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Hands-On With Slender: The Arrival, A Glorious Return For The King

Hands-On With Slender: The Arrival, A Glorious Return For The King

I’m sure that most gamers know about Mark Hadley’s famous Slender game, and the incredible impact it has had on the gaming industry and horror genre. Now, after all the Slender-inspired titles have had their say, Mark Hadley’s Parsec Productions together with Blue Isle Studios have finally unleashed the beta for the highly anticipated return of the king, Slender: The Arrival, which will be a full game based on the Slender Man legends. Just yesterday the game was made available for pre-order on the official website where you’ll get a 50% discount, instant access to the beta and the right to receive the full game when it releases next month in March. Yep, R45 is all it takes, which is a steal.

Naturally, I placed my pre-order for the game yesterday and true to word I immediately got my download link. This is one of my most anticipated titles for the entire year, and I was really excited to play it. I knew that the beta would be a remake of the classic Slender game, which is actually a part of the full campaign, as it has story significance. However, I was totally blown away when I discovered that Alex Tintor, a game designer at Blue Isle Studios, seriously meant it when he said that the original game’s experience had been “entirely redone” in The Arrival. And it’s bigger and better than ever before.

The first thing to talk about would naturally be the graphics, and I’m happy to say that The Arrival looks absolutely incredible. It comes packed with an impressive range of graphical tweaks, including more advanced options like reflections, depth of field, bloom, SSAO, anisotropic filtering and anti-aliasing. The forest has been entirely recreated and re-imagined with new landmarks and a new layout. The developers deserve enormous credit for recreating The Eight Pages in a way that feels completely fresh, and the attention to detail is just stunning. I actually died the first time I played, after collecting just one or two pages, because I was too busy admiring the scenery, visual effects and atmosphere. Speaking of, the atmosphere is simply amazing, and wonderfully immerses you into the experience. Trees rustle in the wind, footsteps echo around you, the sound is oppressive, the soft glow and illumination from your flashlight is really great to see in action, and the old repetitive static has been replaced with awesome visual distortions and crazy effects that work infinitely better to frighten you.

Slender The Arrival Rumour

The only little nitpick I have is that the classic thumping sound after collecting one page is way too soft, and it doesn’t feel as overbearing and nerve-wrecking as before. Fortunately, all the new scares, the wonderful atmosphere and of course Slender Man himself more than make up for it, but I really think it needs to be louder. Secondly, there’s a crosshair in the game and it would be nice to have the option to turn it off, because for me it can hurt the immersion a bit. I guess you can justify it as being part of the really cool video camera interface the game has, but I’d prefer not having it. That said, I think the video camera interface has been done extremely well, and I can’t recall any other games that have made it this great an asset for creating atmosphere. It’s not intrusive, it enhances the visual experience when the screen distortions occur, and it’s a nice touch to see your character’s shadow holding the video camera and flash light. All in all, the beta has definitely convinced me that Slender: The Arrival will be a fantastic audio and visual experience and it really has been incredibly well crafted.

Slender Man’s mechanics have been reworked, and it’s definitely been for the better. He now has more of an active presence, and the only way I can describe it is that he truly torments you. While he still stands tall and menacing when you look at him, a mere flick of your mouse or him getting blocked by a tree can cause him to disappear in a second. In the original Slender game, sometimes I went on to collect four pages before I even caught a bit of static, but here in the multiple playthroughs I made, by two I was already getting paid frequent visits. Of course each playthrough will be different for each player, but it was great to see him more often than not. Visually, his model is fantastically well-detailed, and he’s creepy as hell, more so than he’s ever been in any Slender game I’ve played. He is freakishly tall and overbearing, and unlike before, he really does make you feel small and pathetic, which is great for the horror experience. The artists and sound designers have just nailed his appearances, and the only thing needed for me to get it even better would be an increase in volume. I’ve never really been a fan of the Slender death screen personally as I always felt it lacked punctuation or a reason to be terrified that you’re caught, and sadly it’s still the same here. But, I did find it really awesome that Slender Man sprouts tentacles when you’re close to getting caught, and it looks genuinely intimidating.

