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DmC: The Devil Kind Of Cried

DmC: The Devil Kind Of Cried

The dust has already settled on DmC: Devil May Cry, but understandably it’s still in the headlines and gamer conversations seeing as how, at the time, it was the only big title to release so far this year. After a fair amount of self-reflection, and of course playing the game for myself, I’ve come to realise through various discussions with the eGamer staff that I wish to cease venting. Yes, I’m human and undoubtedly I’m going to encounter a game in the near future that I seriously think is underwhelming, not deserving of the praise it’s getting and worth expressing frustration over, but I’m going to change the style in which I do it. I figure that I’ve been a part of the industry for four years, and a gamer and writer my whole life. As such, there’s far more good I can do for the industry, and I hope you’ve been seeing some of that with all the exposure in indie and to indie developers. Now, I’m returning back with my next discussion on a triple A game, and naturally I’ll be focusing on DmC: Devil May Cry.

DmC: Devil May Cry has been no stranger to controversy, and even that is the understatement of the year. The amount of negative fan reception this game has been getting since its announcement has been quite astounding to see at times. Some of it had grounds and was justified, and a lot of it wasn’t too. But in this article, I’ll be focusing less on the actual game and what it did wrong or right, and more on the facts surrounding it. However, I first want to tackle the issue many fans initially had with the game, and that’s the matter of why it was rebooted at all. Let’s get into that business right now.

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As a writer myself, not just for gaming, and as someone who has spent a lot of his life reading and learning about storytelling and narrative, I can understand the idea behind the reboot. Now, I’m sure fans were thinking, and it’s absolutely fine to think this, that a reboot was entirely unnecessary because Devil May Cry 4 was both a critical and financial success, shipping two million units in its first month and becoming the fastest title in the series to reach that mark. By March 31, 2012, it was recorded that the PS3 and Xbox 360 versions actually sold 2.6 million copies, which is great. So why, if the series was on such a high note with fans and critics and effectively riding the gold train, was there a need to throw it all aside and start new, taking fans away? Well, in today’s age it’s been instilled on people that reboots happen only when things get killed off. But, that’s not always the case at the heart. Let’s liken it to the Spider-Man movie series for instance. While I personally thought Spider-Man 3 was a horrible movie and it was critically panned, it was a gigantic financial success and they could have easily carried on to make Spider-Man 4 with great rewards. Now, corporate reasons aside of Sony wanting to hold onto the license, there are the questions of “where do you go from here?” or “how do you top this?” to answer, and there I can respect the idea of wanting to start fresh when you’ve hit a creative dead end.

Think about comic books. They’re an industry practically built around retcons (retroactively altering something in the story, basically undoing it) and reboots. That’s not completely a good thing, but it’s far better, and most fans would secretly agree, to end on a high than drill a much-loved creation into the ground before starting off fresh and leaving the past buried. That’s like walking away from the scene of a crime. This way, you can prevent the possibility of the series running dry and getting stale, and keep it inventive and fresh. In fact, one can only look at the Far Cry series of games, where there’s a clear IP and franchise, but each game is effectively a reinvention and a reboot and has no ties to what came before it. That itself is admirable. Now, understand that I’m not saying DmC: Devil May Cry was a great reboot, or that the execution was perfect, but I am saying that the fundamental idea of rebooting it was a good one. However, a reboot is always going to be a dangerous thing, and fans need constants to hold onto so that things can stay spiritually the same. What are constants, you ask? Well, it’s made-up term I’m using. Basically, constants are things that stay locked firmly in place even when you’re changing up something dramatically, so that fans can feel that same attachment, and still recognise the series underneath what’s flashy and new. Effectively, fans have familiarity, which is a priceless asset.

Look at the Metal Gear Solid franchise. It’s my favourite game series in history, personally, and it’s honestly one of the best gaming franchises ever created. However, look at the main series of four games. Each one is dramatically, almost in every way, different to each other, and each sequel was effectively a reinvention of what came before it. But there were many constants and staples in the series so that fans were never alienated. The protagonist Snake, himself, was a constant, as he looked the same, had the same voice actor and was characterised similarly across games. That’s a huge one. Then there were many trademarks of the series, like the core game mechanics and little quirks like the exclamation marks and question marks over soldiers heads that kept fans completely within the realm of familiarity. This is not “more of the same”, but retaining spirit. But that series stayed bold, it stayed fresh and it stayed incredible. But was it the same with Ninja Theory’s DmC: Devil May Cry?

