1,130 Views | 38 Comments

6 Game Franchises That Should Have Stayed Dead Or Been Reinvented

6 Game Franchises That Should Have Stayed Dead Or Been Reinvented

I’ve always been a believer in the idea that you can indeed have too much of a good thing, when it comes to things like movies and games that is. I’d much rather end on a high note, than ride the horse until it’s dead, go out with a whimper or kick the dead horse until there’s nothing left to care about. There has got to come a time where enough is enough and we need some new ideas. Sequels aren’t the problem. Over-doing it is, and creating sequels with barely any expanding or innovating being done. So, I’ll be taking a look at six game franchises that I believe should have either stayed in the past, or been reinvented entirely, and in each case I’ll explain why I believe so.

 

God of War

The announcement of God of War: Ascension came as a huge letdown to me. The trilogy is right up there in my best games list, and I considered God of War 3 to be the most epic and perfect ending to the franchise, and the pinnacle of the entire series. It ended on the best note, featured the best epic moments, and delivered the best experience. Many fans would have sat back after finishing it, feeling overwhelmed with awe, amazement and definitely sadness at the series being over. However, all too soon it seemed, and out of almost nowhere, Ascension got announced as a prequel to the series. This really annoyed me because firstly we already have two prequels to the God of War series on PlayStation Portable, and you honestly can’t top what God of War 3 did in terms of scale and epicness, especially not with a prequel that happens way before the grand finale, and even the first game.

Out of all the options Santa Monica had, whether it would have been to invent an entirely new IP, or move onto another project, I believe they chose the safest and, honestly, lamest one. Yes, Ascension will probably be a good game, but I don’t really want “just a good game” as the next entry in such an amazing series, especially if the selling point is pretty graphics and multiplayer, which is something that was never necessary for the series. I was quite letdown also, because when rumours of a new God of War game started floating around, I was silently praying that the sequel would be a reinvention or something completely new. A new world, setting, story and character. I was anticipating something totally different, like a story through Norse Mythology for instance. Instead, we’re back with Kratos, and what makes this bad is that now matter how the developers dress it up, a prequel will always be a step back, unless it’s something like Deus Ex: Human Revolution where it was a complete reinvention.

I know Kratos is iconic for the PlayStation, and that Sony doesn’t want the God of War name to fade because of its popularity. But then, I feel the hype should be about the next evolution or completely new saga in the series, and not just more of what we know and expect, with multiplayer as the hype.

God of War should have been reinvented.

 

 Prince of Persia

I’ll always harbour some annoyance towards the Prince of Persia franchise. The Sands of Time trilogy is one of my favourite series of games around, and we were all excited for the reinvention of the series with Prince of Persia 4. Now, I’m sure you may notice that many of the franchises and games I’m insanely in love with I’m often put off by their sequels, and that’s just it. I don’t like something I love being messed with, over-done or be given a sequel of a lesser standard to what came before. The problem with Prince of Persia 4 was that it ended up being more of a concept than a game. What with basically one or levels copy and pasted 25 times, some average gameplay mechanics and blatant attempts at dragging the game out. But, there was potential there. While I may feel the final product was mediocre, the graphical style was gorgeous and perfectly executed, the one on one combat system had a lot of room for improvement in terms of removing exploits and adding in variety, the platforming was extremely smooth and enjoyable and the design of the world was actually really great.

However, instead of expanding on this universe and trying to build from it, because it did have some innovative ideas, or just walking away and doing what EA did with Mirror’s Edge in leaving it behind, Ubisoft decided to do a rather bone-head move. It decided to go back to the original Sands of Time trilogy and try and fit an interquel in somewhere. There are few things that annoy me more than interquels, because of how extremely restricted they can be. I don’t really know any gamers who thought it was a great game, and sadly after fifteen minutes of playing it I started to already feel put off and underwhelmed, although I persevered. But, the biggest annoyance to me came when Ubisoft realised, after screwing around with the Prince of Persia franchise and eating away at its once great reputation, that Assassin’s Creed was far more lucrative, so they jumped all over it, released four soon to be five games and forgot all about Prince of Persia, leaving it lost in oblivion, few remembering it.

