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Ubisoft Impressed Us With Watch Dogs, But Now They Need To Deliver

Ubisoft Impressed Us With Watch Dogs, But Now They Need To Deliver

Ubisoft’s conferences at previous E3 events have always been a bit of a hit and miss affair. They usually get really annoying comedians or presenters to push a line-up of games that, on paper, sound incredible, but ultimately fail to be anything close to outstanding. This year, however, was very different. There were still two incredibly annoying presenters, who I occasionally wished I could strangle, but there was a strong showing of some really awesome looking games.

Titles such as Far Cry 3, Splinter Cell: Blacklist and Assassin’s Creed III were all expected to make a huge showing during the conference, but there was one game that seemed to dwarf them all. A game that was actually successfully kept a secret until it was officially unveiled right at the end of the hour long conference. A game called Watch Dogs.

By now I’m hoping that you’ve seen the E3 trailer and gameplay footage of this new IP already and if you haven’t, why haven’t you? This game immediately made waves through the gaming community for its originality and stunning, stunning visuals, and it quickly distinguished itself as one of the best games of this year’s E3. But is it really worth such an accolade?

Here are some of the things that we noticed about Watch Dogs; what it needs to remain, what it needs to lose and, most importantly, what it needs to still do to convince us that this new IP will be nothing short of incredible.

First off the bat, we want to see more of Watch Dogs’ stunning open-world. From the gameplay trailer we get a small glimpse of the futuristic city this game is set in. It’s not far into the future, so the changes aren’t radical but they are there. The surroundings look absolutely mind-blowing and what was great about the gameplay was that the city looked alive and vibrant. It seemed like a proper representation of a real world, and having that kind of immersion can immediately set Watch Dogs apart from most open-world titles. If Ubisoft keep their entire world as detailed as this segment, you can be sure that the future in which Watch Dogs is set will indeed be bright.

Watch Dogs immediately reminded us of Syndicate. No, the game doesn’t look like a wasted shooter that used its name to suck in sales, but rather the whole premise surrounding Watch Dogs is very similar to that of Syndicate. In Watch Dogs you have control of an entire city’s infrastructure via powerful computers that seem to fit into your pocket. You see, ever since a major infrastructural breakdown in 2003 (which actually happened in the USA), cities have implemented a system which has an entire Operating System, named ctOS, run the city. Problem is, anyone can hack into this system with the right tools, gaining access to virtually any information they could desire. Watch Dogs makes this power immediately apparent. You can take out communications, cause major accidents by messing with traffic lights, check NPC’s financial, health and occupation statuses and much more. This all seems incredible, but how much of this will actually make an impact on the way you play the game? Sure it’s nice to see how unique everyone is around you, and how high the probability is that someone is about to attempt to re-arrange your face, but is it all flash and no actual substance? If you have the keys to the city, Ubisoft have to make sure that they make you feel as though you can exploit that power in any way possible.

Stealth is another massive plus for Watch Dogs. In fact, most of the gameplay footage shows how you’d get in and out of areas completely undetected, bar a nasty encounter with one poor bouncer. Utilizing your power over the city could give stealth a whole new layer in Watch Dogs and, if you’re able to play the game without needing to raise any alarms, it would make the whole premise that much sweeter. However, I doubt that is a possibility after seeing the stunning shoot-out in the middle of the road near the end of the demo. What struck me as so amazing is how unscripted the sequence was. The main character basically waited until the target was nearby, took out the traffic lights and then let the chaos ensue. What followed was even more impressive, as enemy A.I adapted to the cover created by the carnage, forcing the player to constantly move around to avoid fire. The cover system and shooting looked solid enough, but the way everything reacted around this encounter was just outstanding. The way the petrol station nearby exploded and caused your character to stumble out of cover is just one example of the small touches this game has received, and it’s those small details that make a huge difference.

The only thing I’m really worried about is how original the rest of the game will be. Sure, we’ve seen a lot of gameplay condensed into a ten minute demo, but is that the extent of it? Will missions be so predictable to a point where a certain sequence of events will play out over and over again, just with different characters? Without a set release date, this game can still be tweaked and changed, but judging by what was shown at E3, and how loud the applause was for it after the demo, it seems as though gamers don’t really need anything more than what was displayed.

