791 Views | 14 Comments

Gaming Like A Sir: No Quick-Save Is Making Me Hate Far Cry 3

Gaming Like A Sir: No Quick-Save Is Making Me Hate Far Cry 3

Sometimes I hit F5 hoping it’s all just a bad dream. I end up staring at my Survival Guide, hoping it can tell me how to survive a broken heart.

Melodramatic nonsense aside, Far Cry 3 is almost the perfect woman. She’s a gorgeous lass, a true natural beauty. We like all the same things, and maybe more importantly, we hate all the same things. She makes me laugh, distracts me when I’m down and pretty much satisfies all my… gaming… needs.

Except for one thing… where her genitals should be, where all of my hopes for a fulfilled relationship and a family should be, instead there is a blank patch of skin. It kinda makes all the plans we had to build a life together a little pointless.

Sure there’s plenty to love, and plenty I do still love, but there’s always that niggling feeling that things could be so much better. If you’re primarily a console gamer, this whole article is going to seem like a whiny PC gamer being all whiny because everyone else doesn’t understand just how great PC gaming is. Ignorance is bliss, and I don’t mean that condescendingly. If you enjoy playing open world games without quick-save, don’t let me taint your good times.

Stop reading and go buy Far Cry 3, ’tis awesome stuff. The issue is that much like a cocaine addict, I’ve tasted the sweet nectar of freedom, I’ve enjoyed the bounty of the quick-save. Now everything else seems pale and boring.

So, if on the other hand you also desperately love all the magnificent freedom quick-save gives you, read a little further as I present, for your consideration all the ways I’m trying to get over my loss. It might not be exactly what I wanted, but its going to be something different. And doing something different is good, it’s how you know you aren’t an old person yet.

You could always go and watch every episode of Archer three times to make you fell better. I know I have, am and will continue to do. I really dig that show.

On the off chance some person who could make a difference reads this, here is my reasoning for the inclusion of a Quicksave in every single open-world game that is ever released. It is an entire gameplay element unto itself. The first time I ever got to use quick-save, Half Life 2, it was an eye opening experience. There is nothing in real life that even comes close to the freedom of the Quicksave. It means you can experiment, take risks, do stupid shit and all without any consequence.

The quick-save single-handedly made games like Crysis and Far Cry 2 fun. I was totally free in those games. I like to play stealthy and I enjoy pulling off ingenious plans and bad ass ninja-like manoeuvres. I enjoy doing it in games because until some serious revisions of the law take place along with a massive price drop in military weaponry and gadgets, I’m not going to get to do it in real life. And even if I was to be given a free-for-all license to kill along with an unlimited supply of weapons, I would have to be careful because in real life there are no do-overs.

Get shot, hide behind a chest high wall, wait for health to regenerate, bleed to death instead. Not fun. Gaming is all about the fun. Sometimes games get so real and so excellent that I forget that this piece of media is supposed to be fun above all else.

You know what’s fun to me? Freedom.

Look at that situation. Two guys and a dog with little old me and a silenced hand gun. It will take some serious talent to head-shot all three before they can raise the alarm. So I quick-save, I try and I fail. Quick-load, and try again. Maybe I fail a few more times. Then I try a new strategy. Maybe throw a rock to distract them and then take-down one and headshot the other two. Cool, I’ll try that.

Freedom. I have total, consequence-free freedom to play the game however I want to. The challenge of the game has been preserved, each achievement is no less meaningful, in fact they are hard earned perfect pieces of execution. Maybe I retry twelve times, maybe I give-up and shotgun my way through, but the decision is always mine.

That is fun to me, the game becomes a strategic thing. A series of puzzles to be solved however I most fancy at the time. That is what Crysis was, at least after I forged an Adamantium computer capable of running it. I replayed some of it in anticipation of Far Cry 3 and dreaming of the awesome adventures I was going to have.

Now I find myself continuing a replay of Crysis and ignoring Far Cry 3. And that is a real shame.

Take the same scenario above, but without quick-save. I try to do something cool and fail. So every alarm goes off and suddenly I’m playing Call of Duty in the jungle. Eventually I slaughter everyone in a frantic mess of jump-shots and grenades. It was good fun I admit. Then it’s over, and I look around at the carnage and feel ashamed. I meant to be so much more graceful than this. I wanted to be more delicate, and the game wouldn’t let me. Or more accurately, it only gave me a single chance to try.

