This Week In Indie: Will To Survive And Megabyte Punch
Welcome to this edition of This Week In Indie. This time we will be taking a look at developer Alex Dawson’s new game, which is in Kickstarter, called Will to Survive, and we’ll also be discussing Reptile Games’ upcoming customisable robot beat ‘em up entitled Megabyte Punch.
In essence, Megabyte Punch is a combination of Mega Man and a really good beat em’ up elements, which may may remind some of Super Smash Bros. The game will have two modes with a single-player adventure that centres around defending your home village from an evil empire. There will be 18 stages in total. Enemies you’ll destroy drop pieces which can be used to customise your character, and there will be 150 parts in total to collect. These parts help to increase the power of your body parts, and add new attacks, all of which expand your abilities and powers. These upgrades will prove to be beneficial in the second mode, the local multiplayer battle mode, where you can fight up to three of your friends in deadly battle. The game will release on August 6, and currently has a browser-based demo out right now.
Will to Survive is a “fully real-time survival RPG” set in a persistent, and continually changing, world dominated by alien invaders, where the main character you control simply known as Will has to survive by all means necessary. The game will have you building a base, collecting supplies, managing resources and choosing your alien encounters wisely as one wrong move can lead to perma-death, and you’ll have to start the game again from the very beginning. Part of the game experience is that you can leave the game and it will manage Will automatically giving you an estimated survival time, this means the game functions in this mode pretty much like a Tamagotchi. This is what the developer Alex Dawson had to say about the game:
You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive’s persistent and perpetual world means even while you are away from the game events are simulated, so make sure you have enough supplies to last and that your safe-house is suitably fortified or you may well return to find your Will has been destroyed. Death means death in Will to Survive. Permadeath means that if Will dies, you start from scratch at the beginning along with any of the unlock-able perks that you may have collected. I’m aiming to release Will to Survive on as many platforms as possible including desktop, mobile and tablet devices. To help you keep your Will alive it will also feature the ability to synchronise your save between devices. That way you can check up on your Will, any-time, anywhere. How long can your Will survive?
You can support the game on Kickstarter if you’re at all interested. The game has many interesting mechanics, and with the ability to play the same save on multiple platforms it truly is a mobile experience. It certainly has great potential.
Well that’s it for this week, remember to check back next week for more indie news and topical discussions.