Now, I’ve heard before that Assassin’s Creed is the successor to Prince of Persia, but I strongly disagree with this. Prince of Persia’s success story is in its triple-headed gameplay staple of combat, platforming and puzzle-solving. These form the essence of the game, all three categories had to be top class in the Sands of Time trilogy. However, Assassin’s Creed does not focus on these three gameplay elements. There’s no puzzle solving to state the obvious, the platforming is of a totally different caliber and is designed around exploration rather than finesse and a means to look cool, dodge traps and time your jumps like you’re playing a platformer. The two games are completely different in every sense.

Prince of Persia should have stayed dead in my opinion, because it had its shot at reinvention and then did nothing after that but be forgotten and reduce its reputation.

 

Halo

I’ll probably get flack for this, and a ton of disagrees, but isn’t it enough by now? Halo was supposed to end back with the last game in the trilogy, but in a totally predictable turn of events we now have five games in the franchise, six if you include Halo Wars the RTS game, and there’s a whole new trilogy on the way. I’m no fan of Halo, but neither do I dislike it or feel much towards it. In fact having played it I know it delivers the goods with its multiplayer. But it’s just not for me really. However, when I look at the Xbox today I see Halo, Gears of Forza. All great games, but isn’t it by time we maybe get some new ones? I’m sure the Halo fanboys won’t mind having nine Halo games by the end of the new Reclaimer trilogy, but I feel there’s got to be a time where you hang up your boots and do something new. Surely Halo could have also been reinvented with this trilogy rather than just continued on.

I know some of you may think this to be a little contradictory of me considering that Metal Gear Solid is literally my favourite game series of all time, and that I’m highly anticipating Ground Zeroes, the next entry in the franchise. But there’s a simple reason for this. Aside from the obvious “I’m a fanboy” (Haha), I feel that the Metal Gear Solid series practically reinvents itself with every sequel. It keeps the core mechanics in tact, but each game is so different and innovative that you can’t really point to any one entry and say “That’s just MGS with new guns”. For me, that series demonstrates perfect sequels, and I’m happy for it to go on if there’s something innovative and exciting and new that can be done with it, rather than just getting more of the same. I would be unhappy if playing Ground Zeroes ends up feeling like it was yesterday I played an MGS title, and I know it will feel almost entirely new.

Will the new Halo series do that? Maybe, but I’d like to have seen something new. I think Halo could have been reinvented or stayed in the past, but of course it’s far too profitable to be left alone.

 

Max Payne

It’s safe to say that many know of my obsessive love for the original two Max Payne games, made clear in my Hall of Fame entry featuring the game. It’s also safe to say that these same people know of my surging dislike towards and annoyance with Rockstar Max Payne 3, and my review detailed my exact thoughts on it. One of the biggest reasons I wasn’t happy to see this series return was because there’s nothing you can really do with it to replicate or outdo the original series, and Max Payne 3 proved that. Max Payne 2 ended the series perfectly, and it was a fantastic journey to an incredibly profound conclusion. I don’t like the fact that Max Payne 3 stepped in and ruined the beautiful silence with an obscenely loud fart. Yes, the majority of gamers who enjoyed Max Payne 3 did so for its gunplay and presentation. And yes, like I also said in my review, the game was a good shooter and it had amazing graphics, but it’s not anything like Max Payne, and I did feel it suffered from repetitiveness, being far too much like a standard cover shooter and having clunky mechanics in places.