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Name: Alessandro Barbosa
Location: Johannesburg
Position: Editor, Tech

  • http://twitter.com/Weeman360 Pienaar Anker

    this is a game I would play over and over again to see what happens if I do things differently 

  • http://egamer.co.za/ Azhar Amien

    I absolutely loved the game, but what I’m worried about is how ambitious it is. When I think about Metal Gear Solid: Rising and Ghost Recon: Future Soldier, both looked spectacular at E3, with mind-blowing graphics, and look how they deteriorated by the next year.

    I seriously hope this game remains this good looking and keeps this level of diversity and awesomeness.

  • Trebzz

    Oh this is the game you were talking about? It is something that can be amazing and now you gave me second thoughts about RE6 o.O

  • GJ Ram

    Ubisoft.. Please dont screw this up..

  • AG_Sonday

    I have to agree with Azhar, the level of ambition is surely a setup for failure but looking at the gameplay, it certainly is promising. It seems to have all the right ideas and some fresh ones at that but far too often these days you see a good idea wasted through poor execution. Syndicate certainly looked interesting but was little more than a run of the mill shooter beneath that glossy veneer.

    I really, really, really hope Watch Dogs can deliver and the little things, the attention to detail suggests that the Ubisoft team working on it is invested in making a great game. I agree though that this seems perfectly suited to stealth, much like Deus Ex.

     

    • http://egamer.co.za Dean Oberholzer

      How is the ambition a setup for failure?  @Tody_ZA:disqus It looks quite fine? All really possible. If you’re talking about the graphics only — please don’t be superficial. Your own controllable world seems really fun!

    • http://egamer.co.za/ Azhar Amien

      I never said it’s a setup for failure o_O I said its high ambition, especially with its graphics and dynamic gameplay, *worries* me because often incredible E3 revelations had to reduce quality due to over-promising in the initial E3 demo, such like Ghost Recon and Metal Gear Solid: Rising. I didn’t say this is setup for failure, I said it looks incredible, and most importantly I hope it stays that way. :P Not just with its graphics, but its apparent dynamic gameplay. I hope these are not gimmicks you just use, but a core part of gameplay.

      Right now, the game is one of the most interesting and amazing new projects I’ve seen in the last few years.

    • AG_Sonday

      I’m not actually sure why I said ‘setup for failure’. I had a potato moment there. What I meant was that the game has lots of ambitious ideas and very fresh gameplay mechanics by the looks of it and it’s very easy to let the gimmick of it all be the selling point of the agme rather than actually fleshing them out properly and making these innovations really awesome.

      So far, it looks like they won’t fall into that trap and I hope it stays that way especially witht he visuals and dynamic gameplay, as you said. MGS Rising is probably a bad example because it technically isn’t the same game anymore but the fact that Kojima Productions dropped it is testament to the fact that they maybe couldn’t deliver what they had promised with the E3 stuff.  

      It happens far too often where we see some really cool new mechanics and innovation in games but they are poorly executed and amount to little more than a veneer for a run of the mill experience so I’m always sceptical of games with lots of ambitious ideas liek Watch Dogs but Ubusoft definitely seems to be going int he right direction based on that gameplay.

      I think this game should be amazing though and definitely hope it is. Still not sure how ‘setup for failure’ got in there. I must be high :/

    • Alessandro Barbosa

      Well Ubisoft have apprently been working on this project for over two years now, so that already gives it a lot of hope. Unlike MGS: Rising, which was basically just a concept when first shown, it seems as if this game could be released withing a year.

      I think Ubisoft just wanted to show us that this is their next big thing. Just like when they debuted Assassin’s Creed, Watch Dogs could be their next major IP :P

    • http://egamer.co.za/ Azhar Amien

      Well I hope to God it doesn’t get two spin offs that take every bit of innovation out of the series to the point that the fourth game in the series is utter garbage :P