Review: Resident Evil Revelations
Can you help your friends survive?
- Addictive?If you're fan of Resident Evil - most certainly.
- Worth The Time?If Resident Evil is your cup of tea, or you enjoy a tension-infused atmosphere with oozing cretins wanting to chew on your firm behind - yes.
- Things LovedGreat atmosphere; Great soundtrack; More true to the original feel of Resident Evil; Scarcity of supplies adds a lot in regards to the tension; Not just another action-romp; Playing as different characters prove as an effective storytelling method without it feeling like a game specifically catered to an ADD-crowd; The story is interesting; The last boss battle has awesome music; Raid Mode is fun.
- Things HatedControls for aiming feels stiff; Inconsistent difficulty; A dodge mechanic proving to be more infuriating than helpful; Visuals differ in quality; Visuals offering little variety; Noticeable lag and stuttering in elevator and in-game loading segments; FInding a match for Raid mode can be difficult.
- RecommendationFor Resident Evil 4 fans or those seeking something else than the average bullet-parade.
- Quick ConclusionResident Evil Revelations doesn't add a whole lot to an existing formula, but there is enough to keep you interested despite the few glaring issues.
- Name: Residet Evil: Revelations
- Genre: Survival Horror
- Players: 1
- Multiplayer: Yes
- Platforms: Xbox 360, PS3, PC
- Developer: Capcom
- Publisher: Capcom
- Price: R449
- Reviewed On: Xbox 360
We all love a good story.
The world is fascinated by these creations and we enjoy to be told something beyond our everyday life. Now, some of us may have had the experience to sit on someone’s lap and momentarily be taken away by the words that flow from the storyteller’s mouth. A bed time story here and a ghost story there, but say what you will, a good story is worth listening to. I will say with absolute certainty that the characters from Resident Evil will have no shortage of stories to tell their children or perhaps grandchildren. All depending on the amount of time they have before a slime-monster chews off something important.
I don’t necessarily see the characters of Resident Evil to be the “sit on my lap and let me tell you a story” type, but for all I know, there is someone right now cosplaying Chris Redfield, telling the wondrous tale to his nestling and his / her respective siblings of how he almost became an oozing monstrosity’s snack aboard the Queen Zenobia. The child may run off, clearly appalled by the intense detail of the being’s twitch-like movements and groans while standing in the dark; plotting the idea of his next portion.
The characters from Resident Evil return with the HD re-release of Resident Evil Revelations. We are transported, yet again to the perilous world filled with viruses and corporations with too much money and too little patience for their fellow human beings.
Our story begins in 2005; in the time between Resident Evil 4 and Resident Evil 5.
Jill Valentine; whom the player controls for most of the game, and her partner Parker Luciani takes off in pursuit of Chris Redfield and his new partner, Jessica Sherawat. The B.S.A.A. has lost contact with Chris and Jessica, resulting in Jill and Parker to find their special agent behinds and make sure they’re still in an intact and breathing state.
However, Chris and Jessica establish contact with the head of the B.S.A.A., Clive O’Brian and by the time these details surface; contact is lost with Jill and Parker when they’ve already boarded the Queen Zenobia – the ship which appeared to be Chris and Jessica’s last known location. (It’s one convoluted clutter when it comes to communication with these guys. All of this could’ve been avoided if Clive just instructed Jill and Parker to have a few cups of chamomile tea. Although, come to think of it, if he hadn’t sent them, Chris and Jessica might’ve been devoured while Jill and Parker were enjoying their hot beverages.)
Chaos has broken loose before all of these miscommunications on a man-made island named Terragrigia. The aforementioned chaos caused by a bio-terrorist organization named Il Veltro. The island’s destruction was brought forth by their hand and the unleashing of “Hunters”, a “biological weapon” in the form of scaled cretins with gleaming claws and a more than healthy appetite. Veltro has surfaced again according to the findings on the Queen Zenobia and the story unfolds little by little.
The “Revelations” part of the game’s title is quite descriptive in regards to the story and how it slowly unfolds and one can piece together events as you continue to play.
