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eGamer Awards 2012: Best RPG

eGamer Awards 2012: Best RPG

We’ve had plenty of role-playing games this year, although I wouldn’t call it the best year we’ve seen, in terms of quality. Still, we’ve had some amazing games crop up this year, including a handful of welcome surprises, so let’s take a look at the best that 2012 had to offer, and select the RPG that stands up above all others. But first, let’s go through the rundown, explaining what we look for in this award.

 

The Rundown

Often enough some of the best and most memorable gaming experiences are from the role-playing genre. The focus on narrative, character interaction, freedom and player choice and, of course, role-playing, is a provocative setup to draw gamers in. The RPG genre isn’t always one filled with a large amount of games each year, but this genre generally prides itself on quality rather than quantity. That said, being chosen as a nominee for this award ultimately portrays a game in this genre as one of superb quality, and highlights the finest and most memorable RPG experiences of the year.

 

The Nominees
Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning was an RPG that had a bit of an unfortunate fate. Firstly, it released just a month before Mass Effect 3, and secondly, it turned out to be a rather awesome game, but it has likely gone down as one of the year’s most surprisingly great games that didn’t get a whole lot of notice. The game mixed fast-paced, flashy combat with wholesome RPG mechanics and a fleshed out story, and the result was something admirably unique. It may have borrowed heavily from other games, not all of them role-playing ones, but it succeeded in creating a niche that it filled really well. There really has been no RPG that looks, plays or feels like Reckoning, and that is as good a praise as we can give it.

 

Dragon’s Dogma

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Dragon’s Dogma was a game that we admired for its attempt at doing something different. Sure, it may not have succeeded at everything it did, and had a number of flaws, but it did deliver a very good open world RPG in the end. In truth, it was sort of a closeted JRPG masquerading around as a western RPG, but the result was a game that captivated you and engulfed your world, although only if you could get past its story flaws. Its boldness has played a part in it earning a nomination, and we deem it quite important to take note of and in some cases applaud games that opt for something new but don’t get there completely, than focus all our energy on games that play it safe but do it well.

 

Mass Effect 3

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Many gamers have completely dismissed Mass Effect and took to hating it after the final game’s rubbish ending, and that’s their choice of course. But damaged story-related content doesn’t change the fact that we considered Mass Effect 3 to be one of the best and most powerful role-playing games we’ve seen this year. Emotional, compelling, pulse-pounding, riveting and fantastic in scope, Mass Effect 3 took the series to new heights, which itself is pretty damn impressive. In terms of being RPGs, the Mass Effect series has always delivered incredible quality, and many of us would give huge praise to the final chapter in the trilogy for its amazing accomplishments, topping its predecessors in a lot of ways.

 

Borderlands 2

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Borderlands 2 is definitely one of the year’s highlights. It outdid its predecessor in nearly every way possible, delivering one of the best games of this year. Overstuffed with enough content to ensure that players stuck to it for massive amounts of hours, and co-op as awesome as it was dangerously addictive, this a game that many, even some of us, are still playing, and for great reason. Few things are as satisfying to us as gamers than a sequel that transcends above its predecessor to such an impressive degree, and for that Borderlands 2 really deserves a high amount of praise already, and that’s just a small reason why it has earned its nomination for the best RPG of this year.

 

Guild Wars 2

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Often labelled as the second coming of MMOs, Guild Wars 2 was both an incredible highlight and surprise of this year. It was a massively ambitious game that certainly made a statement regarding the future of MMORPGs, and it was just a fresh and powerful experience. We admired it greatly because we felt that it was an MMO for everyone, as it featured a wealth of content, a captivating storyline, and it just checked all the boxes that it needed to, in addition to bringing some new toys to the table. As one of the best MMORPGs we’ve played, Guild Wars 2 was a role-playing game that stood out this year.

 

 

And The Winner Is…

It wasn’t Dragon’s Dogma, because as much as we admired what it did, its unfortunate flaws really brought it down, and its bland world took us out of the RPG experience often enough. There were many things it could have done better, and many things it did that didn’t succeed.

The winner wasn’t Kingdoms of Amalur either because our other nominees simply rose above it, and that isn’t us taking anything away from the game. It just shows the strength of the RPG genre this year.

Borderlands 2 put up one hell of a fight, but in the end our other two nominees just put up a better one.

