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Additions That Changed Gaming As We Know It

Additions That Changed Gaming As We Know It

Given the fact that you are reading this, I assume you like games. Not the most intellectual remark I made for the day, but it is the thought that counts. Gaming is full of ideas that are continuously being built upon. These additions may not be something revolutionary today, but the first time they popped their head out into our world, everybody stopped in their tracks thinking: “I’ve never seen something like this before.”

Like I said, this may not be something for you to go bonkers about today, but this was once the pinnacle of gaming and all of its pixelated counterparts. We should all thank the developers and their grandmas for their creative ideas that changed the gaming landscape forever. (Please note: Not in any particular order.)

Drum-roll, please. (Unfortunately we are all out of drum-rolls, please add the necessary sound effects manually.)

 

Slow-Motion Gameplay

1

Yeah, I know what you’re thinking. Slow-motion is great depending on the game you are referring to. Some games have nailed the slow-motion idea perfectly (no innuendo intended), while some games have tried and ultimately failed. The whole idea of slow-motion in games has been tried and tested in various forms. Max Payne, F.E.A.R., TimeShift, Total Overdose, Alan Wake. These are all titles that introduced slow-motion gameplay to the gaming audience, but each of these games did it in a different way. Speaking out of personal experience, I really enjoyed the slow-motion gunplay in F.E.A.R., it introduced a twisted horror story with you possessing super soldier reflexes. Total Overdose made its mark on my gaming wall, not for the semi-open world or the narrative or the graphics, but for the insanely fun gameplay. Alan Wake didn’t have the amount of slow-motion as, let’s say, Max Payne, but the whole dodging in slow motion made it something different and intriguing. Depending on your personal taste, this will either be something groundbreaking or an unnecessary gimmick.

 

Introducing Cooperative Gameplay

2

Who doesn’t love co-op? Seriously? No one. Full stop. End of story. The gaming industry and its multiplayer component existed primarily out of competitive and pulse pounding gameplay, causing friends to hate each other, which led to stabbing your BFF with the nearest pointy object. Depending on the amount of frustration you experienced at that particularly given moment, your weapon of choice would differ. It ranged from the average everyday kitchen knife to the very keyboard and / or mouse you are playing with, with the occasional controller thrown into the mix, that would end up as the next blood-stained object the court will show in the event of your inevitable conviction. That’s why the good ol’ gaming geniuses added co-op to the mix. To keep us captivated in another way and into a more relaxed gaming mode, we began playing cooperative games and it is something that stuck and I, for one, am extremely thankful. If you would like to be recommended a co-op inspired and fun-filled time, I strongly recommend games such as Trine 1 and 2, Resident Evil 5, Gears of War and Borderlands. You won’t be disappointed.

 

Hypnotizing Art-Styles

3

“Don’t judge a book by its cover.” It’s one of the most over-used and familiar idioms that have graced our eardrums, and it’s been used over and over for a reason. Some of the most attractive people are capable of wretched doings, while the ordinary people that won’t win any beauty-pageants are the people that make life worth living. All that being said, great looks doesn’t hurt, gaming or otherwise. In gaming, good looks alone won’t define and make it an extraordinary experience. It will change an already great game into something special. It doesn’t have to be super-ultra-awesomely-realistically-looking to make it great. The really memorable experiences come from something we’ve never experienced before. It makes us grateful for the existence of eyeballs. Thinking back to the first time I played Prince of Persia from 2008 and Borderlands, I’m still stunned by what the art people did with those games. By also playing Trine 2 the other day, I was so entranced by those visuals, I wanted to devour my TV, it just looks that great.

 

Open World/Sandbox Games

4

Prostitutes! Yes, I have your attention, thank you. The Grand Theft Auto series is responsible for popularising open world games, more specifically Grand Theft Auto III. Don’t get me wrong, there’s nothing wrong with games that makes use of a more linear and level based experience. Open world games have given us, the gamers, a huge amount of freedom and control. What’s more fun than running around the humongous city in a bunny suit and battering people with a sexually orientated weapon? The amount of choice in some open world games is staggering and overwhelming, with so much of activities that are of no use to the story. Activities such as these are sometimes fun and perhaps add to the whole open world feeling, for instance, the hunting in Red Dead Redemption. If you’re not a dedicated animal activist, you can run around with your beloved horsey and shoot all the animals that you lay your eyes upon. Please note that when you are doing nothing but killing animals the whole time and skinning them for the mere reason of cold hard cash, with days passing you by, please see a mental physician. Go out there and enjoy all the lovely open world prostitutes… I mean landscapes.

 

Regenerating Health 

6

Stumbling into the distance, vision getting distorted, desperate, realising you are entering the dark void of death, you stumble over a First Aid Kit. You’re saved! Take all this and add the necessary orgasm-like sound effects that signifies that you’re healing yourself, and we’re talking about old-school gaming goodness. It’s very rare that you find a game nowadays without regenerating health. There has been some debate regarding “regenerative health / healing” and whether it’s good or not. I would love getting hurt in real life and just waiting a few seconds for the pain and red-like vision to go away. No, I don’t want to get hurt. I’m just saying that I… Please stop interrup… I just want to te.. Are you done interrupting me? May I continue? Thank you. What I was trying to tell you is that it would be really nifty if you could heal that quickly from a gunshot wound in real life. You and your friends can play “Real Life Deathmatch”, but without the “death” part. Forget what I said. Regenerating health is nifty and makes the search for med-kits obsolete. Let’s move on, you impatient lunatic. (For future reference: Please do not follow death inspired advice from this person.)

