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Life, The Universe, And Gaming: When Did Glitches Become Acceptable In Our Games?

Life, The Universe, And Gaming: When Did Glitches Become Acceptable In Our Games?

I used to like glitches, a long time ago. In a galaxy far, far away. I would be playing a game at some point in time, read about some crazy glitch in it and then attempt to recreate that glitch for myself. It was never about actually seeing the glitch, I could YouTube it if I needed that much, but I just wanted to be able to say I broke a game by doing something or the other.

Nowadays, I don’t even have to try.

When did this become a thing?

By now you’ve already read more than enough on Assassin’s Creed III with all of its performance issues, whether it’s a shoddy frame rate, broken animations or other, far worse things, such as a mission that refuses to register as complete or another that breaks some ways into it, forcing either a reload or a more drastic action which hopefully does not involve starting an entirely new game.

I personally never experienced any of this, I must say. The worst it got for me was jumping into a non-climbable tree because lol, only to have Connor pause in mid-air for a few seconds in his falling motion, then land in front of the tree and die because the game took that air time to be falling distance. Also, there was the one time I mounted a horse — not like that — and it refused to move out of where it was, so it glitched out of existence for a second before suddenly resuming life as an equestrian mammal, somewhere on the Frontier.

Still, regardless of my own experiences, I would be blind and ignorant to disregard the complaints of thousands of gamers, furious at times over having lost entire saves to some or the other glitch, and that’s when the game was actually running smoothly for them. Apparently sometimes it was just completely unplayable. When did we get to the flagship franchise of a high profile publisher, being so broken?

Let’s move on to another flagship franchise from a high profile publisher and talk about Call of Duty: Black Ops II. While attempting to play it as part of my review, last week, there was a point in the game where the screen suddenly flickered to a blinding white, remaining that way for the remainder of a cutscene before returning to normal afterwards. Granted this isn’t as bad as some of the glitches in Treyarch’s previous games, but why on Earth is it even a thing here?

Finally, while I haven’t played Hitman: Absolution myself, I’ve been told that upon entering a new area sometimes, Agent 47′s character model spends a few seconds in its arms-outstretched design mode, before he reverts to a more natural position. Somewhat more alarmingly, Rudolf’s game progress has been wiped out entirely, twice, at the exact same point over five hours in, after the game freezes while saving a checkpoint.

I can understand when it’s a game like Skyrim where so much of the game might go entirely untouched by a player and there’s just so much that it’s impossible to cover everything in play-testing — although when you mess up the main quest (Esbern, anyone?) then you’re asking for trouble, Bethesda — but not a singleplayer campaign that lasts under ten hours. Definitely not in a flagship franchise. At least with Bethesda, they can lean on their open world excuse. You might also argue the case of Assassin’s Creed III, which considering how many Ubisoft studios worked on it, is something of a mongrel game, or a whore, either way. What does Treyarch have to lean on? What of IO Interactive? And what of the countless others I’ve not mentioned?

Glitches seem almost too commonplace these days, and they’re not the fun sort of glitches from yester-year, which change the world to inverted colours or cause you to drop into an empty box with a single pixel as the floor — such a glitch is actually an Easter Egg in Borderlands 2 — but now we have glitches which break your game, delete your saves and sometimes even render your console unusable. The latter applies to a design issue in L.A. Noire, which causes overheating on the PlayStation 3 if a specific update is not installed.

I’m not sure what to blame, here. Is it developer laziness? Bad play-testing because publishers can do as they please as long you’re willing to pay them for it? Or is it the beginnings of gaming over-saturation, where quality falls to quantity?

The latter certainly serves for a compelling argument. Developers are often pushed for time and as a result, rush their games and don’t afford them enough play-testing, and glitches then pop up all over the place, forcing day-one patches and the like. You might also argue that publishers know you’re going to buy their games so they slack on play-testing to save money and then just make developers release day-one patches to fix whatever issues crop up. This argument might also explain such things as on-disc DLC and the myriad Mario releases, where as long as you pay a publisher money for a game with such things, they will believe that they can sell you more of it.

