ZeniMax First Wants To Make “A Good Game” Rather Than A “Good MMO Or Elder Scrolls Game”
Paul Sage, the creative director for The Elder Scrolls Online, has recently told Game Informer that players will still get to experience individual heroism in the upcoming MMO, just like in the main series.
“You absolutely get that same experience of the world with that distraction-based gameplay where you really get to control your own destiny in how you experience the game,” said Sage. “I don’t think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG. I think this just gives us more opportunity to make you the hero.
“When I’m looking at the screen, when the NPCs see me, they see me as the hero, they react to me as the hero. When you’re playing with a group of friends, or even strangers, and you’re a healer, and you heal that guy that’s on his last leg, it sounds silly, but in a way you’re that person’s hero. I think that’s a big thing for people, it reinforces that social bond. You get to be a hero amongst your friends.”
When quizzed over fan reactions to the transition to an MMO, Sage said that it was important for the developers to make “a good game first” before anything else.
“We have to make our own game,” he said. “We want to make a good game first. Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player.”
You can watch the full interview on GameInformer.