Maybe I just love and care about the first two games too much, and most others aren’t likely to care as much as I do about the story, setting, characterisation, dialogue, meaning, themes and message. That could even be my loss as to why I didn’t like Max Payne 3 at all. But I do feel that the series should have stayed dead simply because there’s nothing to be done with it. It was complete. If Max Payne 3 didn’t exist, the story would actually be better off. It brought good cinematic gunplay, great graphics and multiplayer, but everything else that made the series so incredible in the first place just wasn’t there. I wouldn’t be surprised if Max Payne 3 is forgotten by the end of this year or when the next good shooter is out, but the first two games will always be examples of how to tell deliver an incredible narrative, create a powerful setting and how to present an atmosphere and story so well that gameplay almost takes a backseat. Max Payne 3 was a Rockstar title, and I feel they’ve done much better work than it.

Max Payne should have stayed dead in my opinion, and I do hope it doesn’t keep going on, especially since now after the ending of Max Payne 3, it has effectively ended twice, which is pretty silly.

 

Duke Nukem

I think this one just might be unanimous, and every gamer out there probably knows the story of Duke Nukem Forever already. There’s not much to say that hasn’t been said already. But, simply put, it should have stayed dead because the once great name of Duke Nukem from the classic days was turned into a seriously humiliating joke, with Duke Nukem Forever being one of the most confused, shoddy, backward and strange games I’ve played. Basically, after all those years in the making, the achievement (excuse the pun) was in actually releasing it. That was where all of the hype came from, and as a result of that hype and the series’ fame back in its era, it was a financial success but a critical failure. I guess because of that this won’t be the last time we see Duke Nukem.

It should have stayed dead though.

 

Tomb Raider

This game is one I wasn’t fully sure I wanted to put on the list for reasons mentioned down below, and in the end I just wanted to speak about it rather than declare that it should have stayed dead, so let’s put this title in its own bubble and talk about it like the title header isn’t there for a minute.

This will probably surprise you considering we’ve got a nice and shiny Tomb Raider reboot coming, but I feel Lara is a bit dusted. The most ironic thing of all is that she has been overstepped by Uncharted’s Nathan Drake, who initially drew inspiration from Tomb Raider until it completely became its own game. Now, I’ve heard gamers saying that the new Tomb Raider looks like Uncharted. Quite funny how the world works sometimes isn’t it? But the reason I’ve included this game in the list is because I feel that Lara Croft isn’t the icon she used to be. The excitement attached to Tomb Raider these days is a distant memory, and this is the ninth entry in the franchise after all. Furthermore, it has already been reinvented back with Tomb Raider: Legends, which was a great game and many believed it to be the rebirth of the franchise. The first game was even remade with Anniversary. But then Tomb Raider: Underworld, the series’ first steps onto current-gen consoles, ended up not getting the same spotlight, being disappointingly met with mixed to positive reception and initially failing to be a financial success until it later just met Eidos’ target expectations. Now, the series is being reinvented yet again.

All is fair, it has been five years since the last Tomb Raider game, and that was a similar amount of time before The Amazing Spider-Man rebooted the Spider-Man film series and produced what I feel to be the best entry next to the original. So maybe this is the only title on this list that I won’t outright declare should have stayed dead. I will say I included it because the Uncharted comparisons are worrying, not because they’re necessarily true but because we don’t want that stigma attached to the game.

I’ll sit back and hope that this game ends up being a complete breath of fresh air for the series, and I’ll hope that if it does end up making the impact that Tomb Raider: Legends did, that it continues to do so with its sequels and not repeat what Tomb Raider: Underworld did. So this game is the only entry on this list that I am hesitant about, but I do feel that gaming icons come and go and change with the times, and Lara Croft’s just isn’t the same anymore. I will take my hat off though to a complete reinvention of the entire series though, right down to the character herself.

If this reboot doesn’t do the job of reviving Lara and putting her back to the top of game icons, then I guess we’ll know that the series should have stayed in the past.

If You Liked This, You Should Try These!

Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • Trebzz

    Halo i agree with cause i am a PS3 fanboi but yeah i mean these days when we think games at number 3 we are always wrong. Coming soon ME4 and UC4 remember this day lol

    • http://egamer.co.za/ Azhar Amien

      I’m really glad that Naughty Dog decided to make The Last Of Us instead of Uncharted 4. They said they had more ideas for Uncharted and we may see Nathan Drake again, but to be honest as much as I love the series I’m glad it ended on a really high and positive note. I wouldn’t have been excited to see Uncharted 4, and I’m thrilled for a new IP :D 

      Mass Effect 4 would be alright only if they reinvent it with a new character, story, world and setting. If they continue Shepard’s story, or do a prequel or something, I’d just facepalm. 

    • http://www.facebook.com/nanonyous Theo Lubbe

      They could do ME4 from the Reapers’ point of view. Just imagine that, the poor Reapers trying to survive Nazi Shepherd coming in to ruin their plans of keeping the galactic peace!

    • Trebzz

      But we are gonna hope and pray that Dragon Age will be the last lol

    • Spongysnake

      How do you know Uncharted ended with UC3 ? they have multiple teams working at ND you know ? TLOU and UC3 are made by different team, UC2 and UC3 are made by different team ! that’s why UC3 is so fucking shitty compared to UC2.

    • http://egamer.co.za/ Azhar Amien

      Spongysnake, no one said Uncharted ended with UC3. I clearly stated that they had more ideas for Uncharted 4 and that we may see it return, but what I was happy about was that they didn’t immediately jump into Uncharted 4. They’re going with a new game. 

      You’re misinformed. Uncharted 2 and 3 were made by the exact same people – if you look at the end credits nearly everyone who worked on Uncharted 2 returned for 3. Obviously, some team members went over to The Last Of Us, but you must be a bit warped if you think Naughty Dog let one of the most anticipated titles of the year be developed by a so-called “B-Team”. 

      If you consult this: http://www.gameinformer.com/b/features/archive/2012/02/24/expanding-the-house-naughty-dog-39-s-second-team.aspx

      You’ll see that Naughty Dog expanded due to the success of the Uncharted series, and created a second team to work on The Last Of Us. UC2 and UC3 were made by almost the same team. And many would disagree with you about Uncharted 3 being a bad game.

    • Yashaar Mall

      But where would they put that Mass Effect then? A prequel? The way 3 ended, there’s no possibility for a post 3 story.

  • http://www.facebook.com/nanonyous Theo Lubbe

    That pen is tits.

    • Trebzz

      What pen?

    • http://www.facebook.com/nanonyous Theo Lubbe

      The one that’s tits, obviously.

    • Yashaar Mall

      READ THE FUCKING ARTICLE BEFORE PARASITING! 

      Lol jk, love you. Fifa 13 tomorrow. 

    • Trebzz

      Oh well i thought it was the pen given to Man Utd against Liverpool not my fault lol. @ArdentShaar:disqus and @Tody_ZA:disqus my condolences :D

  • Richard Dubbeld

    ok so from what i have seen of Halo 4, 343i are changing the game more radically than Bungie ever did in 10 years, sure on the surface it may not look it, but to a fan, theres a whole lot of new things to look forward to.

    oh and didn’t Gearbox say that they were going to do their own take on Duke Nukem once all this Forever business was over? 

    • http://egamer.co.za/ Azhar Amien

      Yeah, I can see what you’re saying about Halo, but I think rather than continue Master Chief’s story and try to follow on, they should have reinvented the game. Done something bold with it. Maybe the changes will be radical, and time will tell, but I think eight or nine Halo games is a bit much. 

      You’re right, Gearbox did say that, but the sad truth is that Duke Nukem has become a joke in the gaming industry, so it’s going to be extremely difficult to pull off a sequel. 

  • CataclysmicDawn

    Prince Of Persia’s been reinvented twice now. Once from Red Orb’s failed 3D to the Sands of Time series, then to the Cel-Shaded (which could have still been expanded, in my opinion). 

