573 Views | 86 Comments

You Bitch At Piracy, But What About Those Who Sell Beta Keys

You Bitch At Piracy, But What About Those Who Sell Beta Keys

You want to talk about ethics and double standards? You want to open your mouth and say that piracy is bad; it kills the industry; and it leaves companies without money? Have you ever stopped to consider that piracy isn’t the worst thing happening in the industry?

What if I told you that people who pirate games only pirate games, they aren’t actually making money off the games. They are only, for the lack of a better word, copying intellectual property. Most of the time pirates actually go out and buy the games, if they’re worth the money. Don’t believe me? Ask any self-proclaimed pirate if that’s the case — and most will tell you that they will more than happily support a developer who creates a proper game which isn’t a reiteration of last year’s product.

And that’s the thing. The games need to be fresh, new and the developers need to try. Else, why should they waste their money on games which no-one put effort into? I put effort into the money I’m using to buy the game, so, it’s only fair that what I get in return is actually worth the outrageously stupid price of wallet-rape.

But I digress.

Piracy is an issue which seems to be quite quiet amongst publishers, at the moment. The larger target is the secondhand market, which is, the actual process of recycling money into the industry to purchase new games. The price we pay for a game is essentially a third less if we sell our old copy to buy the new release. It’s actually very logical, and it’s the reason that we can actually support the crazy price range, which doesn’t seem to be set on what the game entails but rather the ‘age’ of the game.

Logically, I don’t feel that those who use the secondhand market religiously actually gain unfairly from this service. If anything, they are minimising their losses and countering a bit of casual, white-collar, seems-to-be-alright, daylight-robbery by publishers. Anyone who doesn’t use the secondhand market to stay up to date with games should seriously consider doing so, as it makes the hobby, or passion, far more accessible and affordable. And knowing that publishers are annoyed by it is actually somewhat empowering, as it sort of pokes at them for being the money-hungry dogs that they are.

And once again, that’s another issue altogether.

It has recently been found that there are further and way more unethical practices scarring the industry, and gamers, alike.

With the sudden influx of beta games, gamers seem to have found a goldmine at the publishers and passion’s expense. This, I find, is seriously unethical and horribly unfair to gamers, and publishers.

What I am talking about is gamers selling exclusive beta keys.

Valve has released a large amount of Dota 2 and Counter-Strike: Global Offensive beta keys to the public. They are doing a service to the industry. They are creating games, at their very own expense, and releasing it to us for free. They make absolutely no money off the games at the moment, and they are allowing us to play without micro-purchases or limitations. We love what they have done, and are doing, and we are all very enthusiastic to help the game grow. Well, some of us are.

There’s an unethical, questionable, practice looming. Players find their way to various beta keys, some from actually hacking other’s account username and passwords to steal the spare keys, or by receiving them free of charge from Valve. Once they have the beta key, they sell it to other players — be it friends or randoms — at a cost. A cost which is around $10, or more. If you’re lucky you’ll get it for about $10. It never, however, stops at one sale. Players can make up to $200-300 dollars, depending on how they obtain keys. From my perspective, though, even making $10 is wrong.

Now, this money isn’t recycled into the game, nor does it help development. The players hacking accounts are directly harming other players who own those accounts — and their friends, as those friends can receive the game for free. Instead, players are now at a loss. Not to mention, these corporate-beta-enthusiasts who sell keys are ruining the game, as their passion to help the game’s development doesn’t go beyond “$10, please.”

What’s even worse to note is that Dota 2 has been hinted at a free release. A game which Valve might not make money off, players are making money off. That’s directly unfair to Valve, the players, and the game which is being hindered because the seller’s passion to help doesn’t go beyond their greed.

How has this not become an issue? How can this happen, and what’s the cause of it? Valve, and whatever other company is having their beta keys sold, should ban the account of every single player doing this. These players should lose every title they have purchased, legitimately, as the money from selling beta keys can be their “refund”.

Can these people call themselves gamers? How can they be proud of what they are doing? They should learn that: what’s free is free. Who are they to sell property which doesn’t belong to them, which is free, to someone who should benefit for free?

Imagine this happened with a bank, or on Wall Street. Investors taking what should be free shares for the public and selling them — do you think this would stand? This is exactly the same, albeit on a smaller level.

To the sellers: it’s for everyone, not for your bank account — you douchebags.

If You Liked This, You Should Try These!

Name: Dean Oberholzer
Location: Cape Town
Position: Editor

  • kluch

    Agreed, REALLY pisses me off. So many people who dont have keys and others that just give their spare keys away and these twats are selling them..

    • DarthDiggler

      @kluch:disqus Everyone is free to get their own key, keys are limited so by definition they have value.  People want them so there is demand.

      Selling is just the meeting of supply and demand.  There is nothing evil or underhanded going on.  Just 2 people transacting not hurting ANYONE.

    • kluch

      Got it for free, lets sell it and make other gamers pay me

    • Toxxyc

      That’s not what it comes down to.  It’s simple GREED.  Ever consider, that if you don’t want to play the game with the key you got for free, you can simply GIVE the key away as was the case with you receiving it?  And if you have two keys, WHY would you charge for the second one when you never paid for it in the first place?  

      Selling of beta keys is literally like going to your local shelter, you pick up the available blankets handed in by good Samaritans (who bought them new and brought them here, thus made a loss) there and start selling them to the poor people.  It’s immoral and absolutely disgusting, and I love the way this article states it.

  • mR_SoutHgatE

    ^ also,
    “countering a bit of casual, white-collar, seems-to-be-alright, daylight-robbery” – I enjoyed this :P

  • -Misfit-

    While it is true that the people selling are scum of the earth, I feel that the fault lies more with the people caving in and buying the keys. If no one was willing to buy there would be no sellers, but these people can’t be patient and just have to start playing the game now instead of waiting for the free release (DotA 2)

    • http://egamer.co.za Dean Oberholzer

       Of course they cannot be patient. What if you have a group of three really close friends who always play Dota together. Every single night.

      Me, you and x.

      I get a Beta key from a competition at, say, Playdota. It comes with a spare key. I give it to x.

      X and I play Dota 2 every single evening. You’re no longer included in the equation. It’s all we talk about, at school, home, etc. (We all go to school and see each other every day).

      Are you going to be patient? If there’s a means to find out what it’s all about and get your hands on, wouldn’t you?

      You’re losing your two best friends because you don’t have a key.

    • http://www.facebook.com/nanonyous Theo Lubbe

      You, him and x have xbox360s or PS3s. You play games on your consoles together regularly, but Misfit isn’t included because he’s too poor to have a 360 or PS3. Sucks to be him. Guess he’ll have to go and buy one or win one if he wants to join you guys.

      The big difference is that he has the option to buy the console from a store, second hand or someone’s competition winnings. On the other hand, for the comparative example, let’s assume that at some point the consoles would be so cheap that they’re practically ‘free’. All that’s necessary is that he be patient and play on his friends’ consoles until he can afford one himself or gets one via some other means besides spending money on it.

      *edit* Hory shet I just realised how appropriate Misfit’s name is in the above example. I amuse myself.

    • http://egamer.co.za Dean Oberholzer

      @TheoLubbe:disqus  I understand your example however I am basing my story on the fact that he had an Xbox like the others where it broke, let’s say RRoD.

      They play on LIVE every night and chat in party chat, etc. He is no longer included because he doesn’t have this. He’s all of a sudden very out of the loop.

      Furthermore, R3,000 is a far greater price than R70 for a beta key. So this whole “go buy one” is a bit farfetched as it’s hard to afford.

      R70 is affordable by almost, if not anyone, who already has a PC with internet (ADSL).

      So, back to my example. We used to play DotA (the original) every night. We were super addicted (as many know how addictive this can be). We spoke about it at school, spoke heroes, strats, items, etc.

      Dota 2 came out. X and I have keys. We’re addicted, like we were. Talking strats, items and how to play the new game. Misfit is also addicted to Dota, he’s now playing with n00bs he doesn’t know while his friends are constantly playing together in Dota 2. Perhaps they played on Mumble, they all in the channel and he cannot converse because he’s in his own game. He must keep quiet so they can talk too to win.

      R70 is easily affordable to get your friends back and to have fun.

      I’m not sure if you’ve been in a channel on Mumble while two games are being played. Others always speak over the other team. And if you’re alone with your friends, you wouldn’t want to leave.

      I’m sorry — but these are the exact players who buy beta keys. This is why they buy it, most of them, others out of curiosity. Unfortunately though, there’s no option of “I’m buy out of Curiosity” “I’m buying to play with friends” when sold. If someone sells it once to the lonely sucker who wants to be with his friends, he’ll sell to the curious cat.

      This leads to the problem we have now. That’s why they sell, because people buy for personal and emotional reasons.

      This is a more true-life scenario to what you have said regarding the exact example I am using, purely because beta keys are free and Xboxes aren’t (my direct comment to you explains the difference between free keys and products for sale).

    • http://www.facebook.com/nanonyous Theo Lubbe

      One of my friends plays DotA and wants a DotA2 key purely because he wants to play that. He doesn’t seem to have any real friends he plays it with, he simply plays it.

      He also wanted an iPad 2 not because his friends have one or because he actually has use for one, purely because he wanted it. I believe he eventually went out and got one.

      A lot of people are motivated by nothing other than that they want something – sometimes something that they subconsciously feel will allow them to belong to some kind of club for cool kids, something that gives them some kind of exclusivity.

      That means there are four kinds of people at the bare minimum to your example;

      1. The lonely guy who’s friends all have something he doesn’t – something they got for free that he missed out on. This kind of guy could be the same guy that’s the lone survivor in a car crash with his three BFFs. They got that death for free, and he lost them. Now he has to go through the emotional trauma of being without them and convincing himself to kill himself. Or he *just fucking gets over it* and finds different BFFs. Was being alive the only thing he and his friends had in common? That’d be a bit sad if it were the case.
      2. The impatient guy that wants to play this game NOW, not TWO MONTHS FROM NOW. He doesn’t care that he’s going to pay for something someone else got for free. It’s a bit annoying/inconvenient, but whatever, he’s paying, because he wants it *now*. People were buying Diablo3 beta keys left, right and center for exactly the same reason, despite how limited the beta content is, despite the fact their shit got wiped pre-launch and they had to buy the game anyway.
      3. Curious cats
      4. Those that want something because they want it without really having much of a reason for ‘why’

    • http://egamer.co.za Dean Oberholzer

      @TheoLubbe:disqus  – And you’d say that all of those are somewhat psychological problems. I’d say so?

      Being a status kiddie shows you have that need for something because you lack something else.

      The people dying, obvious as you mentioned.

      Curious, well, you saw what happened to the cat. People cannot help themselves.

      And the impatient guy. Probably because they’ve always got what they wanted and expect it. It’s tough to change and understand otherwise.

      So, as long as human nature is involved there will be a market. An unethical market which plays on these exact issues. Remember that I am pointing out that piracy is bad, but this is worse. This hurts the consumer (the player) and the company who could be selling it, opposed to just the company (like piracy).

      As noted, as well, it only takes one person to say “I’ll buy the key for $10″ for that seller go to others and say “keys for $10″. We now have this situation. Then, anyone who is kind at heart and more than willing to wait will eventually be screwed over because of emotions, psychology, and the thought of losing friends.

      Those that say no and don’t buy are stronger than those who have that need to play with their friends. It’s highly unfair to say to them that they are the “wrong” ones in doing so, as that’s like saying it’s someones fault for being down-syndrome. It’s just how people are and how they need to survive.

      It’s directly the sellers fault for seeing and abusing the gap, and people in general.

    • DarthDiggler

      Yep Supply is nothing without Demand.   I have a whole shit load of pebbles in my yard, do you think I could sell them?  :-P

    • Toxxyc

      You could, because you paid for the pebbles.  If you picked them up at your local grocery store in a limited, controlled giveaway there, they run out of stock and you stand there selling them to the same people who hoped to get a free bag though…

  • http://www.facebook.com/nanonyous Theo Lubbe

    I recently missed out on buying R20k worth of second-hand photography gear for R4k by a few minutes. There’s an extremely high likelihood the one that snatched it up will be reselling it instead of actually using it, because there’s massive profit to be made in the process and it consists of two components, only one which they may have actually wanted while the other can be resold to make their R4k back.

    On the other hand, a poor pleb like me would have ended up using both parts for at least another two years, the one, more expensive part (lens) probably for a lifetime, while the other I would’ve sold at some point for far less than buying the two together for.

    Justmybitofrelation.

    Then again, you have to be honest, every once in a while if you’re not well-off enough to buy any game you want on a whim, you yourself might be inclined to want to win a game key (or get one out of a lucky hat, so to speak) with the intention of trading it for a different game entirely (and that’s not too different from receiving money for it).

    Look at the Christmas thing Steam did – a lot of people got free games they didn’t want at all and traded those for others’ games or even sold the things ‘at a discounted rate’. Isn’t that quite similar?

    If you won a Polo and didn’t actually want it because you already had a GTi and would never drive the polo, would you just give it to a friend or family member instead of selling it? What about a Sansui flat-screen when you don’t even watch TV?

    It may seem immoral and it may seem like it’s hurting people, but then, people are actually willing to buy what they didn’t win or that they’re not patient enough to wait for in the case of a beta that won’t even entitle them to a full version of the same game.

    So in essence you should be blaming those that support the ones selling beta keys – after all, if nobody wants to buy their beta key, of what use is it to them? Why would they even bother entering a competition or draw for it if they don’t want it and can’t sell it?

    • kluch

      Tbh would give it to someone who needs it (car, keep the tv because fuck watching tv, PS3)

    • http://egamer.co.za Dean Oberholzer

      Even if you didn’t give it away for free — if someone needs it and it’s worth R200k you’ll probably sell it for R100k — I know I would (I always give games away to people who want (if I give games away..) — I never trade in, mainly because I can’t due to promotion purposes on disc, or sell privately). This benefits both of you directly. You’re getting money and they getting a steal of a price. It would be seen as highly unethical for them to then turn around and spend it for R150k — that would piss you off, wouldn’t it?

      With cars we associate a price and understand that we need to pay for it anyway. It’s known. Free beta keys are free, it’s known, making sales unethical.

    • kluch

      If its a friend I would actually give it for free, didnt cost me anything won it by luck of the draw. 
      If its just someone I know I would probably sell it for yeah a greatly reduced price.

    • kluch

      But really, comparing a car/tv to a beta key….

    • http://egamer.co.za Dean Oberholzer

       @kluch:disqus – I get the concepts and idea he put forward. It’s just a drastic way of proving a point :p

    • http://egamer.co.za Dean Oberholzer

       Sorry to hear about the camera equipment. That really sucks, dude.

      I get your frustration and that they might sell it for a larger profit, but you need to get that, that’s how people make money and it’s business. It’s probably a poor judgement call on the other persons part too — they don’t know what it’s worth, or so.

      To your examples:

      Winning a game key is somewhat similar but also largely different. When you win something, there’s generally a single winner. Winning involves a bit of risk. Furthermore, one needs to look at the nature of what the prize is intended for and the prize itself. When you are selling a game you’ve won the re-play value is far less than games which are sold as betas, purely because beta games are predominately multiplayer games. The game you won is not only expected to be sold on the secondhand market (by the publisher) but also, generally, lacks re-playability. The intention of the publisher is also that one shouldn’t sell or share the game, it should be for their own use. I think that’s the major differentiation with this.

      Buying games and reselling at a high value: that’s essentially business-101. Think buying in wholesale and selling to the general public. Once again, the intention of the publisher was that it is for a single use by the purchaser only. Expectations by the publisher expect a trade-in (if possible).

      As for the standard competition: Polo/Sansui – I get what you’re saying here, however I feel that this is also somewhat different. The prize is a single prize which is aimed at your use. If you already have one you will probably be inclined to sell it, however that is your prerogative. You won the car where nothing stipulated that you shouldn’t be allowed to enter because you have another car. Similar to games, it’s expected that cars should and would be resold all the time. Cars aren’t handed out for free either, therefore you’re basically getting a car by paying for it via luck, nerves, etc. It’s a stupid and painless price, but some people really rely on this. (A weak example). The general fact, though, is that everyone paid for their cars therefore it’s alright to sell it as it was intended to have a price tag attached to it for sale. No one gets free cars unless it’s a seriously special occasion, and because of that, we all know that we need to pay for cars to get them. Who is to say that they won’t sell it at a steal of a price, way under market value, like your camera equipment? That’s also helping someone out tremendously. It’s not free but it’s pretty darn good enough for a product everyone has to buy.

      The issue I am getting at with beta keys, which also differentiates it from everything you’ve brought up, is that:

      1. Beta keys are free from the publisher;
      2. With the intention to be shared amongst friends;
      3. for use of everyone;
      4. To grow the community; and
      5. To help the game develop with feedback of the players.

      Cars, TVs, games won aren’t free from the publisher or supplier. They are retailed at a price with the intention of being sold therefore we already apply a monetary factor to it. Basically, selling the TV doesn’t amount to stealing from the supplier because they had the TV bought. If anything, you’re getting free money however it was at the efforts of a marketing campaign by another company. That’s the deal, agreement and understanding with each and every competition by the host. From an eGamer perspective we understand that when we run a competition, the games might be sold — but we are doing an effort to market our site and we understand the worth.

      If those products were free they wouldn’t be in a competition, would they? If there was no exclusivity to hardship in attaining them, then it’s pointless.

      Cars aren’t intended to be shared with friends. In fact there’s various services who condone this completely. Namely, the police don’t like the hassle of “it’s my friends car” and insurance companies don’t usually cover mistakes or accidents by friends.

      Furthermore, when you buy a car you don’t get another car free. Nor, when you buy a TV, do you get another one free. When it’s intended for use of the single party, they add “extra” — like four extra vienna’s in your pack of 12. If they want you to give it away, they add a bonus: buy 2 icecreams, get one free. That’s seen as “give it away” or “enjoy the bonus” – if you sell one icecream, presumed at lower than retail, you are only minimizing your loss on your second icecream because you had to pay extra for it. You only needed and wanted one. Then again, there’s a price factor involved in all of this. People expect to pay.

      If those icecreams were free, would anyone pay for it? No.

      If those icecreams were exclusive and given away for free on the premise to be shared as it’s a product one cannot get freely, (it’s for a marketing campaign or something), sell it is highly unethical because the company wanted the product shared for free to certain people through the consumer. The consumer is making money off the icecream company.

      The keys can be used by everyone, the company does not discriminate. They are merely keeping it interesting by having a closed beta, as it makes people want it more and when they get it, they’ll help out more with feedback. When everyone has it, people have the attitude ‘someone else will help with feedback’.

      When Valve gave keys out for free, they intended that you play with one and your friend uses the other one. They didn’t intend to have it sold, else they would give out one key to everyone based where if you had a key you cannot get another. No matter what. The keys were aimed at growing the community by introducing new players and old players from predecessors. Not to be sold to players who want to see what the game is about. If that was the case, Valve would sell the keys themselves — I’m about 100% sure that their platform to sell games and beta keys is far more suited than forums and PayPal.

      Clearly the intention is not for resale to make a profit at their expense.

      I touched on feedback from the players. If it’s exclusively players feel more inclined to help with feedback.

      I hope you get what I am getting at. The intention with giving something out for free is that one should share it for free. Your examples about competitions are good, and the public has a general understanding of what the prize is about and that it generally costs a monetary value. People won’t ever expect to get a car for free from a friend or for fun, unless it’s a competition which requires a lot of luck and some work.

      Beta keys for Dota and CS:GO are free from Valve, they shouldn’t be shared at a price. That was never the intention and like my relation to piracy, THAT is stealing not only from the community BUT ALSO the publisher and developers as well. It’s two fold whereas piracy only steals from one. Out of the kindness of the developers heart, they are giving it away for free on the presumption that you will do so too. Else they’d happily sell it — they love money.

      With relation to “players shouldn’t buy it” — human nature, friend.

      Here’s my comment from above:

      Of course they cannot be patient. What if you have a group of three
      really close friends who always play Dota together. Every single night.

      Me, you and x.

      I get a Beta key from a competition at, say, Playdota. It comes with a spare key. I give the spare key to x.

      X and I play Dota 2 every single evening. You’re no longer included
      in the equation. It’s all we talk about, at school, home, etc. (We all
      go to school and see each other every day).

      Are you going to be patient? If there’s a means to find out what it’s all about and get your hands on, wouldn’t you? Hell, it will even rekindle your relationship with your two best friends.

      So, in essence, you’re losing your two best friends because you don’t have a key. Wouldn’t you do anything to get them back?

    • http://www.facebook.com/nanonyous Theo Lubbe

       Don’t get me wrong, I’m not saying that I don’t think it’s a dick move, but that’s also human nature. If someone needs to or is greedy enough to (or is simply enterprising enough) to enter each and every single free sweepstakes they can, regardless of whether it’s for promotion purposes that they don’t give a shit about, the point is that at the end of the day they’re going to make money from someone else’s good-will or purely because they were lucky.

      If I had to get a Diablo 3 beta key in the beta program, I would have sold it at the drop of a hat. Not because I’m an unethical person, but because it’s a random chance that I could get one, and I didn’t anyway.

