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Dead Space 3: Where It All Went Wrong For The Franchise?

Dead Space 3: Where It All Went Wrong For The Franchise?

Dead Space 3 released a month ago and ever since I played it I’ve been itching to write about it. Well, I would have if EA hadn’t kept the sales figures to themselves for this entire time, making me seriously skeptic about the game’s performance and success. But the curtain has been lifted and in this write-up I’m going to talk about the game and why I believe it all went wrong for the franchise right here. To do that, I’ll be talking about the game in many areas, starting off with its initial reveal.

From when this game was announced at E3 in June last year, it earned itself a little bit of a mixed response, especially among us. The announcement trailer featured not a moment of horror, but loud set pieces, explosions, the appearance of co-op and cinematic action. This was a jarring change from Dead Space 2, which was already far more action packed than the original, but still within line of its roots. But a trailer is no way to judge a game completely now is it? We’ve got to wait to see more, we all said. Well, early after its announcement, and in response to the reaction to the trailer, Electronic Arts president Frank Gibeau stated “we definitely do not want to piss off our fans” by toning down the horror in Dead Space 3. “We tried to open up the accessibility of the [franchise] a little bit by adding a little bit more action, but not undermining the horror.” Well, hell, that’s just so reassuring.

Adding a little more action to the already action-packed Dead Space 2, and we just have to watch while the horror fades? But the worse was still yet to come. And I’m not even going to be talking about the fan reaction to fighting human opponents in cover shooting sections. The worst of this game’s marketing came right before its release, strangely enough. We first learned that the game would have microtransactions, and a week later we were told that the addition of microtransactions and the direction of the game was there for mass appeal and to attract the smartphone generation of gamers. A day later Steve Papoutsis, the executive producer of developers Visceral Games, defended the console-to-PC direct port of the game, which upset many PC gamers. And shortly after that, we learned that there would be eleven items of day-one DLC for the game. Now that is crazy.

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If many fans weren’t skeptic of the action approach already, now they had all the ammunition they needed to worry about the game. The game’s launch, however, was perhaps the most interesting of all. It launched to the worst critical performance of the entire series, with a Metacritic score of 78 for the Xbox 360 version and 76 for the PS3 version, down just over ten percent from both its predecessors. The user scores were 6.1 and 6.2 respectively, again much lower than the first two games. So we’ve got bad marketing, bad publicity, and now average performance with regards to critical acclaim. I could argue until I’m blue in the face that 78 isn’t a bad score, but I’ve written far too many times about review scores to talk about it more, and essentially, it doesn’t change the truth that EA does not want to see that kind of score for a franchise it wants to make buckets of cash on. That’s horrible to them.

When I played the game, I have to say that it was below average to me. In fact, I could write a book on why, from poor storytelling (it’s never been the game’s strong point, but this was just terrible), repetitive and brainless action, not an ounce of horror to be found anywhere, questionable game design, puzzles with solutions right in front of your face which meant they were just obstacles, extreme easiness and overabundance of resources and almost total lack of atmosphere with the game being permanently loud and the “scares” bland and repeated in excess – there were even mini-cutscenes to announce the first appearances of many necromorphs. The more I played the game, the more I grew to dislike it. For the entire duration of the game, my inventory included literally ten to fifteen medi-packs and 80 clips of ammunition. Not 80 bullets, 80 clips. That’s around about 800 bullets for my ultra powerful plasma cutter that killed necromorphs in two hits. The boss battles didn’t put a dent in my resources, and before I could even start to lose them, they’d pile up in minutes. I think in my entire duration with Dead Space 3, I was jump scared once and that’s the only moment of horror I recall. It was a joke.