I think I’ll stop here for the sake of story spoilers. However, I can say that after a while, your trust in almost all the characters will start to grow inferior as time goes on.
The story is one of the main reasons I kept playing. I wanted to know what happens next and who these Veltro characters are and who will be dined upon next by the oozing monstrosities on-board the Queen Zenobia.
Let us converse about review-like discourse and technical talk.
Firstly, I will just state here that I haven’t played Resident Evil 6 as yet and despite many people’s disliking towards it, I still want to play it. Any comparisons that I make here will be in regards to both resident Evil 4 and 5.
The gameplay is fun, but not without its issues. We have the standard Resident Evil over the shoulder camera, but with a few changes made for better and unfortunately, worse as well.
The game has been ported to PC, Xbox 360 and PlayStation 3 from the original release on the 3DS. I’m not nearly familiar with that version, but you may notice some technical hiccups along your journey.
The aiming feels a little stiff when you are not aiming up and down or left to right; so diagonally-purposed precision proves to be a minor annoyance. It is not a deal breaker, far from it, but clearly noticeable if you’ve played other over the shoulder third person shooters like Alan Wake, Gears of War or even Dead Space. This is ironic because so many of these games have been said to “copy” the camera angle and gunplay from Resident Evil 4. You may move around while aiming which truly feels welcome after Resident Evil 4 and 5 locked you into place where you stood whilst aiming.
Exploration is an integral part of gameplay purely due to the welcoming fact that this addition to the Resident Evil series is not focused on pure action with a side-dish of creepiness for those who look seek very hard to find it. It relies on tension and a desperate shortage of supplies to keep you on your toes. You are not bombarded by hordes of oozing monstrosities that has been the result of the T-Abyss Virus, but by only sending enough of these T-Abyss Virus-infused fiends after your buttocks to make life all the more difficult for whoever it is you are controlling.
I had to backtrack on more than a few occasions during combat to search for precious ammunition and life-saving herbs. At three separate times did I run away from twitching freaks for the sake of my dwindling health and lack of any and all spare lead projectiles. Dead Space 3 was liked or absolutely hated for its action / co-op direction, but say what you will; you very rarely ran out of ammo. The Necromorphs took a lot of abuse from your acid-spewing machine gun and flamethrower combo, but in the case of Revelations, we have relatively durable enemies that forces you to make every shot count and that is something I truly enjoyed. One cannot go in guns blazing with a pray and spray plan of action, you’ll be sorry and end up using your knife to kill an Ooze with the danger of your dodge mechanic not behaving itself. The game’s difficulty curve is tremendously inconsistent. You’ll parade the hallways with little trouble and before you know it, you will face a bullet-sponge enemy type.
My biggest gripe with this game is the way you have to dodge. It doesn’t work and when it does, 95% of the times will be accidental. I don’t know if it was just me, but a simple dodge button would’ve worked wonders when using the left analogue stick in the desired direction and pressing a button. Instead you have to anticipate the time and angle of the attack and either dodge sideways or forward; underneath the slime-monster’s perspiring armpit. Once again, this isn’t a deal breaker, but it will no doubt infuriate even the most patient of gamers.
Weapons can be upgraded to increase damage, reload times, capacity of the weapon’s magazine or add additional effects, like stopping power or the chance to daze enemies for a few moments. When an enemy is dazed you will have a chance for a few clear shots or run close to deliver a melee attack. Risking the second option is quite rewarding, but if you are a fraction too late you have darn good chance to be pounced and chewed on.
These weapon upgrades can be found by exploring like a madman and acquiring access to previously locked doors and safes. These upgrades will help a great deal with boss characters or enemies that need to be disposed of from a distance.
Weapon variety is pretty much exactly like that of Resident Evil 4. Pistols, assault rifles, long-ranged rifles, shotguns, Magnum pistols and RPG’s. Ammunition for the Magnum pistols are especially scarce and with the right aim, those few bullets will save your life time and time again.
Upgrades can only be applied at various weapon crates scattered around the ship and other unnamed locations.