The only way I can think of to deal with this is to hit publishers where it hurts, and speak with your wallets. I know this won’t even make a dent in your minds, and you will go on buying broken game after broken game, then complaining about it afterwards, but sometimes it’s just nice to know we all agree that there is a problem. Complaining also helps, I will grant. It’s the one time when it’s acceptable for a gamer to bitch and moan. You ought not to expect a game that changes your life, but you bloody well ought to expect a game that functions as it should.

So yeah. Can we maybe make more of a fuss about glitches in games before it becomes too commonplace? I for one would really rather not celebrate game-breaking glitches that force me to undo countless hours of gaming, or worse. By all means, tell me your own glitch stories in the comments. It would certainly make for a refreshing change in pace, from the usual commentors who challenge my opinions.

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Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • wolftrap01

    I couldn’t agree more. I played LOTR: War in the North a few months ago and absolutely loved that game. Sadly, the game is riddled with glitches and the complaints on the official website are too many to be acceptable. At least Snowblind are making an effort to fix these glitches but its discouraging to want to start the game again after making so much progress.

    The game sold for R600 on release and it was worth its moneys worth because its a brilliant LOTR game. Now the game sells for R149 at BT Games, probably to clear stock because it’s reputation is in the gutter due to the number of glitches. 

  • GamingGenius

    To Caveshan

    Have you considered that games these days are much, much larger than they ever were in the past (and are continuing to grow in size).

    You obviously have no programming experience, whatsoever. If you did third year computer science you’ll learn about something called “design patterns.” Here you will come to understand that the larger and more non-linear a project becomes, the more difficult it is to fit a design pattern. The less of template a programming project follows, the more likely it becomes that bugs will be present.

    All the bugs and mishaps of today’s games will pave the way for new design patterns to be developed.

    You’re welcome.

    • AG_Sonday

      Cavie will probably reply to this himself but really now, at least spell his name correctly. It’s Caveshen.

      Yes, games are much tougher to develop and code and far more time-intensive than ever before but that is no excuse. The problem is that publishers are still trying to rush games onto shelves in the same amount of time that they could a few years ago. There seems to be a lack of QA testing and this is evident by the amount of games that almost immediately receive a patch which fixes most bugs.

      Testing is there to minimise bugs but it seems as if developers don’t have the time to utilise that part of the dev cycle properly.

    • Pea_Peralta

      ( 2 time MVC title holder)..As big as as games have become so has the budget as well as the people involved in making the game. With that budget money and resources are allocated to QA but it seems even with the big budget games QA is not an important part of the dev cycle judging by the day one patches and fixes.

      Cave’s article is pretty simple to me, we the gamers are the consumers and we should demand quality when it comes to games which is a sad thing though cause that should be a given with any product that you pay money for.

       

    • wolftrap01

      don’t feed the troll … 

    • GamingGenius

      Not trolling mate, just giving some insight into software development as a whole. I appreciate some of the  other points made like how we as consumers should demand quality. Sorry you thought me to be trolling. It must suck to be wrong

  • Pea_Peralta

    Dragon Age  when  Wynne passes out after she wakes up through out the whole game even in cut scenes her one hand is curved as if there is an invisible jacket hanging from it..

    • CataclysmicDawn

      I wouldn’t be bragging about two MVC awards. It means you have fewer than me :P

    • AG_Sonday

      There was a time when nobody could get close to him for MVC :P

  • CataclysmicDawn

    Bethesda have no excuse for Skyrim being a broken pile of shit on release, then fixing some issues and making new ones with later patches. The same goes with Fallout New Vegas, it started horrifically and got worse before it got any better.

    And I will say, despite how much I enjoyed Hitman, there were a couple of gamebreakers.

  • Trebzz

    Its becoming to often now and what happens to the poor folk who don’t have access to the internet to download these patches? They are basically fucked and it needs to stop

  • Ashb

    Battlefield 3. You get killed by jumping over a hole in the floor. Killed if you fly an aircraft near a certain rocks/ships/corners of buildings. The attack heli has a weapon which has a high chance to: kill your own heli, flip the heli and crash, bounce off targets or the worst- hit the target and nothing happens. There are countless more glitches but these are the most noticeable to me.