There really was not a single reason to be afraid of necromorphs. It was Space Invaders on crack. Necromorphs had been made faster, and on paper it would be intimidating to have them charge full speed at you, but in the game it translated to brainless cannon fodder running at you to get dropped like flies and do almost no damage. And if the necromorphs weren’t easy enough to kill, well, imagine how easy it is to kill human opponents. And if you really wanted zero challenge, you could always run with co-op. I liked some of the unique ideas in there with regards to the hallucinations, but what little horror dignity this game tried to have got obliterated with that. So if you take out resource management, horror and challenge, you’ve essentially removed three vital components of survival horror, which meant Dead Space 3 was purely an action game. And many fans were not very happy.

However, I of course heard many defending the action. I don’t mind anyone who likes or loves the game or prefers the action approach, not at all, but I completely hate it when people say that the action approach is taking the game in a new or fresh direction. That if Dead Space 3 was all horror again, then it would be more of the same. Well, no it isn’t. The action approach is the “mass appeal” direction. The simple direction. The easy direction. The cop out direction. The money direction. Dead Space 3 had something with its ice planet, that is a new direction, but more action is certainly not. I could picture a million ways in which an ice planet would be a great setting for a horror game, and a number of those elements are even in Dead Space 3 itself, but it all gets buried underneath the never-ending action.

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You may have noticed that I haven’t addressed the micro-transactions. A former columnist on our site echoed my feelings in a write-up after we had a lengthy conversation about it, but I can summarise. I love micro-transactions in a game like Valve’s Dota 2, where it’s done perfectly, just for cosmetic items and both Valve and the community benefit from it, profit-wise and happiness-wise. I loathe Dead Space 3′s micro-transactions with a passion, because they’re effectively making money off air by selling you things that cost them nothing to give you. They’re not unique or special, which is at least the argument you can make for any kind of DLC, but its resources you find in spades in the game without much difficulty, and things you’ve already paid for by just buying the game off the shelf. But worse, there was one that really irked me, and it was the supply robot that takes ten minutes to gather resources for you. You can pay R50 (what a damn rip-off, I buy indie games and even full games for that price), to reduce it to five minutes. So let me get that straight. The inconvenience of ten minutes was deliberately put there so they could have you pay to reduce it to five? What happened to in-game upgrades? Hell, you can cheat for free resources in so many games, but Dead Space 3 is special isn’t it?

They didn’t even have much to say about the exploit that could give you free resources anyway. I know there’s the argument that you don’t have to buy them, they’re optional, but I don’t believe in that. When EA said that gamers are “enjoying and embracing” this form of micro-transactions, they also said that they’re looking to build them into their future games. So they’re going to make more money off something they really shouldn’t be making money off. I’m not being an idealist. They’re charging you for free stuff. I’ve also engaged in debate where it was said that EA has to maximise profits in the game’s early hype stages, and that’s true, but there are many ways besides micro-transactions and, well, great lot of good it did for them when we see those sales figures that I’ll be getting to down below. 

Alright, it’s one thing for me to have my opinion of the game. But let’s look at more facts shall we? We’ve looked at the bad marketing and underwhelming critical performance, but what of the actual sales? Well, here we get to the most important part of why it all went wrong for the franchise with Dead Space 3. Usually, sales figures get released two weeks after a game launches. Why? Because the first two weeks are the most important of a game’s sales performance, it’s where you can see how successful your game is and evaluate how successful it will be in the future. It’s all the momentum and the excitement, and the chance to sell as many copies as possible. Well, EA refrained to release sales figures for over a monthWhat made this worrying was that before the game was out, they said that it needed to sell five million to survive. That is one hell of an optimistic figure to say the least.

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It was a time of mass speculation when shortly after the game was launched, VideoGamer published a story revealing that, according to their inside source, EA had ceased development of Dead Space 4 due to Dead Space 3′s poor sales. You can read the full story there, which brings a lot of alarming information to life. However, shortly after this, EA responded by saying the information is “flat-out not true,” and that “While we have not announced sales data for Dead Space 3, we are proud of the game and it remains an important IP for EA.” It didn’t help that EA’s Peter Moore said of the story on GamesIndustry.biz forum, that it was “standard, shoddy website journalism recipe.”