      I entered a photography competition last year. There were five categories – each one would have five finalists chosen based on likes on facebook for the users’ photos and votes at the free to attend Expo in Johannesburg.

      You know what happened? In all but one category, the worst possible photos made it to the finalists. Only one photo in that remaining category was worth anything to *anyone*, regardless of how poor your understanding of technical requirements for photography, your artistic vision or your creative vision are, those other 24 photos were complete and utter shit.

      But they got there because people got their friends and family, and their friends’ friends and family, and their family’s friends and family, to vote for their photos.

      They had friends attend the expos to vote on their photos there, too.

      The prize for every category, first place, was a Canon 5D Mk II with EF 24-105mm f/4L IS USM. At the time this kit was worth R28.5k. One voter, whether at the expo or on facebook, got a 60D with some lens, still worth around R15k at the time.

      I know my entries wouldn’t have won in the competition to begin with when I saw some of the entries that came in towards the end, but that didn’t change the fact that those terrible photos still got to the finalists for no other reason than that people were greedy enough to go out of their way to ensure they got in the top 5.

      I’m signed up for another photography competition right now, as it happens. This time the company running it has explicitly stated that any indications of unethical vote garnering to get onto the top10 list (finalists, of which a winner is chosen by a closed panel of judges, apparently) would be disqualified. They don’t explain to the letter what they consider unethical, though they do indicate that vote spamming and vote exchange sites (yeah, these exist…) will be automatic grounds for disqualification.

      I reckon I actually stand a chance this time, but there’s already one other entry that nobody that I’ve approached with the list of photos likes in the least, that is or was in the lead for votes – I didn’t even ask them to remark on the photos in general, they out of their own said “why the fuck does this one have 42 votes? It’s terrible…”

      But you can be sure that guy’s probably going to be on the top10 for votes at the end of the day.

      And you can also bet that there’s a good chance that a bunch of the people signed up for that competition are staring at the value of the camera and lens with the intention of reselling it, not keeping and using it.

      Personally I’d be asking the store running the competition if I couldn’t pay the difference to upgrade it to a different body that I would prefer to own with the intention of using it vs the prize on offer, should I happen to win.

      You’ll remember some time ago when you guys ran a competition for console versions of a game I’d remarked that I wouldn’t be entering because I’d have no use for it – self-centered egomaniac that I am, I’m ‘proud’ that despite the fact I don’t have of an income to boast about nor a lengthy, impressive list of worldly possessions, I don’t feel the need nor desire to undermine others’ attempts to win things at no expense to themselves, whether they intend on reselling it or not. Sucks for me that there are a million and one opportunities I miss in the process while there are little fagknuckles that will try and win things purely to profit from them, but I prefer keeping to the ‘moral high ground’, so to speak.

      Also, you meant ‘condemn’. ‘Condone’ is the positive one :P

    • http://www.facebook.com/nanonyous Theo Lubbe

      Oh yeah, example on the side also related to the expo mentioned in the wall’o'text. At the same Expo, Canon was selling battery grips worth R1k for R100 a piece. One per person limit, but that didn’t mean people couldn’t take their friends or family along to a free-to-attend expo and buy multiple units.

      That’s a cool R700 profit per they could make afterwards on Gumtree selling the ones they didn’t need.

      I asked an friend to attend the expo on my behalf to buy one for a mutual friend of ours for christmas and to buy one for me. His bag with a bunch of his stuff and ‘my’ battery grip apparently got stolen from the parking lot the first day they went. I didn’t have to pay anything in advance so I lost nothing in the process and the internet friend didn’t ask for compensation, but I also don’t know if he was being honest and didn’t maybe realise he could cash that battery grip in for a few hundred rand and just lie to me.

      Technically he could have gone back for the third day of the expo with a different friend or his girlfriend to pick up yet another one for me, but he didn’t/wouldn’t that I know of. Who knows, maybe he did go back with even more friends and got a bundle more of them to sell.

    • http://egamer.co.za Dean Oberholzer

       @TheoLubbe:disqus That’s why “vote for friends” and stuff competitions are generally crappy. It should be every man for himself.

      If you need help with competitions, use our Facebook page. We have lots of fans too :-)

      I wish you best of luck in the competitions — and I don’t at all disagree with you that people do often sell the stuff that they win. Sometimes they keep it for good use and others because they are status kiddies.

      Lol, thanks for the correction. To be honest, I don’t remember typing any word with a ‘c’. :P

      What I’m getting at here, is, free beta keys have the intention to be shared amongst the community to make the game better and more accessible to groups of friends, etc. To have fun and to be played. Valve has this ideology and we all appreciate it.

      We expect to pay for cameras, regardless if it was obtained for free or not in a competition. That’s what I am getting it:

      The intention of Valve is never to have the keys sold, but shared. The camera company’s intention is to have it sold, and they don’t care. Furthermore, you will never ever know if I got the camera for free or if I bought it — if I sell it to you, so that’s fine. We don’t know each other.

      Sell me a Dota 2 beta key — and I’ll know that it’s free. Because, after all, they are free.

      Thanks for taking the time to comment though. I hope you understand what I am getting at with this. There’s a fine-line between your points and mine, and I am maintaining the stance that it is free by the publisher with the intention to share for free. Other products, not so much. :-)

      PS. to get at your Disqus threading issues. I’ve set threads to three max purely because anything larger than three starts to indent too much. Basically comments will be an inch wide and 100m long. Tough and annoying to read. The best way to counter this and still get the attention of the person is to do what I do and just reply to the one above and go “@”name – this generally helps. It’s for looks and it’s easier to read. Not always simple, but that’s the price I pay for things looking somewhat pretty. Kill me if you like :P

    • http://www.facebook.com/nanonyous Theo Lubbe

       @deanoberholzer:disqus amusingly, before hitting the paragraph where you mentioned that, I realised I could probably to this shit too. This pleases me; my jimmies are unrustled.

    • http://egamer.co.za Dean Oberholzer

      @TheoLubbe:disqus – Just one way to get around the problem. It’s kind of effective, not so simple. I like it though :-)

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       Uhm dude i think you need seperate articles for your comments

  • Trebzz

    Someone woke up on the wrong side of the bed this morning :P

    • http://egamer.co.za Dean Oberholzer

       It’s my birthday. I’m happy as Azhar.

    • http://www.facebook.com/nanonyous Theo Lubbe
    • http://egamer.co.za/ Azhar Amien

       Happy birthday :) Wow, you must be too happy to live then. o_O

    • Trebzz

      Really? Well Happy Birthday to you then Mr Dean :) enjoy the day and i see you guys are competing for that award of who gives the longest comments lol

    • http://egamer.co.za Dean Oberholzer

      @Trebzz:disqus  I’m a natural born winner, if I try. :P

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       And happy birthday boet. THese kinds of things should be made more public. Thats my suggestion for you guys to change something on the site

  • -Misfit-

    Such a little comment sparking up a huge debate :P I understand your point Dean, and like I said, I do agree that people selling keys to a closed beta are scum of the earth. But with DotA 2 I feel it’s different since there are so many chances to win beta keys that if you’re patient for a month you’ll get one, and after that the game will be free anyway.

    I still feel that if we as a community stand up and refuse to buy keys there will be no one selling them since no one is buying (we all know this won’t happen). The reason people’s accounts get hacked for beta keys to sell is simply that the sellers see a profit in it.

    I also know what it feels like having a friend that wants to play but doesn’t have access. I have someone messaging me on steam almost every day telling me how jealous they are since I have access and they want it too. Hopefully by next month we’ll somehow win a beta key between us and he’ll be able to play.

    • http://egamer.co.za Dean Oberholzer

       I think that as the game grows and more players are playing, the amount of competition keys get fewer and those entering get larger. Now, I’m not generally a lucky person when it comes to “random” draws. My luck goes as far as winning a Mass Effect collectors edition only to not win it because I wasn’t ticked off on a list, even though I was present. So, I’m really not. I win competitions when there’s a question which needs answering and I know the answer and can be the first to do so (in real life competitions).

      So, being someone really unlucky, in general, I never ever win keys. Unless I’m first and no one knows about it.

      Therefore I’d also be a sucker waiting. And, I’m not one to buy a beta key either. I have strong values against this — as you can see. :-)

      As for people not buying: let’s say that this does in fact happen. No one buys. Those that are selling are doing it for a profit and they don’t actually care one bit about the community and those who want to buy — therefore to be spiteful they don’t give them away. And say now they continue to be spiteful and accumulate keys.. Then there’s less keys for players and no one selling because no one is buying, etc.

      It goes both ways. And when people lose out on money — they will and often do get very sour and lame. :-(

      It’s a huge problem, and I think my main problem with all of this is that it hurts the community and the developer/publisher — which is damage x2. Piracy only hurts the developer. And that’s what I am trying to actually get at. That it’s way worse.

      I believe that even if you argue that it doesn’t hurt the developers, hurting the community by cheating them out of games like this is far worse than hurting an already rich developer. If anything they can take knocks because they are price-scumbags, well most of them. They will ALWAYS make their money back somehow.

      Hurt the community and you deserve to get lynched. I see it as far worse than hurting anything else. This is one of the first things to actually hurt the community.

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       Aaaah the winning loss. Thats my first memory of you Dean

    • DarthDiggler

      Of all the Betas I have been in: PlayStation Home, Warhawk , Uncharted 2 & 3, Killzone 3, MAG, DC Universe Online, and many more…

      The only ones that were a lottery were the Closed Betas.  Generally I didn’t get to sign up for them, someone put my name into a hat.  That accounts for like 2-3 betas I have been in.  Most give people keys in the order they receive requests.  So if you wait 2 weeks to sign up for a beta than you are going to waiting longer than the people that signed up the day the beta sign up was available.

      No one is cheating anyone out of games man.  You have an over entitled sense of self and what you think you deserve.  Get your head out of your own ass, you sound like a fool.

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    OK how dom do you have to be to pay for a BETA KEY

    • http://egamer.co.za Dean Oberholzer

      You’d be surprised. Dota is highly addictive. Many many hours can and will be wasted on this game.

    • http://www.facebook.com/brendon.bosch Brendon Bosch

       I can do the same with a full game. Ask Dark Souls. It`s stole my … SOUL

  • Guest

    Just another WEED in the LAWN of Gaming….  I find it funny that people who agree with Piracy, find this offensive. 

    • http://egamer.co.za Dean Oberholzer

      It’s more unethical. 

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    These comments… intimidate me. 

  • DarthDiggler

    Piracy and used games lead to the same thing, dwindling publisher and developer profits.  Selling beta keys does not have this affect.

    What if I told you that people who pirate games only pirate games, they
    aren’t actually making money off the games. They are only, for the lack
    of a better word, copying intellectual property. Most of the time
    pirates actually go out and buy the games, if they’re worth the money.
    Don’t believe me? Ask any self-proclaimed pirate if that’s the case —
    and most will tell you that they will more than happily support a
    developer who creates a proper game which isn’t a reiteration of last
    year’s product.

    I know pirates and they steal everything, my buddy has a bunch of external hard drives with tons of copyrighted materials, movies, music, games, anything that wasn’t nailed down he has.  What motivation does someone have to buy something when there is a steady supply of that item for free?  I am sure we can find examples of your ‘conscience’ pirates, but understand talk is cheap, I can give you any kind of lip service you want and if you approach me as a ‘journalist’ that may likely change my story.

    And that’s the thing. The games need to be fresh, new and the developers
    need to try. Else, why should they waste their money on games which
    no-one put effort into? I put effort into the money I’m using to buy the
    game, so, it’s only fair that what I get in return is actually worth
    the outrageously stupid price of wallet-rape.

    What did your parents do to you that has brought you to this point in your life?  Gaming is not an entitlement.  People do not have a right to be entertained.  Just because you aren’t happy with the quality of something doesn’t give you the right to steal it.  If that was the case McDonalds would never sell one of their subpar burgers.  Because ass-hats like you would flood their lobby demanding that they get a burger for free since no one should be force to pay for such poor quality. 

    Piracy is an issue which seems to be quite quiet amongst publishers, at
    the moment. The larger target is the secondhand market, which is, the
    actual process of recycling money into the industry to purchase new
    games. The price we pay for a game is essentially a third less if we
    sell our old copy to buy the new release. It’s actually very logical,
    and it’s the reason that we can actually support the crazy price range,
    which doesn’t seem to be set on what the game entails but rather the
    ‘age’ of the game.

    That is because most developers have moved from the PC market to the Console Market.  Sure they still support the PC market, but they by no means rely on it for the bottom dollar considering how easy it is to pirate things on the PC.  What you refer to as a ‘second hand’ marketplace is an unauthorized retail sales channel.

    Logically, I don’t feel that those who use the secondhand market
    religiously actually gain unfairly from this service. If anything, they
    are minimising their losses and countering a bit of casual,
    white-collar, seems-to-be-alright, daylight-robbery by publishers.
    Anyone who doesn’t use the secondhand market to stay up to date with
    games should seriously consider doing so, as it makes the hobby, or
    passion, far more accessible and affordable. And knowing that publishers
    are annoyed by it is actually somewhat empowering, as it sort of pokes
    at them for being the money-hungry dogs that they are.

    The word logically has no place in this article as you are approaching this entire argument from the frame of ‘I have a right to game, every game, all the time, for the price I want to pay’.  That is where you are losing people who use logic in their arguments.  You have no entitlement to be entertained.  You are not the center of the universe of a king.  You have a right to be entertained by whatever you can afford or pay for.  Outside of that you are stealing.  You can dress it up any way you want, put lipstick on a pig it’s still a pig.  You only further showcase your ignorance by calling publishers and developers money hungry.  It’s a shitty economy dumb-ass and the gaming market has shrunk double digit percentages.  If you got your head out of your ass long enough and look around at some respectable sources in the gaming industry you would know this.  Furhtermore as a gaming writer it is really your job to stay informed so you are kind of failing your audience as a writer and an expert in their field.

    There’s an unethical, questionable, practice looming. Players find their
    way to various beta keys, some from actually hacking other’s account
    username and passwords to steal the spare keys, or by receiving them
    free of charge from Valve. Once they have the beta key, they sell it to
    other players — be it friends or randoms — at a cost. A cost which is
    around $10, or more. If you’re lucky you’ll get it for about $10. It
    never, however, stops at one sale. Players can make up to $200-300
    dollars, depending on how they obtain keys. From my perspective, though,
    even making $10 is wrong.

    If someone has a key they have obtained through legal means and the developer does not have any sort of transfer of ownership clauses in their terms and conditions, there is nothing wrong with selling that beta key.  As a matter of fact one could argue that person with the beta key that wants to sell it is providing a valuable service, why do you think people are paying so much?

    If they are breaking into accounts or violating the terms and conditions that is wrong.  Selling the key is not as long as the key is obtained and transferred within the accordance of those involved.

    Man you really have an issue with profits.  You must not have any talents that are worth anything otherwise you would feel differently.

    Now, this money isn’t recycled into the game, nor does it help
    development. The players hacking accounts are directly harming other
    players who own those accounts — and their friends, as those friends can
    receive the game for free. Instead, players are now at a loss. Not to
    mention, these corporate-beta-enthusiasts who sell keys are ruining the
    game, as their passion to help the game’s development doesn’t go beyond
    “$10, please.”

    Betas are never a profit center, as a matter of fact they are money losers.  It costs money to roll out betas, the key generation, the software downloads, the support website, the support phone lines, the support staff, the long developer hours working on 11th hour fixes.  Nothing about a beta is profitable at all, ever.  Someone selling a key doesn’t make a difference here. 

    What is a corporate-beta-enthusiasts?  Breaking into someone’s account is wrong, stealing is wrong.  Selling stuff (that you have ownership of) is not wrong.   This article could have a good point if you weren’t so anti-free-market and trying to make a point that isn’t there to begin with.

    What’s even worse to note is that Dota 2 has been hinted at a free
    release. A game which Valve might not make money off, players are making
    money off. That’s directly unfair to Valve, the players, and the game
    which is being hindered because the seller’s passion to help doesn’t go
    beyond their greed.

    Now you showcase more of your ignorance.  You think just because something is free a company isn’t making money off it?  If that was the case Google would have went broke years ago.  Facebook would have been a non-starter.

    When you get a clue, let us know with a great article not some garbage that can’t even make it’s own point effectively and trying to draw on controversial subjects for the sake of controversy.

    • http://egamer.co.za Dean Oberholzer

      Thanks for the reply. The effort is great.

      Like you know pirates who just steal, I know those who actually give back. What’s the difference though? There’s two type of pirates, at least: 1) those that steal for the sake of having everything 2) those that take what they need and actually use it. Those that take and use are the ones who actually buy the games that are worth while. It doesn’t mean the original theft of the unworthy games is right, it’s just a point. Your friend seems to be the one that steals for the sake of having everything. If he has everything, please enlighten me with where he gets the time to actually watch and play all those games/movies. And if he doesn’t work or do anything, that’s probably why he pirates: because he can’t seem to afford it?

      The point of the article wasn’t to be nit-picky on these smaller explanations. I get what you’re saying, and point noted. People don’t have the right to be entertained but, ethically we should be. The entire point of the article isn’t to weigh-up piracy vs selling beta keys, rather the ethics involved in selling what’s free. Piracy is way worse and it cannot be compared: ethically, I feel one shouldn’t sell the beta key. Piracy is an issue no doubt, but so is the price of games. Games which are no where near as good as others are charged the same price. I have a problem with that, and that’s the point I was knocking at. Where I live, in South Africa, we have consumer acts which try to limit this sort of abuse to the consumer. It stops unethical practices and the abuse from larger corporations. We’re trying.

      Unauthorized retail channel. It’s similar to piracy as some people are getting the game without paying the publisher, don’t you think? But that’s a topic for another day. Let’s talk about this later.

      Logically I feel that those who use secondhand sales to get cash back for games aren’t doing anything wrong. It feels quite logical to do it and to utilise the market. Some prices aren’t justified and this helps that. Let’s be honest, if the secondhand market wasn’t there wouldn’t the price of games drop? Probably. They are so high because they are resellable and that’s the provision made. Hence: PC is so cheap and can only be used once. See, logically.

      It’s a shitty economy? It’s shitty because of America’s oh-so ethical bank practices. There’s no guidelines to how finances need to be dealt with and large corporations are money hungry and do as they please, banks etc. Don’t believe me? Oh, wait, look at what happened in America. Again, in my country, we’ve implemented various Acts to stop this and we’re coping, as a third world country. Business ethics, corporate governance. If games were cheaper they’d sell more — tough economy? Let’s make it work for everyone. Economics much? Let’s get those figures back. Second hand market also has relation to economics.. In fact, it’s quite logical. Supply, demand, you know.

      Stealing is wrong, I’m glad we agreed there. Issue with profits? Yup, recession remember? We can make it work for everyone, not just the billion dollar profits seen by companies.

      Beta keys and selling. Transfer of ownership? Right. Couldn’t this quite easily be seen the same as the second hand market? The intention is not to sell it but yet it’s sold. Secondhand games, intention not to be sold but they are sold. Interesting, it seems quite similar, to me — only in reverse. The game companies own what, the intellectual property on the disc. That basically says, don’t copy and don’t modify. You own the actual disc, as you’re the proper owner with holdership (I can explain to you how holdership and ownership works in relation to Law). If you believe that because you have the beta key that you own it, then if you believe that secondhand game sales are wrong, because whatever, but the beta key situation with selling is right — then I think that you’re confused. It seems to be the same principle, except one is tangible whereas the other is intangible (code). I don’t see how selling a game which is yours is wrong whereas selling a code which is yours is right. They both allow someone to play the game. Following that, however, how can it be remotely fair to say “they are offering a service”? Explain to me WHY we need this service? Keys are readily and freely available — but instead of the freely they’ve now been set at a price. So, instead it’s readily and priced available. Which again seems unethical as it was free for everyone but now people are hogging for their own benefit. Again, I’m saying unethical — not saying worse than piracy. Where are the guidelines and the ethics at? This is why America caused the recession because banks taught everyone how to get a quick buck. By the way, these Beta keys are free for everyone.

      You stated that selling what you have ownership of isn’t wrong: that’s secondhand game markets right there.

      I agree that betas don’t make profit. And that’s why they have it for free and allow everyone to play for free. It costs them money and do you honestly think that they would want sellers to make money where they are losing? It seems really counter-productive for them to say “yes, we’ll make the loss — you sell our keys” — if anything they want it to be free and available to everyone so that they can maximise the amount of players and make sure that the money they are losing is actually worth every cent. This is exactly what I am getting at. They are losing money whereas others are gaining from their losses and it is seeing as “fine”. It’s not fine, it’s horrible unfair. It’s screwing up the whole system. If it was meant to make money, the keys – if the keys were meant to make money – they would sell it themselves. It’s unethical for people to sell and make money where the developers who are trying their best to better a game are making a loss. They are doing it for us. These guys selling are attacking us as a consumer, the ones who cannot set the prices and the ones who are being shafted with DLC, and weird on-disc packages, online codes, etc. We’re now fighting each other for money because there’s no governance and everyone is learning from the people who sent us into double-dip recessions.

