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Life, The Universe, And Gaming: Are Leaderboards The New Black?

Life, The Universe, And Gaming: Are Leaderboards The New Black?

It’s late (early in the morning), I’ve had a long day where I actually set foot outside my not-so-humble abode, and right now all I really want to do is go to bed and read about a demon who pleads with me to burn the book in which he exists. And then maybe pass out and wake up many hours later, as starving as I am right now. But no, I have a column to do before I can do all of that because having started this a good few days ago, in my procrastination I left it for the absolute last minute.

Okay that’s not entirely fair: I had a certain reboot to review, which took up the majority of my time since creating this column, last Thursday. At least I think it was Thursday.

In any case, let’s get down to it.

I don’t appreciate leaderboards in my games.

Done. Let’s go to bed… What? Okay. Fine.

This is a trend which has existed for a long, long time and can be traced back to original arcades where high scores were posted for all and sundry to see, and there was always the one douche who saved their name as “ASS” when they got the highest score.

But of late, I’ve noticed that leaderboards have begun to permeate pretty much every genre of game in the living room or on PC, where even singleplayer games have them now.

This trend began a while back with Darksiders II, where I noticed a plethora of different stats being tracked and compared to other users. Sure it was great comparing these things but to what point and purpose? To show that I’m better than them at the game, or that I just have no life? And when I move on to another game, then what? I don’t exactly carry those leaderboards with me, do I?

Don’t even start about Achievements, you cretin…

No, we’ve had persistent character progression for a while now, after Call of Duty 4 showed the world how it’s done, but that game was intended to have a multiplayer mode from the get-go. Why do we now have such things as leaderboards, user tracking and social connectivity (Facebook and Twitter integration, anyone?) in our singleplayer offerings as well?

They’re all superficial, they only last as long as you play the game and then when you move onto another game, they are forgotten. Yet the pathological completionist slash competitor in me cannot stand seeing someone else’s name above mine, on a leaderboard. Thankfully most of these show tracking according to friends, because if the worldwide score was the default, I might have already offed myself in frustration.

Sleeping Dogs is another game which annoyed me with this, where the Clean Drive challenge constantly popped up while I was driving, daring me to better not just my previous time but that of my next rival’s, according to my friends list. Maybe I just want to play the game, Square Enix? Maybe I don’t care about leaderboards in your singleplayer offering.

And that’s really what it is for me. It’s as if the singleplayer game now has a multiplayer component entitled leaderboards. And every fucking singleplayer offering needs to have it. Why? For shits and giggles? For that competitive spirit? Or just because it was neat in that one game, that one time and now every game wants to do copy all the fucking things you belligerent, unimaginative, egregious trend-whore. I did not mistype that sentence.

One place where it actually works is the game I most recently played (and reviewed), DmC, where score is a core aspect of the game. As such, your level completion score as well as various other stats tie into how well you do in the game. Then it’s fine, for me. I can understand having leaderboards. “Oh, you got an S rank on that level? Well I got an SSS rank. Come on, do better.” And upon doing better, the player is rewarded for it, by the game, either with concept art or bonus souls or what have you.

It works.

But it doesn’t work in games like Sleeping Dogs and Darksiders II. Or do you think differently?

By all means, share your thoughts. When do you think leaderboards are acceptable in singleplayer offerings? Do you have a problem with them at all? Are they equally as annoying to you? Discuss.

I need sleep.

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Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • AG_Sonday

    This leaderboard fetish works great in games like Most Wanted or with Trials of the Rakyat in FC3 but I really don’t like it getting in my way in focused singleplayer games. Sure, it’s nice to compete with friends but how about letting me enjoy the game on my own?

    • CataclysmicDawn

      Far Cry 3′s leaderboards were useless and irritated me. I never did those trials of the Rakyat after the first one.

    • AchtungBaby_

      Me neither. Strangely. They aren’t too bad, but I never did a second one.

  • http://egamer.co.za Dean Oberholzer

    I scrolled down to see how long this was before I read it, and then I saw the comments section really quickly. It isn’t long.

    Wow.

    At least you understand /why/ leaderboards exist. So that’s like half of the debate already out the window (thank goodness).

    And yeah, I completely agree, it’s a bit pointless in singleplayer, but, it goes back to why it exists: they want you to find some sort of ‘other’ enjoyment and perhaps ‘more’ enjoyment out of a game which they know isn’t ‘the best’.

    It’s almost as if they aren’t confident enough about their offering, so they do this, and then it becomes what they tried to avoid anyway. Without that, the game would be good enough to satisfy the player.

    Finally,

    “This is a trend which has existed for a long, long time and can be
    traced back to original arcades where high scores were posted for all
    and sundry to see, and there was always the one douche who saved their
    name as “ASS” when they got the highest score.”

    Where have I seen or heard that before? Just remind me, it’s bugging me.

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      I made it up, but actually now that you mention it I do think I’ve seen something similar before. No idea where, though.

    • CataclysmicDawn

      You saw it in the arcade, obviously.

    • Trebzz

      The fucking comments are longer then the bloody article.

  • http://egamer.co.za/ Azhar Amien

    I’ve never really minded leaderboards in games, because I care about them as little as I do achievements and trophies. BUT recently in Hitman: Absolution, I was playing it at the same time as Alessandro, and I have to admit that I did get entertainment out of seeing his scores for certain levels and attempting to find ways to better them in the level. And he got the same degree of satisfaction for beating out my scores.

    So, I’d have to say that it depends on the game as well. In a game like Hitman it works because it challenges you to learn the levels in order to find the best way to get the most points and then get to brag about what a bad ass assassin you are.

    But in every other game, I have never cared for leaderboards. But I wouldn’t say they bug me. It looks like racing games especially are taking a very social route.

  • CataclysmicDawn

    Ubisoft love their leaderboards. Just putting it out there, and here is why; Far Cry 3, Assassin’s Creed (not sure which one had the VR training/challenges, but that was the first one I saw them in), I Am Alive, Ghost Recon: Future Soldier (Okaaaaay, multiplayer, but still). That is pretty much every Ubisoft game I’ve played within the past year and a bit.

    Sleeping Dogs’ leaderboards and challenges were pointless and I hated that ‘Clean Drive’ BS, it took away from an awesome game.

    However, as Potato Amien has said, Hitman’s system was epic. I loved comparing myself to my friends (although I felt disdain that the ZA average score was below that of the worldwide average).

  • AchtungBaby_

    Hitman Absolution has leaderboards that actually show up on-screen as you start the level in single player. I don’t mind it, I just think ‘Ok that friend of mine pwned in this level. Maybe I’ll try and beat his score at some point.’ I don’t understand your frustration. If you don’t like it, ignore it. If you do, then compete!