You know what’s funny? They still didn’t release any sales figures after all that.

Yesterday, we found out why, when the sales figures were actually revealed, where Dead Space 3 has sold just 605,000 copies in a whole month. That really doesn’t look good. Dead Space 2, by comparison, managed to ship nearly two million units in its first week. Note that note all shipped units get sold, sure, but that was its first week, so EA must have seen very promising signs of sales and pre-orders and such. It’s really hard to get proper sales figures these days, but if we have to compare Dead Space 2 and Dead Space 3′s first five weeks of sales on all platforms, according to the figures from vgchartz, then we see some interesting results. Let’s take a look at them down below.

  • Dead Space 2 sold 652,642 units on PS3, 764,462 units on Xbox 360, and 93,799 units on PC in its first five weeks, for a combined total of 1,510,903 units.
  • Dead Space 3 sold 428,421 units on PS3, 606,103 units on Xbox 360, and 33,047 units on PC in its first five weeks, for a combined total of 1,067,571 units. 

There’s approximately a 500 000 unit difference in sales between Dead Space 2 and Dead Space 3 in their first five weeks at retail, and that’s seriously not good considering Dead Space 3 wants to supposedly sell five million. Momentum dies fast after the first few weeks of retail, especially the first two, but Dead Space 3 is absolutely not performing well, which makes me wonder whether those rumours from VideoGamer are actually true or not. It wouldn’t be far-fetched since we know that EA would cancel a franchise pretty damn fast if it stopped being lucrative, which spells bad things.

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Personally, I absolutely wouldn’t be sad to see Dead Space go down for this. By “go down” I don’t necessarily mean die, but at least get a kick up the ass. Its driving force is to make money, and not deliver you a good game first. Action, action and more action, tacked-on multiplayer in Dead Space 2, co-op in Dead Space 3, micro-transactions and even more action, the objective from EA isn’t to make the best Dead Space, it’s to make the most money. Yes, corporations want to make money, I don’t need to be told that. But I have no respect for those who don’t want to make a great game as their primary objective. There are plenty of developers out there who do, so I don’t need to sympathise with those who don’t, and give me the short end of the stick while they’re at it. I’ll support the good ones.

To wrap this up, if we look at marketing, critical performance, user performance, the actual game and, most importantly sales figures, then it’s clear that Dead Space 3 is where it all went wrong, or where it’s currently going wrong, for the franchise, and it’s very likely that if there is to be a Dead Space 4, there’ll be a dramatic change in how it will be presented to gamers, if it continues to not meet expectations. Whether that’s a reboot I won’t say for sure, but a change of style and approach is very likely.

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Name: Azhar Amien
Location: Cape Town
Position: Editor, Reviews

  • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

    On the subject of sales, show me a threequel which sold more than the prior title. I can name quite a few which sold less then their prior titles. It doesn’t make any of them bad games, or a drop for the franchise. I’ll read the rest of this later and comment again as necessary, but I just wanted to make this clear immediately, having read through the financial paragraphs.

    • http://twitter.com/MatuMikey Michael Matusowsky

      Mass Effect 3 named it. You owe me a soda tyvm.

    • http://egamer.co.za/ Azhar Amien

      True that often it doesn’t happen, but you said to show you so:

      Uncharted 2 globally sold: 2,421,999 units
      Uncharted 3 globally sold: 3,503,134 units

      Gears of War 2 globally sold: 4,306,136 units
      Gears of War 3 globally sold: 4,497,785 units

      I took exclusives because otherwise I’d have to tally up all the platforms. I can do that if you want more evidence, but a lot of threequels sell well within line of their predecessors if both are great games and wanted by the gaming community, but 500 000 units less is a big, big drop.

