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Demo Versus Trailer — Which Do You Prefer?

Demo Versus Trailer — Which Do You Prefer?

Last week we shared some news with you regarding a developer’s belief that releasing a demo reduces sales, something I found particularly telling of the intentions of developers prior to the game ever actually seeing the light of day.

That got me to resurrecting an old question I would ask myself, of whether a demo or a trailer was better for a game.

The actual question is irrelevant since it’s been statistically proven that trailers push sales far more than demos do. However while that might account for sales of a game, it does not account for accountability and factual statement of what the game actually is. If I may explain that a bit better: Dead Island.

I’m okay with a game using trailers to sell. After all, if a game cannot get itself out there and exposed to millions, how will people know what it is? To that extent we get all sorts of teaser trailers and typically a launch trailer just prior to release. But we don’t always get a demo.

Now sure, some games are actually hindered by a demo where the part that is taken out of the game is a bad representation of the game as a whole. Mass Effect 3, for example, used the very linear prologue and a later mission in the game, to show off what it’s capable of, but those levels were neither effective nor convincing of what the final product was all about. Fair play to BioWare, they needed to show off something that wouldn’t give away spoilers, only they did anyway so never mind. Female krogan, et al.

In South Africa we have the other issue of bandwidth related to demos, where we simply cannot afford to download many and so will ignore many demos that are released, favouring the shorter and less bandwidth-intensive trailers. However I have to admit that using NAG CDs of old, I discovered many gems including Freelancer, Dungeon Siege II and Dark Messiah: Might & Magic, where I didn’t need to download the demo for myself and had never actually seen a trailer.

On the side of trailers, while some cinematic trailers do blatantly lie to us to goad us into buying games that are in actuality, not as great as claimed, they are much smaller and so a shorter investment of time for the interested party. Furthermore, a good gameplay trailer is effectively a demo in video form, where you just watch someone else play through the game instead, saving yourself some bandwidth and still giving you the relevant insight. I recently did this for Dead Space 3, where I skipped the demo and opted to rather watch the gameplay trailer for it.

In these respects we can definitely see that each has pros and cons. A bad demo can ruin a good game, the same way a good trailer can lie to us about a bad game. Likewise, however, an honest trailer tells us exactly what we need to know without sacrificing too much on bandwidth, while a good demo allows us the opportunity to really experience a game first-hand, like the Reckoning demo last year which allowed us a limited amount of time to explore the entire first area of the game.

Personally I do prefer gameplay trailers but where those come up short, or where I feel I need more, then I will not hesitate to download a demo for a game.

In terms of making actual purchase choices, however? You know, the relevant reason for preferring one over the other. Trailers definitely do boost sales because they get you hyped up about a game, but do they help you to make meaningful purchase decisions? Not always. The same applies to demos. I guess this one’s up to you. What do you prefer?

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Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • wolftrap01

    Both for me. There’s no harm in trying both if you are not convinced by either of them. I also have the opinion that a demo should be released for every game, it gives gamers a hands-on feel of what the game would be like, even if its just a mere percentage of it. A demo will only reduce sales if a game is bad, if its a good game and gamers sense that through the demo, sales will improve.

  • http://www.facebook.com/nanonyous Theo Lubbe

    Downloading the full game for review purposes and deciding on my own whether it’s worth my money or not, and how much I’m willing to pay for it.

    I would never pay for E.Y.E. Divine Cybermancy, as an example. I happen to own it since a friend managed to get three copies of it during that Steam Christmas thing where you could get coal, discounts or full games, but honestly, the coal would’ve been worth more.

    I ‘pirated’ Minecraft before deciding to pay for it, despite the fact I wouldn’t ever have had to pay for it since it was functionally not limited over the full version in its pirated state.

    I pirated Morrowind, Oblivion, Skyrim, Fallout 3 and New Vegas, and own all but Skyrim and New Vegas, which I’ll happily pay for at the soonest opportunity once their prices are both below R200.

    Demos and trailers? Fuck both of them. Dead Island had a nice trailer, but that trailer has virtually nothing to do with the gameplay of the game – it blows the drama of the game grossly out of proportion against that which you actually experience.

    Similarly, Borderlands 2′s trailer painted it to be a far more ‘energetic’ game than it ultimately ended up being.

    This is talking far to soon, but I’d be willing to wager Thief 4 is going to have an out of this world trailer, but will actually have gameplay, an atmosphere and story that betrays its predecessors, and that if it has a demo at all, that demo won’t demonstrate quite how limited the gameplay will likely be.

    Then again, that’s just me being pessimistic about it since I really hope it’ll be a good game, and by expecting it to be shit instead I won’t be disappointed if it is.