In the end it came down to our last two nominees, and it seemed almost an impossibility to choose the winner. But a team decision was made and Guild Wars 2 didn’t walk away with the prize.

Mass Effect 3

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This decision was definitely one of the most difficult we had to make, but after all was said and done, Mass Effect 3 got our votes. Bar the ending, it was just one of the most incredible RPG experiences we’ve had, and it stood at the top of its genre this year. More than that, the amount of passion fans had for it, during the war that raged about the ending, really stood out and eclipsed nearly every other game out there, as well as almost all hype for upcoming games. Mass Effect 3 delivered everything we wanted from an RPG, and it’s the most memorable title we’ve had in this genre. For many, on our team as well, this wasn’t just the most important RPG of the year, it was also the best. In the end, this makes Mass Effect 3 our choice for the best role-playing game of 2012, and we feel it was well deserved.

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • http://twitter.com/ImranLorgat Imran Lorgat

    How did Borderlands 2 not win this O_o. The fact that Dragon’s Dogma shows up this list just shows that it was an average year for RPGs…

    • Pea_Peralta

      I agree it wasnt a good year for RPGs..

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      Do you know why it showed up on this list, though? Having played every big RPG this year except for Of Orcs And Men, I can safely say that Dragon’s Dogma was inherently unique in its handling of boss battles and there was no better feeling in gaming this year, than defeating something like the U-Dragon online. Why we can reward some games for having unique features but not others, I don’t know.

    • SaltyTherapod

      I agree, Dragon’s Dogma was brilliant, yet slightly flawed. Just a pity that certain “lazy gamers” hated it.

  • AchtungBaby_

    I’m always split between Kingdoms of Amalur and Mass Effect for my goty. I’ve chosen both on different occasions. Such a hard choice. I think I chose KoA on your facebook, but actually, I think Mass Effect 3 deserves it more.

  • CataclysmicDawn

    Yeah no. Borderlands 2 defeats all else in terms of scale and depth for me. I enjoyed ME3, but it doesn’t compare.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      And that’s why it was a difficult choice for us as was noted in the rundown. In the end, we gave it to the game with more solid “RPG elements” but that’s not to say that Borderlands 2 is not an exceptional game or anything. It just wasn’t always as good at being an RPG, where Mass Effect 3 brought that shit home.

    • http://egamer.co.za/ Azhar Amien

      All of us love Borderlands 2 to death, but in the end it was a team decision which most of us were in agreement about. As Cavie said, Mass Effect 3 was a great RPG first and foremost, and as was noted at the end, the biggest fight was between Guild Wars 2 and Mass Effect 3, as we valued Guild Wars 2 as an RPG above Borderlands 2.

  • http://www.lomag.co.za/ NeoN

    Really pleased to see ME3 take the title.

  • Cloud Strife

    Looks like a bad year for RPG’s. Better luck to us next year.

  • C4rnos

    A REAL RPG isn’t an MMO…

  • Fact

    Far to much bias, due to the fanboys at eGamer. Way to go.

    • http://egamer.co.za/ Azhar Amien

      Yes, you caught us. Our entire team consists of fanboys. Every last one of us worships BioWare in our spare time.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      Lol.

    • Adam Meikle

      Objectivity is an illusion, so please go back to the hole you came from. We all agreed upon this, and we have criticised Bioware on multiple occasions. So now proceed to take your bias and run off into the blue yonder.

  • http://www.facebook.com/daryl.eksteen Daryl Eksteen

    Mass Effect 3! Hell yeah!

  • wolftrap01

    isn’t Fifa a role playing game?

  • CaptainNemo42

    I still can’t really see Mass Effect as an RPG. While it give the impression of open-world, it is still very linear in story and even when you are on actual missions. Sure, it has some cool upgrading and leveling up and so on, but not really that in depth as some other RPG’s out there.

    Don’t get me wrong, Mass Effect 3 was one of the best game I play this generation,

    • http://egamer.co.za/ Azhar Amien

      Hmm, Mass Effect is actually pretty easy for me to classify as an RPG, because you create your character for one, and you role-play as that character and determine what sort he/she is, I mean isn’t that the extreme basics of it? Linearity or open-world gameplay are simply design choices, and don’t really affect the core genre that the game falls under. Also, RPG has become a bit stretched in modern times, with the increase in the amount of “action RPGs” (action games with RPG elements) and such, but I think at the heart of it Mass Effect is still very much an RPG.