      The important part of the financial section though was not the actual sales. It was the fact that EA wants the game to sell 5 million, and if it’s lost momentum so fast, it’s unlikely that they’re going to reach that target which means Dead Space could be in trouble.

  • http://twitter.com/MatuMikey Michael Matusowsky

    Lets all demand a reboot!

  • Trebzz

    What’s funny for me was when people started throwing out GOTY for this and it reminded me of when I was spewing rubbish when I called Max Payne 3 GOTY lol. But yeah I fell face palm after that and look forward to seeing those that named this GOTY go through the same thing :D

    • http://egamer.co.za/author/cavie Caveshen “CaViE” Rajman

      You know, last year I maintained from March that Mass Effect 3 was my GoTY. Even after playing Far Cry 3 (AMAZING GAME) and The Walking Dead (AMAZING GAME) I still believe with all my heart and soul that ME3 was a better overall experience.

    • Yashaar Mall

      The key word being overall.

    • Yashaar Mall

      Max Payne. LOLOLOL

    • Trebzz

      Don’t you have indian food to eat with utensils?

    • Yashaar Mall

      Aren’t you bald?

  • Warwick Stubbs

    Great Article and thanks for taking the time to write it!

    I also hated the character differences in Dead Space 3: http://forums.aegis7.com/32-dead-space-3/6969-changing-face-ellie-langford-poll.html

    The love triangle was pathetically written. A much stronger story-telling scenario would have been if Isaac and Ellie had just remained friends and felt emotionally connected through their experiences, which were like no one elses.

    • http://egamer.co.za/ Azhar Amien

      Thank you! :D Much appreciated, I’m glad you enjoyed reading it!

      I completely agree with you. I mean, it couldn’t possibly have gotten more cliche where her boyfriend was the world’s biggest douche on legs. What made the love triangle even worse though was that Isaac and her relationship, as well as the entire triangle, was formed in the interval between Dead Space 2 and 3, and you’re basically just made to accept it the moment you fire up the game, despite not caring.

      Very stiff and forced for the sake of “emotional depth”.

  • TheFatherofLies

    Everyone forgets that this game went against the Alien franchise. Sure it was a terrible game but DS3 should never have been launched anywhere near that game. Diehard fans ignored the reviews and got that game first.

    I actually enjoyed DS3. The horror-factor was less than half of DS1 and by not mandating the visual and audio logs, it was far less imersive but I do feel like it was less action-oriented than DS2. I think the bench/weapon building was a huge success and the visuals and mechanics were lush and fluid respectively.

    Where EA failed with this game (and the last) was marketing. DS2 was touted as the “game mom’s hated”… That worked for Mortal Kombat in the 90′s but we live in a more jaded and much less culturally conservative world now. This time we got a Phil Collins song in the DS3 trailer… Let’s roll back the clock a little more… maybe we can put a Lead Belly song in there or perhaps Guy Lombardo! DS3 was a marketing failure first and a corporate-mandated “we-need-mass-appeal” failure second.

    EA didn’t miss a beat with Sim City either…You’d think the uproar over C&C Red Alert 3 and Tiberium Twilight would have been fair warning on that front…

  • dakan45

    Dead space was a great game closest thing to system shock 2, the pc version was fucked up with controls and vsync, liked it anyway. It was innovative. I expected 2 to blow my away, it was a 1.5 version of the first but full scale action and far far more linear.

    Dead space is a shooter with coop and universal ammo and cover system and microtrasactions, no horror. It had to make 5 million sales to keep the franchise going and ripped off lost planet. The producer lied about the pc versoin being just a port becasue they want to give the same experiance since the x360 had kinect, so how the fuck it is the same experiance.

    Ea killed dead space, they killed medal of honor and fucked up mass effect 3 witha terrible ending that was made to replace the actual ending that was not ready around that time.

    Crysis 3 gone to shit too, ea ips are dying and ea is going down for it.

    Thanks for firing pandemic ea, we will never see saboteur 2.

