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Quest Updated: Audible Atmosphere

Quest Updated: Audible Atmosphere

I take a moment to gather my thoughts. I put the gramophone on, and the voice of Bobby Darin fills the old saloon. My heart rate finally drops again. I know that, for a moment, I am safe. I check my supplies. I have a bad feeling about the next chamber. Sure enough, as I leave the relaxing strains behind me, I hear the heavy movement of a Big Daddy. And suddenly the jazzy strains are eerie, faintly echoing from the previous room. Ahead is silence. Silence and a very big, very angry thing.

One of the things I loved most about Bioshock was the soundtrack. The old-timey music lent such a strange atmosphere to the game. The whole look of Rapture is a bit anachronistic, and the music was perfect for this feeling. In fact, I’d say that maybe the music was even central to creating this odd mixture of underwater technology and old-fashioned gramaphones, décor and setting.

There aren’t many games I’d get the soundtrack to. I have a short list of those I’d listen to over and over again. Bastion, Portal (and not just for ‘Still Alive’), maybe a couple of others. It got me thinking about soundtracks in games, and why some stick and others just don’t.

Patterns

Skyrim has a highly practical soundtrack. You get echo-ey bits for caves, muted music to give a sense of desolation in the snowy tundra. You get lighter music for day time. And, of course, you get “oh shit it’s a dragon” music. It’s pretty unmistakeable. But maybe this is part of the problem.

The music isn’t really for atmosphere, but for information. It’s to tell you what time it is, where you are, if you’re in danger. It is part of the atmosphere, but only in the same way as the sound effects of the weather are. It’s part of the patterns put in to help the player along.

This isn’t always the case, but at least part of the time it’s informing the soundtrack.

Focus

At the end of the day, soundtrack probably isn’t the central focus for the game designers. Sad but true. Games like Bastion stand out because a specific focus was given to the soundtrack as music, rather than just backing. Portal also stands out because the music feels specifically crafted to sound perfect for the action.

Here’s the catch: both of these games are very linear. The soundtrack can be carefully crafted because the pathways are highly defined. A game like Skyrim has a massive scope for possibilities, and so the music can’t be made specific to the actions, otherwise they’d need about 200 hours of soundtrack, most of which each player would miss out on.

Pardon my subjectivity

Music is as subjective as gaming. What makes a soundtrack for a game work is pretty context specific. There’s no easy answer for what makes an excellent soundtrack. The things I’ve mentioned are part of what will make one soundtrack stand out and another fade into the background for each gamer; there’s a ton of criteria or factors that will have just as much bearing on the effectiveness of the soundtrack. What I haven’t mentioned is that sometimes a soundtrack you don’t notice usually, like Bioshock, can be brilliant in the moments where you pause, take a moment, and listen.

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Name: Brendan Ward
Location: Grahamstown
Position: Columnist

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    One game that had a limited soundtrack that worked was Dark Souls (YES i`m still talking about it so live with it).

    Only music you got was at boss fights and the firelink shrine. Other sound affects were on weapons, movement and enemies sounds. No Music other than the bosses. So i say if it`s done well you dont need music but then again Dark Souls was an exception and it might not work with other games.

    Also the ME1 soundtrack was friggin awesome. Futuristic and orchestral at the same time. i love it so much i have it on my damn phone and listen to it regularly.

    Then onto Dead Space. OMG the soundtrack in there just rips your insides to shreds because they focued on it and used it perfectly to create those crap in your pants moments

  • AG_Sonday

    I never could quite put my finegr on it but the sparse use of music in BioShock was just eerily perfect. It made the experience so much greater.

    It’s not something I’d listen to as music though. I compare any soundtrack from media to that of the Dark Knight which is quite frankly superb and there are a only a few that come close, namely that of Deus EX: HR and inFamous. I’m not sure why but I just enjoy the instrumental strains of that OST and the song from the credits is a personal favourite.