You will encounter a few easily beaten puzzles along the way. Ranging from hitting certain switches in the right order to access areas guarded by laser-grids and untangling the wires of a small panel next to a doorway and connecting the correct nodes in the right places. There is no hair-pulling frustration involved here; merely a change of pace and gameplay not solely consisting of pointing dangerous things to hostile growly monsters.
You will acquire a scanning device early on in the game granting you the ability to find hidden supplies. When you bring up the device by pressing the left shoulder-button on the controller the view will change to a first-person camera. You may research enemies while they are alive or lying in their own respective puddle of ooze. You will gain a certain percentage depending on the state and class of the enemy. When your research counter reaches 100%, you will be granted an additional herb and simultaneously resetting the counter to 0% and you may research away once again. More than a few times did my obsessive nature to scan ALL the enemies and puddles prove to be vital in assisting me with extra herbs. Be sure to scan each and every room for these extra supplies as well as the shuffling abnormalities that inhabit the ship.
In a nutshell, the gameplay is not without its number of issues, but it gets the job done.
The visuals of the game are of an inconsistent nature. In some areas you will clearly be able to notice the fact that this game was originally designed for a less-capable platform and some textures aren’t too relaxing on the eyes.
The main characters’ models are not harsh on your eyes, but it isn’t quite as detailed as Resident Evil 5. Some areas look rather nice and two certain boss characters possess a nice array of grim details.
The interior in most parts of the ship is gray and lifeless. I cannot see any crew members able to withdraw from the suicidal thoughts in their minds after some time on this ship. A cafeteria with good lighting and warm colours made a nice change of scenery alongside a similar looking, multi-leveled foyer with beautiful orchestral music playing in the background. This made me feel as though this place could perhaps be inhabited without you wanting to chew your fingers off due to grayscale depression, but not before long were we back in the cold, grayish and metal-lined areas.
When transitioning from one area to another via an elevator or door with a complex locking mechanism, you will clearly notice a stutter in movement alongside visual glitches.
The game’s soundtrack and sound effects are to me personally a high-note. The soundtrack creates the appropriate tension without blaring an entire orchestra whose members are crawling with ants in their pants and own their own little dose of itching powder evenly poured over any and all apparel.
The sounds emitted from the monstrosities are very unnerving at first. I recall a certain enemy type with a gaping suction-like pipe emanating from its back and a bone-like saw for one hand, repeatedly saying: “I NEED HUG.” Simply hair-raising. The game’s soundtrack and effects receives a well deserved thumbs-up from me.
A vague-at-first story, slowly unfolding as you jump from character to character in different times make for an interesting mystery and although the campaign can be completed in about 8 to 12 hours; it kept me interested. Nothing Oscar-worthy, but definitely more than “shoot ALL the blokes”. Your AI partners may slam the door in your face like an angry spouse, but they add to the story, despite their weapons being as useful to some enemies as a baby sparrow furiously jumping on the enemy’s head with a mass of 20 soft and cuddly grams.
An additional game mode can be accessed from the main menu: “Raid Mode”. A solo and / or cooperative online mode where you clear environments of the campaign with increasingly powerful enemies. You level up as you gain experience and extra experience can be rewarded by completing a level with a higher level expectancy than your current one and exterminating the entire onslaught of enemies in the given stage.
It makes for good fun while leveling up and gaining more powerful weapons as you progress. The powerful weapons have much longer loading times than their equals in the campaign, but you may use upgrades that you acquire by leveling up and clearing stages to improve accuracy and reload times.
The enemies all have health bars floating above their heads, lending this mode with a more arcade-like feel. Every now and then you’ll encounter an enemy with a small emblem next to their health bar, showing you this particular enemy’s unique characteristic. Some will be more mountainous than in the campaign; being slower albeit more stronger and can soak up a lot of bullets. Others will be smaller and faster. While some remain the same, they just deal a considerable amount of damage. Ammunition isn’t as scarce in this mode, but you’ll still have to be certain before firing.
Online matches lagged a great deal and sometimes I couldn’t even find a match. Solo is still fun, but if you have a buddy or two with this game it’ll provide some merriment.