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eGamer Podcast #26: Cats Eating A Cactus

Recorded: 12 March 2013

Welcome to episode twenty-six of the eGamer Podcast, where we get into heated debates about everything and constantly drop because of network issues.

Here’s the shownotes for this episode:

  • Speeding fines.
  • There’s an N7 freeway.
  • Cavie wants to drive on it, for obvious reasons.
  • Estimations of Namibia’s population.
  • AG hoped for too much.
  • Adam is banned from making jokes.
  • Azhar has an announcement to make.
  • We address the long-standing question of whether penis size matters when gaming.
  • Black Ops II’s micro-transactions.
  • Dota 2′s micro-transactions.
  • League of Legends’ micro-transactions.
  • The Forza Horizon saga.
  • Alessandro does what he does best.
  • Sim City’s servers might just be functional soon.
  • We get stuck into the real reasons behind online DRM.
  • Dean can’t remember his Origin password.
  • So much awkward silence…
  • God of War: Ascension reviews and how they could be inaccurate.
  • Thumb-sucking reviews for the sake of site hits.
  • Advertising a product as working versus shipping a working product.
  • Dead Space 3′s micro-transactions.
  • Debate o’ clock!
  • Aaaaaaand it’s gone.
  • We answer your questions.
  • YOLO.

Don’t forget that you can get episodes directly through our Libsyn page, sometimes a lot earlier than when they publish on here, or you can subscribe to the RSS feed and have each episode emailed directly to you, as soon as it’s out.

Also, remember that Adam is reviewing BioShock: Infinite.

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Name: Caveshen "CaViE" Rajman
Location: Durban
Position: Editor, Columns & Podcasts

  • Trebzz

    What was AG going to say and then you guys stopped him cause Alessandro was called a teenage girl? Also who has a sister? Ok maybe i will ask this for next Podcast then :P awesome stuff as always guys

    • http://twitter.com/MatuMikey Michael Matusowsky

      It’s a secret. We must NEVER know!

    • http://www.egamer.co.za/ Adam Meikle

      Trebbz will now be Facebook stalking.

    • Trebzz

      I’m rather shocked at that site that did the God of War review though and that he didn’t play the MP. Also yes it rubs the lotion on its skin :P maybe if you said that there was a guy in Joe Dirt that said it the others would understand :D

    • http://www.egamer.co.za/ Adam Meikle

      Everything is meta.

  • http://twitter.com/MatuMikey Michael Matusowsky

    You guys really need to start watching DotA 2 competitions -_-. Lamest response in the history of forever.

  • http://twitter.com/deshni_naidoo Deshni Naidoo

    I would rather have N7 cuff links. Just saying. AND DO NOT BRIBE POLICEMEN TO GET OUT OF FINES, ATTORNEY GIRL SAYS IT IS BAD!

    • Alessandro Barbosa

      I didn’t bride :P I respect the law :D I AM THE LAW! Sorry I had to :P

    • AG_Sonday

      Didn’t bride? Woah! Nobody’s forcing marriage on you bro, you’re not even Indian :P

  • Pea_Peralta

    Poor Barbosa he doesnt talk much..:(

    I completely agree with Azhar in regards with micro transactions and I wish i had been there to support him cause it seems almost all of you were not seeing his point. I for one believe they have no place at all in any form of game i dont care how well they do it the idea of having gamers pay for stuff really if you come to think of should be available for free in games is ridiculous and this mentality among gamers of saying if you dont like it dont buy it is stupid. Developers & their publishers have become greedy and most gamers have become complacent which is a sad thing, these horrible things always start off small then escalate into something bigger then we start reacting when its already too late.

    This situation reminds me of Bioware i enjoyed visiting their forums cause you would interact with the devs and the writers and then they went under motherfucking EA and introduced Day1 DLC, oh my goodness people were up in arms especially cause it was character DLC and David Gaider himself commented in the forums that they will never try to segregate players by giving those who buy DLC such a unique experience story wise with the character DLC that those who dont have it might feel greatly disadvantaged and guess what he lied and gamers just accepted it and now people dont bait an eyelid when day one DLC is a character with extra quests which is disgusting.

    • http://egamer.co.za/ Azhar Amien

      I think, in my opinion, they were looking at it far too much from a business perspective rather than a gamer’s perspective. Sure, as a business choice it’s great, but for me from our perspective it really is fully crap. I forgot to reply to Adam that the thing about people not having the time has absolutely no grounds either because Dead Space 3 takes five hours to just start in any case (for you to get to the ice planet), and everyone remember Assassin’s Creed III’s six hour tutorial beginning?

      If you really care about making a good game first, that’s the kind of thing you can give for free, and there are FAR more ways to make additional money, through DLC and cosmetic purchases, the better way to do microtransactions.

      Dean made a good point about maxmising profit in a short time, but that’s again the business side. It doesn’t help us from a gamer’s perspective. Not to mention Dead Space 3′s prices were ridiculous for those things. R50 for reducing the robot time from 10 mins to 5 mins is total extortion. I buy full games for that price, indie and not.

      What I really wonder is whether the PS4 will squash this extortion. Because, they said in the conference that you’ll be able to help out your friend in a game who’s struggling by dropping items and such. Perhaps this will only be for PlayStation exclusives, but it certainly puts the microtransaction shit in an even worse light.

    • Alessandro Barbosa

      I literally switched off during that long conversation near the middle/ end :P My energy levels were far below where they needed to be that night :P

    • http://www.facebook.com/nanonyous Theo Lubbe

      Haven’t had a chance to listen to the podcast yet, but microtransactions have plenty of place in games, and are potentially the way to save games going forward.

