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Musings Of A Mad Hatter: The End

Musings Of A Mad Hatter: The End

You’re probably looking at the title and thinking: “Dammit, another looney talking about that Mayan thing that’s probably not going to happen and is an idiot for thinking that it will,” but you would be wrong. Ladies and gentlemen, today I will talk to you about game endings and why you shouldn’t really give a damn about them. I know, this might be worse than the whole Mayan thing and a select few of you are probably already typing up a comment telling me that I can go swim in a kiddie pool full of penises.

But hear me out for one second. I recently finished Assassin’s Creed III and the ending was… kind of disappointing. After watching the ludicrously long credit roll (it’s about 30 minutes long, no joke) I didn’t think about how the ending ruined the experience for me. Hell, it was one of the most fun games I have ever played in my life. To give you an idea of how much I loved it, I played for 30 hours in the space of 3 days. That’s 10 hours average per day. I stayed up till 6 in the morning just so I can finish the game. I did basically everything I could in the game when I could. That involved collecting stuff, doing side-missions, doing naval battles, hunting animals and just everything that the game had available.

Then I had a scary thought. Some people would dismiss the game entirely because of the lacklustre ending. I’ve seen many people on my friends list just bum-rushing the story and not caring about all the other things you can do in between and that is wrong on so many levels. A game like Assassin’s Creed III wasn’t made just to play the story and do nothing else. The naval missions in particular were one of my favourite parts of the game and I always did them the instant they became available. Now I’m left thinking that someone else might have thrown the game aside in a fit of rage because they had a “strong disagreement with the game’s story direction” (read that in the voice of a 12-year-old Call of Duty player) and they never got to experience the magic that comes with being a captain of an 18th century battle vessel.

I’ve seen it happen in a ton of games now where the ending suddenly ruined the entire experience altogether for a player. The most notable would be Mass Effect 3. If that ending never happened the way it happened, people would carry the game on a big chair and shout Game of the Year in every direction possible. I don’t understand why people do this to themselves. Why would you ruin a game for yourself because you didn’t like a 5 minute cutscene. Get over yourself and just remember the time you had with the game.

All endings suck. Be it movies, games, books, cartoons, sex, careers or whatever. Someone, somewhere is always going to be disappointed with an ending. If it’s a happy ending, then it was too happy. If it’s a tragic ending, then it’s too sad. If it’s a conclusive ending, then it wasn’t vague enough. If it’s a vague ending, then it wasn’t conclusive enough. You will never ever in the history of time have a perfect ending. Something will always be hated by someone. If you make peace with that fact then you might find yourself happier than you are now.

Of course I don’t like or even approve of a disappointing ending, but I will say this: It shouldn’t matter. If you had fun playing the game then nothing should take that away from you. Don’t get caught up in the mass hysteria and tar-and-feather a game based on some impossible ideals and expectations. Just think of how hard it is to craft an ending. Do you piss off a bunch of people by making it vague or implement some deus ex machina to make everyone all happy and provide a conclusion. It’s an impossible art.

Like the famous moniker says: It’s not the destination that matters, it’s the journey.

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Name: Marko Swanepoel
Location: Vereeniging
Position: Author, Features & Columns

  • http://www.facebook.com/nicholas.serafino.9 Nicholas Serafino

    A very good article :) The ending kind of sucks though ;)

    • http://egamer.co.za/author/africanwoolf/ Jake

       This is really really really funny. Really. I ROFLMAO’ed

    • http://twitter.com/greatwyt Oethman Khan

      lmimc best comment ever

    • http://egamer.co.za/ Azhar Amien

      Hahaha! Yeah it does :D

  • http://egamer.co.za/author/africanwoolf/ Jake

    I hear what you’re saying (and it’s written really well by the way) but endings need to at least be adequate for me to be happy.

    The ending is what we’re left with. It’s how I see the world of the game right up until there’s a sequel.

    I think a bad ending does ruin a game, but I do hear your point. I should be more resilient about it :)

    • http://egamer.co.za/ Azhar Amien

      Completely agreed, Jake :) Only in games that the story is a massive part, or the biggest part I feel. I do agree we should be more resilient and enjoy the journey more, but I also feel it’s not right to excuse it and sort of give up on endings when there are many that actually are amazing and done extremely well, in all forms of media. I can’t count the number of times an ending has completely made something incredible, or been the grand cherry on top. It’s also not just about the “ending”, but about the final stretch. That last hour that everything has led to. There’s so much magic that can go in there.