      Yeah, the ending was horrible, but that’s a story-related problem that we have taken into account for these awards :) Specifically, of course, the Best Story award. I still think the a possible explanation is the one we got from rumours, where the Producer and co locked out the other writers and didn’t allow for peer review, wanting to determine the ending themselves. That would certainly explain why it felt completely disjointed and isolated from the rest of the game, like it was tacked on.

      What’s your theory?

      Thanks for the comment! :)

    • CaptainNemo42

      Well,since you state that RPG has become a lot broader, and it doesn’t necessarily have to be open world, it does make sense. I also didn’t bother with character creation as I just took the stock Shep and FemShep models and ran with it, so I did forget a bit about that. I would then concede that Mass Effect 3 does deserve the title of best RPG.

      As for my theory on the ending, I can explain, but forgive me for basic mistakes as it’s been a while since I played it. This is a bit of a way out notion for the plot of the game, but it is my own theory, and I doubt it is the case; just something I thought might be the case.

      [Spoiler Alert, for those who might be bothered to read]

      I think the “tacked” feeling we get from the end of the game was mostly due to the how the game started. I am convinced that the writers didn’t think it through. The whole game the concept of the Crucible and Citadel didn’t make any sense, and how it would pan out in the end. The game had me riveted and on a serious emotional roller coaster ride. But it wasn’t due to the great plot, it was because things were happening the characters I came to love, cherish and really care for. If you really think about it, was the actual main plot really that good?

      My theory comes in that the game’s basic plot existed, but the story was not
      thought through. The story wasn’t written before they started, and late in the
      development of the game, they must’ve realised that the story must end at some point. But because of budget, and time constraints, they couldn’t make adjustments that are too big. So they had to come up with something that might seem plausible. It is then that the dream child was added as well as the weird forest dreams. They also couldn’t add the multiple endings as was promised, because I think they didn’t know how at that stage. They dug a hole for themselves plot-wise and couldn’t get out anymore. Remember, the Publisher (EA) wanted to see the return of investment as soon as possible, and they knew Mass Effect 3 will sell by the truck loads.

      Like I said, this is only a theory and a possibility I thought off one night when I
      was drinking.

      I have to add that Mass Effect 3 is the greatest game of the year. Not necessarily the best, but the greatest. Simple reason is the debate that was created around it. People will remember it for a long time to come. It is also my biggest disappointment, not just because of the ending that made me cock my eye and go “WTF”. But also because of how the whole thing was handled.

      PS. This must be my longest post EVER. I deserve a Noddy Badge. :P

    • http://egamer.co.za/ Azhar Amien

      Hahaha pity there’s no “award Noddy badge” button, so how about a vote up? :P

      Hmm, come to think of it, Mass Effect’s actual story has never been what drove me through it, and I did always feel that it was a character and emotion driven story. But, whether your theory is the truth or not, in some ways it could possibly be true because the ending didn’t even bother to determine which party members of yours were alive or not (the flashes on-screen were only of Anderson, Joker, Liara), it may have been a time problem rather than a budget problem, because they did go on to develop the extended-cut for free plus a whole lot of MP DLC, so I don’t think money was really the issue. Maybe budget *constraints* might have been, not actual lacking of it.

      But taking into account that Mass Effect is a character driven experience, why not forgo the actual story and make the ending all about the characters? I can point to the television series Lost, or even Dragon Age: Origins as amazing examples of this. Many were disappointed with Lost’s lack of answers and ending itself, but for me the power of the character and emotion focus really pulled it through and was so well done and captivating that I forgot about the actual plot of Lost.

      Similarly with Dragon Age: Origins, the text-epilogue mostly focused on your characters, and because they were everything in the game, it really felt like a conclusion and something you cared about.

      So given that, Mass Effect 3 really could have avoided its problem of not knowing how to end the game by simply focusing on sending off the characters, and this might have led the game to have a great ending, rather than the poorly-written, disjointed WTF that we got.

      I can agree that Mass Effect 3 certainly showed how important video games has become to people, and how they can be cared about with the same amount of passion that can be associated with celebrities or iconic franchises like Harry Potter.

    • SaltyTherapod

      I agree, It made the shift from RPG to action adventure in ME2 already.

  • Marigold

    Dragon’s Dogma should have taken it! Best RPG of this year!