    • http://egamer.co.za/ Azhar Amien

      You know, I actually really liked The Saboteur. It was such a fun game, a great blend of many cool games into one, highly entertaining package. Glad to see you bringing it up! =) It was an under-appreciated gem for me.

      I do agree with you that EA is derailing quite a bit in recent years, especially with regards to their reputation. They’re taking hit after hit and they really can’t keep going at this rate. Look where Capcom ended up.

    • dakan45

      Saboteur was by far one of the best sanbdox games this gen. Great story characters, combat driving maps. it had so much potential, fucking ea, fucking ea.

      Another game that is like mixing skyrim and darksiders 2, kingdoms of amalaur got the short end of the stick. Another 150+ hour game as good as skyrim with darksiders 2 combat got killed off under ea’s name.

      So i was reading a forum on “why isnt ea making kotor 3 already”

      The answer was “because they are cunts who put the team to make the old repbulic and fired half of it saying that it had to be done for the game to continue to grow and expand (which makes no sense,no developers no expansion) and then fired the other half and gone F2P) basicly ea fired the KOTOR team.

      How many more have to die for ea?

    • GJ Ram

      I liked Saboteur.. I specially like the foul mouthed Irishman :) the games color tone was good.. My fav line.. “How are you.? to which the protagonist replies.. I can eat a nun’s arse thru the church gate!!” :P :P Best dialogue ever!! The soundtrack was good in that game.. Game play was equally better.. I liked the climax!!

  • Jim Lenoir (Banana Jim)

    Azhar, you always amaze me with your skills at penning a column. Great work!

    • http://egamer.co.za/ Azhar Amien

      Thanks Jim, I really appreciate that! :D Means a lot buddy. Lots more to come ;)

  • Warwick Stubbs

    My take on the financial motivation aspect is this:

    EA saw how well the more action-orientated DS2 sold and said “if we make 3 even more action-orientated it will sell even more!” Without realising that DS2 sold so well in the first weeks because of the great reviews (and probably word of mouth) of the first game, NOT because of what DS2 turned out as. I’m seeing DS3 struggle with sales because all those people who hated DS2 for taking the action route it took are even more scornful of 3 for going even further down that track. I just got the feeling that EA completely missed the reason why DS2 sold so well – because of the high expectation that the first one set, NOT because of what it was. Theoretically, DS3 should be selling more, but it’s not.

    PS: I love DS2. Great character writing, great narrative, great action sequences (standing on top of the giant drill fighting necromorphs off will live forever in my mind). But there are moments where it really did just need to calm down and let the tension grow.

    • http://egamer.co.za/ Azhar Amien

      I very much agree with you. The other thing is that, EA weren’t seeing opportunity only in the action. So many decisions taken with Dead Space 3 were simply made to make the game more marketable to the masses in order to make more money, and not to better the game itself, which is what I hate the most. Clearly, the biggest goal here was not to make the best game possible.

      The microtransactions, the ramped up action, the co-op, the more cinematic action, the removal of all survival horror elements, the increased monster count, the gun customisation to make overly powerful weapons.

      These aren’t bad ideas (except for microtransactions), but they don’t do a whole lot to make the game much better. Just more accessible and “fun”.

    • Warwick Stubbs

      And y’ know, it wasn’t even fun in the end. Sure, it had its moments, but overall, nowhere near as much fun as the tension and scare mongering of the first game.

  • Yashaar Mall

    I think it’s just the case of EA being too Lazy to come up with anything special. Why add xxx amount of value to an item when you know you’re just going to make xx amount of return? Might as well add x value and get x in return.

    I’ve played a bit of it on PC. It isn’t totally horrendous, but there’s no spark or wonder about it. Dead Space 1′s spark was the the horror. 3′s spark is i got it for free because they fucked up with Sim City.

    Bet you Trebzz got overly excited when he read “xxx”.