There isn’t a whole lot to say about the gameplay because the beta is still the classic Slender experience at heart, so most would be familiar with it. However, I’m happy to see that one of the main issues I had with the original has been completely addressed, and that’s the sprint mechanic. I’ve always felt that running out of sprint too easily does far more to frustrate than create tension, because it’s scarier to run from something and think you’ve gotten away rather than get increasingly irritated over the fact that your character won’t run and getting around becomes tedious as a result. In The Arrival, your sprint is far less limited, and you can really cover ground without hassle. True to what I believed, I had an exciting and phenomenal time running from Slender Man like my pants was on fire only to turn around and find him right in my face. It’s exhilarating stuff, especially when he appears multiple times around you, and being able to actually run makes it much better. Getting around has also been much improved, because the landmarks stick out more as things are more differentiated and unique, there are active maps to give you an idea of the layout and barely anything looks the same, which is excellent. It’s easy to see the talent the designers and artists have from just playing the beta, so I really can’t wait to see what kind of scenarios and gameplay the complete experience will bring.

Slender The Arrival Hands On Preview 2

Slender: The Arrival is definitely meeting its expectations so far if the beta is anything to go on, and it’s really looking like it will be the stellar addition to the horror genre and Slender Man legend that fans are hoping for. Only the full game will be able to confirm that, but right now I’m very excited for it after what I’ve played. Purely as an audio and visual experience, The Arrival is nothing short of incredible, and if this level of quality is present throughout the full game, horror nuts like myself are surely in for a spectacular treat. If you liked the original Slender, or any games like it for that matter, or if you’re simply a horror fan, then this comes with the highest recommendation, especially considering that it’s going at a 50% discount. It may just be the beta, but it feels like the king is back, and it’s a glorious return.

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • -Misfit-

    Incredible impact? You mean by being not scary at all?

    • http://egamer.co.za/ Azhar Amien

      Scary or not, Slender:

      - Inspired its own genre of horror titles
      - Inspired tons upon tons of indie horror games (I know, I played many of them)
      - Was an incredible advert for minimalism in gaming, in terms of how you can do an extreme amount and create atmosphere with very little
      - Once again brought indie gaming to the spotlight and showed its potential
      - Caused the developer to join up with another studio (Blue Isle) to create Slender: The Arrival
      - Inspired an actual movie (called Entity) set for release in 2013
      - Inspired a huge fan base and renewed interest in things like SCP, Slender, Marble Hornets and supernatural internet folklore.
      - Shamed the entire triple A industry with regards to the horror genre. Seriously, in today’s world try and name one scary horror game. Dead Space 3? It’s a joke. Silent Hill: Downpour I really liked, and it had its moments, but doesn’t really come close to the indie horror genre.

      I almost never get scared. Anyone can get jump scared, but my pants have stayed clean throughout nearly all of the hundreds of horror games and movies I’ve watched. But that’s just me. You can’t really deny what Slender accomplished. Trust me on that.

    • -Misfit-

      REMINDER: This is all opinion. You don’t have to agree with me.

      Still doesn’t make it scary. I wouldn’t really classify it or any of the other “horror” games that will follow it to be horror games. They are more collect-em-ups with startle elements. I want games where I am unnerved, where I am too scared to progress, where I genuinely feel terrified. Slender did not do this for me.

      The popularity of Slender can also be seen as a bandwagon effect.. I would mainly say this is because PewDiePie did a playthrough of it, and as we all know he has a legion of kids following him that will get scared at just about anything. That can also be a factor, kids get scared too easily. Put them in a dark room with some loud noises and a creepy guy following them, and they pee their pants (which is basically what Slender is). To anyone else, the game is lacklustre and boring. Two things happen, you find pages and Slenderman shows up. This does not invoke horror. Maybe it startles you on the first run but after that it gets repetitive and old, fast.

      And yes, you are right, there aren’t any triple A games that really, truly invoke a horror experience, which is a shame really. That still doesn’t mean that Slender is a good horror game.

    • http://egamer.co.za/ Azhar Amien

      I can agree with you on many of your points of Slender the game itself, but that’s not what I’m debating with you about though. What I’m debating with you is your questioning of the impact it has had. Which, from what I posted above, really is fact though. Those all happened because of Slender, whether you believe it’s a scary game or not. It’s not about it being a good horror game, it’s about what has happened because of it.

      Let’s players like Pewdiepie and Markiplier certainly helped Slender’s popularity, but it would be unfair to say that because of them it became successful. Sometimes success just happens because of the masses, and I believe even if Slender wasn’t the scariest horror game, it certainly had a great concept and that’s why it’s been so expanded and popularised.

      Personally, I don’t use myself as a good judge of what’s scary or not, because I rarely find anything scary. Where other people find things scary, I find them laughable and entertaining. So I prefer to study the mechanics behind it and the concept and why it works or doesn’t work. Slender undoubtedly works.