 

Cover-Based Gameplay 

5

Games that utilise cover as a gameplay mechanic are nothing new, but if you rewind to a kingdom far, far away in 2006, Gears of War made cover-based shooting a darn fun idea. Sure, you ducked behind cover in the past, but Gears of War did it incalculably well. The same kind of cover-based shooting can be seen in lots of third-person shooters, for example, the Uncharted series. Epic Games have done a stupendous job with their take on this widely known and super successful play-style. Get your appendages at the end of your arms on titles such as Gears of War, Uncharted, Vanquish and Red Dead Redemption. You won’t regret it. (I’m not getting paid to promote these titles. I’m just happy to talk about them.)

 

Conclusion

Now it’s your turn to tell me what additions that were added to games, make you all giddy and foment.

If You Liked This, You Should Try These!

Name: Rudolf Venter
Location: Pretoria
Position: Author, Features & Columns

  • CataclysmicDawn

    “Given the fact that you are reading this, I assume you like games.”That is the most profound piece of journalism I’ve read in years. Bravo, sir, bravo. *slow clap*

    Aside from that, I remember the old med-kit hunt in Medal of Honor from the first one up until European Assault (I think it was?) — made you very tense about getting shot.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      When Call of Duty 2 released with regenerating health, everybody hailed as gaming’s latest greatest innovation because it meant you no longer had to prone-crawl your way through levels afraid of getting shot, and you had the space to innovate with your approaches to a battle because you no longer feared not having health packs around to bail you out.

    • http://www.facebook.com/nanonyous Theo Lubbe

       Conversely, it ruined multiplayer vs CoD1 given that campers could now simply duck behind cover and pop out once their life was full again, as opposed to desperate, crazed players running from cover to cover trying to get to that little health pack they fucking know they just saw right there a minute ago.

  • Alessandro Barbosa

    This was a fantastic read :P I also thought the visual style in the rebooted Prince of Persia were gorgeous, which is ultimately why I’ve never forgotten abut that title :P

  • AG_Sonday

    Loved this, really good read. I agree with Alessandro, the only reason I even remember 2008′s PoP is because of that gorgeous visual style. The pinnacle of co-op for me though has to be Portal 2. Other games have had it but you have not lived until you’ve tried Portal 2′s co-op.

    I can’t say I’m happy that cover-based shooting has become a big part of gaming though as too many shooters lean heavily on it and it sacrifices the action somewhat.

    Also, there appears to be something wrong with Alessandro, he keeps using this ‘:P’ but I’m not sure it means what he thinks it means :P

    • Alessandro Barbosa

      I just like it ok :P:P:P:P:P:P

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

       Probably thinks it’s a way of saying he’s currently fishing.

    • CataclysmicDawn

      He’s indicating he’s approaching periscope depth.

    • CataclysmicDawn

      I like how Killzone pulled cover off, you could use it in campaign mode, but once you get online, it’s duck behind the crate manually. 

      Either way, it’s something some games pull of well (Gears, Ghost Recon) and some games should give up on (GTA WTF!?)

  • Toxxyc

    You forgot the Slow Motion from Most Wanted.  That was pretty well done as well…?

    Anyway, one of the most wicked ones that changed a lot of games (well, the MP sections anyway) are mutagens or power-ups.  Unreal Tournament 2004 anyone?  GOOD.TIMES.

    • http://www.facebook.com/nanonyous Theo Lubbe

       Most Wanted did not have slow motion. Anyone that tells you it did is a filthy, lying bastard. It didn’t have it. /angryface

    • RichardJonathanDubbeld

      yes it did. most awesome ability ever. no more crashing into corners :D

    • http://www.facebook.com/nanonyous Theo Lubbe

      @RichardJonathanDubbeld:disqus
      >actually needing a slow-motion system to not crash into shit
      ISHYGDDT

      http://www.youtube.com/watch?v=5L-QSEUhx38
      Kids these days =_=

    • http://www.facebook.com/nanonyous Theo Lubbe

      @RichardJonathanDubbeld:disqus
      >actually needing a slow-motion system to not crash into shit
      ISHYGDDT

      http://www.youtube.com/watch?v=5L-QSEUhx38
      Kids these days =_=

  • RichardJonathanDubbeld

    Health Regen and Cover shooting pretty much go hand in hand. they both can be used to death! (excuse the pun)

  • Timothy

    * Achievements and Trophies: And I’m talking about more than just altering Cavie’s life. They have done as much to change gameplay as any other mechanic, perhaps more so in some cases. They not only encourage diverse methods of play, as prescribes by the requirements for earning said achievement or trophy, but all kinds of approaches to playing a game (I realise this sounds like the same thing) like speed-runs, reading guides more and so much more.

    * Cut-Scenese: Most widely remembered for Final Fantasy VII, and continuing with the res of the PS1 series, and expanding in so many ways. Blizzard are some of the best at producing these eye candy events but there are so many times and games that would just not be the same without them.

    * Quick-time Events: The bane of our existence as gamers when done wrong and a mechanics so useful and essential when done right I have to ask how you forgot this one?? Wether we enjoy games that use QTE or not is irrelevant, fact is they’re here to stay and have certainly changed gaming.

    That’s just some of the many I can think of, though the additions you pointed to are also undoubtedly important.

  • Cody

    i belive fallout had the best open world, that is all

    • http://www.facebook.com/nanonyous Theo Lubbe

       Despite major issues with what could be done as far as simple navigation is concerned, as well as wholly inaccessible areas (for no good reason) and excessive use of identical looking stock geometry within closed spaces?

      I mean, don’t get me wrong, I loved Fallout3, but its world had some major issues. Issues that New Vegas only sort-of began touching on, and that was mainly in terms of improving variety and diversity.