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Life, The Universe, And Gaming — Gamers Rarely Know What They Want

Life, The Universe, And Gaming — Gamers Rarely Know What They Want

There’s a reason why game developers let us in on as little information as possible, at a time.

There’s also a reason why they don’t always look to their community for advice and suggestions as to how they go about developing their games.

Most of us just don’t have a clue what we want.

This particular column follows on from Marko’s column entitled Passionate Hatred which published a few weeks ago and received a pretty decent response in the comments; really long-winded retorts that served either to support the man’s points, debate the finer details of those points, or refute his claims entirely. It is considered required reading. So go, read it. Comment if you must, then return. I’ll wait…

Okay, so. This past weekend Dean and I engaged in one of our famous Google Chat sessions that involved debating the hot topic of the week — which basically translates into the last article that Dean managed to read through in his leisure. Aforementioned column happened to be the lucky subject of conversation.

You see, I am of the standpoint that a lot of haters are exactly what this industry doesn’t need. It’s so common that enjoyable games are criticised for this, that or the other reason that most others don’t even see. And this select group of ‘haters’ choose to tear into that game as much as they possibly can, before moving on to hating the next big thing. Some stay behind to hate on a game for many months after everyone else has moved on. Dragon Age 2. Enough said?

Dean on the other hand categorises most gamers in the world under five distinct categories, though he claims there could be further categorisation as we go in deeper, Inception jokes aside. Basically, when it comes to games, gamers either:

  1. Love a game with justifiable reasons.
  2. Love a game without any real reason.
  3. Are indifferent about a game but bitch about everyone else.
  4. Hate on a game without any real reason.
  5. Hate on a game with justifiable reasons.

I’m inclined to agree with these categories, and let’s use our very own team as examples.

On the one side we have the quintessential nice guy, the Good Guy Greg of eGamer, the guy who will love all things and love all things; me. On the other side we have the ultimate anti-hero, the vigilante who preys on the guilty and is feared by all, the Scumbag Steve of eGamer if you will; Azhar.

Too much?

Okay well basically I fall into that first category of loving a game with justifiable reasons in most cases, whereas Azhar would fall into the final category of hating a game with justifiable reasons. Dean and I were obviously discussing games I enjoyed, so for argument’s sake let’s say Dragon Age 2 and Mass Effect 3. Or reverse the roles and say Batman: Arkham City, because let’s face it, Batman’s a fag. I’m being a Joker guys. And again.

I’m one of those people who will play a game, enjoy it or dislike it, and be able to state exactly why. Azhar is very much the same. It’s just that we differ wholeheartedly on most games. Like opposite sides of a coin, or a bi-polar female.

However this isn’t the case with most gamers, at least from experience. A good number will criticise a game and when called out on their hate, opt to attack you personally or point to what I’m going to call ‘bandwagon excuses’ that are basically reasons derived from observing the critical responses from others. So basically someone raves about how Mass Effect 3 had a broken cover system and all of a sudden forty two other gamers will go on about the same broken cover system, having read the initial criticism and decided that it’s something they also dislike.

I am of the opinion that gamers don’t quite know what they want, in this respect.

For the purposes of expressing my point, I’m going to outright state that most gamers don’t play all games. The great majority of us try to play as much as we possibly can, sure, but how many of us actually manage to play everything? Eventually, perhaps. But you’d have to be rolling in crazy amounts of ‘monies’ in order to afford that many games, disregarding the time required to play them. Sure this is a good reason to want the best out of the games you play, but let’s consider every game was of the same great quality; no bad games at all. What would constitute a good game, then? The average?

We need bad games, because they highlight what are effectively good games. Just like we need bad experiences to appreciate the really great experiences. It’s not fair, sure. You spend your hard-earned money on a game and then get something that is the gamer equivalent of Halo– oh wait. But then we go onto various internet websites and forums and complain about the games, citing our criticisms and calling for something better in future.

Great.

Do that.

“The world suffers a lot. Not because of the violence of bad people, but because of the silence of good people!”

The ability to identify something that’s good from something that’s bad is important, and it will help us all to improve if we can state the reasons as to why something is either good or bad, but specifically the latter in terms of improvement. Even more so if we can look at the good and see ways in which it could have been even better.

But this is unfortunately an ideal scenario and in practice gamers simply criticise random aspects of a game that they might well have not always disliked, mostly because they suddenly realise that it’s something that goads them. Truth is, when the game in question was announced, they were clamouring for exactly those changes that ended up being hated on. Or worse, they were looking forward to it.