      Look at Assassin’s Creed 1, the first game. That entire last hour was magic, right until the sick cliff-hanger ending that made you foam at the mouth out of excitement for a sequel. 

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    I’ve played Assassin’s Creed three times over and I can guarantee you that from the moment I had to find King Richard, I lost interest in the game as it became a linear story-fest by then and I’d already seen it all. Even the first time, I missed having my relative freedom in the game, as I had previous to that point.

    I’ve played Crysis two times over but I’ve played up until the alien invasion going into double digits. The moment the aliens abduct me, I quit out or restart. I enjoyed the freedom, the gameplay, the lack of restrictions, most of which disappear after the invasion.

    My point with these two games is that I didn’t care for how it ended. I saw it once and that was enough, and in truth Crysis had a shit ending, and Assassin’s Creed’s ending was only a shock because cliffhanger endings at the time were new to gaming. Now we’re used to it, we’re accustomed to being told to fuck off for a year or two as we await the rest of a story.

    I haven’t finished Assassin’s Creed III yet. I will. But I can speak on certain other games and how after playing through the endings, the so-called gaming contingent professed that the franchises and series were now dead to them, as if playing the hundred or so hours through all the games in that franchise / series was all a complete waste of time because the ending sucked. Well fuck, I guess I should go throw my Matrix Trilogy away, then.

    I have more words, but not right now. Right now, I’ve said what I need to.

    • http://egamer.co.za/ Azhar Amien

      I think it’s very wrong to say Assassin’s Creed’s ending was only a shock because of that, as that’s very incorrect. Cliffhanger endings were not in any way new. The Metal Gear Solid series was famous for them, there’s God of War 2, there’s XIII, Halo 2, Warcraft III: The Frozen Throne, Dead Space had a tiny bit of cliff-hanger action going on there, F.E.A.R, Half-Life 2 Episode 2, I’m sure System Shock had one, Psychonauts, didn’t Mirror’s Edge have one too? I suppose Beyond Good and Evil as well since they set up for a sequel which we still haven’t gotten…Tomb Raider The Last Revelation had a massive and quite controversial cliff-hanger…the first Crysis also had a cliff-hanger, the first Gears of War, Rainbow Six Vegas from 2006..

      How the hell am I remembering all these names o_O But yeah, it’s clearly not the case that cliff-hanger endings were new to gaming in 2007. That’s bizarre. 

      I don’t mind cliff-hanger endings if the story gets finished, and you get resolution, like in all the MGS games, they mainly tease you or blow your mind after the end credits. I liked Assassin’s Creed 1 because the last hour was non-stop excitement and Altair was such an awesome character with great development over the game, and it really got you excited for where they could take the series next. 

      Not all cliff-hangers are there to tell you to F off, sometimes they can really make a game, or make the sequel get a fantastic start. For instance, I’ll never forget MGS2 for its shock ending, and God of War 2 perfectly set up for the epic intro of God of War 3. 

      Sometimes a cliff-hanger can also be better than something like Uncharted, where each game’s story ends, and there’s a completely new one in the next game that doesn’t share a lot of connection with the past. Episodic kind of thing. It all depends on the execution.

  • Reddevilzn

    At first, i also thought that the AC3′s ending was a little lacking and didn’t really resolve much but the thought what Ubisoft was trying to do there. They’re preserving one of their most profitable franchises, keeping interest alive and all that so it wasn’t that bad from a marketing point of view, though i did expect more.
    Like Marko said though, the game was incredible fun, practically everything that could be improved from previous assassin’s creed games, were. the ending didn’t really matter much…in the end.  

  • sage of the six paths

    3 things: 

    If I was gonna bash you I would’ve told you to eat a sack a of baby dicks!

    If the end of sex is bad, you should probably see a doctor.

    And lastly, nice article (no bashing necessary, how unfortunate). I think the ending for ME3 was crap but I still loved every other aspect of the game and never let the ending mar that. I haven’t played AC3 but I’ve heard AG’s and Azhar’s complaints and still have to make up my own mind after AG lends me the game.