Proof That The War On Piracy Is Being Fought The Wrong Way
We’re all adults here, let’s be honest and admit that we all know what The Pirate Bay is and that many of us use it regularly. Now, back in April British ISP’s banned the site thus cutting off direct access to it in that arduous battle against piracy. Do you know what happened when a court ruling was approved in April and the ban was put into effect? Site traffic increased.
BT, TalkTalk, Sky, Virgin, O2 and Everything Everywhere blocked the site and a number of proxy addresses but according to a spokesperson for The Pirate Bay, site traffic has only increased since.
“This increased traffic isn’t just about The Pirate Bay; it seems that the proxy has sparked an interest in the Pirate Party itself, and we are seeing a significant uptick in membership and people navigating the rest of the site,” the spokesperson told the BBC.
“The volume of emails and phone calls into the party has also increased markedly,” the spokesperson added.
“Blocks on Pirate Bay have effectively short-circuited the democratic process. Our internet policy is not being run by our elected representatives, it is being dictated by the music industry.”
The British Phonographic Industry (BPI) hailed the ruling to block The Pirate Bay, claiming that torrent sites “destroy jobs in the UK and undermine investment in new British artists.”
Now, the gaming industry is also combating piracy in a similarly obtuse and ineffective manner and clearly, their efforts are not working. In fact, the gaming industry’s efforts to combat piracy do more to detract from the experience for those who buy the game legitimately than those who pirate the game because let’s face it, pretty much every game is still being pirated despite DRM and all the rest.
So how exactly is the war on piracy being won in any conceivable way? Please, do tell.