    And do they get fixed? No! They’re too busy making more DLC to sell. Do they even acknowledge the numerous glitches? No!

  • http://egamer.co.za/ Azhar Amien

    In my opinion, Assassin’s Creed III has very little excuse. Sure, it’s a huge game, but it also had a three year development cycle, and if they spent less time on all that completely unnecessary crap, they’d have time to polish the game up easily. Look how reasonably fast it took them to fix what, like, 200+ bugs? Just as easily, it could be down to too little time given to polish.

    Also, we were making a fuss of AC3′s glitches… :PI don’t think you can single out IO Interactive for that save issue. Yes, it’s horrible what happened to Rudolf, but we need to do more research on that because even Batman: Arkham City and Borderlands 2 had save problems that were quite severe. That is in no way a defense, and save issues should never exist, but yeah, singling out IO Interactive/Hitman for it without researching if it’s a widespread issue with the game or not is a bit off.I agree though, excess and severe glitches are unacceptable.

    The thing about glitches is, a tiny visual glitch that appears now and again and doesn’t effect anything, you can look over. Aside from severe glitches that are game ruining, I think it also becomes an issue when you’re Assassin’s Creed III (before patching) and the frequency of them was extremely high. 

    The other massive problem with glitches is that one person can have a horrible experience, another a fine one. In that case you need to look how widespread the issues are, and do research on it.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      See, when Rudolf first told me about his issue I went and did the necessary research and as you will find, there are entire forum threads dedicated to the corrupt save issue, although it seems to happen in different places depending on the person. Some experience common locations, others like Rudolf are anomalies, but the effect is the same: Corrupt save, entirely wiped progress, nothing to do but restart. The only fix offered so far? “Keep a backup of your save.” On console, that means quitting out of the game every hour or so, depending on how frequently you opt to do so, copying a save over to a separate memory unit / flash drive, then going back into the game. Not as ideal.

      The Borderlands 2 issue, at least, was fixed relatively quickly and was caused by modders doing what modders do best, not by the game’s developers themselves. Arkham City, I remember a similar issue to Hitman’s, so again it’s these November titles that seem to be an issue here. Which brings things back to rushing for release dates and improper QA testing, and the like.

    • http://egamer.co.za/ Azhar Amien

      Then that’s bad. I was going to read up about it tonight and I will do that, but yeah, if it’s widespread then it’s a problem and if it doesn’t get fixed soon, then it’s really serious. The game has only just been out a week, so hopefully they get it sorted ASAP.

      The “keep a back up” is just a normal safety measure, but yeah, that really sucks then.

      Yeah, I still don’t understand why though. I mean, in the last three months before release, they should be focusing a great deal on polish and such. 

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    @Pea_Peralta:disqus Your comments make me laugh, with that prefix. :P

  • NeoN

    Since I tend to jam games well after they are released, I find I don’t exp as many glitches as everyone else. I definitely haven’t exp’d a save-corrupting glitch, thank goodness.

    The worst glitch I’ve “suffered” lately is getting stuck in some rocks in Borderlands two, when driving onto a ramp and landing funny. A quick restart of the game and all was right again. :)

  • http://www.facebook.com/profile.php?id=602797306 Imran Amien

    I agree bro :/. Back in the day glitches were fun little side stories almost like Easter Eggs. I still remember in Pokemon Red or Blue you could catch Mew or Missingno which were ‘fun’ glitches. 

    Nowadays they’re the kinds that just speak of shoddy workmanship and can heavily detract from the experience. I’ve had my fair share of glitches, AC in particular had plenty of slowdowns and disappearing weapons and when I downloaded the DmC demo the other day I had sound bugs all the way through. 

    I do agree with you that it’s a case of developers knowing that they’ll sell the product anyway. Why spend money polishing the game when spending money to advertise it brings in more revenue? It’s not usual to see you take the consumer’s side over the developer’s so I commend you on that :P. Remember, gaming isn’t some benevolent public service. It’s a hobby we pay a sh!tload of money for… not getting what you pay for is pretty much the definition of being scammed…