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Limbo Follow-Up Won’t Release For A Couple Of Years

Limbo Follow-Up Won’t Release For A Couple Of Years

If you’ve been hoping that the next title from Limbo developers PlayDead would be releasing anytime soon, prepare to be disappointed. PlayDead have stated that the follow-up to their debut title, Project 2, will not be ready for at least another two years.

PlayDead are focusing on making their next title just right and won’t rush the process in the slightest. Game director Arnt Jensen and PlayDead boss Dino Patti have said that the studio is following the same principles it did with Limbo.

“We took a lot of financial risk to release Limbo only when we felt it was ready and we are prepared to do so again. Money is never the primary factor when we make decisions.”

PlayDead have also said that when codename Project 2 does release it will be very easy to release on multiple platforms. Apparently the game is being built on the Unity Engine, which allows it to be extremely flexible as far as porting. Arnt Jensen stated that this will allow the studio to avoid some difficulties they had with Limbo.

“We always want as many people as possible to play and Unity makes it easy to come out on different platforms. With our own technology, we spent a lot of time and money porting Limbo. With Unity this will be easier.”

According to a previous listing, Project 2 “tells the story of a boy’s struggle against evil forces trying to take over the world through questionable experiments on human bodies.” PlayDead have thrown various statements around as well, saying that the game is “more crazy” than Limbo as well as “more 3D than you would think.” If it’s anything close to the masterpiece that Limbo was, the wait will definitely be worth it.

Source: IGN

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Name: Alessandro Barbosa
Location: Johannesburg
Position: Editor, Tech

  • http://twitter.com/Weeman360 Weeman360

    I will count the hours

  • AG_Sonday

    I really don’t mind waiting, Limbo was a sublime little piece of perfection and it’s worth t if Playdead is going to create something on a similar level.