eGamer’s Best Of E3 2012: Best Tech
This year’s E3 had quite a bit of impressive tech on show, with reference to the Unreal Engine 4 and Luminous, as well as a number of other interesting technologies like Smartglass.
There’s not a whole lot to say by means of explaining what this award is about, so let’s get straight to it. Read on to see what the eGamer team had to say regarding the tech shown at E3 this year.
Dean was more on the relaxed side about things:
The bow and arrow which has found its way into the future, in games like Crysis 3. One shot can take down a helicopter. Either that or Unreal Engine 4.
Azhar didn’t have much to say:
I’m not much of a tech junkie, so this isn’t really an area of excitement for me. But I was quite impressed with both Luminous and the Unreal Engine 4.
For a primitive fishermen, Alessandro is very much excited by tech:
Unreal Engine 4 and Luminous were both fantastic demos that showed us where our games visuals were headed, but it was something else that caught my attention. Microsoft’s Smartglass may just be an answer to the Wii U, and a step closer to Bill Gates dream of having everything interlink, but the way Microsoft plan to use this tech could present a whole new form of entertainment. Also, they opened it up to everyone, iOS and Android included. Rather kind, no?
Caveshen was more interested in games than the tech demos:
I don’t want to make mention of some actual tech, but instead I’m going to say Watch Dogs because never before has a game’s trailer (the initial one, without gameplay) had me questioning my entire existence, overcome with paranoia for a moment before realising it’s just a trailer. It counts, right?
Abdul-Gaffoor, being an engineer, had quite a bit to say:
Unreal Engine 4. That demo was just mind-blowingly gorgeous. However, once again, Watch Dogs had perhaps the best tech on show. The game looks great and yet it is an open-world experience which, by the looks of it, is far more alive than we’re used to. Players seem to be able to interact with so much of the world and yet the game still looks so great, and then there’s the attention to detail and not to mention the dynamic nature of the game, such as when an explosion from a gas station causes the protagonist to stumble out of cover.
Adam was completely sold on the Unreal Engine 4:
Luminous was great and showcased the visual powerhouse that will be powering new exclusive Square Enix titles. However, Unreal 4 with its more in depth tech demo won me over with the advancements Unreal are achieving by making game design more accessible to developers across the globe. The coding, textural, spectral and lighting enhancements all sold me on Unreal 4.
That wraps up our thoughts on the tech shown at E3.