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Well for fans, Dante the much-loved series protagonist was completely unrecognisable, in appearance and personality. To avoid spoilers completely, his brother Virgil as well was nothing like the original creation. The brutal difficulty of combat, which had long been a staple of the series, was mostly gone. The usual quirky and often cheesy humour had been replaced with teenage-style, crude sexual themes and angst profanity. On top of that, Ninja Theory also sort of showed fans the finger during the opening sequence of the game where a white mop falls on Dante’s head, to make him bear the same appearance as before, and he arrogantly dismisses it after a few seconds glance. Maybe Ninja Theory’s intention was light-hearted humour here, but it came across as tacky and as a deliberate, uncomfortable F-You to fans. Whether or not these were good or done well is up for another debate about the game, but what I’m trying to say here is that DmC: Devil May Cry had very few or almost no real constants, which made it very difficult for series fans to relate to it or like it from the beginning.

Once that was the case, the game has been bombarded with negative reception ever since. Many people, even those not in favour of the game, would have said that all the bitching and whining wouldn’t matter once the game was out. But if we take a closer look at the financial results, is that statement really true? Well, alarm bells started ringing over a week ago when LaserLemming posted the figures for the first week of sales, which revealed that DmC: Devil May Cry’s console sales actually failed to meet that of its predecessor Devil May Cry 4. However, we could let that one slide seeing as how it was releasing after a busy Christmas period and it was only the first week, and the real figures get released after that. However, the real cause for concern emerged yesterday, when Eurogamer revealed that Capcom has reduced its sale target for Ninja Theory’s reboot. Originally, Capcom had hoped to ship two million copies of the game by the end of the financial year, but now it has lowered that target by a staggering 800 000 units, and now expects to only ship 1.2 million copies. Remember that not all shipped units get sold. As of January 2013, one million copies of the game have been shipped. This means that the demand isn’t high enough to give Capcom confidence in shipping more units.

Now, the sales of the PC version of the game aren’t included in Capcom’s figures, but there is more bad news. Even though the game topped UK sales charts at launch, it seriously failed to match the sales performance of previous games in the series. To hit the point home, in the UK launch week sales for DmC: Devil May Cry were a measly third of the amount that Devil May Cry 4 sold during its launch back in 2008, and what makes this worse is that DmC had an extra three days on sale. In Japan, the home of the franchise, DmC sold less than half of what Devil May Cry 4 did in the first week of release. The game sold 110,429 PS3 copies in Japan, and the Xbox 360 version didn’t even make the top 20, although in all fairness the PS3 is the dominant console in Japan. But, it’s a real cause for concern that the Xbox 360 version must have sold less than Pokemon Black & White 2, which sold 5,724 units. However, by comparison, Devil May Cry 4 sold 205,290 on PS3 and 40,023 on Xbox 360 during its first week, which completely thumps DmC for a total of 245,513 units. Take a moment to absorb all of this.

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It’s clear from these results that the negative reception from fans actually did have a significant impact on the game, gamer mindsets and its sales performance. Personally I didn’t find it to be a bad game. It wasn’t a great one for me, but it was decent and fun to play. It made some mistakes, and didn’t do well in certain areas, but it also did quite a lot right and deserves credit for that. More importantly, I do respect Ninja Theory because, unlike BioWare, they had the creative confidence to stick with what they made in the face of all adversity and pressure. But, they didn’t do everything right, and the sales speak fact that fans weren’t happy. But what does this mean for the franchise, the industry and for gamers?

Well, for gamers it proves, or rather reiterates, that fans have power. Their wallets, feedback and happiness can make a big difference to the success of any triple A production. That seems like an obvious lesson, but you’d be surprised by how often people underestimate their own ability to make a difference. For the industry it goes to show that you want the fans on your side, and you should be strongly considering what they say where it’s constructive, important and helpful. That while you shouldn’t do everything to make them happy and obey their every word, and you should indeed take risks, you shouldn’t do so without communication or with any negativity towards fans. Ninja Theory expected the backlash they’d get, and they could have handled it better and opened a firmer line of communication with fans over why it was happening. Unfortunately, when you have a publisher like Capcom at your back, whose reputation is at rock-bottom with fans, it’s always going to be difficult.

Finally, for the franchise this could mean many things. On the worst side of things, it could mean that DmC: Devil May Cry doesn’t have a strong future, and that it may be taken back to the drawing board for any potential sequels. On the other end of the extreme, it could mean that this new direction is completely done away with and hype starts brewing about the return of the original Devil May Cry, and a true sequel gets made to Devil May Cry 4. This is not an option I favour, because it hurts creative integrity, would be a move motivated completely by money, and it would be preying off fans’ distaste for the new game. The middle solution is the one I think would be a good way forward, where it means that Ninja Theory or Capcom will take a more balanced route in future and bring back many elements missing from previous games, while still maintaining their creative integrity and mark on the franchise.