    I think it must be left in the hands of another developer. Just like it was from Red Orb to Ubisoft.

    God Of War has so little hype from me now that it is wholly irrelevant in my spectrum of games. 

    I disagree with the assessment of Tomb Raider, although I think the name is going to be ill-fitting to the new series. I think that if anything, this reboot is a welcome addition to the series. 

    The one series that needs to die now is Need For Speed, though I’m doubtful that will ever happen. Their past few games have all been attempted reboots and none have been good – the last playable game in the series for me was Carbon.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      Don’t forget that before it was Assassin’s Creed, it was Prince of Persia: Assassins. So that’s three reinventions. Their reboots are hit and miss. PoP 3D was an epic fail, but Sands of Time was not. I personally quite liked the rebooted PoP from 2008. It had a charm to it that I adored.

    • CataclysmicDawn

      Assassin’s Creed doesn’t really count though, since it is nothing of the PoP series. PoP3D wasn’t a reinvention though, it was natural expansion and the 3rd game that failed horrifically. Sands was the reboot, which suceeded. It was a reboot done right.
      I loved the ’08 PoP game, I just felt the story wasn’t fleshed out enough. There wasn’t enough development between the characters and their relationship. But that may just be my opinion. Either way, it was a sad sight to see such a fresh project fall away.

    • http://egamer.co.za/ Azhar Amien

      Hey Bracken :D I thought of both Need for Speed and Sonic, but sadly those two franchises have such a bloated and never-ending history that it just seemed like a waste to write about them. Need for Speed looks like Burnout: Paradise to me now, so I don’t really know what’s going on with that anymore :P

      Yeah, I didn’t want to go too deeply into Prince of Persia’s history. I remember POP3D and the works, but I wanted to focus on the era where most gamers will know and fondly remember the series from. I felt the IP was badly handled after the Sands of Time trilogy ended. 

      I agree about God of War, I can’t even say I’m hyped in the least for Ascension. It just looks pretty.

      I did mention that it’s fair to reboot it, considering it’s been five years since the last tomb raider game. But I just wanted to put forward the bit of skepticism that it’s been rebooted before, and then sunk back into the shadows, and also that it now seems to have the negative stima attached to it of “looking like Uncharted” as it seems more of that and less of Tomb Raider. So it’s the only game on the list I won’t outright say should have stayed buried, but I did feel it was relevant to talk about.<3

    • CataclysmicDawn

      What’s with you hipster eGamer writers? The series being too mainstream in failure for your articles :P

      Well PoP 1&2 were still part of my generation, so they’re worth a mention imo. I gave 3D a download, and it was utter shite, unfortunately. 

      Again, I enjoyed the ’08 reboot, but felt it wasn’t fleshed out enough. There was still expansion space though, more that could have been developed, and something that could have furthered an excellent concept into an excellent storytelling tool and a unique gameplay concept. 

      Then there was that Forgotten Sands bullshit. Fucking cash-in should be left to rot. Ruined a great series for me.

      I’ll borrow it from a friend. Reboots aren’t always a bad thing, Azhar. Again, look at POP3D. It was many years before POP was rebooted to Sands Of Time, and that was an excellent reboot. 

    • http://egamer.co.za/ Azhar Amien

      Haha nah not at all Bracken, I just didn’t want to write a 5000 word feature :P You’ve maybe seen my Hall of Fames. Sometimes I don’t know when to quit talking :D?

      I liked parts of the ’08 reboot, but like you said it wasn’t fleshed out enough and I feel it was too much of a concept rather than a full game. There was definitely room for expansion and more to be done, but they just pissed over it and left the Prince of Persia franchise a limping awkward mess. 

      Yeah, Forgotten Sands was such bore and unimpressive game. I think it still rates as one of the games I’ve lost interest in the fastest. It couldn’t have been more than five or ten minutes of gameplay that I was already wishing I was playing something else. 