In Modern Warfare 3 for example, we all knew what we were getting from the very first trailer. Did anybody criticise it then? No, we opted to wait for the full release as if anything would change and when we got exactly what should have been expected, suddenly the floodgates opened and everyone wanted blood. Not Makarov’s, particularly. But blood nonetheless.

I believe our biggest issue is that we are incapable of identifying exactly what we want. Dean detailed it very nicely in our chat by stating that a gamer would call for a change that amounted to a two-percent difference from the original game resulting in a developer going: “Oh, but we implemented the changes you asked for, in our game. Problem?” This would not be the case if we were capable of stating exactly what we wanted, but since when have we even known what that is?

Sometimes yes it’s more clear-cut, as in the case with Half-Life 3 — Gordon Freeman willing — where we would expect our protagonist to not speak, and to not actually show his face ever. But further than that, what other things would we expect of the title?

We need look no further than current democracies in the world. Somebody sure voted George W. Bush into power, those years ago. Somebody. I’m not saying who. But somebody.

It’s for this very reason that developers don’t let us in on their entire development plans nor tell us what is going until very late into a game’s development cycle, where it’s beyond the point of change and all that’s left is to show the world what their game is capable of in order to promote it before release. We simply do not know what we want, and when we try to ask for what we want, we get the bare minimum and not much else.

It’s for this reason then that the world needs that fifth category of ‘hater’ in order for gaming to progress as a medium.

We don’t benefit at all when gamers complain about random aspects of a game without substantiating nor being able to provide fixes or workarounds that would negate the bad and introduce more good. But we do benefit from gamers who can sit down and say: “Yo developers, this is what’s wrong with the game and here’s why. Perhaps you’d like to do X, Y and Z differently using A, B and C. Peace.” We need the passionate haters who are capable of criticising a game for reasons that are deserved.

Unfortunately as I’ve already stated, gamers don’t know what they want. So this ideal situation is currently a pipe dream.

Fortunately however, we can all strive to be better. If you feel a game is bad for whatever reason, consider whether it can be improved. Sure not every game can be; I mean I’m not expecting Kinect Star Wars to suddenly be cool. But consider the game’s target market, consider if the game appeases that crowd and if not, consider why and what could be done differently. Don’t just hate on the game because lol and aids.

I guess what I’m trying to say is, the world really does need haters… we just need haters who hate for the right reasons.

If You Liked This, You Should Try These!

Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • http://egamer.co.za Dean Oberholzer

    I like what you did with this in the end. It was cool to have a proper read instead of a mixed up gchat. Nice nice :-)

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       I was considering adding formatted extracts, but I’m lazy and your typing is atrocious. <3

    • http://egamer.co.za Dean Oberholzer

      No need for extracts. :-)

  • http://twitter.com/yuvi3000 Yuveshan Pillay

    “We need bad games, because they highlight what are effectively good
    games. Just like we need bad experiences to appreciate the really great
    experiences.” – Caveshen Rajman

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    I know i`m going back to ME3 but heres one comment that wokred on my nerves of people that complained about the game.

    They said that your choices will have various affects on your ending. People complained about what BIOWARE said and not about what actually happened. I mean common. How many times does a developer say something about their game and it doesnt happen. FABLE anyone. Do people comp[lain about the game yes. So they complain that the developer said stuff that didnt happen. NO. BIOWARE will always be the exception to the rule because people love their games so much that they literally cry when they dont get what they want. The same people that asked for ME1 to be like ME2 and complained that there wasnt enough RPG. Dumb asses are made of DUmb ass

    • http://egamer.co.za Dean Oberholzer

       Problem with Mass Effect 3 hatred is: everyone hates something different. No one really knows what there was to hate, until someone smart said “let’s hate on this” and then only did they have basis for hatred.

      Category 4, with the one person being Category 5 — the knower.

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       Categorizing things helped btw. Smart thinking. Yes i agree there were some valid points on what wasnt done right but i mean really now, was there any real reason to say the game was crap. NO there wasnt. Small minds i guess

    • http://egamer.co.za/ Azhar Amien

      I do see the validity in this, but honestly aside from the minority who hated the gameplay mechanics of Mass Effect 3, practically everyone who hated it, hated it for the same reasons. The ending…

    • http://www.facebook.com/brendon.bosch Brendon Bosch

      LOL i wonder when they bring out the revised or enhanced eneding, whaterver you want to call it, if it will have to be reviewed as well. Anyway. Love the game, ending included.