      Corporate-beta-enthusiast is a nifty name I made up for those selling keys. They see a business in screwing everyone. :-)

      I believe that Valve will find a way to monetize, but at the moment they aren’t and they planning free. Others are making money at their expense and it’s wrong because it hurts us and them, indirectly, in the long run. I believe we went through this in the paragraph above.

      We found that the company isn’t making money — so please don’t call me ignorant. You said it too. What the future holds, the future holds. They can change it at anytime. At the rate the game is going now, that’s what my comments are aimed at.

      I don’t believe that I’m ignorant, in fact, I believe that you are somewhat confused. You’ve sent numerous mixed messages. You believe in something but not on the flip-side which is exactly the same.

      So, I’m not sure what you’re getting at entirely, but this article boils down to ethics and what is happening. It’s not piracy vs this issue — it’s not comparable. I used piracy to note that it’s not the ONLY bad thing going on in the industry, as this is also bad and hurts the consumer and the developer.

      I hope I’ve explained some points to you and you understand what I was getting at and what I mean.

      I’d like to close off with my ending from the article: Imagine this happened with a bank, or on Wall Street. Investors
      taking what should be free shares for the public and selling them — do
      you think this would stand? Free shares which the public should benefit from and enjoy. But instead, they must pay to enjoy because someone in a position of ‘power’ is being greedy and can find a way to make extra money. That’s all this is, difference is, if it was more monetary related — the outrage would be crazy.

      Very unethical, for investors to do that, don’t you think?

      Thanks a lot for the comment though @DarthDiggler:disqus . Sorry that mine is so long.

    • DarthDiggler

      Like you know pirates who just steal, I know those who actually give back. What’s the difference though? There’s two type of pirates, at least: 1) those that steal for the sake of having everything 2) those that take what they need and actually use it.

      To me there is only 1 type of pirate the one that steals.  Period end of story.  I have too many friends in the gaming industry to have any sympathy for those that steal food from their mouths.

      Those that take and use are the ones who actually buy the games that are worth while. It doesn’t mean the original theft of the unworthy games is right, it’s just a point. Your friend seems to be the one that steals for the sake of having everything. If he has everything, please enlighten me with where he gets the time to actually watch and play all those games/movies. And if he doesn’t work or do anything, that’s probably why he pirates: because he can’t seem to afford it?

      Dean I know of no pirates that buy anything that they can get for free.  Human nature wins here, these “conscience” pirates you refer to are for the most part a myth.  Piracy is theft not a glorified demo program and the ends do not justify the means.

      If you can’t afford a game then your priorities shouldn’t be get the game for free, the priority should be creating a lifestyle for yourself that you can afford what you desire.

      The entire point of the article isn’t to weigh-up piracy vs selling beta keys, rather the ethics involved in selling what’s free. Piracy is way worse and it cannot be compared: ethically, I feel one shouldn’t sell the beta key.

      If I legally own a beta key and someone wants to buy it from me (given that the T&Cs grant me transfer rights), WHO AM I HURTING?  How is it unethical for me to take something that I legitimately own and sell it?   Your mindset is ass-backwards on this.

      Unauthorized retail channel. It’s similar to piracy as some people are getting the game without paying the publisher, don’t you think? But that’s a topic for another day. Let’s talk about this later.

      Used game sales in a retail format such as GameStop is an unauthorized sales channel.  Technically speaking no publisher has to support used products because of this.  This is why publishers are using the online pass.  They never intended to release their products only to have them compete with their own products on the same store shelf.  This cannibalizes the supply chain, and doesn’t result in a very healthy economic ecosystem for publishers or developers.  It’s why so many have shut their doors, and why you have SO little risk in this business now.  It’s not a good thing at all.

      Logically I feel that those who use secondhand sales to get cash back for games aren’t doing anything wrong. It feels quite logical to do it and to utilise the market. Some prices aren’t justified and this helps that. Let’s be honest, if the secondhand market wasn’t there wouldn’t the price of games drop? Probably. They are so high because they are resellable and that’s the provision made. Hence: PC is so cheap and can only be used once. See, logically.

      Just proclaiming what you say to be logical doesn’t make it so.  Also you can’t say “Logically, I feel”, because you are pointing out that your emotions drive this opinion when you say “I feel”.  Feelings are not really logical thoughts, that’s why you call them feelings and not thoughts or ideas.

      I never sell my games used, because I don’t want to bite the hands that feed me.  GameStop will only give me pennies on the dollar anyway, so there isn’t that much value in it to me.

      If used games were just a yard sale affair and not an industry like game stop not only would it help to drive prices down on the games we play it would help to encourage developers to take risks again.  This gaming marketplace has no middle class.  We have large AAA titles and we have small downloadable titles.  Not much in between any more.  This is a result of a cannibalized marketplace, piracy and used games play a big role in that.

      It’s a shitty economy? It’s shitty because of America’s oh-so ethical bank practices. There’s no guidelines to how finances need to be dealt with and large corporations are money hungry and do as they please, banks etc. Don’t believe me? Oh, wait, look at what happened in America. Again, in my country, we’ve implemented various Acts to stop this and we’re coping, as a third world country. Business ethics, corporate governance. If games were cheaper they’d sell more — tough economy? Let’s make it work for everyone. Economics much? Let’s get those figures back. Second hand market also has relation to economics.. In fact, it’s quite logical. Supply, demand, you know.

      Oh please, now you want to approach politics.  I am sure the South African media has covered this for you with integrity.  Did the leave out the part where the government basically strong armed lenders into crappy loans, all for the sake of equality? Banks were told by government regulators if they didn’t participate in sub-prime they would not be able to expand.

      Shall we analyze the integrity of the South African government’s history?   You don’t think Europe shares any blame in this economy?  The place is sinking in debt, so much it will make the sub-prime crash seem like pennies when it finally busts.

      Beta keys and selling. Transfer of ownership? Right. Couldn’t this quite easily be seen the same as the second hand market? The intention is not to sell it but yet it’s sold. Secondhand games, intention not to be sold but they are sold. Interesting, it seems quite similar, to me — only in reverse.

      Game devs and publisher make no money on BETAs anyone selling their BETA KEYS are not really doing any harm to the company.  At the end of the day if it’s not against the rules it hurts no one, violates no one’s rights.  IMHO you don’t have a point here.  Piracy and used game sales clearly cause harm to the bottom line, transferred BETA keys do not.  You can disagree with this all you want, but its true.

      There are no similarities in terms selling BETA keys and Piracy or Used Games in terms of lost profits to the developer and publisher.

      The game companies own what, the intellectual property on the disc. That basically says, don’t copy and don’t modify. You own the actual disc, as you’re the proper owner with holdership (I can explain to you how holdership and ownership works in relation to Law). If you believe that because you have the beta key that you own it, then if you believe that secondhand game sales are wrong, because whatever, but the beta key situation with selling is right — then I think that you’re confused. It seems to be the same principle, except one is tangible whereas the other is intangible (code).

      Yeah I have a very good understanding of copyright laws.  You own the physical disc but you are only licensed to use the software on the disc.  The thing is though a beta key is just a series of numbers and letters.  There is no intellectual property it is used to get to that.  So it all really depends on how the company in question launches their beta.  Often it is email distribution and there are some terms and conditions attached to the email.  If the company that launches the beta doesn’t have a problem with beta keys being transferred (and they usually don’t unless its a closed beta), there are no laws that anyone would violate by selling the key.

      You can repeat yourself until you are blue in the face, your analogy here is piss poor.  No developer in the history of gaming has ever lost any money because someone sold a BETA key to one of their Betas.  It’s NEVER happened.  You can’t say that for piracy and used games.

      I don’t see how selling a game which is yours is wrong whereas selling a code which is yours is right. They both allow someone to play the game. Following that, however, how can it be remotely fair to say “they are offering a service”? Explain to me WHY we need this service? Keys are readily and freely available — but instead of the freely they’ve now been set at a price. So, instead it’s readily and priced available. Which again seems unethical as it was free for everyone but now people are hogging for their own benefit. Again, I’m saying unethical — not saying worse than piracy. Where are the guidelines and the ethics at? This is why America caused the recession because banks taught everyone how to get a quick buck.

      Are you apart of the adult working force?  Either you do not understand Economics as a practical manner (ie: you have your own place, pay your own bills, etc. etc.) or you do not understand Economics in an academic matter.

      As I have explained, a Beta Key is just a key to entry I have been given Beta keys from giveaways from websites and they have no Terms and Conditions attached to them.  It’s basically a Key that I can use, I can give to someone or as long as I am not in violation of any terms and conditions I can sell it.

      Dean, I have gotten into every BETA I wanted to, you know how?  I was interested, I was engaged and I was paying attention.  That costs me some personal time.  I have to keep on top of the news for said game, I have to sign up for the BETA when the sign up is available.  I have to pay attention to my emails.  Sure it’s not much work, but obviously more work than the guy that PAYS FOR BETA KEYS wanted to do, so I feel no sympathy for some guy that is a Johnny Come Lately, he should pay top dollar!  He didn’t wait in line!  That is a service, it’s not much but obviously it’s more than some people wanted to do.

      The whole thing you seem to avoid here is there are people WILLING to PAY for the beta keys.  You will always have people willing to sell something when someone is willing to pay for it.  Again human nature wins here.

      You stated that selling what you have ownership of isn’t wrong: that’s secondhand game markets right there.

      Around and around we go again!  You are the king of circular arguments.  Selling beta keys do not lose anyone any money except the poor sap that was TOO LAZY to get his own BETA KEY.

      Does that clear it up for you bro?  Or will you again bring up this shitty argument?  You are wrong.  PERIOD.

      I agree that betas don’t make profit. And that’s why they have it for free and allow everyone to play for free. It costs them money and do you honestly think that they would want sellers to make money where they are losing? It seems really counter-productive for them to say “yes, we’ll make the loss — you sell our keys” — if anything they want it to be free and available to everyone so that they can maximise the amount of players and make sure that the money they are losing is actually worth every cent.

      During a BETA stage publishers and developers have FAR MORE to worry with than if someone is making $20 for a BETA key.  The Publisher and Developer are already losing money, someone selling BETA keys doesn’t make the loss any worse.  Your argument here is laughable at best.

      This is exactly what I am getting at. They are losing money whereas others are gaining from their losses and it is seeing as “fine”. It’s not fine, it’s horrible unfair. It’s screwing up the whole system. If it was meant to make money, the keys – if the keys were meant to make money – they would sell it themselves. It’s unethical for people to sell and make money where the developers who are trying their best to better a game are making a loss. They are doing it for us.

      BETAs lose money because the developer and publisher do not charge for unfinished work.  Players are actually doing the developers a favor by providing hundreds of hours of free testing.  It’s a trade off and it surely beats hiring hundreds or thousands of testers to get your product right.  No one is gaining off the publisher / developer losses.  If a beta is released and everyone sold their keys it’s not like the company loses any more money.  The 2 situations are exclusive.  The company loses money on betas just because of the cost of doing the beta.  It has nothing to do with the distribution of keys.

      Again you are wrong.

      These guys selling are attacking us as a consumer, the ones who cannot set the prices and the ones who are being shafted with DLC, and weird on-disc packages, online codes, etc. We’re now fighting each other for money because there’s no governance and everyone is learning from the people who sent us into double-dip recessions.

      How is selling a beta key an attack on the consumer?  Someone has a key another person willing to pay the price.  It doesn’t affect you at all.  It doesn’t affect the marketplace at all, we aren’t talking about a retail product.

      Now you are just trying to further muddy your arguments with a discussion of DLC and odd Special Editions (which are mostly the result of used game sales and piracy).  I have never heard of DLC created to help cover the costs of the extended losses a developer incurred due to people selling their beta keys. 

    • DarthDiggler

       (CONTINUED FROM BELOW)

      Corporate-beta-enthusiast is a nifty name I made up for those selling keys. They see a business in screwing everyone. :-)

      You are a socialist nit whit.  You don’t understand economics.  No one is screwed when someone voluntarily gives up their money in exchange for something (as long as it’s a legitimate sale).

      You know who screws people?  Governments they can take you money legally at gun point.  When was the last time Activision busted down your door and asked you for $15 for that latest map pack?

      I believe that Valve will find a way to monetize, but at the moment they
      aren’t and they planning free. Others are making money at their expense
      and it’s wrong because it hurts us and them, indirectly, in the long
      run. I believe we went through this in the paragraph above.

      Valve can add free things to their service to offer better value to those who are members and attract new members.  So they are already monetizing the free stuff.  Why you didn’t already know this is beyond me, you are the one that is supposed to have the expertise.  Just having a keyboard and a computer doesn’t make you a writer.

      We found that the company isn’t making money — so please don’t call
      me ignorant. You said it too. What the future holds, the future holds.
      They can change it at anytime. At the rate the game is going now, that’s
      what my comments are aimed at.

      I don’t believe that I’m ignorant, in fact, I believe that you are
      somewhat confused. You’ve sent numerous mixed messages. You believe in
      something but not on the flip-side which is exactly the same.

      We must have a communication problem here, I have went out of my way to explain myself with details.  Selling beta keys doesn’t cause any hard to the marketplace.  It just pisses people off like you. Obviously  you wanted to get into a BETA but didn’t work it out.  You were butt-hurt so you wrote this long-winded diatribe that doesn’t make any points.

      So, I’m not sure what you’re getting at entirely, but this article boils
      down to ethics and what is happening. It’s not piracy vs this issue —
      it’s not comparable. I used piracy to note that it’s not the ONLY bad
      thing going on in the industry, as this is also bad and hurts the
      consumer and the developer.

      There are no ethical issues here though.  BETA keys are not plentiful for a reason.  If one person takes it upon themselves to sell their beta key they are giving someone else an opportunity to play a game early.  Obviously that opportunity has value or there would be no sale.

      If BETA keys were plentiful and everyone could get them, I would agree with you, that would take some kind of real asshole to sell they key.  But they are not they are a commodity and to some people they are gold.  I see nothing unethical about collecting a profit for using your time and expertise to create value for someone else.  That is how marketplaces work inequities lead to opportunities.

      I’d like to close off with my ending from the article: Imagine this happened with a bank, or on Wall Street. Investors taking what should be free shares for the public and selling them — do you
      think this would stand? Free shares which the public should benefit
      from and enjoy. But instead, they must pay to enjoy because someone in a
      position of ‘power’ is being greedy and can find a way to make extra
      money. That’s all this is, difference is, if it was more monetary
      related — the outrage would be crazy.

      Very unethical, for investors to do that, don’t you think?

      Oh so lets take an issue about games, more specifically BETA keys and draw an analogy to Wall Street — Seems legit right? :P  You aren’t trying to over-sensationalize this at all are you?

      Let’s delve into your very shitty sophomoric argument here.  As far as I know no company gives away shares in their company.  If they would they would be very limited likely be 1 share per person, which means I could sell mine in clear conscience because someone wanted 2 shares.

      Look you are just wrong, flat out wrong.  I get it you don’t like it when people sell BETA keys but that doesn’t by default make them unethical.  You seem to be buying into the OCCUPY WALL STREET nonsense and equating all profits as evil.  Good luck trying to make a living if you really think that.

    • http://egamer.co.za Dean Oberholzer

       @DarthDiggler:disqus I hear your points and I see you disagree with all of mine. I guess replying in rebuttal is pointless. You’ve made up your mind as have I. This has been on my mind for a while and I maintain the stance that whenever a sharable beta key is give away as free, in a closed beta, it should be shared amongst the community purely because that was the intention.

      My stance, not a rebuttal to yours:

      I understand your point that others might be more resourceful to get those keys where they can then sell it, however what I also understand is that if they weren’t that resourceful others could merely get those keys anyway. It’s not as if those keys won’t be released. They will be, to others, for free.

      Generally the smarter people, those who are selling, are the unethical ones. Let’s be honest, that’s the best way to make money, with practices which borderline WTF.

      Just because people are late, it doesn’t mean that they should have to pay. It means they should have to wait, not pay. After all, the whole idea behind giving keys away with bonus keys for friends is to introduce news players. It’s basically here’s a key + 1 for a friend. Then they should introduce someone to the game. I am poking at these sort of closed betas. Sure they are a few that are seriously strict and tough, where players might sell, but the intention with those betas is different to a one where it’s meant to be shared. I commented on Dota 2 mostly because that beta is meant to be shared. Again – my stance.

      As for secondhand sales: we sort of disagree. Although, as you said, I never sell my games either. I actually give games away over selling them. I prefer to allow people to play all the games possible, and to get involved in the hobby/practice. I really want people involved, and more people doing it. I guess my mindset is different to yours, which is probably why I feel passionate about this, because our community locally is a lot smaller than the American, etc. So for me, I give people the games to play purely because I want them to try and to be involved. I don’t mind not being able to play it again. That’s my view though, and call it stealing, or whatever, but next time a game comes out they always buy it because they tried the previous version. That sale might have never happened.

      With pirates: I know the other kind to you.

      The hurting via selling of beta keys is like, they can sell it for money but don’t. They lose a little money where someone else gains. It’s still a loss where they could make money. It’s actually that simple. Once again this is all in terms of games which are intended to be shared-beta’s. Like Dota, not like Diablo which was very closed, etc.

      I guess that the best that you can do is attack me for what I believe and stand for. I’m not a socialist, and thanks for all the name calling throughout the discussion. It’s quite a mature way to base an argument, especially because it feels very empowering. You’re entitled to your opinion as am I.

      You might believe that I am flat out wrong, but I believe in another cause. I do believe, though, that we’re mixing up what type of beta’s we’re talking about, the intention, and how things are done. Sure, it doesn’t make them unethical to sell certain beta keys — it does make them unethical to sell ones which are free and meant for the mass, to be shared and to bring in new players. And it makes them even more unethical if they obtain the keys through improper means.

      Occupy Wall Street. Please. That’s not for me. Just because I believe that certain things shouldn’t be monetised it doesn’t mean I believe in hippie-nonsense.

      Like I said: I’m all about growing the community and what is happening, especially locally. I feel that it’s very counter-productive to sell beta keys which are meant to be freely shared amongst people and friends. If you cannot respect that opinion, then I am afraid that your nature is somewhat shocking. But then again, you’re probably American. We all know how Americans are — nothing is as important as them or their opinion, right? Stereotype, and stuff.

      So, let’s agree to disagree? It’s really unproductive to back and forth this conversation: neither stance will change — it’s obvious. My opinion is my own, I respect and understand yours, although I don’t agree with it. I don’t expect the same from you, as you’ve mentioned, I’m a whole bunch of names. :-)

  • Cloud Strife

    Sharing is caring, selling is..well..capitalism..

  • http://www.facebook.com/nanonyous Theo Lubbe

    Aw shit, someone’s competing for my elitist/gandalf commenter title >:( Gonna take a while to read through that, though, Darth, your views are skewed.

    By your logic from what I *have* read of your comments so far, publishers are having money stolen from their mouths when people read a book they got at the library. They’re screwed when someone plays their friend’s copy of a single-player only game, since more than one person is enjoying the benefit of the game without both owning it individually and thus having had to pay for it.

    The list goes on, but the crux of it seems to boil down to you believing that publishers and developers are being screwed over by pirates.

    Tell me, where do you think the money a company like Activision or Electronic Arts is making is coming from? Hmm?

    Are they directly taking the money that those who have bought the game have already paid, away from these publishers?

    How do you imagine it works that, if they’re pirating the game, they’re incurring a direct financial loss to a company who’s games they would not have paid for anyway?

    In contrast, if 100 people enter a completely free competition where 75 of those people are entering with the exclusive purpose of reselling what they win, do you not think that means 3/4 people are busy trying to undermine those that could not otherwise afford a relatively expensive item that they could be winning on merit of some kind of effort?

    Isn’t that effectively ‘stealing’ from those that are, in a manner of speaking, ‘more deserving’ of the prize?

    I have to compete with ‘professional photographers’ that have sufficient networking and exposure to market themselves for weddings, events and other photography, that already own over R100k worth of photographic equipment that doesn’t need to be paid off, just to win a functional upgrade over what I currently own as an aspiring photographer. I can guarantee you that these people are going to be selling the prize should they win it, because they don’t need it – it’s inferior to what they already own and thus has no purpose in their bag other than adding to their carry weight and insurance premium.

    But there they are. They’re entering a competition that amateurs and sub-amateurs are entering. A competition that many people are entering because it would help them along the path of “creating a lifestyle that allows them to afford those ‘games’ they’re ‘pirating’”.

    So sorry, but I don’t buy your white-knight argument. Yes, your friends are having trouble making their instant million because people are pirating their shit. I’m sure the guys at Mojang games are also kind of upset that their game was pirated so much, but fact of the matter is that if those people pirating it wouldn’t have bought it anyway, they

    >wouldn’t have bought it anyway</

    >

    Nothing is going to change that.

    • http://www.facebook.com/nanonyous Theo Lubbe

      @DarthDiggler:disqus  Okay, I’ve read through what you’ve said now and have come to the
      conclusion that you are more of an ass than me, that you are more crazy
      than me and that you must have fallen out of an extremely tall tree,
      because you make zero sense.

      In one post you say that Betas cost the company money, because keys need
      to be generated. In another you say that betas don’t cost companies
      money when one is looking at key distribution. How is key generation and
      key distribution different? Both are resulting in a key that must be
      consumed in order to gain access to a beta that will consume the
      company’s paid for resources, right?