    • http://twitter.com/BrandoBoySP Brandon

      Horror is subjective, though, and whether or not YOU found it scary doesn’t mean it’s a bad horror game. It’s simple, minimalistic, yes, but it’s not all about jump scares–it preys on the idea of being afraid of the unknown (and thus the dark, obscuring how much you can see) as well as the fear of something/someone coming after you.

      Some people find it boring, yes, but lots of people who even play horror games found it scary. Hell, I can play most of the Silent Hill titles with little problem, but put me in a room with Slender…

    • http://www.facebook.com/people/Joseph-Rodela/1592063524 Joseph Rodela

      Horror is incredibly subjective. I believe that’s true for all art. For example, if you are in a bad mood you are less likely to enjoy something you normally would. I adore horror, the darker and more thought provoking the better. Slender scares the hell out of me like bad dreams. I’m sure this one will too.

    • -Misfit-

      Sorry, Slender did not invoke the “afraid of the unknown” feeling for me. It just has to little to offer. Like I said in my other comment, the game itself just has too little going for it. Here is a forest, some pages and a Slenderman sums it up. If you have no idea who Slenderman is or the stories behind him, the game simply has no impact. And that’s why I view it as a bad horror game. The game itself should invoke the feelings of fear and horror, not the background behind the characters/settings/whatever.

    • Lyndon Brooker

      I have no knowledge of the backstory, characters or settings and I still find it pretty unsettling.

    • deadmatters

      I normally don’t just jump in into discussions, but what you are telling is that you don’t like the OLD concept. You know that Slender: The Arrival is made together with Troy Wagner, Joseph DeLage and Tim Sutton (the three guys behind MarbleHornets). They will add a neat storyline and you won’t only collect scrappages. No you will more proceed to escape this nightmare in which you are chased by Slenderman and an unknown probably human entity with a strange mask like in the ARG series of MarbleHornets. You have to give the FINISHED game a chance, but if that fails and you still say it’s not your game, then it’s fine. I can simply explain and understand why some people don’t find this concept and internet legend scary enough. A faceless tall fella is following you in his suit and teleporting you and himself around. Makes no sense. Yes. But doesn’t it have a touch of mystery with it? Who the heck is this thing, what and why does happen all of this? You need to widen your horizon. Let those underrated independent gamemakers have a piece of the attention-pie, too. They deserve this and only because you claim it to be a “bandwagon effect” of “PewDiePie” (who or what ever this is) it hasn’t to be true. It is something new and it has an effect on the gaming community. Look if you searching games that scare you off but they don’t can keep that promise they make, it has nothing to do with the game itself. It is YOU who isn’t easy to be scared. Oh! And by the way. The so called “horror” games are really degrading lately. Resident Evil 5 and Dead Space 3 are the parade examples. Less Horror, more Action. This literally sucks IMHO when I remember the first games of the RE series for example!
      I would suggest to rate games not only subjectively, look at them and rate them objectively, too.
      Sorry if all of this sound offending, wasn’t my purpose but I had to write what I think about it. I’m looking forward for the finished game. :)

    • -Misfit-

      I never said anything about this new game, nor did I say anything about an “old” concept.

      You say that I have to broaden my horizon to accept the game, but that’s exactly why I’m saying the game is bad. Why should I have to force myself into a more scared, fearful state if the game can’t provide that for me? Does the thrill come from knowing the Slenderman myths? Well, that means it’s limiting it’s audience to only people that care about such things.

      What I’m saying is, the game itself should provide this fear of the unknown, not the back story that the game is building up on. The gameplay itself should show you this, or the narrative of the game. Slender does not have either of these. Here is a forest, some pages and a Slenderman is about it. You know from your second playthrough that he will show up at random moments and continue to follow you, and if he gets too close, the game is over. Where is the horror in that?

      And the bandwagon effect is real. That’s why there are so many videos up on youtube about Slender, people are jumping on the bandwagon to get views and moneys. A similiar thing happened with Minecraft, a good game in it’s own right but it had no advertising whatsoever. What really made it’s popularity grew was when people started doing videos about it, like Yogscast. They are responsible for a lot of minecraft’s sales.

      Again, this is all just opinion.

  • LAblak22

    I loved Slender so I wrote a short film. My love faltered. I love him no more.

  • http://www.facebook.com/profile.php?id=100003709568541 Raleigh Brecht

    Played the purchased beta yesterday and it’s amazing, yet fuzzy

  • http://twitter.com/Killspree144 Alex Cooke

    you can turn the crosshair and camera thingehs off with the tab key.

  • http://www.facebook.com/anatoly.dvoryantsev Anatoly Dvoryantsev

    Хороший обзор, и хорошая игра :)