      I have no problems with reboots, that’s basically why I suggested some of the titles be reinvented. I just don’t like it when they’re left to rot (POP4), or after many reboot attempts already. Sands of Time was amazing, and I’m disappointed that the people who produced such an incredible trilogy gave up so soon on the franchise afterwards, and spat in its face with Forgotten Sands.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      I think the biggest crime of that game was thinking they could do the epilogue as DLC (first on record, for me?) and get away with it.

    • CataclysmicDawn

      I think the only reason they did that was because they knew it wasn’t getting a sequel and wanted to wrap up the cliffhanger they left the story on.

    • http://egamer.co.za/ Azhar Amien

      Yeah, that was seriously pathetic. I never finished Prince of Persia 4. Or actually, I got close to the final part, saw the ending by someone else doing it and decided not to return to it because it was rather bitter. The ending was another gripe I had with the game, because it was like a rehash of Sands of Time. It could have been amazing though had the game made effort to develop Erika and the Prince’s relationship, and most of all if the game hadn’t been two or three levels copy and pasted 25 times. 

  • TK

    Why don’t you idiots just stop asking Microsoft, Sony and other publishers to stop killing off their franchises. Microsoft can obviously create new IPs without killing its existing franchise, same with Sony and it’s exactly what Sony is doing ! It’s not because MS does not have enough resources to create new IPs, is just that creating SUCCESSFUL new IPs is very hard ! Killing off beloved franchise like Halo will make fans like me and the other millions out there really really sad and it’s a opportunity cost to Microsoft. I don’t care about GoW but I can guarantee that millions of its fans who are willing to buy more GoWs are going to be really sad ! Killing off one franchise does not necessary generate a new one. And talking about reinventing new franchise, isn’t the new and upcoming Tomb Raider is doing right now ?
    I know you’re a new website and you’re desperate for hits and I’ll give you some, but creating stupid ass controversial articles to generate hits is a very cheap way of promoting your website. You can actually create youtube channels, work with other organizations like MLG……..increase your coverage, try to score interviews with Industry leaders and so on, I know they are not easy but nothing is. Hell, if you improve your quality enough, you’ll even be listed for Metacritic and that’ll be free advertising !

    Also, one last thing. same old shit, if you don’t like it don’t buy it !

    • Spongysnake

      I mean stop asking MS, Sony and others to start killing off their existing franchise.

    • http://egamer.co.za/ Azhar Amien

      No one is asking them to kill off their existing franchises. That’s why the article analyses what should have been reinvented or left in the history books, and why, because you can’t keep something going on forever. 

      I quite clearly said that in the case of Halo, it’s far too profitable to let go and it hasn’t exactly delivered bad games yet. I think it would have been better if it had been reinvented rather than just continuing it on and on until you run the risk of burning it into the ground. The sad part is that games like that usually go on until there’s a split in the fan base. As for God of War, I mentioned that Sony doesn’t want the famous name to fall off the radar, but it’s a wasted opportunity to just make a prequel now after the series ended really well and two prequels have already been done. It’s overkill. It would have been far more exciting if a new concept had been created using the same name, rather than just keeping everything safe and expected.

      This isn’t about killing off franchises, it’s about not driving them into the ground. I clearly spoke about Tomb Raider being reinvented, and that it’s not strictly something I want to condemn but rather just speak about. You didn’t read the article, you just saw the title and looked at the listed names, so I can’t really debate with you here. 

      Like many of your assumptions (i.e the ones about Uncharted), you’re not entirely correct. We’re not a new website, and we’re not desperate for hits either. Spending five minutes on a website and reading one article you disagree with or dislike (which I have no problem with that you do) and then forming a judgement about the entire website is pretty narrow-minded. 