      Also, betas do cost companies, sure. They also happen to cost companies
      less than hiring a beefier crew of QA testing third parties. They
      particularly cost companies when someone, like you who claims to have
      gotten into EVERY beta they ever signed up for, because they
      “contribute”, end up selling their key or extra key(s) off. In the
      article’s example, if you get into the DotA 2 beta, you have an extra
      key you can give away to someone. Armed with this knowledge I could go
      out right now, somehow obtain a DotA2 key and spare and make my
      contribution by using ‘my’ key, while I profit from selling the extra
      key to someone that’s purely interested in playing but will make no
      comparatively notable contribution.

      Then again, in the post following that one where you say that you’ve gotten into EVERY beta, you go on to say, and I quote:

      There are no ethical issues here though.  BETA keys are not plentiful
      for a reason.  If one person takes it upon themselves to sell their beta
      key they are giving someone else an opportunity to play a game early. 
      Obviously that opportunity has value or there would be no sale.

      If BETA keys were plentiful and everyone could get them, I would agree
      with you, that would take some kind of real asshole to sell they key. 
      But they are not they are a commodity and to some people they are gold. 
      I see nothing unethical about collecting a profit for using your time
      and expertise to create value for someone else.  That is how
      marketplaces work inequities lead to opportunities.

      So betas are plentiful if you’re awesome and make a contribution, but
      not if… wait, when they NOT plentiful? When ARE they? I’ve lost track
      of when they are and when they aren’t now…

      And no, the second-hand market at its core doesn’t need to be hurting
      developers nor publishers. Think about it. Let’s say I create the
      “Lubbe’s Used Condo- er, Games” company. My company is an authorized and
      direct distributor to the public of games published by Wankitivasion,
      Electronic Farts and your friends’ shitty little development company
      that nobody knows about yet that’s making some supposedly amazing games
      that everyone is pirating and is thus causing them to go bankrupt.

      I have in my store both sealed, brand new copies of the games that still
      have that new-game smell when you sniff them after unwrapping the
      plastic, as well as used games that have a facility for deactivating an
      online association with a profile used to track unlocks for multiplayer
      or singleplayer purposes. Y’know, kind of how the gamertag for Windows
      Live on the 360 and I imagine whatever the system is that the PS3 uses,
      and that “online passes” would facilitate without requiring that
      publishers go via Microsoft for their profile system.

      Now, when someone brings a used game to me, let’s say the new title
      costs R500 off the shelf. I will give them R150 for their used copy if
      it is in pristine condition. This is R150 off of their next game
      purchase or, should they choose, simply money that goes into their
      pocket that they walk out of the store with. I put the used copy of the
      game up at R250.

      As an authorized, offishul and totally awesome games company, part of my
      agreement with Wankitivision, Electronic Farts and your friends’ shitty
      little game dev company is that a portion of any and all used games
      sales will go directly to you. Let’s say that in this case it’s R50 of
      the R250 I’m selling it for. They make their R50, I make my R50.

      How does this not hurt the games development companies? Because one copy
      of their game has been removed from the active player base. Now, note
      something *very* important here, because this is a very similar scenario
      to the pirating situation;

      When this person sells their game, they are giving up their ability to
      play the game and are making back a small amount of money for their
      original purchase. This is a *lost* player. This is someone that is no
      longer benefiting from the game they have just sold; they can no longer
      hop onto official servers, make use of stats services specific to that
      game, no longer cost the company anything directly.

      When someone else buys that used copy, it is no different from them
      buying the new version beyond the fact that they are paying
      significantly less for it. The developer/publisher is still making money
      from the sale, just significantly less.

      Why is this not a bad thing?

      Because the publishers are still making money off their game at the end
      of the day. R50 is by no means a small amount to get directly into your
      pocket for a title you don’t need to have new packaging created for, a
      new disc authored for, new manuals and add-in content printed for and a
      new batch of shipped discs you have to pay for. In terms of digital
      versus physical distribution, this is costing the publisher less than
      the digital means of distributing the game to a ‘new’ player.

      They might not have as great a turnover on the game, but then, why do they need such a high turnover?

      Do you have any idea how much development of Call of Duty: Modern
      Warfare 2 cost? Do you have any idea how much money they blew purely on
      marketing the game, let alone distributing physical
      copies of it?

      For what? To increase their ePeen? Fans were probably still going to buy
      it anyway even if there was only some basic advertising done for it.
      The game sells itself once it’s in the hands of adoring fans getting
      their friends to also buy it.

      In all seriousness, fuck them. They are essentially justifying needing
      to charge so much for their games not because the actual development
      costs are that much, but because they need to cover exorbitant paychecks
      for their highest ranking employees and to cover unnecessary launch
      events and marketing campaigns.

      Someday, your friends in the gaming industry might be doing exactly the same thing.

      Mojang Games has made an absolute killing off of Minecraft without
      needing to aggressively market it. They don’t have to deal with
      operating costs for any servers besides those storing the game files.
      The amount of money they have made so far, after taxes, grossly
      outweighs how much money they need to worry about spending on
      development.

      They did something right and people are willing to pay 20 euros for
      their game as a result. There’s no physical copy distribution for them
      to worry about paying for, no aggressive marketing campaign nor
      Hollywood-tier launch events to pay for.

      They can, consequently, sell their game for as little as 20 euros (or 10
      for those that bought it when it was still in beta) and still make a
      killing off of it.

      To be honest, having gone through what you’ve said, I could address your
      other points and elaborate further, but your behaviour, let alone
      argumentative logic, doesn’t exactly leave me inspired to do so.

    • DarthDiggler

      Okay, I’ve read through what you’ve said now and have come to the conclusion that you are more of an ass than me, that you are more crazy than me and that you must have fallen out of an extremely tall tree, because you make zero sense.

      I have come to the conclusion that you likely live in your mother’s basement and you are a bottom feeder in your community.  It sounds like you are into Photography, would you mind if I steal your photos?  No that wouldn’t be right — why?  Because it affects you and you are the most important thing in this world (according to you).

      In one post you say that Betas cost the company money, because keys need to be generated. In another you say that betas don’t cost companies money when one is looking at key distribution. How is key generation and key distribution different? Both are resulting in a key that must be consumed in order to gain access to a beta that will consume the company’s paid for resources, right?

      Not right, again your pitiful English is really failing you here.  Now this article was all over the place and it was hard to stay on subject because of the poor writing.  So let me clarify my points to you since you are hell bent on trying to misrepresent me.

      The process of launching, running and maintaining a BETA requires money, that is a loss to the Publishers, they aren’t selling the product they are just funneling funds to keep it going for feedback.  The process of generating distributing BETA keys cost very little.  So lets not mix up the COST of RUNNING A BETA with the COST of GENERATING and DISTRIBUTING BETA KEYS.  

      Also, betas do cost companies, sure.

      I never said that BETAs did not.  You were trying to put words in my mouth, a very poor debate tactic BTW.

      They also happen to cost companies less than hiring a beefier crew of QA testing third parties. They particularly cost companies when someone, like you who claims to have gotten into EVERY beta they ever signed up for, because they “contribute”, end up selling their key or extra key(s) off. In the article’s example, if you get into the DotA 2 beta, you have an extra key you can give away to someone. Armed with this knowledge I could go out right now, somehow obtain a DotA2 key and spare and make my contribution by using ‘my’ key, while I profit from selling the extra key to someone that’s purely interested in playing but will make no comparatively notable contribution.

      I am not sure how any of this is germane to the topic matters at hand.  If VALVE has no policy regaurding the sale of a BETA key than anyone can sell their keys legitimately.  You may not like that, so I would invite you to contact VALVE and make your feedback known.  A MUCH MUCH better story here would have been for the author to do some research on VALVE’s policies regaurding this supposed injustice.  The author could have outlined how VALVE allows or doesn’t allow for the keys to be sold.  Furthermore the author could have contacted a senior employee at VALVE for a statement regaurding the issue.  That would have made a much better story, but the author chose to compare selling a BETA key to stealing games and selling used games.  It’s a convoluted mess that has only demonstrated his ignorance regarding this industry.

      So betas are plentiful if you’re awesome and make a contribution, but not if… wait, when they NOT plentiful? When ARE they? I’ve lost track of when they are and when they aren’t now…

      I have been in many BETAs.  The only one I didn’t make it into that I really wanted to was DUST514.  But CCP requires that you be a current EVE ONLINE subscriber to join the DUST514.  I know you must be rolling your eyes and thinking – what capitalist scum.  Did you ever consider that they wanted to roll out the BETA in a manner that would reward the long time EVE fans?

      What I was saying since you can’t seem to comprehend English is BETA keys are a commodity, they aren’t all that plentify, rare things intrinsically have value.  This isn’t my doing this is HUMAN NATURE.  The reason you have people SELLING BETA keys is because you have people BUYING BETA keys.  All things being equal (meaning the publisher has no beef with the sale of said BETA key), there is nothing wrong with selling it.  It is yours a code to gain access to something.  The code has no software in it, it gives you access to software.  Some people are willing to pay for that access, and in that case you will always have someone willing to sell it.  Even if you don’t like it that doesn’t mean it’s unethical.

      What I was trying to say is if BETA keys WERE (as in theortical) plentiful it would be an asshole move to sell them.

      And no, the second-hand market at its core doesn’t need to be hurting developers nor publishers.

      You can keep saying that but it’s not true.  See me last post with article links that prove the game industry isn’t doing all that great.  How many more developers do you want to see close their doors before you will get it through your thick skull that all is not well in this industry?  Piracy is a piece of the missing profits, used games is the other.

      A used game that does not have an online pass is nearly the same thing as the new game.  This presents a huge problem for publishers as not only do they have to compete with each other (EA vs Activision, Sony vs MS Game Studios, etc. etc.) now they have to compete with themselves and the product they are competing with yeilds them no profits.  The used game retail marketspace is an unauthorized sales channel.  If a Car Dealership had a car you really wanted and they showed you the exact same thing and it was only used for 2 days and the price was 15% less that may cause you to change your buying habits.  Now imagine the same thing with games, used games have changed peoples buying habits and it has done so at such a rapid rate only the strongest of publishers can keep up with it.

      Exhibit A: Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used LINK: http://gamepolitics.com/2011/11/03/newzoo-56-percent-us-gamers-regularly-buy-used

      This was not the case last generation.  

      I have heard your example before, yada yada this guy isn’t using the game any more so it doesn’t cost the publisher money.  Hogwash, when a publisher creates a game they lay out all the money for it.  It’s not like the pre-sales of the game fund development.  So the publisher is out on a limb, if the game tanks that is money they will never get back.  Used game sales make it difficult for publishers to recoup their losses because within days of release their product is discounted and sold used and unless they have some sort of Online Pass (which I support 100%), they are up shits creek, that is another customer they won’t get.  Many people buy on price and only on price if these games were not available in the used market publishers wouldn’t be scrambling for profits via DLC and online passes.  They have certain projections to meet to fund these experiences that you take for granted.  It’s a good thing DLC sales are popular or we would be playing fewer games these days and there would be fewer AAA experiences.  Also used game sales have caused the industry not to take risks, this is because everyone wants to match other’s successes.  In the PS2/Xbox era we had a much more diverse set of games.  Publishers weren’t expected to do Industrial Light and Sound quality cinemas.  Publishers weren’t expected to have full voice over.  The poly count was a fraction of what it is today.  The screen resolution was a fraction of what it is today.  All of this has added cost this generation and that cost needs to be paid via new game sales, DLC, Subscriptions, Microtransactions or Online Passes.

      I understand not all people can afford new, but often many games get a nice discount after they been out 1-4 months.  Also if you can’t afford games I think you need to analyze your life and your priorities.

      Your constant demonization of companies seeking profits is laughable.  Profits provide job security, job security provides for wealth, wealth provides for overall security.  There is nothing inheritly wrong with  trying to make money especially when you are dealing with things that have such high costs.

      your friends’ shitty little development company that nobody knows about yet that’s making some supposedly amazing games that everyone is pirating and is thus causing them to go bankrupt.

      Look you can say what you want about me, but my friend is a very talented guy.  He has worked for Activision, SCEA, RockStar, now he is with a smaller company because he didn’t like the 14 hour day grinds that ultimately lead to a pink slip when the game shipped.  You don’t need artists and devs when they don’t have anything to work on in this economy (sad but true).

      Do you have any idea how much development of Call of Duty: Modern Warfare 2 cost? Do you have any idea how much money they blew purely on marketing the game, let alone distributing physical copies of it?

      Again you are trying to hold up COD and use it as typical data of the industry.  That would be the same as someone saying well Apple iPhones are pretty badass, so that means that BlackBerry must be doing well too.  I didn’t know the exact figure on MW2, but I am well versed with the internet and intellectually curious (unlike you).  So I looked it up.

      http://ve3d.ign.com/articles/news/51534/Modern-Warfare-2-Cost-200-Million-Hidden-Game-Modes-Unlocked-On-PC

      COD MW2 cost about $50 million to make.  They made a bundle and people buy the DLC hand over foot so they have no need for online passes and I doubt you find many COD games in GameStop a week after release.  They are immune from this because of the popularity.  But what happened to Tony Hawk?  What about Guitar Hero?  Those franchises did not fair so well.

      For what? To increase their ePeen? Fans were probably still going to buy it anyway even if there was only some basic advertising done for it. The game sells itself once it’s in the hands of adoring fans getting
      their friends to also buy it.

      In all seriousness, fuck them. They are essentially justifying needing to charge so much for their games not because the actual development costs are that much, but because they need to cover exorbitant paychecks for their highest ranking employees and to cover unnecessary launch events and marketing campaigns.

      They spent a bundle on advertising and they need to, the game has pretty much saturated its market.  Now that they are popular they need to make sure they remain so. All of Activisions investors pay very close attention to COD sales.  Why do you think they created COD Elite?  It was because they know the series has reached it’s zenith in popularity and they need to make money in other ways beyond the sale of the disc and the mappacks.

      This is basic sales and marketing 101.  If you can’t add customers to your product create more value via add-ins.  Where would have McDonald’s been today if they never asked “you want fries with that”?

      Someday, your friends in the gaming industry might be doing exactly the same thing.

      I wish them all success but I worry a good bit because people seem to lack basic integrity these days.  There is a certain trust that goes into making games and gamers violate that trust all the time.

      Mojang Games has made an absolute killing off of Minecraft without needing to aggressively market it. They don’t have to deal with operating costs for any servers besides those storing the game files. The amount of money they have made so far, after taxes, grossly outweighs how much money they need to worry about spending on development.

      Now you are comparing a small PC dev with console gaming and it’s a completely different landscape.  Also you forget one thing, just because that system works well for MineCraft doesn’t mean it will carry over into everything.  I highly doubt they spent $50 million on MineCraft, so the investment into the game didn’t warrant aggressive marketing.  As a matter of fact if MineCraft did aggressively market itself it could have killed off the company.  Creating too much buzz for your product can be just as bad as not having enough.  If you have too much and no means to support the influx of new users you may find yourself losing out on potential revenues or the infrastructure could have been over worked.  I am pretty sure this was the case for MineCraft as it is with many other similar games.

      They did something right and people are willing to pay 20 euros for their game as a result. There’s no physical copy distribution for them to worry about paying for, no aggressive marketing campaign nor Hollywood-tier launch events to pay for.

      They can, consequently, sell their game for as little as 20 euros (or 10 for those that bought it when it was still in beta) and still make a killing off of it.

      Again the cost of development will warrant the amount of advertising and in MineCrafts case marketing would have been a death nail.  That game grew very organically, had he had to deal with spikes it would have been much harder to manage and support.  He doesn’t have a huge support staff like EA, so he was in no position to market the game heavily.

      To be honest, having gone through what you’ve said, I could address your other points and elaborate further, but your behaviour, let alone argumentative logic, doesn’t exactly leave me inspired to do so.

      Well I have pretty much refuted you line by line.  Feel free to elaborate, I am confident you are wrong.  I have provided well thought out arguments where you are relying on putting words in my mouth and casting your feelings as logic.

    • http://www.facebook.com/nanonyous Theo Lubbe

       @d14963063dbc3218e988657bfba47045:disqus

      I have come to the conclusion that you likely live in your mother’s basement and you are a bottom feeder in your community.  It sounds like you are into Photography, would you mind if I steal your photos?  No that wouldn’t be right — why?  Because it affects you and you are the most important thing in this world (according to you).

      Go for it. The big difference is that if you’re simply using my photos for non-profit and non-commercial purposes, which by Creative Commons licensing would be permissable, you’re not hurting me. If anything, you’re increasing my popularity for me because if my photos are good and people begin looking for them, they will find out those photos belong to me and will know who to attribute the work to, thus increasing my exposure and potential for clients or customers in the future.

      On the other hand, if you were to pass the photos off as your own (which would simply be hilarious since it could ruin your life in short order), then you’d be doing something wholly different to someone copying a game to play it without the intention of selling it for money, which causes your entire argumentative point to fall flat.

      This is a very simple, logical concept that any reasonable person could understand.
      Also, feel free to go through my albums on Facebook or Flickr and copy the files to your hard-drive – your doing so is in no way directly harming me, whether financially or otherwise, so I couldn’t be bothered.

      Not right, again your pitiful English is really failing you here.  Now this article was all over the place and it was hard to stay on subject because of the poor writing.  So let me clarify my points to you since you are hell bent on trying to misrepresent me.

      Comedy gold.

      The process of launching, running and maintaining a BETA requires money, that is a loss to the Publishers, they aren’t selling the product they are just funneling funds to keep it going for feedback.  The process of generating distributing BETA keys cost very little.  So lets not mix up the COST of RUNNING A BETA with the COST of GENERATING and DISTRIBUTING BETA KEYS.

      Yeahno.

      Betas are never a profit center, as a matter of fact they are money losers.  It costs money to roll out betas, the key generation, the software downloads, the support website, the support phone lines, the support staff, the long developer hours working on 11th hour fixes.  Nothing about a beta is profitable at all, ever.  Someone selling a key doesn’t make a difference here.

      Please! Think of those poor children working in Chinese Sweatshops generating beta keys day in and day out!

      Developers working on patches? That’s their fucking job. Whether they were collaborating with a QA team hired by the publisher/developing company/companies or working with alpha or beta testers makes no difference – if they want their product to launch as close to bug free as possible by a set deadline, they have to do that work whether they’re doing it for a public beta or not.

      I never said that BETAs did not.  You were trying to put words in my mouth, a very poor debate tactic BTW.

      Strange, aren’t you doing exactly the same?

      regaurding

      Yes, I am going to go out of my way to demonstrate exactly how poor your English is. If you’re going to mock someone else’s understanding and command of a language, at least ensure your own understanding and command of that language is of a superior level of proficiency, lest you wish to look the fool for your words.

      I have been in many BETAs.  The only one I didn’t make it into that I really wanted to was DUST514.  But CCP requires that you be a current EVE ONLINE subscriber to join the DUST514.  I know you must be rolling your eyes and thinking – what capitalist scum.  Did you ever consider that they wanted to roll out the BETA in a manner that would reward the long time EVE fans?

      AHAHAHHAHAHAHA, oh wow, how precious. What was that about putting words in peoples’ mouths? I began playing EVE in February of 2005 and played it until relatively recently. In essence, I played for around 7 years.

      And no, if you think it was purely about rewarding ‘long-time players’, you’ve got it very wrong. The game is going to have mechanics that are going to have a very direct and very tangible impact on gameplay in EVE and on its economy and politics, so it only makes sense to only have long-term EVE players beta testing it during its closed phase so they can get the most reliable information from people that may actually have a clue with regards to balance issues and inter-game interaction.

      What I was saying since you can’t seem to comprehend English is BETA keys are a commodity, they aren’t all that plentify, rare things intrinsically have value.

      Oh lawd, my sides XD

      This isn’t my doing this is HUMAN NATURE.  The reason you have people SELLING BETA keys is because you have people BUYING BETA keys.

      You do realise you’re preaching to the choir, right? I think I was the first person in this thread to blame the buyers, not the sellers.

      It is yours a code to gain access to something.  The code has no software in it, it gives you access to software.  Some people are willing to pay for that access, and in that case you will always have someone willing to sell it.  Even if you don’t like it that doesn’t mean it’s unethical.

      Right. And because of this we see situations such as Diablo 3 where, by either preordering the game on the Battle.net site or by utilizing the annual pass system, you automatically gained access to the beta. This came at a premium cost as in neither case were you getting the luxury for free; you were paying more for your total WoW game time combined with a retail copy of the game in most countries when going for the annual pass, or paying far more for a digital-only version of the game, again vs buying it as a physical retail copy.

      Also because of this, we may see in future that games companies are more open as to their methods of entry into betas, awarding limited free beta keys while offering, at some point beyond their initial introduction of these free beta keys, a ‘pay to play’ facility. This may or may not come with a copy of the game included in the cost.

      Mojang Games did that for Minecraft, Blizzard/Activision did that for Diablo3, I think it was done for Gears of War 3. I’m certain it’s already being done by many games publishers.

      What I was trying to say is if BETA keys WERE (as in theortical) plentiful it would be an asshole move to sell them.

      Masterful command of the English language there, mate. Also, your argument at this point makes an inverse amount of sense – congratulations, I have never seen someone destroy their own arguments with such aptitude.

