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Musings Of A Mad Hatter: Innovation For What?

Musings Of A Mad Hatter: Innovation For What?

Welcome, ladies and gentlemen, my little corner hole of the internet. You see, I’ve been a gamer for as long as I can remember. Throughout my entire gaming career I’ve possibly played thousands of games. Some were shit, some were great and some made me proud to choose this wonderful hobby. You’re probably thinking: Jebus Carrots stop talking about yourself and get on with the damn column. You’re rather cruel if you think that, but okay I get your point. Let’s tackle this thing out there called “innovation”.

Quickly, think of at least five games that were truly innovating. Time’s up. Nobody said it had to be fair. My point is that modern games nowadays can’t really be innovating even if they tried. Think about it. The games we have today are basically things that are ripping off the games of old just with a better coat of paint and some new things. So why is every body crying for innovation? Because they’re bored? Because they have nothing better to do? Because they want something different? That last point made the most sense.

We, as gamers, want something different every time we play a game and that’s reasonable I believe, but where is the hypothetical line? Imagine a scenario with me. A restaurant that just opened promises that every meal will be different every day. That means that the entire menu has to be changed every morning just to have something different available throughout the day. How long do you think the restaurant will last before it runs out of ideas? I’m guessing not that long because come on, you only get a few varieties of a hamburger. The point of the scenario is that no matter how hard you try to be different that you would almost always run out of ideas.

But innovation can happen in less frequent bursts. You can rather change your menu every 6 months to keep things fresh and you’ll survive just fine. How does this all relate to games? I’ll tell you how. Gamers always hammer on about innovation. They almost demand it from every game that gets released and that’s next to impossible to achieve. Not every game company has the creative resources to pull off miracles with every game they release and that’s okay. A game can still be fun even if it’s doing things that have been done before. Just look at Sleeping Dogs. The concept of open-world crime games has been done to exhaustion, but Sleeping Dogs managed to be amazingly fun and it hardly did anything different. All it did was give us an interesting location and some new characters. And that’s fine.

I’m not saying that innovation should be forgotten completely. I recently finished Black Ops II (On Veteran first time) and I was pleasantly surprised at how it did things differently to the other titles in the franchise. A breath of fresh air if you will. That’s the type of innovation that I want. Not something that changes the entire game’s mechanics, but rather something different to the norm. The same can be said for genres that are tired and burned out. All you need is something a bit different and a breath of fresh air. You don’t need to rewrite The Da Vinci Code upside down while holding a hamster in Satan’s bathroom. Just do something different and cool and I’ll be happy.

If you expect every game you play to be innovating then you’re basically ruining it for yourself. You’re taking all the fun out of games by expecting the impossible and making yourself jaded and miserable in the process. If a game is innovating then that’s awesome, but if it’s not then try and enjoy it as much as possible.

 

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Name: Marko Swanepoel
Location: Vereeniging
Position: Author, Features & Columns

  • Trebzz

    Enjoy every game i love that :D advice many people out there should take

    • Udom Miklishanski

      You only like consoles, very consolist you to be.

  • Michael Matusowsky

    I don’t expect innovation to a degree that Zombie U took it. I just wish games developers wouldn’t go release a game on a yearly basis and claim they changed so much in it when n reality all they did was change the number of the title of the game.

  • NeoN

    I hear what you’re saying Marko and that is why reviews/feedback play such an important role in making my choice of which games to get. For example, The Darkness 2, it’s a FPS with a twist and thus I’m really looking forward to playing it. Same as the 2009 Wolfenstein FPS, was so much fun! Whereas something like Battlefield 3 seems more of the same to me, thus I wouldn’t get it in a hurry.

  • Pea_Peralta

    Thank you thank you thank you for this article innovation is nigh impossible in games all they can do is just do things a bit differently..If i could just link this to every CoD video on youtube..

    • Michael Matusowsky

      Except what they do with CoD is: OH LOOKIE, IT HAS A BRAND NEW… SHINY NUMBER ON THE BOX ART OMG! Essentially the same game, same skins, same everything and a story mode that doesn’t even last 6 hours these days like the good old days of CoD 2.

    • Pea_Peralta

      D:

    • CataclysmicDawn

       Michael, you just spoke to my soul <3

    • Udom Miklishanski

      Jealous you are of gloriness of Call Of Duty. Why you make funs of my fav game? Are you retard? Please, don’t be coming to my chat with this ugly chatting. Very not good. Call of Duty best ever. It better than all games.

  • AG_Sonday

    Fair enough, not everybody and their uncle Bobby has to innovate but if you’re not going to innovate then give us something that works very well and is polished up or is simply presented in a creatively different way (see: Limbo)

    Innovation can’t be macro anymore, you can’t expect massive changes like in the good ol’ days so instead turn to putting a greater focus on attention to detail or improving and innovating in small sectors such as gunplay or where AC 3 allowed you to climb trees. It was a small change but made free-running so much better.

    Basically, there’s not much room left for innovation on a big and meaningful scale but make your game feel fresh or at the very least make it excel at what it does (see: Uncharted).

  • http://www.facebook.com/profile.php?id=602797306 Imran Amien

    No offense but your argument is a textbook reductio ad absurdium. With regards to this whole innovation debate (I wasn’t sure that it was a debate) you can either be one of two things:
    1) A Pop Culture Consumer
    2) Someone who cares about the state of gaming

    No judgement on you if you decide to be either but if you’re the first one then you just need CoD or FIFA game each year to get your fix. Same category of people who always have to have the latest cellphones or keep up with celebrity gossip. Perhaps its just mild entertainment and you shouldn’t worry too much about innovation. But that doesn’t mean you should criticize people who do care about innovation.

    If you are someone who cares about the state of gaming or film or writing or you just have high quality standards then you probably care about the overall artistic progression of the genre. And when you’re someone like that, you just want to see progress being made. You seem to be confusing innovation with variety and mistaking gamers desire for progress as a desire for things to be vastly different. I think all art lovers want to see in general is that progress is being made; that new ideas are being formed. And even if new ideas aren’t formed, just the re-use of completely old ideas in a new way is huge progress on its own. Just take a look at Pulp Fiction or the original Star Wars trilogy; nothing original in there, all new, all amazing, all successful. And then of course Twilight: synthetic formularized romance created to extract revenue from teenage girls. 

    Call of Duty = Twilight for boys