  • Wayne Bossenger

    Yea, the Duke should never had seen the light of day… and Max Payne ended at 2 in a fantastic way (havent played #3 and as far as I’m concerned it never happened). Tomb raider could be interesting (can’t really judge it until its out) but yea I do think there have been way too many of them. It was revolutionary when it came out so you can forgive the creators for making a few more, but there have been a lot of tomb raider games (with her bust altering in each iteration…) and a movie… this is one franchise that has been milked way too much. I hope the reboot reboot is awesome!

  • Alessandro Barbosa

    Tomb Raider will be awesome :P That is all…

    • http://egamer.co.za/ Azhar Amien

      I hope so :D I’m looking forward to it, but I hope it doesn’t repeat history like with Legends and Underworld, where Legends was a great reboot and Underworld didn’t carry it forward, and it faded away after that. 

    • Yashaar Mall

      No way. Boobs are too small. 

  • AG_Sonday

    God of War should’ve ended with III and santa Monica should expend their talent on something else.

    PoP produced a perfect trilogy and everything since hasn’t even come close. AC could have been its spiritual successor but failed in doing so when it became Warrior’s Creed and ditched most semblances of stealth.

    Max Payne ended perfectly with 2 and 3 just spits on that ending.

    Duke Nukem was on life support  for 12 years and just didn’t have the good grace to die.

    Halo suffers from the same problem as GoW in that it does not need to be renewed for another trilogy.

    Tomb Raider might beenfit from this reboot but I doubt it will be anything Earth shattering.

    • http://egamer.co.za/author/africanwoolf/ Jake

       What about that magical cell-shaded PoP? I loved that one. Maybe it wasn’t true to the PoP license but I thought it was something special. Really hope its gets a sequel one day.

    • NeoN

      I feel the same way. It’s my fav from the franchise, only cause I haven’t played the original trilogy. :P

    • AG_Sonday

      It was visually beautiful but wasn’t PoP. I liked it but not as a PoP game. If they did those visuals with a proper PoP story and gameplay then it would be my favourite game of all time.

  • Dillydadally

    Actually, Halo 4 IS a reinventing of the Halo series.  They’re changing more in Halo 4 than probably any FPS sequel has in years.  That’s because a completely different developer is handling it, and they’ve changed it quite a bit.  Plus, you can’t really count some of the other games you mentioned – Anniversary was an HD remake.  ODST was just an expansion pack.  Halo Wars was a spin-off RTS (a complete reinvention) that was actually not supposed to be Halo related.  There have really only been 4 games in the series.  Only 4 games since 2001 is actually very commendable and very rare in the industry.  

    • http://egamer.co.za/ Azhar Amien

      Calling Halo 4 a reinvention might be a bit of a stretch. A lot of the changes aren’t new things or whatnot, they’re changes and additions. Like the new co-op campaign, which looks quite slick and ambitious, but I’ve seen very mixed reactions to the additions/changes of Armour abilities, instant respawns, the ranked system, joining games during a session, random weapon drops and weapon loadouts. People are scared of it imitating CoD, although I don’t see why that should be a concern when they’re two totally different games. 

      I can understand that fans want the core Halo experience to remain the same. Many fans like the whole battling for power weapons, and every player starting with the same equipment. Fans liked the skill factor and the importance it had in the game. 

      I don’t think it’s right to say that Halo 4 is a reinvention. It’s not particularly innovating with many of these changes or doing anything boldly new, it’s fusing the experience with other elements people aren’t yet sure they want to be in. The changes are drastic though, and time will tell if they pay off, but it’s a bit worrying that it might cause a split in the fanbase, the same thing that happened to Call of Duty.

  • Yashaar Mall

    You know, after reading people hate on you for saying what you said about Max Payne 3, i sort of agree with you now that I’ve played it and experienced its less than Max Payne-ish story. Inb4 haters.  

  • http://www.AmericanFranchiseDream.com/franchise-list/ franchise list

    I very much like these all games and like to play it often. Franchise of these well known games is always beneficial to getting popularity and growing franchise business rapidly in the world.