      You can keep saying that but it’s not true.  See me last post with article links that prove the game industry isn’t doing all that great.  How many more developers do you want to see close their doors before you will get it through your thick skull that all is not well in this industry?  Piracy is a piece of the missing profits, used games is the other.

      Please note the “at its core does not have to be hurting“. Just because publishers have not engaged used-games retailers to arrange an authorized means of redistributing games does not mean it could not be done.

      If anything, you’re the one with the thick skull, but I am still enjoying this as belittling idiots online gets me hard.

      I can quite effectively type at 300kpm with one hand, just by the way.

      I have heard your example before, yada yada this guy isn’t using the game any more so it doesn’t cost the publisher money.  Hogwash…*snip*

      Oh the horror! People are buying games for less than the price that publishers and retail channels want to sell them for! Their poor, poor high-ranking employees can’t afford to buy that luxury yacht with their Christmas bonus at the end of the next fiscal year! They had to close the doors of one of their developers because the games coming out of them were so shit that nobody wanted to buy them!

      Publishers lay money from previous successes on the line when testing a new IP or attempting to milk an existing IP further. They utilize funds they may get from investors and those wanting to license their goods for display within the games. Some games even utilize ad systems in-game to display adverts to their players (Deus Ex: Human Revolution, among others).

      They also lay down a lot of money on wholly unnecessary marketing campaigns. I cannot think of a single game that has been developed and launched by a high profile company in the past 3 years that has caused them so great a financial loss that they were forced to cut assets as a result.

      Your article links? They’re referring to sales. Mass Effect saw 7 million sold copies during the first few weeks, just to pull a random example (that you’re of course going to hold up as the ONLY game EVAHR that I would think of mentioning).

      7mil * 45 euro == $315,000,000

      [SarcasticWonka]Please, tell me more about how poor your sales figures and resulting profits were[/SarcasticWonka]

      Initial sales of games aren’t going down because of piracy, they’re going down because people are getting tired of being ripped off for sub-standard games and are opting to wait for the games to drop to a more reasonable price level. People are running out of money to spend on Call of Duty: Fifty FuckingFourdern Warfare.

      This is not a reflection of pirates directly ‘stealing’ profits from publishers, let alone of publishers having a financial loss on their fiscal readings.

      Then again, since you’re a prodigy in the world of economics, you of course knew this already.

      Publishers weren’t expected to do Industrial Light and Sound quality cinemas.

      The company you’re looking for is ‘Industrial Light and Magic’, while the word you’re looking for is ‘cinematics’.

      Publishers weren’t expected to have full voice over
      Judging by your expectations of games, if I had to guess, I’d say you’re no older than 18.
      Stay a while, and listen!

      The poly count was a fraction of what it is today.

      You know, at this point you’re demonstrating your complete and utter lack of knowledge surrounding games development…

      Do you know what normal maps are? How they’re created? Do you know what lightmaps are? Do you know what ‘LOD’ is?

      Did you know that the original sprites created for Diablo in Diablo 1 were drawn from orthographic photos taken of a soft model of Diablo that was posed? That the models for all Quake 3′s characters and world geometry were originally insanely high detail items? That despite how low-poly the model for the character in Crysis 2 really is, the version that the original textures and maps were derived from measured in the millions of polygons?

      Did you know that the only reason games cinematics took so long to improve in their true quality was because of hardware constraints, not unlike the limitations imposed on games developers by current average gamer hardware? You wouldn’t download a graphics card.

      You don’t seem to know jack shit about these things you’re trying to talk about right now.

      Your constant demonization of companies seeking profits is laughable.  Profits provide job security, job security provides for wealth, wealth provides for overall security.  There is nothing inheritly wrong with  trying to make money especially when you are dealing with things that have such high costs.

      You must not be South African. I’ll let you guess what I’m judging this assumption on.

      Now you are comparing a small PC dev with console gaming and it’s a completely different landscape.

      Hi, Minecraft on XBLA would like to have a chat with you.

      Also you forget one thing, just because that system works well for MineCraft doesn’t mean it will carry over into everything.

      No, I think you’re missing the point; they utilized ingenuity and it made them successful. Fifty titles based off the exact same game created a decade ago does not automatically guarantee you will be successful. Major publishers are simply too lazy and comfortable with the massive profits they are already making off of their existing franchises.

      That game grew very organically, had he had to deal with spikes it would have been much harder to manage and support.  He doesn’t have a huge support staff like EA, so he was in no position to market the game heavily.

      I don’t think you quite understand how digital media distribution works.

      He doesn’t need to worry about people saturating his lone 100mbps fiber connection at home, he outsources the data distribution to hosting companies that can handle it.

      If, when and where those companies’ resources become saturated, or near saturation, they contact him and say “yo Holmes, your shiz be about to cap yo, watchoowannado?”. Using the money he just received from people, you know, buying the game they’re trying to download, he tells them to increase the upstream capacity to meet demand and foots the bill that comes with it. Where the company somehow runs out of hosting resources, he utilizes an alternative and lists it as a download mirror.

      Tada! Content Delivery Networks 101

      Well I have pretty much refuted you line by line.

      You have done no such thing, and I think you’ll find countless people would agree on this point.

      Feel free to elaborate, I am confident you are wrong.  I have provided well thought out arguments where you are relying on putting words in my mouth and casting your feelings as logic.

      You have no idea how wrong you are on this… Unfortunately, your apparent stupidity also won’t allow you to realise this.

    • DarthDiggler

      I suspect you are just the author using another ID to be an asshole to me.  Sorry if I am confident in my words and I have an understanding of what I am talking about.  You on the other hand are just grasping at straws trying to legitimize piracy and uphold used game sales as some sort of Garden of Eden for game players.

      By your logic from what I *have* read of your comments so far, publishers are having money stolen from their mouths when people read a book they got at the library. They’re screwed when someone plays their friend’s copy of a single-player only game, since more than one person is enjoying the benefit of the game without both owning it individually and thus having had to pay for it.

      No book publishers were not harmed by libraries, book publishers have other avenues to generate profits other than just selling the book to an end user.  Often publishers will get a kick back when a book is adapted for a movie.  Authors can create profits through other means as well, they can offer some writings in a periodical or a website.

      Musicians can get profits from performances, actors can obtain profits via commercials or other enterprises (such as Paul Newman’s condiments and food).  Directors can work on TV.  The list goes on and on.

      What can game developers and publishers do outside of game developing and publishing to create profits?  They sell DLC, they tack on Online Passes.  They have no means of public performance, they have no means of doing cameos in other media for profits.

      Comparing the game industry and it’s woes from piracy and used games to anything else just doesn’t wash.  You can’t compare it to books, music, cars, etc.  I have heard these comparisons time and time again, you are squeezing a round peg into a square hole.

      Tell me, where do you think the money a company like Activision or Electronic Arts is making is coming from? Hmm?

      You are holding up ONE very successful company, from ONE very successful game and this is the basis of your arguement that the game industry is doing just fine and that publishers and developers are greedy capitalist whores.  Save your liberal marxist bullshit for your Occupy Wallstreet friends.

      Here is my evidence that refutes your retard “Well COD is doing well that means the entire game industry is just awesome sauce, derp.”…

      OCTOBER 2009 -
      US game industry shrinks 19% in Oct., NBA 2K10 tops – NPD
      http://www.gamespot.com/news/us-game-industry-shrinks-19-in-oct-nba-2k10-tops-npd-6239837

      AUGUST 2011 -
      Analysts Predict Major Sales Decline in July Numbers
      http://gamepolitics.com/2011/08/10/analysts-predict-major-sales-decline-july-numbers

      Video Game Industry Has Worst Month Since October 2006
      http://gamepolitics.com/2011/08/12/video-game-industry-has-worst-month-october-2006

      SEPTEMBER 2011 -
      Video Game Sales Decline 23 Percent in August
      http://gamepolitics.com/2011/09/09/video-game-sales-decline-23-percent-august

      FEBRUARY 2012 -
      Video Games Sales Down 33 Percent in January
      http://gamepolitics.com/2012/02/10/video-games-sales-down-33-percent-january

      MARCH 2012 -
      Video Games Sales Decline in February (by about 20%)
      http://gamepolitics.com/2012/03/09/video-games-sales-decline-february

      APRIL 2012 -
      Game Industry Salaries Remain Mostly Flat in 2011
      http://gamepolitics.com/2012/04/02/game-industry-salaries-remain-mostly-flat-2011

      Video Game Sales Down 25 Percent in March
      http://gamepolitics.com/2012/04/13/video-game-sales-down-25-percent-march

      MAY 2012 -
      Video Game Sales Decline 32 Percent in April
      http://gamepolitics.com/2012/05/11/video-game-sales-decline-32-percent-april

      And you don’t think this (see below) has an impact on Publishers sales projections?

      Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used
      http://gamepolitics.com/2011/11/03/newzoo-56-percent-us-gamers-regularly-buy-used

      Are pirates directly taking the money that those who have bought the game have already paid, away from these publishers?

      How do you imagine it works that, if they’re pirating the game, they’re incurring a direct financial loss to a company who’s games they would not have paid for anyway?

      Well let me explain how this works since obviously your mother forgot to teach you not to take things that didn’t belong to you.  You see a pirate HAS THE POTENTIAL to cause WAY more fiscal damage to a publisher than a used game.  Why, because every pirate end user has the ability to become a mass producer.  Publishers do not design these huge epic games with full voice over and beautiful cut scenes only to compete with people who wish to give that product away.  You can’t convince me or any other reasonable thinking person that pirates would not buy the game anyway.  Of course they won’t buy the game now, they already have it.  Even if every pirate out there wasn’t going to buy it, it STILL DOES NOT MAKE IT RIGHT TO STEAL FROM SOMEONE — PERIOD — END OF STORY — FIN!

      In contrast, if 100 people enter a completely free competition where 75 of those people are entering with the exclusive purpose of reselling what they win, do you not think that means 3/4 people are busy trying to undermine those that could not otherwise afford a relatively expensive item that they could be winning on merit of some kind of effort?

      I must assume you are talking about BETA keys, your command of the English language is a little lacking.  OK for one thing, I have never been in a beta where there was a HUGE market for BETA keys.  Sure I have seen some of the BETA keys of BETAs I participated in on sale, but it wasn’t all that widespread, so I really think this article is a lot of whining about NOTHING.  That being said, if the Publishers have no stipulations in their T&C’s about reselling the BETA keys, ANYONE WHO GETS A BETA KEY IS ALLOWED TO SELL IT.  It don’t matter if you have the games title tattooed across your forhead.  BETA keys are an opportunity.  You snooze you lose.  Sorry end of story, you are not entitled to entertainment.  Cry me a river saying you are but it doesn’t make it true and makes me wonder what kind of parenting people are doing these days if people are being raised as such entitled whiny pricks.

      Isn’t that effectively ‘stealing’ from those that are, in a manner of speaking, ‘more deserving’ of the prize?

      No it’s not.  But you don’t think illegally downloading a game and playing it is stealing, so I really can’t gauge your definition of stealing and I would even go as far to say that you lack integrity and it’s a very poor character flaw.

      I have to compete with ‘professional photographers’ that have sufficient networking and exposure to market themselves for weddings, events and other photography, that already own over R100k worth of photographic equipment that doesn’t need to be paid off, just to win a functional upgrade over what I currently own as an aspiring photographer. I can guarantee you that these people are going to be selling the prize should they win it, because they don’t need it – it’s inferior to what they already own and thus has no purpose in their bag other than adding to their carry weight and insurance premium.

      Again not sure what you are talking about, but it seems you missed the boat on an opportunity, that is no one else’s fault but your own.  Who cares what that other person does with the items they purchased.  They OWN them.  Ownership trumps your “wah I deserve it because mommy said I was special”.

      So sorry, but I don’t buy your white-knight argument. Yes, your friends are having trouble making their instant million because people are pirating their shit. I’m sure the guys at Mojang games are also kind of upset that their game was pirated so much, but fact of the matter is that if those people pirating it wouldn’t have bought it anyway, they wouldn’t have bought it anyway Nothing is going to change that.

      Well it’s sad that everyone having kids in this world can’t take the time to raise them properly in a manner that they aren’t wild theives only concerned about their most basic desires and not for their fellow gamer.

      The fact is we can’t put the toothpaste back in the tube.  If the pirates already have the game, OF COURSE THEY WON’T BUY IT DUMBASS and ANY ASS-HAT can just say after the fact “I wouldn’t have bought it anyways”.  If you wouldn’t have bought it — WHY DID YOU FUCKING STEAL IT? 

      It makes no difference to me.  I can’t go into a drug store and take some tampons and tell the cops I wouldn’t have bought it anyway.
       

    • http://www.facebook.com/nanonyous Theo Lubbe

       Please click on my picture, then click on the conveniently placed facebook link. I sincerely hope I’m not Dean…

      Anyway, on to your response, since you’ve taken the time to reply to me;

      You are braindead. Games publishers have no avenues of making money off of their IP besides games and DLC? Honestly? Really, seriously, in all honesty, that is what you believe? I wasn’t aware that when a publisher owns license to do with IP what they want, that they are completely incapable of producing, you know merchandise related to their game. Or having film adaptations made of their games. Of creating artbooks for their games. Of creating comics for their games.

      No, I am not holding up ONE company. I am holding up TWO companies. I am also not holding up ONE game, I am holding up COUNTLESS incredibly successful games. The entire Fallout franchise. The entire Need for Speed franchise. The Harry Potter franchise. The Sims. Devil May Cry. Tekken. Street Fighter. Forza. Gears of War. Diablo. Fatal Frame. Mario. Megaman. Pokemon. Half-Life…. The list goes on and on.

      I’m going to shed all pretense of being at all civil and just come out with it; so far you’re sounding incredibly retarded. You’re trying to create holes in people’s arguments where they don’t exist, you’re simply willing them into existence and failing in the process.

      As for your ‘Occupy Wallstreet’ remark, I find the whole thing pretty damned retarded. I couldn’t be arsed to care what their problem is about nor what they’re saying, because that’s their issue, not mine. If it affects me in some kind of way, right now I’m not inclined to care when looking at hippies trying to string two coherent sentences together while blazed.

      Here is my evidence that refutes your retard “Well COD is doing well that means the entire game industry is just awesome sauce, derp.”…

      Where did I say it’s doing well? I said that the publishers were being idiots to spend so much on marketing campaigns for the game, along with development, and then to fucking cry about it when they’re having ‘money stolen from them’ by the big bad evil pirates.

      Where in the fuck are you getting these crazy insinuations of yours from?

      Your concept of what pirates are and what they do is incredibly biased and stereotypical.

      I played some Dungeon Siege 3 after having bought DS1 and 2 having liked both of those. I would never, even if paid, buy Dungeon Siege 3. It’s a shit game from the moment you run it. I so far own Morrowind, after pirating it first. I own Oblivion, after pirating it first I own Fallout 3, after pirating it first.

      I own Quake3, after pirating it first. I own Counter-Strike: Source along with HL2, and Ep1+2 along with TF2, after pirating all of them first. You want my Quake 3 key?

      T3R3-CAJG-SAL2-2SD2

      Go try it. I got banned at some point on Mweb’s servers because someone at a LAN ‘stole’ my key and hacked online with it.

      I bought Minecraft after pirating it. I bought World of Warcraft and all its current expansions after pirating those and playing them on ‘private’ servers.

      Your mythical ‘pirate with a conscience that doesn’t exist’ does actually exist; you’re simply too much of a self-absorbed, righteous cunt to realise it. I’m allowed to say that on the site, right guys? Site’s got an M+ rating et al? I’ll edit it if not.

      A pirate actually has excellent potential to do good in the gaming industry. If they think a game is incredibly shit they will voice their opinion about it in many cases, unless they simply discard it and never play it (because, after all, if a game is shit then it’s shit, no amount of money that you pay for it is going to make it any less shit, so you’re not inclined to pay for it). On the other hand, if a game is incredibly good, they may be inclined to buy it and will almost certainly be telling others that the game is actually quite good. Those people may in turn either pirate the game (as they might have done at some point anyway, because you cannot believe with absolute certainty that a pirate will not pirate a game just because they can, after all) or will go on a trusted opinion and simply buy the game.

      They may also go voice their opinion regarding the game, whether positive or negative, on forums, on gaming news/review sites, on sites like Metacritic.

      They do no direct harm in pirating a game unless they disseminate that pirated copy. Of course, this means there’s an effective pyramid of ‘guilt’ in the form of your scene folk cracking copy protection -> initial newsgroup seeds -> initial distribution chain -> re-distributors of the pirated versions.

      You’re not stealing jack shit if it doesn’t exist in a physical form. You, by definition, cannot steal what cannot be tangibly proven to exist. If someone were to remove my physical copies of Bethesda games from my posession, they will have stolen the physical media. Now my games are ‘stolen’. On the other hand, if someone on LAN happens to copy my game’s installed files and then uses a no-DVD crack, does that mean they stole ‘my’ game? No, I didn’t lose my physical media. Did they steal the copyright owner’s game? No, they made a copy of the files that they might never actually use to full enjoyment for a variety of reasons, one of which could be that the game ends up being something they don’t like at all and thus simply delete, another being that the crack is buggy as shit rendering the game unplayable, another being that there are issues with the way in which they copied it rendering it unable to run – the list goes on.

      That you consider yourself a ‘perfectly reasonable’ person is quite simply laughable. You’re one of the best crack-addict impersonators I’ve ever encountered on the internet so far, and I sincerely hope for your sake that you’re merely trolling at this point.

      your command of the English language is a little lacking

      It don’t matter

      the games title

      tattooed

      forhead

      Oh you. Also, spellchecker motherfucker, can you use it?

      And you are entitled to entertainment if you are expected to pay for it. A games developer or publisher is NOT entitled to your money purely because they created or published a game. That’s like saying that I am entitled to money for taking a shit, because, after all, I created that shit and so I demand money for it!

      And no, I wasn’t talking about beta keys specifically, I was talking about competitions for which there is zero financial commitment involved and of which the prize has a monetary worth to those who may win it, and people who enter such a competition with the express intention of selling their winnings for monetary gain, undermining those that are entering the competition with the intention of actually using their winnings; in a sense, this compares to the concept of the article where beta keys are being given in pairs of two with the hope that the second key would be given away for free to a friend or family member, instead of profiting from getting two where you are essentially guaranteed to at least get one for yourself and one for someone else (or for sale), assuming you don’t sell both.

      I’d have hoped that your own command of the English language would be adequate, allowing you to understand this very basic reference.

      Downloading games isn’t illegal these days, just by the way. I downloaded Diablo 3 last night – better get on the horn to Activision, I’m committing an illegal act here, yo!

      Anyway, get over yourself. You are not some kind of knight of righteousness, you are a deranged lunatic that thinks he has some kind of saintly principles by which he lives and that everyone should live by the exact same principles, or they weren’t raised properly.

      Your comparison is laughable at best. Can’t put the toothpaste back in the tube? So you’re saying that a pirate cannot elect to buy a game they have already pirated? That they will, under absolutely no circumstances, be inclined to buy it?

      I like how you keep comparing tangible, physical objects to immaterial objects, though. Please, keep it up, I’m certain you’re providing laughs for many.

    • http://egamer.co.za Dean Oberholzer

      @d14963063dbc3218e988657bfba47045:disqus  Yup, I’m quite sure I’m not Theo.

      Please, keep up the elitist bullshit. It’s very typical of our culture though — as I stated in my previous comment. Also, why would I post a comment saying we should agree to disagree only to start commenting under a different name? That’s very counter-productive and unpractical.

      No one is out to get you. Don’t listen to the voices in your head. It will be alright, I can /almost/ promise.

      @TheoLubbe:disqus  Yup, you’re allowed to say it. M+ is good. Man+. :P

      Just to comment on theft of intangible, immaterial, objects: It’s not theft else you’d be locked away for it, like theft. You steal something from the shop you’ll get jailtime, you copy something, you’ll get a fine. It’s different. It’s breach of copyright and theft. Breach of a law which says you cannot copy.

      To avoid a super long comment: I’m 100% certain that pirates who buy exist. I’m maintaining this stance.

      “Who cares what that other person does with the items they purchased. 
      They OWN them.  Ownership trumps your “wah I deserve it because mommy
      said I was special”.”

      I’m also quite sure that, as you said @DarthDiggler:disqus, with ownership you can do what you like. You have ownership of the disc which you sell on the secondhand market — I offered to explain this law to you above. You said you understood — it seems as if you’re misinformed, though. Or you were lying to prove a point.

      If it was illegal it would be stopped by publishers through channels of the law. It’s not because they have ownership and ownership is transferable. If you say it’s not illegal but unethical, I’m maintaining that stance with beta keys. Same thing, unethical practice. You have something free which was intended to be shared for free — therefore you should share it for free. I am referring directly to Dota 2 beta keys which have this exact mindset. You have the stance that secondhand games shouldn’t be sold because they weren’t intended for that, so it’s unethical that they are. It wasn’t the attention but it happens.

