Polytron Won’t Patch Fez Because Microsoft Charge Too Much
Not long ago Fez developers Polytron were forced to remove a patch for their title from Xbox LIVE due to the fact that the update broke the game for some players. Yesterday Polytron announced that they would be putting the same patch up onto Xbox LIVE since releasing a new one would cost them too much money.
“We’re bringing the first Fez patch online. It’s the same patch. We’re not going to patch the patch. Why not? Because Microsoft would charge us tens of thousands of dollars to re-certify the game.”
In order to release a new patch Polytron would have to undergo the lengthy process of re-certifying Fez, which would force them to pay Microst a large sum of cash. Polytron points out that the save corrupting bug still exists within the patch but that it only affects a very small percentage of players. The developer believes the issue mostly hits players who have completed, or almost completed the game, and reports it doesn’t happen if you start a new game.
“It’s a s**tty numbers game to be playing for sure,” concedes the developer, “but as a small independent, paying so much money for patches makes NO SENSE AT ALL.”
“Had Fez been released on Steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!”
Polytron states that the patch does fix all other previous problems with Fez, including frame rate issues and various bugs. However, they do apologise to players who have downloaded the patch and have experience the save game corrupting bug.
“The patch fixes almost everything that’s been wrong with the game since launch. The framerate issues, the loading, the skips, the death loops, everything! All that stuff is fixed! And right now, nobody can get to it since the patch was pulled. For 99% of people, it makes Fez a better game.”
“Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be ‘good enough’.”
“It wasn’t an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn’t make any sense. We already owe Microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.”
So it seems few players have a big decision to make. Either download the patch and risk your save game or continue playing a Fez riddled with bugs and small issues. Thanks Polytron and Microsoft, you’re the best.
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