing.

That’s how collectibles should be: an integral part in the storyline, where it enhances the overall atmosphere of the game. It’s not something you might collect for the lulz.

 

3. Alan Wake Manuscripts 

Following the theme of BioShock’s story-filling collectibles are the manuscripts in Alan Wake. The main theme of the game is a writer’s story coming to life. He wrote the story himself, where strewn across the game world are actual pieces of this story. You can pick them up, read them, and anticipate a future event that’s going to happen. To weave a collectible into a game’s story progression is a work of absolute genius. A collectible that is essential to your game is pure brilliance.

Not to mention, they provide quite the reading material.

 

2. Batman Arkham City Riddler Trophies

Everyone loved them. Whenever I asked someone what their favorite collectible was, this was the one that popped up the most. From the above mentions of what collectibles should do right, Batman Arkham City’s Riddler trophies did almost everything to perfection. They provided a challenge to obtain, in the form of various puzzles and ways to get. They provided story progression where you got missions when you collected a certain amount. They gave you valuable reading material about the characters in the game, if you collect them. They even come up on your map if you interrogate a soldier working for the Riddler himself.

Not only did they provide incentive to actually get, but they were fun and challenging to obtain. Not something you see in games very often.

 

1. Mafia II Playboy Magazines

Oh yeah. Ohhh yeah. Now these collectibles are actually worth collecting, if you’re in any shape or form a heterosexual male with his mind in his pants. It’s purely on this list because the magazines featured a whole host of charming and fun-loving ladies for your eyes to indulge in. This is one of the few collectibles in games that were so amazing that you just kept looking and looking to find, just to see what the next foxy female would look like.

Not only did the magazine have a sufficient amount of eye candy, but they were fitting to the game. A 1950′s mafia game where strip clubs were the resident playpens and handsome men wore suits and hats. There just had to be some form of female charm thrown into it. For the record, I loved the pictures of the ladies because their eyes were so enchanting. Don’t you like eyes?

 

And On That Bombshell 

I’ve pretty much explained everything that a collectible has to do right. They must prove a challenge, be creative, fit in with the story, be a required piece of gameplay, be fun to collect, don’t discourage people with having to use guides and last, but certainly not least, be worth it. If game developers could get this basic formula right and not force people to collect random crap thrown across the game world, then games can be even more fun than they already are.

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Name: Marko Swanepoel
Location: Vereeniging
Position: Author, Features & Columns

  • http://egamer.co.za/author/africanwoolf/ Jake

    For me the audio logs in Bioshock take the cake purely on the basis that they add so much to the story and world of the game that I was excited to find new ones.

    That said, I only picked them because to me the riddler trophies in Batman can’t really be considered collectables. They’re tied so intrinsically to the fabric of the game that to me they are a game mechanic unto themselves.

    If you think riddler trophies do count as a collectable though they win hands down. Awesome, awesome part of Arkham City was in solving each unique trophy.

    Great list :)

  • Ash

    ” Oh yeah. Ohhh yeah. Now these collectibles are actually worth
    collecting, if you’re in any shape or form a heterosexual male with his
    mind in his pants” haha i laughed so hard at this ^^,

  • GJ Ram

     Marko… I really appreciate you for giving the No.1 postion to Mafia II :-)

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    Ah Fallout 3′s bobbleheads. Those were a different kind of fulfilling, to see neatly displayed on that little trophy mount in the game. I have a special place in my heart for those little figurines.

    I loved the daedric weapons and related quests in Skyrim because they were, in my opinion, the most interesting quests in the game. A Hangover-styled quest that required you to retrace your steps after a drunken night of fun? Yes please. An Alice In Wonderland styled quest which had you inside a man’s mind trying to help him regain his sanity? More of that. And finally, of course, a talking dog who led you to his master who then asked you to kill the animal and rid him of the dog’s incessant jabber.

    BioShock’s audio logs were another special one for me because they filled in so much of the backstory and really made you empathise with the way things had fallen apart. Collecting them wasn’t a case of optionality but of desire to learn more about the world you were suddenly in.

    Much like Alan Wake’s collectibles. The manuscripts had me spending hours reading through them, piecing all of it together. I do so enjoy that game.

    • CataclysmicDawn

      The Fallout New Vegas snow globes will never live up to the bobbleheads, those awesome little delectables those.

      In truth, I stopped playing Skyrim before I could collect all of them :/

  • Yashaar Mall

    Number 6 should be number 1. Mainly because you used my meme :)

  • SairenSA

    Thanks for reminding me of Bioshock’s audio logs. Now I feel sad since Infinite is so far off. D:

  • Trebzz

    The playboy magazines were pretty epic

  • http://egamer.co.za Dean Oberholzer

    You forgot the most important collectible of them all: Pokemon. The whole game is based around collecting, really. 

  • AG_Sonday

    I personally believe that BioShock’s audiologs are some fo the best collectibles around because they filled in all this rich and interesting detail about the world you were playing in and gave it real character and background.

    The Riddler Challenges and trophies in Arkham Asylum were a betetr experience for me, in Arkham City it didn’t really work for me. Maybe that’s just me.

    Finally, I didn’t really care for the collectibles in Revelations because all they did was unlock those first-person sequences where you are told things about Desmond’s life which are intended to add charcaterd epth but do little more than spread a slightly thicker veneer on the surface. It was pointless because Ubisoft was clearly trying to make Desmond a deeper, betetr understood charcater in preparation for Ac III since they’d screwed it all up in the previous 3 games with Desmond but by the end of Revelations, I felt no more for him than at the start of the game. I knew a bit more about him but nothing relevant as such. 

  • Timothy

    You missed the lost narratives (tales) you can discover in Lost Odyssey. By golly they were good, and I mean amazing to read.

    • http://twitter.com/MGTHABO Marko Swanepoel

      Ah hell, never thought of them as collectibles really. Discoveries rather I would say.