If one thing is for certain, it’s that DmC: Devil May Cry kind of did shed a few tears.

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • http://twitter.com/MGTHABO Thabo

    I’ll say one thing: DmC was the most fun I’ve had in a very long time. I wasn’t a fan at all of the Devil May Cry games and I’ve only really played 3 and 4. Those games just frustrated me. Sure, Dante was a nice character with his quips and his degree of badass, but I just did not have any fun.

    If I wasn’t being murdered by an onslaught of monsters, I was walking around aimlessly looking for some random key somewhere where I was a few hours ago. It just wasn’t fun. I can understand the love for the games and I see the appeal of a “hardcore hack and slash” game, but by God was it horrible. At least to me.

    I’m not attacking the Devil May Cry games, but for me personally, I just can’t stand them. Enter DmC. I was so skeptical about the game that I started it on the lowest difficulty, but as I was playing I found myself having so much fun that I couldn’t stop playing. If you read the guide that I posted, you will see the extent of the addiction. Seriously, playing 6 difficulty levels back to back and even playing it after I have done absolutely everything has to deserve some merit. Especially for me where I just stop playing a game after I get full gamerscore on it.

    I loved the story and I love the direction that the reboot took, even if there are quite a few things that annoyed me. I guess to fully understand the potential of DmC you have to play it at least twice, especially on Son of Sparda where everything changes.

    I also don’t understand this sudden fascination with wanting things to stay the same. When DMC4 released I can still remember fans saying that the series has done nothing new and it’s not worth their time, but when they release a game where things are different then it gets shunned? Where’s the logic?

    All things aside I personally believe that it comes down to one factor: I had fun. Nobody can take that away from me. Debate all you like about the direction of the series, just know that I had a blast and I will always love the game for that.

    I can’t wait for DmC 2, if they decide to continue with the series.

    • http://egamer.co.za/ Azhar Amien

      Marko, I had fun with DmC too. In the article I say that I found it to be a pretty decent game, not a great one, but certainly not that bad at all. But the article isn’t focused on the actual game though and what it did right or wrong. The first part talks about why it was alright to reboot it (or rather why the idea of rebooting it is solid), and the second focuses on the sales. The sales show that the game is not in a very good position right now, which is the real heart of the matter. I hardly spoke about the game itself or the direction of the series.

      The final part of the article spoke about what this bad sales means for gamers, the industry and the franchise itself.

      I can understand your frustration with previous DMC games. I also battled a lot with DMC4 and only walked away with a C rating at the end of missions, but personally I found that to be an enjoyable test. I can see why many gamers would like the new system more though.

      As for the fascination, I guess it’s just different voices at different times.

      Just making sure you know what the article is about, I didn’t rant, vent or complain about the game at all.

    • demonXXkillerXXdonte420

      >The other games were too hard and didn’t hold my hand. I like this game because it gives me SSS Rank for free and can be completed in 4 hours

      The target audience of DmC everyone

    • http://twitter.com/Erudito87 Erudito De Firenze

      thats a lie the game is atleast 8=10 hours long unless you glitched your way through

    • http://www.facebook.com/people/Donny-Doeven/1823023552 Donny Doeven

      8 to 10 hours with cutcenes… around 5 hours of gameplay.

    • CataclysmicDawn

      >I actually didn’t read the comment before replying
      >hurr durr derp derp
      >I WANT EASY WIN
      >I R OBVIOUS TROLL

    • highlulu

      what fans of dmc were saying that dmc4 didn’t do anything new? just frame charging in nero’s ex system was an awesome addition, as was the demon grab mechanic and it’s application on enemy types, then you get to dante where they introduced style changing on the fly and the incredibly unique lucifer and pandora.

      the only real complain i heard sent dmc4′s way was that the game didn’t get enough dev time and so dante’s half of the game seemed rushed and unfinished.

  • http://www.facebook.com/people/Donny-Doeven/1823023552 Donny Doeven

    i am a day one DMC fan. from the first day that i got the demo of the first DMC with my resident evil code X i loved the game. DMC 2 was a kinda let down but DMC3 is unrivaled, DMC 4 was a good game. the gameplay was even better then 3 but story and level design it had room to improve. that brings me to DmC… they took evrything i loved about DMC and took it out… not only speaking about the main character. also the gameplay. still… in the beginning i was willing to give this game a try, because it even if it did not come close to the original series, it isnt a bad game. but after the interviews and twitter posts from Ninja Theory (specially Tameem) openly insulting fans… i can remember a twitter message toward Tameem of a boy (who was pro DmC and played the demo) if there will be a patch for the game when it comes out to higher the AI of the enemies making them more of a challenge. Tameem replied with “there is also no patch for me facepalming you untill your nose bleeds” that and calling fans sheepish and not caring for there opnion was the main reason what put me off… and yet Ninja Theory is praised by reviewers…

