Suddenly, A New Army Of Two Game Appears
Well shit, I bet a lot of you out there weren’t expecting the announcement of a new Army of Two title today now were you? If you think I’m trying to be sarcastic, then you reading this correctly. Yes, it’s another Army of Two game, this time with less Salem and Rios and more…Alpha and Bravo?
Alpha and Bravo are the two new protagonists in what Dead Space developers Visceral Games are calling a “more serious and gritty Army of Two game”. With protagonist names like that? Part of what made Army of Two (especially the first one) just barely passable was the often hilarious relationship that Salem and Rios shared. With that now thrown out the window you’d expect game mechanics to have evolved somewhat in order to compensate for previously weak gameplay. Well, I’m not seeing any of that in the game’s first trailer.
Sure we have promises of “seamless co-op” play and all that jazz, but to me it’s looking like another third-person shooter that will either bore me to death or, well, bore me to death within the first hour. Hey, at least Frostbite 2 will be handling all the explosions and destruction, because deep down inside that’s what we’re all looking for in games nowadays.
Here’s EA’s official press release on the title:
Electronic Arts Inc. today announced Army of TWO™ The Devil’s Cartel, the gritty third installment to the blockbuster action franchise celebrated for its intense, two player co-operative gameplay. Developed by Visceral Games™, the award-winning creators of Dead Space™, Army of TWO The Devil’s Cartel re-sets the series that pioneered the co-op experience with a more intense, mature and grittier tone. Players will find themselves on the deadly streets of Mexico as Alpha and Bravo, two operatives working for Tactical Worldwide Operations (T.W.O.), a PMC outfit that drops them in the middle of a drug war conflict for an assignment full of corruption and deceit. With the ability to unleash the power of ultimate destruction, players will need to work together as their objectives unravel, allegiances begin to blur and they face off against a ruthless opposition.
“We wanted to refresh the Army of TWO franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites,” said Julian Beak, Executive Producer, Visceral Games. “With meaningful, seamless co-op gameplay at its core and explosive new tag-team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico’s deadliest drug cartels.”
Steve Papoutsis, General Manager of Visceral Games, added, “Our goal with Army of TWO The Devil’s Cartel is to apply our key design principles – immersive, challenging gameplay, intense narrative and focus on quality – to help improve a franchise we feel has always had a lot of potential.”
Featuring both online and split-screen co-op, Army of TWO The Devil’s Cartel gives players the chance to distinguish themselves from their friends by providing deeper and more advanced upgrade and customization system. From the mask that protects them in battle to the very weapons that keep them alive, players can customize their own Alpha and Bravo to create the deadliest mercenary team as they see fit.
Army of TWO The Devil’s Cartel will be available in March 2013 for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system.
I don’t know, maybe I’m being a little bit harsh. It’s got Visceral Games behind it and it’s not like they don’t know how to make shooters (see Dead Space 2). Shit, I did it again didn’t I? Ok, I promise not to bash what is probably going to end up being another lifeless shooter that will hit stores and take away shelf space that could be used for more deserving games. Fuck, again? Whatever, Army of Two: The Devil’s Cartel is out in March next year for Xbox 360 and Playstation 3. Take note of the massive smile on my face.