You could argue that I should just get better at playing, that being graceful is now something to strive for. You’d be right, I should be better and pulling off a stealthy take-down of a whole camp will be more valuable as a result. My problem is that they haven’t given me the choice. They took away my freedom so that I would play the game the way they intended and not the way I want to play.

Borderlands 2 didn’t have a quick-save and I still loved it, so why here am I so angry? I don’t know. Maybe it’s because this is much more of an RPG and there is a lot more character progression. Maybe it’s because it takes itself more seriously and as a result, so do I.

It got me thinking, if I can enjoy Borderlands 2 for what it was, why not Far Cry 3. It’s not the game I wanted and it’s not going to give me the open world freedom to experiment and test things that I expected. Instead its a game about survival. A chance to do whatever I can for a purpose. The means justify the ends.

So now I play the game like a survivor, what is fastest, most efficient and safest. How would I, as Jake, handle this situation if I was put into it – with all the possibility of failure that reality so lovingly provides.

Now I’m enjoying myself again. I do things now with the knowledge that I have to be prepared for failure and that I’m going to have to adjust on the fly. It’s not what I wanted, it’s not what I’m used to and it certainly isn’t something I would want in all future games.

I changed my attitude, I decided to expect something different from the game, something I know the game can deliver in fine fashion.

And suddenly, I’m having a really good time.

If You Liked This, You Should Try These!

Name: Jake Woolf
Location: Cape Town
Position: Columnist

  • AG_Sonday

    The lack of quick-saves is one of the things that really irks me about Hitman: Absolution but also one of the things that made Deus Ex: HR so amazingly good – I could save at will and thus tried everything and anything I fancied.

    Once again, excellent read.

    • http://egamer.co.za/author/africanwoolf/ Jake

      Truest of true. Deus Ex was so excellent precisely because when I got the itch, I could just shoot everyone in the face, calm down and then try again. I left it out of the article, but same goes for Dishonored. Imagine if that game didn’t have Quicksave – we’d all be frothing at the frustration of it.

  • http://twitter.com/Weeman360 Weeman360

    This is the case with a lot of games. If you just change your perspective a bit things can seem a whole lot brighter

    • http://egamer.co.za/author/africanwoolf/ Jake

      True, and changing perspective or attitude is always helpful. Same thing happened with Mass Effect 2. FOr the longest time I couldn’t get over all the things that irritated me about the game. Primarily that they spat in the faces of anyone who loved ME1. When I changed my attitude I learned to enjoy what the game offered. Choosing to see the good and ignore the bad – its a good way to live.

  • Pea_Peralta

    This game made sweet love to me and the little things like the save system doesnt bother me that much except when i complete a quest and on my way to tell my quest giver that im done i accidentally fall of a cliff or get mauled by an animal and i have to start over again but i remember it made sweet love to me so i suck it up and restart again..
    I really fudgng love this game!!

    • http://egamer.co.za/author/africanwoolf/ Jake

      I think the reason I got so pissed is because I really do love the game. It is a perfect mix of shooting, hunting, story and exploration. Along with a whole bunch of other cool stuff to boot. The issue is that I see the lack of quick-save as being more than something little, it stops me from taking risks and experimenting.

      Like I said though, once I stopped being so whiny about it and just accepted the game – I found myself having oodles of fun.

    • http://twitter.com/MatuMikey Michael Matusowsky

      Do you know what sleep love is? What is love? Baby don’t hurt me, don’t hurt me no more.

  • Trebzz

    As always great read Mr Woolf and loving this game a lot

  • http://www.facebook.com/nanonyous Theo Lubbe

    The single most interesting part of this article for me was the final picture of the guy sitting on the beach. The fact that the picture is a pretty poorly done composite with fucked up perspective, lighting and shadows.

    • AG_Sonday

      Elitist, without a doubt :P

    • http://www.facebook.com/nanonyous Theo Lubbe

      Only alltimes.

  • wolftrap01

    solution: don’t die

  • sean

    f9 + f11

  • anmattos

    A thread I created about the save game system:

    Open World Game, do whatever you want whenever you want, but you can only try once

    http://forums.ubi.com/showthread.php/744231-Open-World-Game-do-whatever-you-want-whenever-you-want-but-you-can-only-try-once