      I’ve had to point out multiple times before while bringing the same point up – the current way developers are going about it is (for the most part) just daft – but unless buying those things is a requirement towards being able to play the game, there’s nothing wrong with it.

      In the F2P model, as an example; looking at Blacklight: Retribution and Mechwarrior Online as two active examples, you are not in any way forced to buy anything. There is no ‘golden ammo’ or anything of the sort that can only be bought by spending real money. You are wholly able to play either game without ever spending a single cent on them, kick ass and still have access to just about all the content that matters in any way.

      The exceptions are as follows;
      * Various cosmetic ‘things’ can only be bought using real money – taunts, camo patterns, ‘hero’ or ‘mech’ presets, some components of which from a visual perspective cannot be gained any other way, but that hold no tangible benefit over their ‘free’ counterparts

      * In both games’ case you can buy access to weapons, equipment, stuff like that using real money ahead of being able to access it otherwise (such as by a level prerequisite or generation of the in-game currency gained for just playing)

      * You can buy a ‘premium’ mode for your account that amounts to a subscription that boosts your rate of gaining the in-game resources (experience, in-game currency, stuff like that) – to a lesser extent, some of these gains can influence gameplay, such as extra resources gained in Planetside 2

      Now, it’s worth noting, touching slightly on what Azhar said in response to you, that it’s possible in Blacklight to get ‘permanent’ copies of stuff you already have (or just stuff you know you don’t want) that you can send as a gift to a friend. It can’t be ‘sold’ in-game for anything, so you either trade it/give it away on a forum, sell it for real money assuming the game’s EULA/ToS doesn’t prohibit it, or give it to a friend.

      It’s also worth noting that it really *is* a matter of “if you don’t like it, don’t buy it”. Unless buying it is somehow required, it being an option doesn’t have any influence on your ability to play the game.

      Nobody is ‘forced’ to buy stuff for real money on the Diablo 3 auction house -you’re not forced to use the auction house at all, for that matter- yet people rage about the auction house (even the gold-only version) existing at all? These people don’t realise that Diablo1/2 both had auction-houses by way of forums/eBay and the like?

      If developers are putting those optional ‘boosts’ into their games, how is it bad? Your Sim is going to die because of your negligence! You can either play the game or give them a R50 injection to make sure they survive! Are you going to rage just because the option is presented to you?

      And day-one DLC Is *fine*. No, you do not have any kind of magical ‘right’ to content you believe should have been ‘free’. The game’s development costs money. Every single bit of content ever developed for it costs money to develop/produce. None of that content ‘is’ or ‘should’ be free; its worth is measured by whether or not people are willing to pay for it. You don’t buy a Magic: The Gathering booster pack and expect to get all the other cards available for that generation included by default, do you? Likewise, you don’t go purchase at great expense a ‘complete’ edition from a store offering such a service and expect that any new cards added to that edition (that were planned long before the edition launched) should be handed to you for free, do you?

      No. You pay for what you want. Don’t like that you spent R550 on your game and you’re expected of you pay another R50 per character’s DLC and mission pack? Then buy your game later than launch day. After all, you can wait for the game’s announcement to come into being, wait for the launch date’s announcement to arrive, wait for the delay announcement to arrive and wait for the game itself to finally arrive – nobody’s forcing you to go out and buy it on day 1 for the full price. Nobody at all. Nobody’s forcing you to buy the 0-day DLC on that day, either.

      What we have with the big-name publishers at the moment is producers and executives that see that the F2P model works and works well. The thing is that they’re not accustomed to this concept of launching a game without a pricetag – they’re not used to the idea of launching a game that doesn’t have physical media, collector’s editions, stuff like that. They can’t wrap around their heads the idea of making their money from people actually playing their games rather than people going out and buying them.

      So they’re getting their feet wet in a haphazard, often idiotic manner.
      They’ll get it eventually, they just don’t get it _right now_.

      And people trying to bemoan things that are really non-issues instead of showing, with their money, that developers are doing things to hurt them, doesn’t help anyone, especially not consumers.

      *edit* Also, for the sake of all that is good, learn to use punctuation and paragraphs.

    • http://egamer.co.za/ Azhar Amien

      Just to be clear, Theo Theo Theo, I have absolutely no problem with microtransactions as a concept, or in games where it’s executed really well like in Dota 2 and such. It’s Dead Space 3′s microtransactions that I have a major problem with.

    • http://www.facebook.com/nanonyous Theo Lubbe

      Don’t worry, I was replying to Pea rather’n you. I only referenced your reply for the remark about PS4 and ‘dropping items for friends’, which is already in a sense possible in existing F2P model games (and others). It’s just not spreading to games as quickly as one would expect it to do.

      Then again, if you think about it, for any game with a random drop chance for an item that could improve your ability to perform, such as Dead Souls, would having a friend come into your game to drop an overpowered item for you to use not kind of defeat the challenge the game presents to begin with?

      It’s a pretty fine balancing act making sure that a game is still enjoyable if a friend elects to ‘help you out’, at the end of the day.

  • CataclysmicDawn

    What’s with all these serious comments? The podcast is for indiscriminate trolling Damnit!

    I agree with Jedi Power Battles on PS1 being amazing, because it was the best and you had such Badass combos and force powers.

    Also, Azhar quoted AG, Hitler Quota’d the Jews. Learn the difference :D

    also, I downloaded an app which allows me to download and save your podcasts before listening, so I don’t get lagged out and can listen to them when I have the time :D