      Sure, call me a hypocrite for believing that the secondhand market is alright whereas selling a beta key isn’t, but the difference is, the publisher set the price of the original game which is already a monopoly to them — you have no say. There’s no monopoly with the pricing of the beta key as there is no price — it’s for everyone. Your only way to get your own back from an abusive pricing system is to sell it on the secondhand market to try and counter the monopoly which the developer has. Following that, secondhand only hurts the developer and helps the community. Selling beta keys potentially hurts the developer and does hurt the community because they must pay for something which is envisioned to be free. Two-fold and against the community. I told you how much I am for the community over and above anything (that’s my standing).

      We if had the chance to set the prices or have a say in the price of games it wouldn’t be a monopoly. Furthermore, games can easily be priced half the price and make a nifty profit. Tell me 7million times half the price wouldn’t make enough money to cover costs and make a profit. Copying products onto a disc is cheaper than making a whole new product. Each product on disc doesn’t cost more than the last. The first disc is the most expensive, essentially after that it’s just a copy.

      Lastly, please, don’t get mixed up. I’m not justifying piracy — I’ve said this but you overlook it. I’m saying that there are other, presumably, more unethical things which are devastating. Like I said, hurting the developers (potentially) and the community — which I feel is twofold and more wrong, as the community shouldn’t ever suffer as they are already held hostage to corporates.

    • http://egamer.co.za Dean Oberholzer

       So, I don’t really know why I came back to say this, because it’s actually pointless but here goes:

      @d14963063dbc3218e988657bfba47045:disqus – if you weren’t so obsessed with having to try and refute points, point by point, you would actually realise what you’re saying with the holes that you’re leaving in your argument(s). Not only that, but you’re missing the actual point of the article.

      Now, @DarthDiggler:disqus, you’ve noted that you own the beta key.

      “Selling stuff (that you have ownership of) is not wrong.”

      That is in relation to selling beta keys which I say is unethical and you say isn’t, because you own it.

      One then needs to ask: what does that key do?

      It unlocks a game, or gives access to a game. Much like a CD gives access to a game. (Not comparing CDs vs keys, here though, just explaining.)

      “It is yours a code to gain access to something.  The code has no software in it, it gives you access to software.  Some people are willing to pay for that access, and in that case you will always have someone willing to sell it.”

      Right, so we agree that it gives access to something. That’s good.

      Therefore, can it not be said that to sell the beta key you sell it as “the game”, which is Dota 2 — for example. You cannot sell a beta key as “a rubber duck”, nor can you sell a beta key as mere numbers and letters as no-one will know what to do with that beta key. It is therefore known that the key is actually the means to a game.

      I believe that I can make many links to the secondhand market and discs right here, but I won’t. I’ll let you think about that. (Here’s a hint: the CD isn’t the game but what is on the CD is. The beta key isn’t the game but what it unlocks is. It’s the means to the game.)

      Now, following that, while you might own numbers and letters, you don’t own what it unlocks. That’s Valve’s. If you sell it as numbers and letters that will be fine – because it could potentially unlock anything. If you still it on eBay to a 86-year old antics collector, they won’t know what it is — therefore it isn’t easily know what it is or what it’s for. You aren’t selling it like that though, you’re selling it like it’s a game. A game which belongs to Valve (Immaterial Property, etc.), as we’ve discussed so violently above in all of the other comments.

      Therefore, if you think about it, if you sell Dota 2 beta keys you could be seen as a pseudo-retailer, of some sort. And what do we know about retailers?

      1. They hold the discs which they have in stock. The content on the disc is not their property.
      2. They pay the publishers royalties on the sales they make.

      The mandate is that games are given out for sales whereas beta keys are given out for use. What else could one do with a beta key except for use it?

      From this we can see that when a sale is the mandate, royalties are paid to the publisher. They make money on their intellectual property, etc. Once the disc is purchased it no longer becomes stock of the publisher but of the consumer — you and I. We don’t own the content though, but we have ownership of the property which is tangible.

      Following that, the mandate for a beta keys is use. It isn’t intended to be sold, it is intended to be used to play games. There is not much else one can do with a beta key except for use it as its sole purpose is to unlock something.

      (With a CD you can have it as a coaster for a cup, hang it from your rear-view mirror, check your hair, frisbee, etc.You can do more – put it that way.)

      So, now my argument is that you are selling something which unlocks a game which is not yours but Valve’s. You are selling the beta key which unlocks immaterial property. The intention of that key is to )1) be used and 2) unlock something very specific and detailed. With Dota 2 beta keys one can add a third intention of sharing.

      That’s the link between the retailer and the person selling: there’s a mandate from the publisher which needs to be fulfilled: sale and use. Sale has royalties, use enjoyment. I keep saying this, I know. It’s important.

      When you sell the free and meant-to-be-shared beta key, do you pay royalties to the publisher? Are you actually going out of your mandate, which is use, by selling it? Yep, you are. When you sell it, you don’t even pay the company royalties for that sale — instead, you just keep it. And you incurred no cost. Because you’re breaching your mandate as well as not paying royalties for that it can be seen as undue enrichment. Of course the claim is too small for litigation, but that doesn’t change what it is. Making money at someone else’s expense is undue enrichment — and the beta is an expense to Valve.

      Why should you make money off something they want used and shared? Not sold.

      That, I believe, is seen as unethical. Undue enrichment can be seen as immoral and unethical — especially if pursued continuously. If Valve wanted it sold, they have a 100 times better platform than you to sell it on, so they would.

      As @TheoLubbe:disqus and I discussed above, there will be someone to buy. But just because they are buying, it doesn’t make it right. There’s a black market for kidneys, it doesn’t make it right.

      Therefore, “you will always have someone willing to sell it.  Even if you don’t like it that doesn’t mean it’s unethical” is wrong. It is unethical, and very wrong.

      Reasons for buying is psychological. This can be many reasons, and the fact that sellers play on these psychological problems is immoral too. Highly questionable and wrong.

      This can now also be attributed to other betas:

      - A beta key received via pre-order:

      This is a ‘free’ bonus. Selling this can be frowned upon merely because the publisher wants you to try it while you wait for it to be released properly. Once again, a mandate of use (same as above). If you do not wish to try it, why not give it to someone else, for free, to try. This might lead to them buying the product as well? You yourself advocate people need to buy more games as figures are dropping, so why not share it and try help that extra sale? If you sell it to someone to use, they will essentially be paying X amount for the game plus Y for the beta key, therefore X + Y for which should only cost X. He was punished for trying it first.

      He can now sell his beta key right? At the end of the cycle someone is screwed where they had to pay extra because you were selfish enough to say you wanted money for yours because you wanted a cheaper game. No unethical, just plain stupid, selfish and greedy. Other things I wouldn’t want to be.

      FYI: we’re doing Diablo 3 guest pass give-aways. Every key we’ve used so far has been donated by someone different. So, just so you know, people do want to share things as they were intended. They do want more people playing games. It’s the unethical, selfish, immoral and greedy people who try to make money off free things which are intended to be shared.

      - A beta key won through a competition / sign-up:

      If you believe that you deserve to sell a beta key for your time and effort because you “checked your email and kept up to date” then you are a pig. I’m sorry to say that but it’s true.

      Beta keys handed out via these mediums are once again mandates of use.

      If you signed up, kept up to date and followed all of this purely to sell the beta key — you’re definitely unethical. All the time spent getting the key is /your/ fault, directly. If you never wanted to play the game, why would you sign up for a key? Why would you sign up for a key with the intention to sell it to someone who wants it? Now how could you ever possibly claim: if there’s a market it can be sold. There wouldn’t be a market if you weren’t forcing the market by snatching it up first then selling it to those who couldn’t get there in time? If you were a proper person, like Theo admits to, who sits out of competitions and give aways which they aren’t interested in, then the follow gamers who are could possibly benefit. They would get the key and you won’t be needed in the whole equation. It’s highly unethical to take from people and sell back. That’s also horribly unfair to be honest. Just stay away from that beta and let the others get it because they want it.

      Now, here’s the thing. If you really, really wanted that beta key and you got the last one, whereas someone else also really, really wanted it but just missed it, and they offered to buy it from you — that would be alright. Because 1) you don’t have the game already, 2) you aren’t selling as a profit, 3) you’re selling as compensation for not being able to play. Therefore, if you 1) have the game, 2) original intention was to sell without ever playing, you’re a unethical pig. It’s different, evidently so.

      So that’s out the way. You sort of refuted your own points as you went along. I hope you know that. Next time try focus on the important parts of an argument and don’t try to “school the whole thing” because you think you’re overly smart. You will land up making mistakes, despite how smart you could be. You made makes and your argument came across as horribly flawed.

      This comment touches on the integral points of the article and the discussion. The article was never intended to say it has a worse effect to developers (read: developers + publishers). It read to say it harms both developers (albeit small) and the community, which is two fold. As I said, harming the community is unforgivable.

      Hell, it’s even in the title: “You Bitch At Piracy, But What About Those Who Sell Beta Keys”

      Developers bitch at pirates taking money, you bitch at pirates hurting your community because you lose out indirectly from their actions which you don’t support. So we are not talking about developer losing money. So, I’m saying, rather bitch at those who directly hurt the community by making more of the community participate in unethical practices, namely having to buy free beta keys. It’s aimed at that. Naturally developers have some damage, but not as intense as piracy (obvious).

      Lastly, you said “What I was trying to say is if BETA keys WERE (as in theortical) plentiful it would be an asshole move to sell them.”

      Dota 2 beta: get a key, get one for your friend. It’s free, share it with your friend! They said. Now, Dota 2, http://www.vg247.com/2012/05/11/dota-2-beta-becoming-more-popular-than-skyrim-counter-strike-on-steam/

      It’s HUGELY popular. It’s a fully replayable game for many hours and millions play it. It’s a beta, which as you said, is plentiful.

      I guess people selling FREE & SHARABLE Dota 2 keys (as I stated in the article) is an asshole move, and probably unethical too — right?

  • DarthDiggler

    Look obviously you are too dense to understand what I am saying so I will sum up like this…

    I made ample arguments that the gaming industry is shrinking.  This is due to many factors including piracy and used game sales.  To compare the damage of piracy and used games to selling BETA keys is just flat out dumb.  It demonstrates that you don’t have an understanding of the game industry.

    Selling a BETA key when there are not any means to prevent the sale via the publisher’s own Terms and Conditions provides opportunities for those who have extra keys.  They can sell them, they can give them away.  It’s their prerogative.   No one is holding a gun to your head to buy them.  I see nothing untheical about taking advantage of an opportunity.  You argue that this hurts some true fans of the game, but I argue the true fans should have gotten their own keys, like I have done in the past with BETA keys.  Getting in a BETA is not usually that hard as long as you are truly engaged with the project.  If you are not truly engaged than one could argue you are not that much of a fan.  Now if the publishers have policies that prevent this report the issue to them and let the publisher sort it out.

    So yes I bitch about piracy it hurts the industry, yes I bitch about used games it hurts the industry.

    I don’t bitch about people selling BETA keys because it doesn’t hurt the industry, it may upset a couple of players who feel butthurt that they didn’t show the initiative to get a hold of their own BETA key.  A person who has a few keys to sell isn’t a retailer.  You would certainly have a much better article if your local GameStop was selling BETA keys that they were instructed to give away.

    That being said I still stand by the fact that you completely missed the boat on making a great article and you relied on cliched bullshit that really would have been more at home in a FaceBook status update rant.  You didn’t even get into how much people were trying to sell keys for.  The lack of information in this article is glaring.

    • http://www.facebook.com/nanonyous Theo Lubbe

      Oh boy, this ought to be good. To start off with, since you love economics so much;
      http://en.wikipedia.org/wiki/Bubble_economy

      The gaming industry is not shrinking. Sales volumes are coming back down because prices for games are becoming far higher than people are willing to pay for them. Publishers and their ilk are losing money from trying to pay their higher ranking employees far more than they are technically worth, all the while creating sub-standard products. People are also getting tired of paying for the exact same game with a new title tacked onto it.

      I have pointed out how your ‘used games sales are evil!’ argument is flawed. You’re ‘too dense’ to understand that while in their current incarnation they potentially harm, the used games market has the potential to be an auxiliary avenue of income for publishers if they should utilize a means to cooperate with retailers to get money back into the system.

      Do you honestly think used games is a new concept? Are you that buttfuck retarded? Do you have any idea how limited the realm of used games has technically become in the past decade since the advent of online multiplayer components to games? *edit addition* This doesn’t even take into account systems such as Steam or Games for Windows Live where your CD-Key becomes indefinitely linked to your account, which means you can only sell your ‘used’ games by selling your account, which causes complications some are unwilling to deal with, let alone security issues.

      And no, comparing beta keys (for chrissake stop capitalizing that shit) is not incomparible to selling used games or piracy in the least. You’re the only one here that doesn’t actually know what they’re talking about.

      You see nothing unethical about taking advantage of an opportunity? Nobody’s holding a gun to my head to pirate a game so I can try out the full thing before deciding how much I think it’s worth in terms of real world money. The opportunity is there, so it’s not unethical for me to take advantage of it, right?

      And yes, as we all know, people like you are just that fuckin’ awesome that they are 100% guaranteed to get a beta key if they are true fans. Just like you didn’t get that Dust514 key because you’re not a long-time EVE player. Your stupid, it hurts.

      Your points are consistently ‘refuted’ with logic, yet you’re completely incapible of accepting, let alone understanding, how or why this is the case. I’m dropping how old I think you are from roughly 18 to around 15. Only a teenager could be this blindly stupid.

    • DarthDiggler

      The gaming industry is not shrinking.

      The game industry is shrinking this I have already established.  You are just repeating the same bullshit over and over again.  You aren’t even using any sources to support what you said.

      Of course the game industry shrinking has a great deal to do with the economic situation most of the world find themselves in.  I pointed out that before, so keep up with the conversation we are beyond that.

      If you don’t believe me check out these independent sources, I can find more if you like.  All of these articles cite double digit declines in the game industry sales.  Please NOTE, GameStop is not really apart of the Game Industry, they are just a retailer.

      OCTOBER 2009 -
      US game industry shrinks 19% in Oct., NBA 2K10 tops – NPD
      http://www.gamespot.com/news/u

      AUGUST 2011 -
      Analysts Predict Major Sales Decline in July Numbers
      http://gamepolitics.com/2011/0

      Video Game Industry Has Worst Month Since October 2006
      http://gamepolitics.com/2011/0

      SEPTEMBER 2011 -
      Video Game Sales Decline 23 Percent in August
      http://gamepolitics.com/2011/0

      FEBRUARY 2012 -
      Video Games Sales Down 33 Percent in January
      http://gamepolitics.com/2012/0

      MARCH 2012 -
      Video Games Sales Decline in February (by about 20%)
      http://gamepolitics.com/2012/0

      APRIL 2012 -
      Game Industry Salaries Remain Mostly Flat in 2011
      http://gamepolitics.com/2012/0

      Video Game Sales Down 25 Percent in March
      http://gamepolitics.com/2012/0

      MAY 2012 -
      Video Game Sales Decline 32 Percent in April
      http://gamepolitics.com/2012/0

      Sales volumes are coming back down because prices for games are becoming far higher than people are willing to pay for them.

      Please provide evidence to this statement.  I read game news every day and I have never seen a statement like this from anyone in the industry.  

      Also this argument carries less weight when you look at the sale of games in practice and not just blanket assumptive statements.  In practice the pricing of many games will come down after a certain period of time.  For some games this is a few weeks, for others it’s a few months.  Games that are released this week for $60 will likely get a price cut to $30-$40 within the first few months of the games release.

      Prototype 2 came out last month already discounted…
      http://www.amazon.com/Prototype-2-Playstation-3/dp/B004FUI84G
      http://www.gamestop.com/xbox-360/games/prototype-2-radnet-edition/90056?affid=9797&cid=ppc_60000001

      Battlefield 3 was on sale from BestBuy for $19.95 weeks ago, before the game had even been out 6 months.

      The latest and not so hot Resident Evil is very cheap now…
      http://www.amazon.com/Resident-Evil-Operation-Raccoon-Playstation-3/dp/B004UDB9SA
      http://www.gamestop.com/ps3/games/resident-evil-operation-raccoon-city/90777?affid=9797&cid=ppc_60000001

      The fact of the matter is Pricing is dynamic and will always change depending on current demands are.  If demand is soft prices will lower to meet demand.

      Publishers and their ilk are losing money from trying to pay their higher ranking employees far more than they are technically worth, all the while creating sub-standard products.

      Please cite your sources for this information.  Again I read game news every day and I have not heard one industry person say that publishers lose money from over paid employees.  As a matter of fact there has been an outcry about people in the games industry being underpaid for the amount of hours they work.  RockStar in particular has been the target of some of these complaints.

      http://www.gamasutra.com/blogs/RockstarSpouse/20100107/4032/Wives_of_Rockstar_San_Diego_employees_have_collected_themselves.php

      People are also getting tired of paying for the exact same game with a new title tacked onto it.

      That is because developers don’t want to take risks in this marketplace of dwindling profits.  When there is less money to go around, you need to hitch your wagon to a sure thing.

      DICE’s CEO agrees with this…

      “So if you think that there are too few new IPs on the market, no one can take that risk if their game is at risk of being resold too many times. Therefore you see a lot of online games being the most popular. You mentioned that you feel like a lot of [online shooters] have the same formula and this is one of the reasons, which most people seem to not realise.

      “So on the positive side you could see more games being created because of this, and also more new IPs, because there’d be a bigger market for games that don’t have for instance multiplayer. There could be awesome single player-only games, which you can’t really do these days because people just pirate them, which is sad.

      “From a gamer perspective, if you want to buy as many games as possible then this could be a problem, but if you want more diverse games then it’s a more positive thing than negative. The only thing I know is that people are not doing it to be evil and stupid, it’s about trying to create some benefits for consumers.”

      Source: http://www.computerandvideogames.com/345972/dice-next-gen-used-games-block-can-be-a-win-and-a-loss/

      ArsTechnica is a website with very educated and very well written articles.  Notice how this one doesn’t rely on just the author’s feelings.  This guy has quotes and he has dug into the topic matter and gone beyond his own feelings on the matter to paint a picture of what is really going on in this industry in regards to used games.  I’d like to point out this echos many of my own discussion points I have already laid out.  So I guess if I am stupid and dumb as you have pointed out, so are the talented writers at ArsTechnica and the industry people they got quotes from. :-P

      Video games are different than most other used products, as the quality of the product doesn’t decrease with age; the disc either works or it doesn’t. Unlike the movie (which has home video) and music (touring and merchandise) industries, there are no secondary markets for games that publishers can tap into. Publishers and developers have one chance to make their money back with a game, and as long as online support is offered they have many chances to spend money on those playing that game. “Unlike the movies, we do not have a theater release. That boxed copy on the shelf (or digital download) is our only means of revenue generation. This is why we love digital delivery. There are no used games on Steam,” another developer wrote to Penny Arcade. I know you guys catch a ton of s**t for talking about topics like this, but if even a small percentage of your readers walk away a little more educated on the subject then it is a big win for everyone (except gamestop).” Even Sony is looking into adding one-time use codes for its games.

      Complain all you want: if you buy used games regularly, you’re simply not the market anyone but GameStop cares about.

      Source: http://arstechnica.com/gaming/2010/08/buying-used-games-developers-publishers-dont-care-about-you/

      They even created a somewhat sensationalized headline but used it as a springboard for a well rounded argument and not just to create activity on their website.

      Do you honestly think used games is a new concept?

      No and I never implied that I thought that used games were a new concept.  Putting words in my mouth highlights just how weak your argument is here.

      Are you that buttfuck retarded?

      No, obviously I am somewhat well read in this department, you seem to lack the ability to provide any sources to back up your “feelings”.  Find some facts to back up this bullshit and maybe you won’t look like the ButtFuck Retard!

      Do you have any idea how limited the realm of used games has technically become in the past decade since the advent of online multiplayer components to games? *edit addition* This doesn’t even take into account systems such as Steam or Games for Windows Live where your CD-Key becomes indefinitely linked to your account, which means you can only sell your ‘used’ games by selling your account, which causes complications some are unwilling to deal with, let alone security issues.

      I am sorry Mr. Anal Lube but the facts refute this statement.

      Newzoo: 56 Percent of U.S. Gamers Regularly Buy Used

      A new market study conducted by research firm Newzoo indicates that trading games is the most popular game of all. More than half of the 82 million gamers in the U.S. don’t spend money on games, and of the 44 percent who make game purchases around 85 percent regularly purchase pre-owned titles. Around 23 percent of the game-buying public spends 23 percent of their gaming budget on pre-owned games says Newzoo.

      Source: http://gamepolitics.com/2011/11/03/newzoo-56-percent-us-gamers-regularly-buy-used

      So we have 82 million gamers in the USA.  44% of them actually buy games. So we have 36 million actual game buyers.  85% of those game buyers buy used games.

      That’s 30 million used game buyers vs 6 million new game buyers (I rounded down).

      Is this getting through to you at all now?

      And no, comparing beta keys (for chrissake stop capitalizing that shit) is not incomparible to selling used games or piracy in the least.

