Did The Mayans Commission BioWare For Their Ending?
I’m not sure if I’m a little late with this, but I’ve been wondering about the world’s greatest anti-climax since the dinosaurs, namely the Mayan Apocalypse, and I got to thinking about how just like the so-called Rapture, December 21st 2012 was an underwhelming day, like any other.
You might even argue that we were made certain promises by the Mayans which they failed to deliver on. Okay that’s not entirely true since technically the Mayan calendar only ended on that date, and any further prophecies were just imagined by those who came after, perhaps bored because at the time they had no achievements to unlock. Either way, entitlement arguments here.
But if there’s one thing about 2012 that we could have learned, it’s that if an ending is bad — and last year had quite a few
allegedly bad endings (need I even name the games?) — then you can rest assured that BioWare will fix it if you complain hard and loud enough.
Perhaps the Mayans actually commissioned BioWare for their ending? And that’s why it was the underwhelming anti-climax that it was, where there was nary a tremor to be felt as the Earth… kept on living. And humanity, like cockroaches, stubbornly persisted.
If that is truly the case, then when can we expect the Extended Cut of the Mayan Apocalypse? Or is that what the fabled Zombie Apocalypse actually will be? I don’t want to make any promises, nor purport that your choices will matter here. All I’m doing is spit-balling because in a year where the end of humanity was prophecised, I just find it kind of quaint that there were so many games which had conflicting receptions regarding their endings. Surely this is not a coincidence.