    • http://twitter.com/MGTHABO Marko Swanepoel

      I’m sure Bioware had other plans for the ending at the start, but shit changes very quickly. It could have been a case of : “Oh fuck this isn’t going to work, we need to find another solution,” so the ending was rushed in the end. That’s just speculation, however.

      With the Fable franchise as well. Peter Molyneux said things about the game, but later when it was time for actual development, the stuff he wanted to do wasn’t possible. For example he wanted to have the player respawn as one of his/her children when the player dies, but that would just open up an exploit where people just spam children the whole time for unlimited lives. They then had to improvise and then made your character have an irremovable scar when they died. 

      It’s all about the technicalities. Sometimes we forget how hard it actually is to make a game. 

  • Treble

    Azhar is just on hater mode 24/7

  • http://egamer.co.za/ Azhar Amien

    Great write-up Cavie :P I was about to type up an epic rage response in defense of myself when you only classified me as a hater, but was SO glad as I read on when you pretty much described me right :D

    To be honest I’m fully happy and content with how I view games. As you said clearly, Cavie, and as I’ve said in our mumble chats, it’s great for me personally to have high standards (I didn’t choose to be this way, I just am :P) so when I strike gold and find a great experience, it’s absolutely awesome. If everything is “bestest ever” then by default nothing is beyond that.

    I’ve also said this a lot. I don’t like haters who hate for no reason at all or who can’t justify with good reasoning why something deserves to be criticized, and similarly I don’t like “lovers” who can’t justify what’s great about a game either. As long as you can properly justify your reasoning, I think it will always be interesting to debate.

    Good column Cavie :)

    • http://egamer.co.za Dean Oberholzer

      All I read is “I am selling myself.” 

    • http://egamer.co.za/ Azhar Amien

      Cavie’s the one who did the selling :P I’m doing the confirming :D? Or something like that.

      Besides it doesn’t matter what I say. I’m always going to be the hater :(

    • http://egamer.co.za Dean Oberholzer

      I’m saying you’re selling yourself. :P

    • http://egamer.co.za/ Azhar Amien

      I’m saying it doesn’t matter how good or bad I sell myself :P I’ll still be the hater.

    • AG_Sonday

      So Azhar’s a whore is what you’re saying?

  • AG_Sonday

    A really enjoyable read, considering that I don’t usually read your columns all the way through but I went from start to finish with this one. Must be Dean’s influence :P.

    I personally try to find the good in games and take that from the experience and will always make sure that I can justify myself when hating on a game. I’ve recently begun to agree with what Azhar believes which is that being critical of everythign makes the truly great games shine just that much brighter. Similar to what you said, Cavie.

    My only conflict with that way of thinking is that sometimes we need to ignore the flaws if there is still a great amoutn fo fun to be had. A perfect example is Just Cause 2. When I reviewed it, I rated it somewhere around good or above average. The game was highly flawed and certainly not great but it is still one of the most fun sandbox experiences of my life and for that I love the game. If possible, you shouldn’t let the flaws get in the way of what could be an entertaining experience.

    A problem with gamers in general is that they like to throw around special words like “innovation” ut don’t really specify any further than that what they want from a game. Just look at AC: Revelations. You got tons of innvation from that. There was the hook-blade, you could make bombs and Ezio was grey. No, that is not innovation or progression as far as franchises and series are concerned.

    Developers should listen to fans, by all means but ultimately they should still be making the game on their own terms. Look at Rocksteady, sicne we’re in a Batty mood of late. They gave fans a proper Batman game that let them really get the feel and experience of being Batman but they didn’t do eevrything we asked them to. A lot of people clamoured for a Batmobile or Batwing whent hey heard that Arkham City would be open-world but Rocksteady denied them that because it didn’t fit in with their idea of making a rich and detailed environment filled with content in every nook.

    If I had a Batmobile to wizz about in, I likely would never have stumbled upon Crime Alley which for me, as a Batman fan, was just amazing.

    Ultimately, we should definitely hate where hate is due but be concise and defined in our hate. That way developers can actually use our criticism to make their games better. We also appreciate games for what they do right and certainly take some enjoyment from that but in general, being a bit more discerning, a bit more Azhar-ish would help prevent this industry from turning into Hollywood where the accepted mean value is Transformers 2.