      You can compare anything you want.  I can compare the phases of the moon to what I had for breakfast, but that doesn’t mean the comparison has any merit.  BETA keys being sold does not cause any financial harm to the publisher.  Used games and piracy does (this is irrefutable so please stop making an argument that is well documented to be WRONG).  This comparison completely breaks down.  A BETA key being sold really doesn’t hurt the community either, a BETA is just a bonus and a preview for gamers.  Some of our most recent BETA games have been nothing but glorified demos to get the game in peoples hands before release in the effort to woo and wow them to buy.

      You’re the only one here that doesn’t actually know what they’re talking about.

      Again just proclaiming things doesn’t make it true.  You have yet to cite any independent sources to support any of your arguments.  So while you claim I don’t know anything I have supported most of my claims.  You have supported NONE of yours.

      You see nothing unethical about taking advantage of an opportunity?

      Well let’s examine the word unethical.

      un·eth·i·cal [uhn-eth-i-kuhl] adjective
      1. lacking moral principles; unwilling to adhere to proper rules of conduct.
      2. not in accord with the standards of a profession: She treated patients outside the area of her training, and the appropriate medical organization punished her unethical behavior.

      If the publisher doesn’t have a policy against the sale of the BETA key by the definition above the sale is not unethical.  It doesn’t lack moral principles because selling something is not morally wrong, especially when you have a willing buyer for that item.  As long as no policies state that the BETA key is non-transferable the sale of the key would be in accord with the standards of the profession (that being the Terms and Conditions).

      Now if someone is just gouging people that is a completely different story, but the author never made any claims about how much they were selling the keys for.  He merely states selling keys are bad and just as evil as piracy and used games, which I read and was offended by because BETA key sales are not going to take any profits away from the publisher that provides the BETA.  Even in that case I wouldn’t say the guy was unethical, because it’s just a sale, it didn’t involve theft, it didn’t involve subjugating the publisher’s marketplace, it didn’t displace any of the publisher’s or developer’s revenue streams.  At the end of the day the only harm that is done is a few fans are Butt Hurt because they didn’t get their keys.  Cry me a river, change your diaper and grow the fuck up.

      Nobody’s holding a gun to my head to make me not pirate a game so I can try out the full thing before deciding how much I think it’s worth in terms of real world money. The opportunity is there, so it’s not unethical for me to take advantage of it, right?

      Well technically that is not true.  Let me give you a real example, the IRS is not holding a gun to my head to pay taxes, but if I fail to do so someone may come to my house with a gun.  The same goes for game piracy, while there is not any sort of SS Officers going from house to house to make sure your software is compliant, if you are caught pirating software you could stand to spend some time in jail.  A precursor to going to jail may include a gun in your face.

      Also Piracy is theft of an item that doesn’t belong to you, so that is clearly unethical.  As it lacks moral principles to take something you didn’t pay for or take something that doesn’t belong to you.  When I am issued a BETA key, I become the owner of that key, I have no ownership of the software that accompanies the key (I am only a licensed user of that software).  If the publisher allows for transfers of keys there is nothing unethical about the sale.

      And yes, as we all know, people like you are just that fuckin’ awesome that they are 100% guaranteed to get a beta key if they are true fans. Just like you didn’t get that Dust514 key because you’re not a long-time EVE player. Your stupid, it hurts.

      I never said I was awesome, but thanks for pointing that out.  Doesn’t exactly flow with the rest of the adjectives you have used about me but I will take it. :)

      I never said I was guaranteed to get into these BETAs, but I was engaged I paid attention.  Obviously this is more then some of us can do and I can guarantee you that there have been some people who have happily paid for BETA keys because they were a little late to the party.  So like it or not there is some intrinsic value there.

      Funny you bring up DUST 514, as I check in on that BETA at least once a week, usually a few times.  DUST 514 BETA sign up was opened to more than just EVE subscribers.  I suppose if I wanted in the beta bad enough I could have just paid the $15 monthly fee for EVE online.  I felt it wasn’t worth $15 and decided to wait.  Everyone else can make this same choice no one is obligated to be in a BETA, but buy a key, etc.

      If anyone else is interested you can sign up here…
      http://www.dust514.com/beta

      This whole article has got me thinking.  Maybe I should get multiple DUST 514 BETA keys and go into business for myself.  I bet there are MILLIONS to be made here! MUHAHAHAHAHA.  :-P

      Your points are consistently ‘refuted’ with logic,

      Refuted with logic?  Your ill conceived points would not even qualify as a sign of intelligence let alone logic.  Just because a thought goes through your mind doesn’t make it logical or factual.

      yet you’re completely incapible of accepting, let alone understanding, how or why this is the case.

      You are projecting here, you are the one who is incapable of accepting what is true.  I have presented sound arguments and back up my case.  You are blinded by your feelings here.  Your lack of sources for your logic and facts are appalling. It speaks volumes to just how deep your ignorance goes.

      I’m dropping how old I think you are from roughly 18 to around 15. Only a teenager could be this blindly stupid.

      Well you made the big mistake of thinking I give a rats ass what you think.  I been playing video games since video games became a household affair.  My home first console was PONG.

      I will freely admit that my diplomacy has been seriously lacking in this conversation, but some of these newer gaming websites are just plain old garbage.  This article wreaks of bottom feeder sensationalism, lets say anything to get web hits.  IMHO that is unethical and it pisses me off.

      Don’t you think it’s a little sad when someone in the comments does more homework than the author?  

    • http://www.facebook.com/nanonyous Theo Lubbe

      @d14963063dbc3218e988657bfba47045:disqus You’re certainly a dedicated troll and buffoon…

      Your cited sources of information – you like to take things grossly out of context and create your own reasoning, justification and logic to back up your ideas surrounding the things you’re imagining.

      The games industry is not shrinking, it is growing exponentially. There are countless independent developers as well as countless new IPs being worked on at all times all around the world these days compared to the limited amount of companies and groups/individuals that were developing games in the past – those articles you’re so quick to link refer to the following specifically:

      * Month by month sales figures for new releases in the short term
      * Month by month sales for hardware which technically have nothing to do with what you’re arguing, as people are not going out to buy another console every month the same way they’re going out to buy a newly released game
      * month by mother fucking month stats

      To quote

      Calling July a “very rough month” for the sector, NPD analyst Anita Frazier, said that – despite the bad sales numbers – full year game sales are in a strong position to at least remain flat to down 2 percent from 2010 levels.

      The games industry is not shrinking. Sales as a whole when one is looking at the monthly sales figures for new titles are coming down because more buyers are on the fence about new games. These sales figures are all directly tied to what market analysts expect of sales for a new title versus what actually happened when weighed in against previously short-term sales figures at the launch of a new title.

      Technically, games sales have, over the past decade, grown by an absolutely massive amount for total figures versus how they were a decade and longer ago.

      As for your remarks regarding what ‘industry players’ say, wow.

      Here in South Africa (I’m assuming you’re an American since you referred to OWS and seem to be primarily concerned with American stores and American socioeconomic concepts), as is common in the rest of the world as well, companies will never under any circumstances say that they think their employees are being paid too much.

      To do that would be purpose defeating – do you honestly think that a PR Executive making $150k a year to do nothing but spout bullshit is going to say “Oh, and our company is taking a bit of financial strain because my paycheck is more than I’m technically worth to the company…”?

      I’ve had a bit of a look around at articles myself – as far as I’m concerned, if games developers are bitching about making between $6k and $8k a month for entry level programming positions where they have to work for 14 hours a day, then there’s something wrong with them. There is nothing stopping them from going out into the cruel, hard world on their own and creating their own games development companies to push their own, in-house IP out at working hours and salaries they find reasonable.

      The fact of the matter is Pricing is dynamic and will always change depending on current demands are.  If demand is soft prices will lower to meet demand.

      Bullshit. Games prices have steadily increased over the past twenty years – the relative increase has not been that significant, but the fact of the matter remains that a game with a markedly lower development and publishing cost will cost exactly the same on the shelf as a game with a far higher development cost. Despite the one game not being popular at all, it will cost exactly the same as a game that’s completely sold out for pre-orders that’s sitting right next to it on a shelf.

      If you don’t believe me, go camp your nearest games retailer and watch for the next NBA game on Xbox and Playstation versus a game like Halo 4. I can guarantee you that these two games are going to launch at the same price, give or take up to $5, despite the NBA game being grossly undervalued by customers and thus in far lower demand before it’s even launched vs Halo 4.

      Games come down in price based on sales potential and product age. A very specific effect of this can be seen in the product pricing schedule Microsoft has for Xbox games; after 1.5 to 2 years, a game will be re-marketed as an Xbox 360 Classic and will be for sale at a maximum of half the price the game originally hit shelves for. EA uses a similar system for all their games released for PC while Bethesda utilizes the ‘Game of the Year’ or ‘Gold Edition’ monicker.

      I recommend you go look at this video, as it’s highly relevant to this statement of yours:

      Please cite your sources for this information.  Again I read game news every day

      Understand this; there is a marked difference between what you’re citing as sources of information (or specifically, validation of your opinions) and what you think you’re citing as sources of information. I could, if I were so inclined (though, again, your behaviour doesn’t leave me inspired to do so) go and fact-hunt to back up my own claims. The big difference is that if I were to actually do so I would only be utilizing information that is actually factually pertinent to my claims versus your attempts to use unrelated information to back up your claims.

      No and I never implied that I thought that used games were a new concept.  Putting words in my mouth highlights just how weak your argument is here.

      Are you not the one that is consistently screaming that used games are one of the only two things that are truly killing the games industry? Completely ignoring the fact that the market for used games is, in relative terms, smaller than it was previously because of the facts I have presented already? Keep in mind that just because the total volume of games that go back into the used market is bigger, that does not mean that the effective ratio of such used games is any bigger.

      If you want or need an example, then look at NES, SNES, SEGA, GameBoy, GameBoy Advance as historic examples; for every one copy of Super Mario Bros 3 that you might have gotten for your console or handheld gaming device, there will have been 5 people at the bare minimum that will have ‘owned’ and played that exact same cartridge you got. This happens purely because there was nothing preventing you from reselling your used cartridge on to the next guy. No ‘online pass’, no cd-key, no online account that it was permanently tied to.

      These days, if I go and buy, for argument’s sake, Half-Life 2 in a boxed format from a store, it has a CD-Key with it. This isn’t going to get linked to any online registration system, so I can resell my boxed copy of the game any time I want to (hell, it’s lying right here, if I were so inclined I’d do it).

      On the other hand, if I go buy the same game on Steam, or on Battle.net, or on Origin, or on XBLA or the Sony equivalent, that’s tied directly to my account and I can’t transfer it off.

      Now I have no avenue of selling my game ‘used’ beyond selling the ‘account’ it’s on, which might contain other items I don’t want to sell. For this very reason there *are* people that will create individual steam accounts for every single game they will ever purchase purely so that if and when they get tired of it, they can simply sell that individual, unique account with only that one game or games pack on it.

      I never said I was guaranteed to get into these BETAs, but I was engaged I paid attention.

      Dean, I have gotten into every BETA I wanted to, you know how?  I was interested, I was engaged and I was paying attention.

      In case you don’t understand what is implied by what you said there, that means that so long as you are

      * interested
      * engaged
      * paying attention

      You are guaranteed to get into every beta you ever sign up for.
      So in essence, you feel you are guaranteed to get into these betas purely because of your behaviour, not because of a luck-of-the-draw system, as many beta distribution systems happen to actually function on.

      This isn’t putting words into your mouth, this is basic understanding of a language you’re so apt to claim others are incapable of understanding.

      Just because a thought goes through your mind doesn’t make it logical or factual.

      The funny thing is that you exhibit the exact same behaviour.

      Because I have cited resources, that makes me correct and you wrong.
      Because I have said it and have a better command of the English language than you, you must clearly be too stupid to understand what I am saying.
      Because I am intellectually superior to you that means you cannot possibly be utilizing any form of logical deduction to assess a point and formulate an argument against it.

      I sincerely doubt that any reasonable person (you know, that kind of person you like to bring up every so often) would read through anything you have said and think for a moment that you have the higher ground here, whether it’s against me, Dean or any other person you might try to argue with. I say this based on your behaviour, your factual errors in your arguments that have been pointed out on numerous occasions, your adamant stance of linguistic superiority despite the flaws in your utilization of the very language you believe to be more proficient in than those you’re arguing with and your self-contradictory claims/insults.

      As for your closing comment, yes, I have just recently sparked up a heated debate regarding an author for another South African news site who was doing an absolutely horrendous job given his position.

      On the other hand, you claim to have done more homework than those you’re arguing with, yet you don’t even seem to understand what it is you’re arguing. Your focus has been, by and large, on used games and piracy during all of this. The article’s focus is not on piracy nor used games, it’s on free beta keys and people selling them.

      This has been pointed out to you time and again – I on the other hand decided to argue with you off-topic about your piracy and used games claims, as well as “the end of the gaming industry world is nigh!” claims/belief.

      Seriously, go read those articles you cited as sources of information to support your notion that the games industry is shrinking. Try, difficult as it might be, to understand what the context and meaning of the sentences in the paragraphs are, how they relate to each other, what information it is they are providing.

    • http://egamer.co.za Dean Oberholzer

       Looks like you’ve missed the point on what I have said again. You’re having your own argument here. I wasn’t comparing damage of piracy vs. beta keys. You’ve been reading something different to what I am saying, it seems. I don’t believe that selling beta keys will ever hurt the developer more than piracy. It cannot help that you are creating your own versions of my text. Perhaps you should read between the lines.

      The article wasn’t about how much they are selling it for because it wasn’t a comparison regarding piracy vs. secondhand games vs. beta keys. It was that selling bet keys made for free public consumption is wrong and unethical. It just brings the attention to light to talk about, because there are some who are facing this dilemma.

      If I did talk about the exact figures and how it works, you might mistake the article even more. And that would lead to you missing the point even further than you do at the moment.

      Point was: they are being sold when they shouldn’t be. Clearly people are upset with this (you’re not), but above they have mentioned.

      You’re a typical elitist-fool though. You see piracy and think that the whole article is a comparison on that, and a way to justify it. It’s not, it’s not even about that. It’s a mere reference. The main issue is selling of beta keys. Please stop bringing up damages issues — it’s not about piracy doing more damage. We know this, I know this and everyone knows this. Honestly.

      Read what is being said. Don’t make your own version of it.

      Also: it might not hurt the industry as you think it does, but it hurts the community and the players who now have to pay extra for something they shouldn’t have to. Doesn’t hurt the /whole/ industry but a part of it. I noted that damages are small but they are there — and just because it’s small, it doesn’t make it right.

      Like I commented above: your words contradict. If anything, you’ve proved my point with regards to selling keys and how it works. You still said it yourself with regards to the size of the beta and people selling. Not only that, but more (above). Therefore, you’ve subconsciously understood the article and actually kind of agreed — but now, you’re arguing a point which no-one has brought up and which no-one is against and which everyone understands. You are arguing nothing because we all believe and agree that piracy is worse.

      Honestly, read what I am getting at. Don’t change it to what you want to believe or what you want to see or read. I hear your arguments but they are wrong for this specific beta and how it’s done. I’m sorry but that’s the truth, as much as it will probably break your soul to hear that you’re wrong.

      Anyway, all of this demonstrates that you cannot understand what people are saying or that you don’t wish to listen. I understand the industry, and I didn’t even comment on that. It’s like you don’t want me to understand… :-(

      @TheoLubbe:disqus, and people used to think that you were the elitist. Fuck. :P

    • http://www.facebook.com/nanonyous Theo Lubbe

      You didn’t know? I’m logging in under a different ID to argue with myself so people think I’m less retarded.
      That’s why I’m not registered anywhere on ‘DarthDiggler’. :3

      That and I still want to have both the Elitist AND Gandalf title in one week.

      *edit* Now that I think about it, wouldn’t this entitle me to the enjoyment of three titles? ‘Troll’ ought to fit in there somewhere as well, no?

    • DarthDiggler

       Dean I am sorry sir but you are back tracking on your own article.  I understood it 100%. 

      The article begins…

      You Bitch At Piracy, But What About Those Who Sell Beta Keys

      Your headline here showcases the comparison between BETA key sellers and piracy, while you don’t fully explore piracy the comparison is there.

      Furthermore you add used games into the mix…

      Piracy is an issue which seems to be quite quiet amongst publishers, at
      the moment. The larger target is the secondhand market, which is, the
      actual process of recycling money into the industry to purchase new
      games.

      I originally responded to this article point by point, saying I didn’t read it or understand the content is a bit of a stretch.  It’s pretty clear you hold contempt for those who sell BETA keys and you seem to want to extoll the virtues of used game sales.  Later in your comments you expanded this point to include piracy and made a claim that pirates will buy games if they like them.
      I’d rather not repeat myself I think I did a very good job of clearing up my point when I responded to Mr. Lube.

      Comparing BETA key sales to be as damaging as used games and piracy is effectively making a mountain out of a mole hill.  As a side note many of the ideas you hold as truths about used game sales do not hold up to the facts.

  • http://egamer.co.za Dean Oberholzer

    @d14963063dbc3218e988657bfba47045:disqus  Thanks for being really thorough in your previous comment above. Finally you actually approached this properly. The research and effort is appreciated.

    I understand your thoughts on the article. It wasn’t intended to be in-depth and covered intensely and that’s why it lacked certain details. It was a mere piece to get a short message out and talk about the issue a bit more, or even bring it to light that it’s annoying that people sell these.

    For the record, I’ve made it into the betas that I want to be in. For both Dota 2 and CS:GO I have Valve keys. I mainly focused on these betas in the article because I understand how Valve works and their ideas behind the beta.

    While I was trying to get a point across for most beta games, you’ve made valid points that sometimes they are worthy to be sold other times not.

    In the case of Dota 2, there are terms prohibiting sales unless you’re a verified retailer for Steam products. Otherwise, sale of “Software” from sale is strictly prohibited — on a third party site.

    Steam allows players to trade keys through the Steam Marketplace type thing. This creates revenue for them as players will need to buy games to trade for a key. This creates a lot of revenue for Valve as players are now buying games through their service.

    Third party, private, sales which are not allowed essentially eliminate Valve making any money as it has nothing to do with them. I think that we can weigh up that there will be some sort of damage here, however not as great as piracy — this will always hurt the industry the most.

    @DarthDiggler:disqus I value the time you took to educate us and to comment. I truly do. It wasn’t intended that it becomes a slug fest, but I honestly maintain that I have legit points, if not feelings, regarding this. Perhaps I did base my arguments on Valve too much without noting that they were the main focus. Like I said, the article wasn’t intended to be very hardcore. It wasn’t even labeled as a Feature to the site — nor was it really promoted. It was something for discussion, as we try to promote that if possible. This was a great discussion, I will admit. Albeit frustrating for everyone.

    With regards to beta keys for other games such as Diablo 3, I admit that I didn’t research those companies and their terms. It was a narrow scope with a generalised feel. Although, most companies have in their Terms that it is a violation to resell software (like it would be a violation to do the whole secondhand games thing) — beta keys generally fall under that umbrella. If the key is directly from the company it can be seen as their Software which you are selling which would violate terms, I suspect.

    On a side note: it is unethical and wrong to sell Valve keys as it does violate the T&Cs — which is something you do agree upon. As with other games, that’s yet to be decided and discovered definitively. But, like I said, I understand your points and that this goes further than the mere “it violates T&Cs” but onto the whole issue with piracy, etc. Going against Valve’s marketplace system does lead to damages as they won’t make sales for games to trade, but no where near as piracy.

    There seems to be more people out there who do weird things, whether its selling beta keys or buying after pirating — thing is, it exists. Ethical or not, this was aimed at getting a discussion going — and boy did we. This far surpassed what was expected and I guess that came through as the article would be seen as very weak compared to the debate here. Next time, for you, I’ll do a proper researched article — or keep it strictly opinion, cool?

    No hard feelings from my side. I value the time and effort you took to do this. Again though, agree to disagree — although agreeing more than previously. :P

    • http://www.facebook.com/nanonyous Theo Lubbe

      Be careful of what you’re agreeing to. He’s still not demonstrated understanding for the difference between what is and what could be, and his supplied articles do not back up what he is claiming, they talk about something completely different.

      *edit* And by completely different, I mean “while loosely related, not in direct support of claims being made to the effect of”.

    • http://egamer.co.za Dean Oberholzer

      Agreeing about piracy being the larger destroyer of metaphorical worlds.

      I do feel Beta keys can have influence if they aren’t gone about in the right way. As for secondhand games – I think there is an untold truth somewhere. More second hand sales are made than copies sold – so, people will get games really delayed. Figures can be inflated if need be. Not getting into it though. Timeframe of the research must be necessary too. What about UK markets too.

      I also agree that this article wasn’t researched to maximum capacity with all games but rather had a focus on Valve and selling being unethical without mentioning it.

      Two agreements. :-) one was always there the other was underlying :p

    • http://www.facebook.com/nanonyous Theo Lubbe

       @deanoberholzer:disqus Okay. Thought you were agreeing on the ‘the games industry is shrinking’ parts. I’ll continue arguing the secondhand games issue, though, since Darth’s missing the boat completely.

      @d14963063dbc3218e988657bfba47045:disqus The last comment posted that mentioned you has had an amendment made to it – you’ll not necessarily see it since you’re likely typing up a reply without refreshing the page, but go have a look at it when you’re done.

    • http://egamer.co.za Dean Oberholzer

      I still maintain that there’s holes in this argument, though. Just not worth bringing them up — again and again..