  • http://twitter.com/Erudito87 Erudito De Firenze

    so many lame uninformed “gamers” THIS IS NOT A REBOOT!!!! capcom allowed ninja theory to make their own take on the dmc series capcom said ages ago that we are still getting a dmc5 which they are working on. I bought this game yesterday and love it!(i am a hardcore dmc fan i played them all)

    • http://egamer.co.za/ Azhar Amien

      In many ways it is a reboot considering they’re starting from scratch and did a retake on many established DMC themes. The article doesn’t say it’s a bad game though, I actually enjoyed it =)

  • Aiddon

    what many call “creative integrity”, others call “rampant ego”. And considering how much of an asshole this game’s director came off as during interviews, he pretty much had it coming. I don’t feel sorry for those who let confidence become arrogance.

  • Kamille

    I voted with my wallet so I didn’t buy the game. Now come at me bro! Kill the franchise Capcom, we already have Bayonetta 2 and Metal Gear Rising anyway. ;)

  • http://www.facebook.com/Masterbayshen Timothy Brown

    I`m not a huge fan of the orginal games but maybe it`s got something to do with the fact i was kinda mature for my age and never really behaved like regular kids. Point is the devil may cry series has never held my interest I bought the hd collection and dmc4 after i work my way through them i`ll pass judgement on the new series but from what i can see he seems and acts a litle more like a real person which may or may not be a bad thing

  • http://www.facebook.com/Masterbayshen Timothy Brown

    For the people who want the series to die don`t be so ignorant just because u hated it doesnt mean it should be killed off there are some people who actually like what they see i myself think it looks pretty decent Also just because Tameem is a douche doesnt mean the series should be allowed to suffer

  • Massacred

    I
    seriously do not understand why nearly every journalist gaming site has
    decide that anyone who dislikes something that a developer or publisher
    decides to push, is either entitled or childish.

    I cannot speak on the Silent Hill reboot because I have not played it
    nor any of the earlier Silent Hill games. I would imagine, the changes
    in that game were not in anyway juristic enough to alienate its
    original fan-base.

    At any rate, back to the subject at hand the new Devil May Cry title.

    While, the new look of Dante is purley asthetic, it lies at th heart
    of a much larger problem. I belive at the core, the newanuces that the
    orginal fanbase came to know and love from the pre-reboot series have
    changed the game enough so that one could arguably no longer even call
    it a Devil May Cry game.

    Sure subtleties like the new hair color, re-design of the character,
    varied music choices, and new voice actors were annoying at first, but
    the fans could get over them if the rest of the game was well grounded
    in the series. The much larger problem lies in core changes; to the
    combat system, to the difficulty of the game, to the dropping frame rate
    etc. . .

    These changes were certainly interesting ideas, but really did not
    seem to work well in the game series and it is because of this that I
    believe the fans of the original series dislike the reboot.

    I would have been much more keen on seeing Ninja Theory create their
    own series with new characters, rather attempt, yet fail miserably at
    recreating pre-exsiting ones.

    Personally, after playing the demo I decided that the game that was
    created no longer appeals to me but of course I am just one person.

  • Massacred

    Please ignore the second paragraph

  • Trebzz

    Who the fuck are all these guys below me o.O

  • http://www.facebook.com/donna.darko.712 Donna Darko

    As a huge fan of the DMC games i have to admit that this new one is
    simply brilliant!!Gameplay is perfect,story is finally interesting,and
    Dante is full of life and personality and you can sympathize with
    him,don’t get me wrong i love ”old” Dante but he was just cool and
    nothing more.Give it a chance and you will love it!!Time for a little Rebellion!!

  • D2Exp

    Great article! You’re right about so many things. The only thing I kinda disagree with is about Capcom working with NT on a more balanced route. I agree that publishers might try to prey on fan’s reaction and that’s not good. However, NT really blew it and I don’t see them getting back at the fans’ good side any time soon. If Capcom decided not to go back and continue taking the game in new direction, I think it would be best if they go with a different developer.

  • xxCoreGamerxx

    Kak game!

  • highlulu

    i think the final fantasy series is the best example of a franchise that was reinventing itself with each new iteration. New characters, new systems, new stories etc.

    DmC: devil may cry (dumbest game title ever) was the reboot that didn’t need to happen. I find it revealing that most of the comments in favor of the new series expressed opinions of the older games being too hard. Can’t help but feel like capcom threw away their initial fan-base for a shot at the CoD gamers, and of course even in this entirely watered down installment dmc is just too hard for CoD “gamers”.