    • http://egamer.co.za Dean Oberholzer

      Industry isn’t shrinking. Lol. Everyone is getting consoles now Days and buying stuff — especially in SA. Like I said: many holes in arguments & the rest of the world counts too — not just American figures.

      I maintain my stance on secondhand games too. Which is similar to yours. Figures seem questionable too. I think he is missing the hidden truth of how it all works too. “hidden”..

    • DarthDiggler

      I understand your thoughts on the article. It wasn’t intended to be
      in-depth and covered intensely and that’s why it lacked certain details.

      Understand that anyone can write like this it doesn’t take much time or thought.  At the end of the day if you want to create value with your website you won’t do it with articles like this that are riddled with inaccuracies or at the very least riddled with misconceptions.

      It was a mere piece to get a short message out and talk about the issue
      a bit more, or even bring it to light that it’s annoying that people
      sell these.

      Well I am not sure if the message was received, this is so convoluted that the whole discussion really fell apart.

      In the case of Dota 2, there are terms prohibiting sales unless you’re a
      verified retailer for Steam products. Otherwise, sale of “Software”
      from sale is strictly prohibited — on a third party site.

      Unless the terms and conditions specifically outline BETA keys, the policies do not apply.  I am no lawyer but I am sure I could find one that would take a case based on this and have no reservations about winning.  BETA keys are not software, it’s just a number on a piece of paper or on a screen.

      Steam allows players to trade keys through the Steam Marketplace type
      thing. This creates revenue for them as players will need to buy games
      to trade for a key. This creates a lot of revenue for Valve as players
      are now buying games through their service.

      Third party, private, sales which are not allowed essentially
      eliminate Valve making any money as it has nothing to do with them. I
      think that we can weigh up that there will be some sort of damage here,
      however not as great as piracy — this will always hurt the industry the
      most.

      This information would have been great in the original article.  

      On a side note: it is unethical and wrong to sell Valve keys as it does
      violate the T&Cs — which is something you do agree upon.

      Please reference the terms and conditions and provide a link.  Instead of arguing about it, lets see it in black and white with accuracy.  If the policy does not stipulate BETA keys specifically you would be incorrect about the sale of said key.

      There seems to be more people out there who do weird things, whether its
      selling beta keys or buying after pirating — thing is, it exists.
      Ethical or not, this was aimed at getting a discussion going — and boy
      did we. This far surpassed what was expected and I guess that came
      through as the article would be seen as very weak compared to the debate
      here. Next time, for you, I’ll do a proper researched article — or
      keep it strictly opinion, cool

      I mean at the end of the day everyone wants to make a buck.  I am just kind of sick of this post-financial crisis attitude that making a profit is evil.  It seems to be a very knee-jerk reaction to things and it creates a misconception of corruption where they may not be any.  I strongly believe in free markets and without them you wouldn’t have the ability to do this website.  Free markets help to drive demand for game and thus create a need for advertising revenues.  Just sick of the ‘evil corporation’ narrative.  It’s beyond old and generally doesn’t rely on facts but cliches, cliches are the enemy of objective journalism.

      On a side note, please learn the words you use, words have meaning and you can’t just toss around terms like unethical unless you really have a case to demonstrate that.  I used to help edit a website and I had writers using words like Official and Confirmed.  Those (and other) words carry a lot of weight and if it turns out it wasn’t official or confirmed you will receive the ire of the interwebs.

    • http://www.facebook.com/nanonyous Theo Lubbe

      @d14963063dbc3218e988657bfba47045:disqus  Here. I went and got some ZOMGCITED RESOURSE OF INFORMASHUNS for you
      from real economists on piracy and its effects. Y’know, regarding the
      argument we had a few days ago about the mythical pirates that actually
      buy things they pirate and how much money piracy is supposedly causing
      to magically fly out of companies’ metaphorical mouths?

      http://www.freakonomics.com/2012/01/12/how-much-do-music-and-movie-piracy-really-hurt-the-u-s-economy/
      http://www.cato-at-liberty.org/how-copyright-industries-con-congress/ (hey, this was written by one of your Ars guys! woohoo!)
      http://arstechnica.com/tech-policy/2008/10/dodgy-digits-behind-the-war-on-piracy/4/ (and here’s the Ars article he wrote!)

      You might find, if you read really carefully, that he’s talking about how pirates don’t magically make money vanish, just by the way.

      When someone torrents a $12 album that they would have otherwise
      purchased, the record industry loses $12, to be sure. But that doesn’t
      mean that $12 has magically vanished from the economy. On the contrary:
      someone has gotten the value of the album and still has $12 to spend
      somewhere else.  In economic jargon, charging anything
      for pure IP—which has a marginal cost approaching zero once it has been
      produced—creates a deadweight economic loss, at least in static terms.
      The actual net loss of IP infringement is an allocative loss
      that only appears in a dynamic analysis. Simply put, when people pirate
      IP, the market is not accurately signaling how highly people value the
      effort that was put into creating it, which leads to underproduction of new IP.

      This is why your cited sources of information do not back you up. Because you have zero clue what it is they are saying, let alone the economics oriented bullshit you keep trying to use as your very own logic/reasoning to back up your claims.

      On to this reply, since I’m using it as another springboard to attack you.

      At the end of the day if you want to create value with your website you
      won’t do it with articles like this that are riddled with inaccuracies
      or at the very least riddled with misconceptions.

      This is rich coming from you. You have zero right to tell anyone a damn thing about inaccuracies and misconceptions.

      Well I am not sure if the message was received, this is so convoluted that the whole discussion really fell apart.

      No, you’re the only one having trouble following things here.

      Unless the terms and conditions specifically outline BETA keys, the
      policies do not apply.  I am no lawyer but I am sure I could find one
      that would take a case based on this and have no reservations about
      winning.  BETA keys are not software, it’s just a number on a piece of
      paper or on a screen.

      Your argument is invalid. CD-Keys and Steam product vouchers are not software, but that doesn’t make it legal for me to open up boxes in retail stores, collect them and then sell them.

      It seems to be a very knee-jerk reaction to things and it creates a misconception of corruption where they may not be any.

      Sorry, but you’re an American. It’s stereotypical to say it, but I believe you have absolutely no clue what true corruption is nor how rife it is in the whole world, let alone your own country. Maybe if you were a South African having grown up over here and having experienced corruption in a tangible form first-hand you’d have half a clue.

      It’s ‘in human nature’ to be greedy and greed is a perfect catalyst for corruption.

      On a side note, please learn the words you use, words have meaning and
      you can’t just toss around terms like unethical unless you really have a
      case to demonstrate that.

      Would you drop the fucking pretense of having any kind of superior knowledge surrounding the English language in comparison to those you’re projecting your own insecurities onto? You’ve demonstrated worse command of the English language than an Afrikaans friend of mine that happens to be a writer for this site. Seriously. Your English is worse than most Americans I’ve encountered, and the common stereotype for the rest of the world is that no matter how poor one country’s populace’s general ability to speak or write English is, you can always find at least one American that’s even worse for it.

      I used to help edit a website and I had writers using words like
      Official and Confirmed.  Those (and other) words carry a lot of weight
      and if it turns out it wasn’t official or confirmed you will receive the
      ire of the interwebs.

      Those doesn’t mean a damn thing. I’m sitting here nitpicking your poor English, but that doesn’t mean I’m an absolute authority on the language, it merely means that your English is even worse than those you’re trying to preach to. Fucking hell…

  • DarthDiggler

    Mr Lube here is some more education for you in terms of Video Game Market shrinkage.  I am talking YEAR over YEAR shrinkage, month over month is only a snapshot.  Long term investors will be more interested in YEAR over YEAR shrinkage.  I am speaking most specifically about the Console / PC Marketplace.  While the casual market has done well, it is very hit or miss and so far only a few players are really making hay.  For every success story there are many many failures.

    U.S. Video Game Industry Sales Fell 8% in 2011 to $17 Billion (compared to 2010)
    http://www.hollywoodreporter.com/news/us-video-game-sales-2011-fell-281266

    Sales of consoles and games dropped 34% in January compared with a year earlier.

    Source: Video game sales plunged 20% in February
    http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/03/video-game-sales-plunged-20-per-cent-in-february.html

    Let’s examine this  cherry picked quote too Mr. Anal Lube…

    To quote

    Calling July a “very rough month” for the sector, NPD
    analyst Anita Frazier, said that – despite the bad sales numbers – full
    year game sales are in a strong position to at least remain flat to
    down 2 percent from 2010 levels.

    Do you really think investors want to hear about the industry remaining flat?  Flat is just a hair above loss, its not good news overall.  Its bad news that could slide into terrible news.  Also the quote you selected clearly points out we are talking year to year numbers here.Also you still not citing ANY sources to back up your “logic”.  I will be back to refute a good 80-90% of what you said.  I am a good troll like that.

    • http://www.facebook.com/nanonyous Theo Lubbe

      Okay, I’ve come to the conclusion you genuinely know far less about economics than you think you do.

      Flat is good news. An increase is excellent news. A drop is not necessarily bad news. A company running a loss on total revenue for a fiscal period is very bad news.

    • DarthDiggler

      Theo, where exactly do you get all your knowledge?   It must be nice to sit there in your Mr. Know It All Shoes and just shoot down everything I say.  When I provide links to corroborate what I am saying you merely dismiss the links.

      I have been passing this article around to some of my friends who actually work for a living and they find your demeanor laughable, but find your lack of understanding about the real world (including economics) very worrisome.

      No investor is interested in companies that are flat, investors like to see growth.   How do you get people excited about investing in your product if you are only going to do as good as you did last year?

      Seriously Theo you are starting to look like an asshole, just quit while you are not ahead because you have no ability to get ahead of this debate.  When you are in a hole — stop digging.

    • http://www.facebook.com/nanonyous Theo Lubbe

      @d14963063dbc3218e988657bfba47045:disqus  Interesting. Your ‘friends’ find my demeanor laughable, yet take no issue with your behaviour? That kind of attitude doesn’t make me think of them as any more intelligent than you, to be frank.

      Investors are interested in companies that are trustworthy as far as finance management is concerned. A flat fiscal report is as good as a fiscal report that indicates profit, because shareholders are still going to get their dividends while their share value remains unchanged – this is good for them as they have already cut a profit on their investment, should they opt to sell their shares.

      As for your articles, they do not ‘corroborate’ what you have said, as I have stated several times already. They are analysts commenting on what’s publicly visible. They are monthly reports and speculations on sales figures as opposed to net worth of a company.

      I could post countless interviews or news articles regarding developers and publishers painting a grim picture of the games industry; that wouldn’t make what they’re saying factual. It’s exactly because the information in them is not necessarily factual that I opt not to. Your developer friend? I have zero reason to believe he exists, let alone that his supposed knowledge surrounding the inner workings of all of the gaming industry is accurate or reliable.

      You are convincing nobody but yourself of your arguments here. One could say I’m doing the same, but hey, at least I’d not be the only idiot here, I’ve got you to keep me company.

      There are so many companies that you are completely unaware of that are developing and publishing games all around the world that are seeing nothing but an annual growth. These companies, contrary to what you might believe, indicate that the games industry is growing – the major companies that most people might be aware of are simply not growing at as consistent a rate right now.

      *edit* Whoops, submitted accidentally. Meant to continue typing this wall of text up.

      http://ir.ea.com/stockquote.cfm

      I invite you to go have a look at their share values. Notice how they saw a massive spike in growth from 2003 to 2009, then took a metaphorical shit on themselves during that wonderful ‘global’ financial crisis that America pioneered, yet managed to still remain in a relatively stable position going on from there, even seeing growth from that point onwards?

      Do you know who ‘Nexon’ is? Do you have any idea how well they’ve grown during the past few years?

  • DarthDiggler

    Theo “Anal” Lube — re-read all my Game Industry in Decline links I provided.  

    NOT ONE OF THEM IS REFERRING TO MONTH OVER MONTH DECLINES YOU STUPID FUCKING ASSHAT.

    Jesus how dumb can one mutherfucker be?  Pretty fucking dumb evidently.

    I was actually going to quote each one to prove you wrong, but it’s not worth my effort if you aren’t going to bother to read the links that support my claims.

    So please shut the fuck up already.  You are dumb and not even qualified to open your mouth.

    • http://www.facebook.com/nanonyous Theo Lubbe

      I see I’ll have to drop your age from 15 to roughly 12.
      I read them. They do not support your claims.

    • DarthDiggler

      You did not, now not only are you fucking stupider than dirt, you are a liar to boot.

      NONE OF THOSE ARTICLES WERE MONTH TO MONTH, they were all YEAR TO YEAR. 

      No one in the industry is going to care about Month to Month sales, because the holiday season gets such a lion share of the market.  Month to Month sales are a snapshot and don’t give anyone any real picture so no one does their analysis that way.

      All the links I provided were YEAR TO YEAR losses which you said were not happening.

      You are a dumbass.

    • http://www.facebook.com/nanonyous Theo Lubbe

      @d14963063dbc3218e988657bfba47045:disqus

      No one in the industry is going to care about Month to Month sales,
      because the holiday season gets such a lion share of the market.  Month
      to Month sales are a snapshot and don’t give anyone any real picture so
      no one does their analysis that way.

      http://en.wikipedia.org/wiki/Bull_market#Bull_market

      You know fuck all about investing.

      And the losses did not happen. What happened is that sales totals did not meet expectations (which is not the same as running a financial loss).

  • DarthDiggler

    Theo more game biz is shrinking news that you seemingly don’t wish to believe.

    http://www.mercurynews.com/business/ci_20807520/wolverton-here-come-new-consoles-video-game-e3-wiiu-xbox-playstation

    • http://www.facebook.com/nanonyous Theo Lubbe

      Those struggles come as
      consumers shift their time and money from traditional game machines and
      packaged disc-based games to games distributed over the Internet and
      played on Facebook, smartphones, tablets and elsewhere.

      In other words, the industry is not shrinking, profits are merely coming down to more realistic levels again as people opt for less expensive avenues of getting the same games in greater volumes than before.ie: you are a flaming retard

      The reason for the
      industry’s troubles in handheld gaming is smartphones and tablets. Not
      only have such devices become capable game machines, but games are among
      the most popular applications sold for them.

      In other words, Sony’s Xperia series of phones should see great adoption in the future as they can begin supporting PSP-level games on their phones – why have a huge clunky handheld gaming device in your pocket WITH your phone when you could just play the same games on the phone? This simply means games developers will begin innovating (even more, mind you, since they’re having little trouble doing so already) to have their games work better with a multitouch touch-screen interface than with a series of ‘traditional controls’.ie: you are a flaming retard

      Indeed, those new
      technologies may eliminate the need for a game console at all. OnLive
      and Gaikai, which stream top-tier games to consumers over the Internet,
      announced last week that their services will come pre-installed on
      certain new smart TVs from LG and Samsung.
      Big joke? For a service like OnLive to work they need to stream the game from a game-running device (read: console) and the user’s usage of it back to the device. This means that developers of the platforms can focus on a quicker development cycle for their hardware since they don’t have to worry about consumers replacing their hardware at home or having multiple consoles to run different ‘generations’ of games. With a service like OnLive, if someone wants to play a 2006 generation game, they’re automatically connected to an Xbox360 or PS3 level device. If they want a 2013 generation game, they’re automatically connected to a Xbox720 or PS4 level device.
      Consoles still get sold since people still need them to exist in order to play their games. Or do you believe OnLive runs on thin air?
      ie: you are a flaming retard

      Anyway, as the one guy in the comments on that thread also pointed out, what’s being wholly ignored is that the Xbox360 and PS3 (and Wii) are comparatively ‘weak’ compared to their desktop counterparts these days. Who wants to get a console for a game like Battlefield 3 when it looks that much better on a PC? Can you do Eyefinity on a console? How about a keyboard and mouse on a 360?
      The games industry is healthier than it’s ever been. Games like Diablo3, Mass Effect’s series and Dragon Age are selling millions of copies a piece where games used to sell maybe a few hundred back in the day if they were something really great.
      You’re the only idiot here that doesn’t seem to understand that just because x platform or concept is dying does not mean it’s being replaced by another concept, and that just because [b]profits are dropping[/b] doesn’t mean the games industry is shrinking.
      Anyway, thanks for reporting in again. We’d become worried you might have died of your own stupidity or something.

    • http://www.facebook.com/nanonyous Theo Lubbe

       

      Those struggles come as consumers shift their time and money from traditional game machines and packaged disc-based games to games distributed over the Internet and played on Facebook, smartphones, tablets and elsewhere.

      In other words, the industry is not shrinking, profits are merely coming down to more realistic levels again as people opt for less expensive avenues of getting the same games in greater volumes than before.

      ie: you are a flaming retard

      The reason for the industry’s troubles in handheld gaming is smartphones and tablets. Not only have such devices become capable game machines, but games are among the most popular applications sold for them.

      In other words, Sony’s Xperia series of phones should see great adoption in the future as they can begin supporting PSP-level games on their phones – why have a huge clunky handheld gaming device in your pocket WITH your phone when you could just play the same games on the phone? This simply means games developers will begin innovating (even more, mind you, since they’re having little trouble doing so already) to have their games work better with a multitouch touch-screen interface than with a series of ‘traditional controls’.

      ie: you are a flaming retard

      Indeed, those new technologies may eliminate the need for a game console at all. OnLive
      and Gaikai, which stream top-tier games to consumers over the Internet, announced last week that their services will come pre-installed on certain new smart TVs from LG and Samsung.

      Big joke? For a service like OnLive to work they need to stream the game from a game-running device (read: console) and the user’s usage of it back to the device. This means that developers of the platforms can focus on a quicker development cycle for their hardware since they don’t have to worry about consumers replacing their hardware at home or having multiple consoles to run different ‘generations’ of games. With a service like OnLive, if someone wants to play a 2006 generation game, they’re automatically connected to an Xbox360 or PS3 level device. If they want a 2013 generation game, they’re automatically connected to a Xbox720 or PS4 level device.

      Consoles still get sold since people still need them to exist in order to play their games. Or do you believe OnLive runs on thin air?

      ie: you are a flaming retard

      Anyway, as the one guy in the comments on that thread also pointed out, what’s being wholly ignored is that the Xbox360 and PS3 (and Wii) are comparatively ‘weak’ compared to their desktop counterparts these days. Who wants to get a console for a game like Battlefield 3 when it looks that much better on a PC? Can you do Eyefinity on a console? How about a keyboard and mouse on a 360?

      The games industry is healthier than it’s ever been. Games like Diablo3, Mass Effect’s series and Dragon Age are selling millions of copies a piece where games used to sell maybe a few hundred back in the day if they were something really great.

      You’re the only idiot here that doesn’t seem to understand that just because x platform or concept is dying does not mean it’s being replaced by another concept, and that just because profits are dropping doesn’t mean the games industry is shrinking.

      Anyway, thanks for reporting in again. We’d become worried you might have died of your own stupidity or something.

  • DarthDiggler

    Theo a little more education for you about the state of the game business that you have your head in the sand about.

    http://gamasutra.com/view/news/172518/Analysis_Little_hope_for_shortterm_US_game_retail_turnaround.php

  • DarthDiggler
    • http://www.facebook.com/nanonyous Theo Lubbe

      Theo a little more education for you about the state of the game business that you have your head in the sand about.

      Whelp. I’ve long since concluded that you’re the single most idiotic person I’ve ever argued with. You’re still doing nothing but further demonstrating just how stupid you are.

      U.S. retail video game market

      In plain english, this refers to
      a) America only
      b) retail stores only – ie not online sales such as Xbox Live Games-on-Demand, Sony Network purchases, Steam, Origin, GoG or similar
      c) does not factor in no cost of entry free-to-play games that work exclusively off of micro-transactions
      d) consoles only (as shown in the proceeding paragraphs)

      It does not take into account the amount of users now purchasing more games for PC vs consoles, which is something that’s being done a lot more of late thanks to desktop PCs (and even some laptops and AIO systems) being able to surpass the performance of a console at an attractive price point.

      I’ve said it before and will say it again; you, like these people, do not have inside information that shows how many digital sales are effected every month – whether of old games or new games. Retail sales figures alone account for nothing more than how many people are walking into a store and buying a physical copy of a game versus how many are simply buying their game online and never receiving a box.

      “To dig deeper into the new physical retail software performance this
      month, new launches generated 31 percent more dollars this May than they
      did last May, largely due to the success of Diablo III,” Frazier added.

      considering it launched on only one platform and the NPD’s data only
      covers boxed units sold at retail stores. Copies sold digitally via
      Battle.net do not factor into its data.

      While the May NPD numbers certainly look a bit grim compared to this
      time one year ago, Frazier pointed out that the firm estimates that
      these totals make up only 50 to 60 percent of the total consumer spend
      on games.

      “When you consider our preliminary estimate for other physical format
      sales such as used and rentals at $155 million, and our estimate for
      digital format sales including full game and add-on content downloads
      including microtransactions, subscriptions, mobile apps and the consumer
      spend on social network games at $420 million, we would estimate the
      total consumer spend in May to be $1.17 billion,” she said.

      Feel free to keep linking articles for me to dissect to further explain why you’re an idiot, though. It amuses me greatly.